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I found one of the other characters that are playing in the god's game that Theo is going back to. TO give you the scope of power we are playing at, Theo is NOT at his level, rest of the party are all DR 5 full gods while Theo is DR 0( immortal but not full god which is why he is allowed to mess around with mortals)


Ao Guang, Sieryu, Dragon King of the East Sea, the Azure Dragon

DCR 5+2

Male Deity 5/Shaman 20/Wu Jen 20

LE Colossal dragon (evil, extraplanar, lawful)

Complete Arcane, Fengshen Yanyi, Journey to the West, Oriental Adventures

Init +11; watchful spirit 1/day; Senses blindsight, keen senses, detect thoughts, spirit sight 5 miles, remote sensing (2), portfolio sense (rivers, chiang lung); Listen +68, Spot +68

Aura frightful presence 360 ft. (DC 47)

Languages universal direct communication 5 miles, remote communication

AC 70, touch 31, flat-footed 63

hp 2,120 (80 HD); DR 15/epic and 3/-

Immune ability damage, ability drain, acid, cold, death, disease, disintegration, electricity, energy drain, form altering, massive damage, mind-affecting, paralysis, petrification, poison, polymorph, sleep, stunning

Resist fire 10; SR 39

Fort* +65, Ref* +54, Will* +69

Speed 60 ft., fly (150 ft. (clumsy), swim 120 ft.

Melee* bite +81 (4d8+24), claw +76/+76 (4d6+12), tail slap +77 (4d6+36)

Ranged* divine blast (steam breath) +64 touch (22d12)

Space 40 ft.; Reach 15 ft.

Base Atk +60; Grp* +105

Special Actions invisibility/will, crush (4d8+36), tail sweep (2d8+24), turn undead 20/day (18th), block sensing (2, DR 5), automatic actions (2, DC 15, Knowledge [history, nature, nobility, spirits, war], Perform [oratory], Swim); Alter Form, Alter Size, Animate Guardian (depiction of self), Divine Blast (steam breath, 5 miles, 22d12) 20/day, Possess Mortal (DC 32), Power of Nature

Attack Options none

Combat Options Choke Hold (DC 68), Earth's Embrace, Great Ki Shout (DC 67), Improved Grapple, Improved Sunder, Quicken Spell-like Ability (master of the rolling river)

Shaman Spells Commonly Used (CL 20th, 6/9/9/8/8/8/8/7/7/7; DC 28+lvl)

9th- antipathy, astral projection, gate, miracle, soul bind

8th- anitmagic field, compel, discern location, elemental body, mass heal, horrid wilting, surelife

7th- greater bestow curse, greater restoration, refuge

6th- etherealness, find the path, force shapechange, geas/quest, greater dispel magic, heal, master of the rolling river, plane shift, wind walk

5th- atonement, attune form, break enchantment, cloak of the sea, commune with greater spirit, control winds, dispel evil

4th- air walk, avoid planar effects, discern lies, dismissal, reincarnate

3rd- air breathing, bestow curse, detect curse, dispel magic, invisibility to enemies, remove curse

2nd- cloud wings, commune with lesser spirit, create spring, know motivation, rebuke

1st- bless, bless water, buoyant lifting, cloudburst, detect evil, protection from evil, speak with animals, weapon bless

0th- detect magic, mending

Wu Jen Spells Commonly Prepared (CL 20th, 4/9/8/8/8/8/7/7/7/7; DC 27+lvl)

9th- astral projection, dominate monster, greater dragon ally, freedom, gate, imprisonment, shapechange, summon elemental monolith, wish

8th- antipathy, cloud chariot, etherealness, horrid wilting, superior invisibility, polymorph any object, repel metal, surelife, whirlwind

7th- commune with greater spirit, dragon ally, limited wish, statue, teleport object

6th- greater dispel magic, geas/quest, programmed image, speak with dead, spirit needle, veil

