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DM Dax| Dead Suns Book 4| Character Depository


Dax Thura

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I'll need each of you to make a post that includes a link to your character sheet and the information below. I'll be using this information to fill out your chronicle sheets.

Note that the new season rules say that Adventure Paths are to be run in "Adventure Mode", which effectively makes this a home game that can be applied to a Society character. I'm looking forward to seeing what you decide to play.


Player: (Your name as you want it to appear on the chronicle)
Character: (Name of character you want chronicle applied to)
SFS#:
Current Faction:
Notes:

Link to character you are playing this game with. Does not have to be in Myth-Weavers, but that does help me some.

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  • 3 months later...

5 serums of MK 2 healing

 

Elizabeth W.

[b][url=http://www.myth-weavers.com/sheet.html#id=2395583]Alleena Novagold[/url][/b]     [i]Half-elf 9  NG[/i] [b]HP[/b] 49 / 49 [b]RES[/b] 10 / 10 [b]STAM[/b] 63 / 63 [b]Speed[/b] 30ft [b]Init[/b] 7 [b]KAC[/b] 19 [b]EAC[/b] 18 [b]Fort[/b] 6 [b]Ref[/b] 6 [b]Will[/b] 8 [b]CMB[/b] 27 [b]BAB[/b] +6 [b]Dueling Sword[/b] +7 (1d6+10, )
[b]Arc Pistol[/b] +9 (1d6+4 E, Arc 2) [b]Str[/b] 12 (1) [b]Dex[/b] 16 (3) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 23 (6) [b]Cha[/b] 11 (0)

 

Alleena Novagold

Alleena Novagold  Half-elf 9  NG HP 49 / 49 RES 10 / 10 STAM 63 / 63 Speed 30ft Init 7 KAC 19 EAC 18 Fort 6 Ref 6 Will 8 CMB 27 BAB +6

Dueling Sword +7 (1d6+10, ) Arc Pistol +9 (1d6+4 E, Arc 2)

Str 12 (1) Dex 16 (3) Con 14 (2) Wis 10 (0) Int 23 (6) Cha 11 (0)

 

Maybe This One

Alleena NovagoldAlleena Novagold  Half-elf 9  NG HP 49 / 49 RES 10 / 10 STAM 63 / 63 Speed 30ft Init 7 KAC 19 EAC 18 Fort 6 Ref 6 Will 8 CMB 27 BAB +6

Dueling Sword +7 (1d6+10, ) Arc Pistol +9 (1d6+4 E, Arc 2)

Str 12 (1) Dex 16 (3) Con 14 (2) Wis 10 (0) Int 23 (6) Cha 11 (0)...

 

Or This One

Alleena Novagold

Alleena Novagold  Half-elf 9  NG HP 49 / 49 RES 10 / 10 STAM 63 / 63 Speed 30ft Init 7 KAC 19 EAC 18 Fort 6 Ref 6 Will 8 CMB 27 BAB +6

Dueling Sword +7 (1d6+10, ) Arc Pistol +9 (1d6+4 E, Arc 2)

Str 12 (1) Dex 16 (3) Con 14 (2) Wis 10 (0) Int 23 (6) Cha 11 (0)

 

Edited by Dax Thura (see edit history)
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Player: Peff
Character: 
SFS#: 85291
Current Faction:
Notes:

 

Dmerilo

"image.png.7c11d7a9d320f45f322ad4934a658f4c.pngGRAH! Let's go punch some stuff!"

 

 

 

 

 


Stat Block

Dmerilo Vesk Solider 9
SP: 81/81 | HP: 69/69 | F: 8| R: 7 | W: 6
Init: +7 | Speed: Fly 30, Land 30 | KAC: 27| EAC: 26
Offense: Punch +15 (2d6+18 B/E v EAC (Force)) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B/E v EAC (Force))
Senses: Darkvision 60ft, Low-light Vision

Conditional Bonuses

MW Strike: Combine damage for DR
Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP
Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
Demoralize: +17 v 10+total Intimidate skill bonus or 15+1.5xCR. Shaken 2 rounds minimum
Runescrawled Body: Highest Magitech augment item level = Armor Bonus, Fusion Seals to Unarmed Strike, UAS counts as magic w/ fusion seals
Enhanced Fist: 1.5x Spec to UAS. Each UAS different weapon for purpose of MW Fighting feat
Force Lattice: Force descriptor to chosen UAS (fists). Force targets EAC
Hypernerves Mk 2: 2 extra reactions
Voice Amplifier: +2 Intimidate when on (Swift action)
Ferocity Blazon: Intimidate Bully or Demoralize 2x duration

 

Edited by Peff (see edit history)
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  • 2 weeks later...
  • 3 months later...

Sunrise Maiden

Anjaval Vagabond - Tier 9

Average DC: 23 Hard DC: 28

HP: 5

Skill Modifiers: Any 3 +2

 

Special Abilities:

- Manufacturer Perk: Sanjaval manufactures a wide variety of interchangeable service modules that can be easily swapped out as needed. Refitting a starship with a modular Sanjaval expansion bay takes half the usual time (minimum 1 day).

- Virtual Intelligence: This supercomputer attempts the Provide Aid crew action for a PC of the crew’s choosing each round, using a bonus equal to your ship’s tier + 3 for the check.

- Inubrix Thrusters: +1 circumstance bonus to Piloting checks to avoid hazards. Once per combat damage dealt to the starship by hazards is reduced to zero.

- Expansion Bay: Medical Bay.

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