Michael Posted November 14, 2023 Author Clone Share Posted November 14, 2023 (edited) Creed continues to drain his victim, who is know very close to death (11pts lost total) Kerapsis continues his killing streak, badly wounding the last squire standing Brandisher gives the Paladin a taste of his own smiting medicine channeling unholy energy into an effective blow. Molgrug hopes no-one notices his ability to miss a helpless opponent 3 times as he exhorts his bandit minions to continue their efforts. Sadly even with a flanking bonus they are pretty much useless. Turns out their opponents are also having a bad round, adding 2 more misses to the roster. Round 8, your turns. Brandisher has flanking advantage Edited November 14, 2023 by Michael (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls DM for Creed blood drain 4 1d4 4 bandit attacks with flanking 12; 5; 5 1d20+4;1d20+4;1d20+4 [8]; [8,1]; [8,1,1] squire vs kerapsis 13; 10 1d20+4;1d8+2 [9]; [9,8] paladin vs brandisher 9; 5 1d20+7;1d8+3 [2]; [2,2] Link to comment Share on other sites More sharing options...
W0LF Posted November 15, 2023 Clone Share Posted November 15, 2023 With his fangs buried in the paladin Creed is unable to form words but what comes from him is a growl, deep and feral as he eyes Molgrug who swings wide. He holds the man still and drains him dry. Statblock CREED Level 1, HP 11/11, Speed 40ft / x4 AC 15, Touch 14, Flat-footed 13, Fort 3, Ref 4, Will 2, Abilities: Str 20, Dex 14, Con 12, Int 16, Wis 10, Cha 8 Condition: Fast Healing 1 per minute Senses: Low-light Vision 60ft, Spot/Listen +6, Init: +2 Name xDiceName xDiceResult xDiceString xDiceRolls Pin 33 1d20+14 19 Drain 1 1d4 1 Link to comment Share on other sites More sharing options...
Michael Posted November 18, 2023 Author Clone Share Posted November 18, 2023 Combat's pretty much done, think we will move on.... The last of the paladin party falls. There is a moment of eerie silence after the recent violence, then the violence resumes as the fiends surrender their base desire that has been mounting all this time, they fall upon the recently fallen, consuming flesh bone and in some cases spirit, before promptly falling into an insensate stupor. While Creed is simply unconscious, the other more fiendish fiends actually pupate, their outer skin hardening into a crystalline substance as they step into their next evolution. An unknown time later, the group arouse from their slumber, with most cracking thin shells to emerge. They find themselves in a large, clearly underground, stone room. Everyone (including the new people) levels up to 2! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Enkhoffer Posted November 20, 2023 Clone Share Posted November 20, 2023 (edited) "Aaaah! The taste!" The savory flesh of the paladins is exquisite on Brandisher's tongue! A complex flavor of righteousness, virtue and unwavering faith - it is like a feast after starving in the desert. Even so, he feels in no danger of over-eating, no matter how he gorges himself. The flesh and soul-stuff is instantly consumed in the fiendish furnace of his being... and transferred into raw power! Show Statblock Brandisher Senses: Darkvision 60 ft., Low-Light Vision; HP 6/24; AC: 15; Touch: 10; Flat-Footed: 15; Saves: Fort +8, Ref +4, Will +7; +4 vs Poison; Resist Electricity 5 Edited November 20, 2023 by Enkhoffer (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Hit Die 11 1d10+3 8 Link to comment Share on other sites More sharing options...
Michael Posted November 20, 2023 Author Clone Share Posted November 20, 2023 This thread is closed for IC posting. Will leave open for a bit so people can copy/paste formatting etc to chapter 2. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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