bzipser Posted June 2, 2022 Clone Share Posted June 2, 2022 Narissa Delavaunt "Oh dear! Are you sure we can do this? I mean, it's important, but I don't want people to die." Gender: Female Race: Aasimar Alignment: Neutral Good Class: Sorcerer(Divine Soul) 5 Background: Hermit Passive Perception/Investigation: 11/12 Passive Insight: 11 HP: 27 Hit Dice: 5d6 AC: 11 Initiative: +1 Size: Medium Speed: 30 feet Abilities & Skills Proficiency Bonus: +3 STR 8 (-1) DEX 12 (+1) CON 13 (+1) INT 14 (+2) WIS 12 (+1) CHA 18 (+4) -1 Saves +2 Saves +4 Saves +2 Saves +1 Saves +7 Saves -1 Athletics +1 Acrobatics +1 Sleight of Hand +1 Stealth +5 Arcana +2 History +2 Investigation +2 Nature +5 Religion +1 Animal Handling +1 Insight +4 Medicine +1 Perception +1 Survival +4 Deception +4 Intimidation +4 Performance +7 Persuasion Proficiencies Languages Class Feats Race & Feats Dagger Dart Crossbow, Light Sling Quarterstaff Herbalism Common Celestial Elvish Sorcerous Origin -- Divine Soul Font of Magic -- 5 metamagic points at 5th level Metamagic Twinned Spells (1 point per level) Quickened Spell (2 points) Bonus -- Cure Wounds Favored of the Gods (2d4 to 1 save or attack/long rest) Darkvision Healing Hands -- 3d4/long rest Resistance to necrotic and radiant damage Light cantrip as bonus Radiant Soul -- 1/long rest get 1 minute wings, fly, radiant damage=prof bonus on top of spell or atttack, bonus action to initiate Spells (6 Known + 1 Bonus) Cantrips Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 5 known (1 Bonus) 4 slots 3 slots 2 slots Light (Bonus spell) Fire Bolt Mage Hand Mind Sliver Prestidigitation Toll the Dead Cure Wounds (bonus spell) Chromatic Orb Feather Fall (r) Spiritual Weapon (bonus action) Tasha's Mind Whip Mirror Image Fireball Attacks Weapon To Hit Damage Type/(Range) Lt crossbow Dagger Spell attack (Save DC 16) +4 +4 +8 1d8 +4 1d4 +4 Piercing/(80/320) Piercing (20/60) Money Copper: 9 Silver: 9 Gold: 238 Platinum: 0 (256 Coins * .02 lbs. = 5.12 lbs. Total Weight) Encumbrance Weight: 56.12 lbs. / 120 lbs. max. Status: Unencumbered Penalty: None Equipment Readied Equipped Items: (13.0 lbs.) Armor (3 lbs.) Weapons (8 lbs.) Readied Items (2.0 lbs.) Common Clothes (3 lbs.) Dagger (1 lbs.) Lt Crossbow (5 lbs.) 20 x Bolts, case (2 lb.) Pouch: (1 lb.) - Money (see above) - Pouch: (1 lb.) - 2 Potion of Healing (1 lbs) - 50-gp diamond (0.0 lbs) 1 Antitoxin (0.0 lbs). Equipment Stored Stored Items: (37.5 lbs.) In Backpack (27 lbs.) * Includes 5 lbs. for backpack Strapped To Backpack (10.5 lbs.) 5 x Rations (10 lbs.) Herbalism kit (3 lbs) Bedroll (7 lbs.) Scroll case (1 lb.) Mess kit (1 lb.) Rope, Silk (50 feet) (5 lbs.) 1 x Sack (empty)( .5 lbs.) Waterskin (5 lbs.) Magic Items Magic Items: (0.5 lbs.) Non-Attuned (0.5 lbs.) Attuned 1/3 (0.0 lbs.) Potion of Healing (0.5 lbs) (wt included above) Bloodwell Vial (0.0 lb) (+1 to spell attack, saving throw DC, get 5 sorcery pts/day when regaining hp) Character Overview Narissa is tall and slender, with silvery, metallic hair, fair and flawless skin, and blue eyes. Her voice is husky and low in pitch, and she has a tendency to hum to herself to settle her nerves. She wears a cloak wrapped closely around herself, with the hood drawn over her face, unless she knows those she is with. Narissa was sent to a monastery of Mystra when her sorcerous abilities began to manifest, as the small village near Baldur's Gate where she was born could not cope with the dangers of her uncontrolled fire bolts. Narissa has learned through study and contemplation at the monastery to deal with her inherited magic, but the effort has left her rather timid, afraid of blasting forth uncontrolled. She lacks self-confidence, forcing herself into adventuring as she feels she is destined to combat some great evil, and must prepare herself, gaining allies and experience. Personality Quirks: Sweet tooth Worrier Hums to herself Background PHB: Hermit Personality Traits: I connect everything that happens to me to some vast cosmic plan. I often get lost in contemplation, becoming oblivious to my surroundings. Ideal: My gifts are meant to be shared with all, not used for my own benefit Bond: My isolation gave me great insight into a great evil that only I can destroy. However, I tried to do it too soon, and now I need to prepare myself more fully. Flaw: I'd risk too much to uncover a lost bit of knowledge, but I would hesitate and worry before venturing.. Specialty: Narissa wants to keep as far as possible from danger and avoid being targeted by enemies. However, she feels a great responsibility toward her fellow adventurers and will even venture into danger if needed to save them. Name xDiceName xDiceResult xDiceString xDiceRolls hp 21 4d6+5+6 [[1,3,1,5]] Link to comment Share on other sites More sharing options...
bzipser Posted June 9, 2022 Author Clone Share Posted June 9, 2022 Narissa Delavaunt - Aasimar Divine Soul Sorcerer AC: 11 | HP: 27/27 | Initiative: +1 | Passive Perception: 11 Post goes here. "Speech" thoughts in color and italics Mechanics Main Hand: Empty Off Hand: Empty ________________ Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bwatford Posted July 22, 2022 Clone Share Posted July 22, 2022 Narissa Delavaunt - Aasimar Divine Soul Sorcerer AC: 11 | HP: 27/27 | Resistance: necrotic, radiant | HD: 5/5d8 | Initiative: +1 | Passive Perception: 11 | Bloodwell Vial: 1/1 | Favored of the Gods: 1/1 | Healing Hands: 1/1 | Radiant Soul: 1/1 | Sorcery Points: 5/5 | Spell Slots: 1st 4/4 2nd 3/3 3rd 2/2 | DM Inspiration: 1/1 Narissa looks dubiously at the snake skeleton and steps south four squares. "If we see more of those laughing goblins I think we should praise them and be nice to them. Otherwise they will just keep coming back and bothering us." Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Move four squares south. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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