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Kiss me Quick, Kiss me Slow


paladinred

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Name: Iphisses

Race: Succubus

Gestalt: Sorceress

Other Form

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Appearance: Tall and slender, Iphissis is a real beauty, her form exceeds that of all other succubi. Her breasts are not overly large and her face is almost .... err.... angelic? Iphissis likes to wear short loose skirts and skimpy tops, she is always the centre of attention. she also has no sexual preference when it comes to lovers, man or woman and usually both. Iphissis has retractable claws that are wickedly long and sharp, she has tattooed mystical runes on herself with them. A prayer to Orcus, her lord and master.

 

Personality: Iphissis is more or less a typical demon, she revels in chaos and loves killing the innocent. A favourite is to corrupt, using the power of suggestion and twisting situations to her advantage is what she aims to do. She recently sat talking "boys" with a young woman that had never been with a man, using herself as "practice" Iphissis seduced her and got her to open up to her own desires. Iphissis did not care that the woman was putting herself in danger, the danger added to the fun as far as Iphissis was concerned.

 

History: Iphisses began her push to become one of the chosen by manipulating her way to the front, there was no real qualification to be chosen but when you look this good and was able to use your charm to win other demons over then you must be a useful tool in the invasion. Iphissis had a friend that had magical abilities and they took a little road trip to the prime material, Iphissis took on the appearance of a girl she seduced. The girl had very long white hair, she was very pretty and it was a shame that Az had to kill her. The damned bitch would not stop screaming, we had thought that a bit of pain would have enhanced the experience but a thrashing with a whip was perhaps a little excessive. Getting back, Iphissis made some notes and opened up a journal so she could keep up with events and who was doing what. When Iphissis saw that there were devils coming as well she went on the hunt for Ghenna, the erinyes. Iphissis had a night with this bitch some time ago, Ghenna had not considered a woman in her bed before but had enjoyed Iphissis' company. The two had kept in touch but did not trust each other, the relationship became pure sex, Iphissis had no complaints.

 

Human Name: Bellelina

Sheet: Iphisses the Seducer :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Edited by paladinred (see edit history)
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Starting Ability Score Adjustments: +2 Dex, +6 Cha.
Succubi are lithe and very charming.
Speed: Succubus land speed is 30 feet.

Darkvision: Succubi can see in the dark up to 60 feet.
Poison Immunity: Succubi are native to a plane where
poison is omnipresent.
Skills: +8 racial bonus on Listen and Spot checks.
Automatic Languages: Abyssal, Celestial, and Draconic.
Favoured Class: Succubus. The best multiclassing choices for a succubus are bard, sorcerer, and wizard.

 

The succubus’s class skills (and the key ability for each skill)
are Bluff (Cha), Concentration (Con), Craft (Int), Disguise
(Cha), Escape Artist (Dex), Hide (Dex), Knowledge (any 1,
chosen at 1st level) (Int), Listen (Wis), Move Silently (Dex),
Profession (Wis), Ride (Dex), Search (Int), and Spot (Wis).

All of the following are class features of the succubus monster class. 

Weapon and Armor Proficiency: Succubi are proficient with all simple and martial weapons but not with armour or shields. Feats: A succubus receives one feat at 1st level and additional ones at 4th and 10th level. After 12th level, it gains feats normally according to its character level, as shown on Table 2–5: Experience and Level-Dependent Benefits. 

Claws: A succubus has two claw attacks that are natural weapons dealing the indicated damage plus Strength bonus.


Telepathy (Su): At 2nd level, a succubus gains telepathy. It may communicate telepathically with any creature within 100 feet that has a language.


Spell Resistance (Ex): A succubus has spell resistance equal to 6 + its HD from class levels. 

Alternate Form (Su): At 1st level, the succubus chooses one alternate humanoid form from Small to Large size. At higher levels it masters more such forms until it can assume the appearance of any humanoid of the appropriate size.


Energy Drain (Su): The Fortitude save to remove the negative level has a DC of 10 + 1/2 succubus’s HD from class levels + succubus’s Cha modifier.

Tongues (Su): Swapped with Mesmerizing Glare: Your gaze fascinates creatures.


Lesser Succubus Powers (Sp): At 2nd level, a succubus can use the following spell-like abilities once per day: detect good, detect thoughts, and suggestion. At 4th level, it can use them three times per day, and at 6th level, it can use them at will.

A succubus’s caster level for all spell-like abilities is equal to its class level. 

Succubus Powers (Sp): Beginning at 8th level, a succubus can use In addition, it can use charm monster, ethereal jaunt (self plus 50 pounds of objects only), and Greater Teleport (self plus 50 pounds of objects only) once per day at 8th level, three times per day at 10th level, and at will when the succubus attains 12th level. A succubus’s caster level for all spell-like abilities is equal to its class level.