5th- baleful polymorph, draconic might, lesser dragon ally, fabricate, major creation, permanency, servant horde, zone of respite

4th- assay spell resistance, attune form, crushing despair, dismissal, good hope, greater invisibility, minor creation, polymorph, raise from the deep, sharptooth, shout, voice of the dragon, wall of water

3rd- avoid planar effects, commune with lesser spirit, discern shapechanger, dispel magic, gaseous form, regal procession, steam breath, water breathing

2nd- apparition, chameleon, fins to feet, fog cloud, invisibility, knock, swim

1st- detect evil, magic missile, protection from evil, scales of the lizard, thunderhead, true strike, unseen servant, wings of the sea

0th- detect magic, mending

Spell-like Abilities (CL 12th; DC 27+lvl)

At will-augury, bane, bless, control water (10-mile radius), control winds, divination, plane shift (Spirit World, Prime Material), remove curse

1/day-major creation

Spell-like Abilities (CL 20th)

At will-greater teleport (500 lb.)

Spell-like Abilities (CL 15th, melee touch +81, ranged touch +64)

At will-acid fog, animate water, antipathy, calm emotions, control water/weather, dictum, dispel chaos/evil/good/law, elemental swarm (water), hold monster, horrid wilting, ice storm, magic circle against chaos, master of the rolling river, obscuring mist, order's wrath, repulsion, shield of faith/law, snake barrier, stoneskin, substitution, summon monster IX (law), surelife, warning, water breathing

Domains: Guardian (+20 to a save 5/day), Law (law spells +1 CL), River (natural swimmer)

*included above are nothing

Abilities Str 59, Dex 25, Con 47, Int 44, Wis 47, Cha 44

SQ +39 natural armour, water breathing, fly, cause rain, tsunami 1/day, animal companion (20th), spirit sight, spirits' favour, spell secret (6), taboos (7), immortality, create magic items (4,500 gp; OA), grant spells, godly realm (underwater crystal palace); Craft Artifact; Incomplete Divinity (proxy)

Feats Alertness, Combat Casting, Craft Magic Arms and Armour, Craft Wondrous Item, Damage Reduction, Epic Leadership (97), Epic Reputation, Epic Will, Eschew Components, Great Constitution, Great Intelligence, Great Strength, Great Wisdom, Ignore Materials Components, Improved Combat Casting, Improved Initiative, Improved Spell Resistance, Improved Unarmed Strike, Ki Shout, Leadership, Penetrate Damage Reduction (jade), Spellcasting Harrier, Weapon Focus (tail)

Skills* Bluff +69, Concentration +106, Craft (armorsmithing, blacksmithing, explosives, silkmaking, weaponsmithing) +62, Craft (bowmaking, gemcutting, painting, tailoring, weaving) +42, Diplomacy +99, Disguise +79, Escape Artist +55, Heal +20, Knowledge (arcana, religion, spirits) +105, Knowledge (other) +85, Listen +68, Perform (oratory, poetry, tea ceremony) +69, Profession (courtier) +63, Profession (pearl bed diver) +43, Search +65, Spellcraft +110, Spot +68, Swim +80

Cause Rain (Su): breathe out storm clouds at will, causing it to rain for 2d4 hours in a 2-mile radius.

Tsunami (Su): 1/day, one mile of coastland; see weather hazards.

Divine Aura (Ex): choose: daze (defend normally but take no actions), fright (shaken and -2 morale penalty to attack, saves, checks; flee if noticed), resolve (allies gain +4 morale bonus to attack, saves, checks; foes take -4 morale penalty to attack, saves, checks).

Tactics: Alter Size + tail sweep, Alter Size + divine blast, Dragon Ally many times, other stuff.

SDA Advancement: Call Creatures, Divine Water Mastery, Frightful Presence, Lay Quest, Power of Truth. At DR 21+, take Embrace Mortality (druid levels).

