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Thammegil - Ranger of the North


Suzuki Stumpy

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“I give hope to my kindred, but retain none for myself”
Thammegil (35 y/o)

Gender: Male
Culture: Rangers of the NorthCultural Blessing – Kings of Men / Allegiance of the Dúnedain: Add 1 point to one Attribute of your choice. / During the Fellowship phase you recover a maximum number of Hope points equal to half your HEART score (rounding fractions up).
Languages: Westron, Sindarin
Standard of Living: Poor
Attributes: Strength 7, Heart 5, Wits 3
Derived Stats: Endurance Str + 20, Hope Heart + 6, Parry Wits + 14
Combat Proficiencies: Spears or Swords 2, Any 1

Calling: WardenFavoured Skills (choose two): Healing, Insight
Additional Distinctive Feature: Bold, Stern
Shadow Path: Lure of Power

Distinctive Features: Bold, Stern, Shadow Lore
Fellowship Focus: ...

Adventure Points: 0
Experience: 0
Spent Experience: 15
Attributes & Derived Statistics
TN 20 - Str
Strength 7
TN 20 - Heart
Heart 5
TN 20 - Wits
Wits 3
Endurance 12 / 27
Load 8
Fatigue 6
Hope 11 / 11
Shadow Pts 2
Shadow Scars None
Parry 17

 

 

 

Valour 1
Keen WeaponAttack rolls score a Piercing Blow on 9+
 
Wisdom 1
MasteryChoose two skills and make them favoured (Enhearten/Stealth)
Conditions
Weary
Miserable
Wounded
__( Injury: 6 )
Skills & Proficiencies Skill Points: 0
 
Awe ▣☐☐☐☐☐
Athletics ▣▣☐☐☐☐
Awareness ▣▣☐☐☐☐
Hunting ▣▣☐☐☐☐
Song ☐☐☐☐☐☐
Craft ☐☐☐☐☐☐
Skills
Enhearten ▣▣☐☐☐☐
Travel ▣▣☐☐☐☐
Insight ▣☐☐☐☐☐
Healing ▣▣☐☐☐☐
Courtesy ▣☐☐☐☐☐
Battle ▣▣☐☐☐☐
 
Persuade ☐☐☐☐☐☐
Stealth ▣▣☐☐☐☐
Scan ▣☐☐☐☐☐
Explore ▣▣☐☐☐☐
Riddle ☐☐☐☐☐☐
Lore ▣▣☐☐☐☐
 
Swords ▣▣▣☐☐☐
Bows ▣▣☐☐☐☐
Combat Proficiencies

 
 
War Gear
Weapon Damage Injury Notes Load
Keen Long sword 5{1h}/7{2h} 16{1h}/18{2h} Attack 9+ = Piercing Blow 3
Bow 3 14   2
Armour/Shield Protection Parry Mod. Load
Leather-shirt 1d   3
Equipment
Treasure Rating: 0
Travelling Gear

 
War Gear
Leather-shirt
 

Long sword
Bow
 

Backstory

Hunter of Orcs

Long are the memories of those who have lost. Longer still are those who have lost everything.
 

You still remember vividly the day of the raid. The day your father and mother were taken from you. The howls of the Orcs and goblins chilling you to the bone as you hid, cowering in the space between the hearth and the grate.

You watched as they tore your father apart and subjected your mother to unspeakable acts.

You screamed when they found you and dragged you out from where you hid, cowering.

Then the snarls of rage and screams of pain. The animal sounds of foul creatures being slaughtered. The arms of a cloaked, hooded man wrapping around you, lifting you, carrying you away from that living hell.

~oOo~

Thammegil blinked awake. He slept lightly these days. Especially when he was on the hunt. But these times bought the nightmare back whenever he closed his eyes. The dreams of the day when his family was torn from him and he became one with the rangers.
 

Not for him, the illustrious history of the Kings of Gondor, or a blood link to Elendil. For him, he was a foundling. Adopted into the ranks of the Protectors of the North through necessity more than aught else. With no birthright to call his own, he'd had to fight for everything. Fighting was all he knew now.
 

But the fight is a good fight. He fought so that no others should have to go through the pain and loss he'd had to endure. His solemn vow to inspire and bring hope where there is none. To eradicate the foul spawn of Mordor from Eriador - and beyond if necessary. To be a beacon of hope in the darkness for all Men - regardless of their lineage.
 

Still ... he had to focus. He was on the hunt. Murmuring softly to his companions, he motioned into the valley below their vantage point amongst the trees - a group of some ten Orcs had appeared - easy pickings for his small crew and yet more food for his thirsting blade.


Time to get to work ...

Previous Experience

Skill purchases:
Character creation:

Enhearten  0→2  (3 pts)

Swords  2→3  (6 pts)

Insight  0→1  (1 pt)

Courtesy  0→1  (1 pt)

Bows  1→2  (4 pts)

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  • 1 month later...

Book-Keeping (Those Who Tarry No Longer)
+3 fatigue (Hunting failure on the journey from Mirkwood)
+3 fatigue (Forced march on journey to Misty Mountains)
Severely wounded (8) during the battle with the Orcs on the way to the Misty Mountains
Healed wounds by (2) days in Haycombe and recovered (7) endurance due to rest.
Failed travel roll in Haycombe, so accumulated fatigue (6) becomes permanent until full rest in settlement.
Thammegil becomes weary.

Whilst in the Haycombe dream, Thammegil is temporarily unwounded and unfatigued.
After the march to Dol Guldur, Thammegil is now weary also in the dream world.
Gains +2 shadow from the incarceration.
After the Orc beatdown, suffers  Endurance loss (Current Endurance in the dream is now: 19 - and weary)
Due to the Troll attack, Thammegil loses another 6 endurance (Current endurance in the dream is now: 13 - he's also siezed)

He also suffers an 8-day wound in the attack.
The troll deals yet another 16 damage and a second wound dropping Thamegil to 0 endurance (unconscious) and dying.

 

Name
After the Orc beatdown, suffers
8
2d6 6,2
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