Level Hit Dice BAB F/R/W Skill Points           CR  Special
1st    1d8       +1      2/2/2 (8 + Int mod) × 4 1   Feat, 2 claws 1d3, alternate form (1), +1 natural armour, resistances (acid 5, cold 5, electricity                                                                            5,fire 5), Fascinate, subtypes (chaotic, evil)
2nd   2d8       +2     3/3/3  8 + Int mod         2  +2 Int, lesser succubus powers 1/day, telepathy 100 ft.
3rd    2d8       +2     3/3/3   —                      2  +2 Cha, fly 50 ft. (average), alternate form (3), +3 natural armour
4th    3d8       +3     3/3/3   8 + Int mod        3  Feat, +2 Con, lesser succubus powers 3/day
5th    3d8       +3     3/3/3   —                      3  +2 Int, alternate form (any humanoid), +5 natural armour
6th    4d8       +4     4/4/4   8 + Int mod       4   +2 Cha, lesser succubus powers at will
7th    4d8       +4     4/4/4   —                      4  +2 Wis, energy drain 1/day, +7 natural armour, resistances (acid 10, cold 10, electricity 10, fire 10)
8th   5d8        +5     4/4/4   8 + Int mod        5  +2 Int, succubus powers 1/day
9th   5d8       +5      4/4/4    —                     6  +2 Cha, spell resistance, +9 natural armour
10th  6d8      +6/+1 5/5/5  8 + Int mod         6  Feat, +2 Wis, succubus powers 1/day or 3/day, electricity immunity
11th  6d8      +6/+1 5/5/5  —                       7  +2 Str, energy drain at will, DR 10/+2
12th  6d8      +6/+1 5/5/5  —                       7  Succubus powers 1/day or at will, +4 Cha

Edited by paladinred (see edit history)
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3.5e Version

Str +2, Dex +2, Con +2, Int +6, Wis +4, Cha +16

Darkvision: Succubi can see in the dark up to 60 feet.
Poison Immunity: Succubi are native to a plane where
poison is omnipresent.
Skills: +8 racial bonus on Listen and Spot checks.
Automatic Languages: Abyssal, Celestial, and Draconic.

Fly 50 ft. (average)

+9 Natural Armour

Lesser Powers

detect good, detect thoughts, suggestion, *Polymorph (humanoid form only with no duration)

The succubus’s kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The victim must succeed on a Will save to negate the effect of the suggestion. A Fortitude save is needed to remove a negative level. These save DCs are Charisma-based.

Succubus Powers

Charm Monster, ethereal jaunt (self plus 50 pounds of objects only), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based. Energy Drain (Su): A succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity.

Spell-Like Abilities, DC = 10 +1/2 hd+Cha


Skills: Succubi have a +8 racial bonus on Listen and Spot checks.
*While using her alter self-ability, a succubus gains a +10 circumstance bonus on Disguise checks.

Edited by paladinred (see edit history)
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Power Grouping

You at will and other powers should be mapped back to their spell equivalents and be put into the lesser (spell lvl 1-3), normal (spell lvl 4-6) and greater (spell lvl 7-9) buckets.  Each has 3 steps, 1/day, 3/day, at will. However, you never get more uses of a power than listed in the monster desc, so if you have a power that is 1/day that's all it ever is.

 

If we call your HD+LA your monster max, then generally speaking:

lesser powers step at lvls 2, 4, 6

normal powers step at 1/4 max, 1/2 max, 3/4 max

greater powers step at 1/3 max, 2/3 max, max

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27 minutes ago, paladinred said:

@Michael Energy Drain This is listed as 1/day at 7th and at will 11th, do you want this broken down a bit more such as 1/day at 3rd, 3/day at 7th and at will at 11th or 12th?

 

Energy drain is effectively a 9th lvl spell, so it's a greater power and gets grouped with them.

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At the start of the game, your type will change to a prime-bound fiend.

  • Outsider progression for HD type, saves, BAB, skills
  • Fast Healing 1 per minute.  Combat useless, but means you pretty much heal up out of combat
  • Immune to dismissal, and banishment, cannot be hedged by protection spells etc.
  • Not bound by the blood war
  • You have a medallion which is engraved with your true name. This item is effectively indestructible. I advise against losing it.
  • You have some memories of your previous selves. You receive a +15 racial bonus to knowledge, the old planes. This skill is of no help whatsoever regards the Prime plane.
  • You will never gain the summon ability of your races
  • To go up a level, a Prime Bound Fiend must eat its body weight in freshly killed good aligned creatures of at least half its level (round down). After eating, you go into a cocoon state for a number of days equal to your new level, during which time you are kind of helpless.
  • You gain the ability to polymorph into a humanoid form. 

Special polymorph form rules

  • This is a specific individual form which once selected, cannot be changed.
  • In this form you lose physical attacks, armour bonus etc but maintain senses and magic abilities. 
  • The form can be selected anytime in the first 3 levels
  • You can change 1/day/3 levels, and the change lasts 1 hour per level.
  • You can choose to doppelganger a humanoid you have seen.  You will become a perfect physical replica of that person but gain none of their memories or knowledge.  Well, probably not.  What if you ate them beforehand?  Who knows?
  • The special polymorph can hide your alignment and is undetectable and undissmissable.  It is a "true" alternate form of you.

@Michael Hi, this special polymorph, will that be an additional form for a succubus?

As she will progress her ability will allow her to select more forms, I assume that the ability mentioned above will be different to her innate abilities?

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The special polymorph is in addition to and seperate from and does not interfere or effect in any way any other polymorph or similar powers. However, as mentioned in the rules, it's the only form that truly hides your nature.

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