Followers (97): 53rd, 6700/670/335/167/83/41/20/10/5/2/1


Turn into ocean tornado, humanoid (with dragon head or riding a dragon), snake, woman with blue dragon tail, or dragon. Melee-mage. Military general. Springtime, the East. Guardian Spirit (animate statues).


A Dragon King is a deity in Chinese mythology commonly regarded as the divine ruler of an ocean. They have the ability to shapeshift into human form and live in an underwater crystal palace. They have their own royal court and command an army comprising various marine creatures. Apart from presiding over aquatic life, a Dragon King can also manipulate the weather and bring rainfall. Dragon Kings are a recurring feature in classical Chinese literature. Detailed descriptions are given of the grandeur of their palaces.

They are believed to be the rulers of moving bodies of water, such as waterfalls, rivers, or seas. They can show themselves as waterspouts (tornado or twister over water). In this capacity as the rulers of water and weather, the dragon is more anthropomorphic in form, often depicted as a humanoid, dressed in a king's costume, but with a dragon head wearing a king's headdress.

Because of this association, they are seen as "in charge" of water-related weather phenomenon. In premodern times, many Chinese villages (especially those close to rivers and seas) had temples dedicated to their local "dragon king". In times of drought or flooding, it was customary for the local gentry and government officials to lead the community in offering sacrifices and conducting other religious rites to appease the dragon, either to ask for rain or a cessation thereof.

The origin of their family name, Ao (敖, meaning "playing" or "proud"), however, remains unclear. The names of the Dragon Kings also vary according to the stories they are featured in.

There are numerous temples dedicated to Dragon King in China and one in Oregon, United States. One temple in Beijing was built during the Yuan Dynasty and renovated in the early 21st century. Chaotian Palace (朝天宮) of Beigang, Yunlin County in Taiwan, is devoted to the goddess Mazu, and also has human-shaped statues for the four Dragon Kings, each riding on a dragon.

According to the Fengshen Yanyi, after the passage of many years, Ao Guang had brought chaos to the world by creating droughts, storms, and other disasters. Due to the people's immense fear of the dragon king and his sons, they have never reported Ao Guang's actions to the Jade Emperor. As a result, Ao Guang enjoyed countless offerings by the people throughout a time interval of many years. Thereafter, Nezha cleansed himself at a neighboring stream of the East Sea, causing Ao Guang's palace to shake at an annoying level. After Ao Guang's favorite investigator Li Gen and third son Ao Bing were both killed by Nezha, Ao Guang set out to talk to Nezha's father, Li Jing. After a long discussion on the matter with his friend, Ao Guang, by now extremely angry, ascended to the heavens to state the issue to the Jade Emperor. When Nezha appeared in heaven, he began to beat Ao Guang very violently, even tearing scales from his skin and causing him to bleed. Therefore, Ao Guang was forced to turn himself into a small snake and come with Nezha back to the Old Pond Pass to forget about the incident completely.

Later, Ao Guang, along with three other dragon kings, came to Old Pond Pass and took both Li Jing and his wife Lady Yin. Nezha, wishing to free them, offers the dragons all of his internal organs in exchange for his parents. Ao Guang personally agreed to Nezha's resolution with happiness and brought his internal organs to the Jade Emperor. After this point, Ao Guang's fate is unknown.

In Journey to the West, the monkey king Sun Wukong obtained his Ruyi Jingu Bang, a magically-expanding, gold-ringed iron rod weapon, from Ao Guang. This weapon was originally a stick for measuring the depth of sea water used by Yu the Great in his flood control and treatment efforts; hence its ability to vary its shape and length. After Yu left, it remained in the sea and became the "Pillar holding down the sea", an unmovable treasure of the undersea palace of Ao Guang.

One of Wukong's senior advisors had told him to seek out the dragon-king in order to get a powerful weapon befitting his skill. In the dragon palace, he tried out several kinds of heavenly weapons, many of which bent or completely broke as he wielded them. Ao Guang's wife then suggested the Ruyi Jingu Bang, thinking he would not be able to lift it. When Wukong neared the pillar, it began to glow, signifying that the monkey king was its true owner. It obediently listened to his commands and shrank to a manageable size so Wukong could wield it effectively. This awed the dragons and threw the sea into confusion, the monkey king having removed the only thing controlling the ebb and flow of the ocean's tides. In addition to the magic staff, Wukong also forced Ao Guang to give him other magical gifts; including golden chain mail, a phoenix-feather cap, and cloud-walking boots.

He is featured under the name Ao Kuang, Dragon King of the Eastern Seas as a melee mage

In Prince Nezha's Triumph Against Dragon King, Ao Guang is featured alongside the dragon kings of the northern, southern, and western oceans in his feud with Nezha. During this retelling of the story, the other three dragon kings are subdued whilst Ao Guang is impaled and petrified on Nezha's spear, thus killing him.

The Azure Dragon is one of the Four Symbols of the Chinese constellations. It represents the east and the spring season. It should not be confused with the mythological yellow dragon that is associated with the Emperor of China. It is also referred to in media, feng shui, other cultures, and in various venues as the Green Dragon and the Avalon Dragon.

It is known as Qing Long in Chinese, Seiryū in Japanese, Cheongryong in Korean, and Thanh Long in Vietnamese. It is sometimes called the Azure Dragon of the East (simplified Chinese: 东方青龙; traditional Chinese: 東方青龍; pinyin: Dōng Fāng Qīng Lóng, or sometimes simplified Chinese: 东方苍龙; traditional Chinese: 東方蒼龍; pinyin: Dōng Fāng Cāng Lóng).

In the novel Shuo Tang Yanyi (Tales of the Tang dynasty), the White Tiger's star is reincarnated as General Luo Cheng (羅成 / 罗成), who serves Li Shimin. The Azure Dragon's Star is reincarnated as General Shan Xiongxin (單雄信 / 单雄信), who serves Wang Shichong. The two generals are sworn brothers of Qin Shubao (秦叔寶 / 秦叔宝), Cheng Zhijie (程知節 / 程知节) and Yuchi Jingde (尉遲敬德 / 尉迟敬德). After death, their souls are said to possess heroes of the Tang dynasty and Goguryeo, such as Xue Rengui (薛仁貴 / 薛仁贵) and Yeon Gaesomun (渊盖苏文).

As an example, the Azure Dragon is represented on the tomb of Wang Hui (stone coffin, east side), Hsi-k'ang (extension of Szechwan during Han), Lu-shan. A Chinese rubbing of this was collected by David Crockett Graham and is in the Field Museum of Natural History.

The dragon featured on the Chinese national flag in 1862-1912.

In Japan, the Azure Dragon is one of the four guardian spirits of cities and is said to protect the city of Kyoto on the east. The west is protected by the White Tiger, the north is protected by the Black Tortoise, the south is protected by the Vermilion Bird, and the center is protected by the Yellow Dragon. In Kyoto there are temples dedicated to each of these guardian spirits. The Azure Dragon is represented in the Kiyomizu Temple in eastern Kyoto. Before the entrance of the temple there is a statue of the dragon which is said to drink from the waterfall within the temple complex at nighttime. Therefore, each year a ceremony is held to worship the dragon of the east. In 1983, the Kitora Tomb was found in the village of Asuka. All four guardians were painted on the walls (in the corresponding directions) and a system of the constellations was painted on the ceiling. This is one of the few ancient records of the four guardians. In Korea, the murals of the Goguryeo Tombs found at Uhyon-ni in South Pyongan province features the Azure Dragon and the other mythological creatures of the four symbols.

The Azure Dragon is known as "Incarnation of Seiryuu, Karin" with a woman who appears with a blue dragon tail.

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That's interesting an all but unless it ever effects us in our game,is it even relevant?

So that character is 40 Levels and 5 Deity levels... do Deity levels come from any book? or are the a homebrew add on?

And Those Stats...

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