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Group A chapter 3 Stone cast shadows


LDDragon

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Mac was about to throw himself at the grounded griffon, but his companions mange to slay it before he gets there.

At least now the two remaining ones are in range of the Electric Arc cantrip. So he casts once, assumes his Beastkin form, and casts again.

Lightning arcs out between the two griffons, not once, but twice! Manage to avoid the full brunt of the attacks lightning, but are still affected by it.

 

Sweet Tooth allows herself a moment of satisfaction as her blade slits the griffons throat. She spins to face the next griffon! She sends a blast of electrical power from her wand and raises her shield again in preperation for the next swoop.

The lightning hits the second griffon, who is taking evasive maneuvers and avoids part of the damage.

 

The shield before Sorena elongated and split, flickering with the heat of the forge as she shaped and reshaped the metal to serve her needs. It was potent ferromancy, though even as she molded it she could see the flaws in her execution. She was a talented pyromancer and ferromancer, but there was still so much for her to learn. In the press of the fight, she'd forgotten to lend more strength to her blows, her mind trying to keep track of too many things. Stupid. She needed to focus, needed to sharpen her intent into the points of the twinned arrowheads that burst to flame upon the iron Greatbow she'd made. With a whisper of her will, the arrows flew out.

 

One, at least, struck home.

 

Omolara frowned. As she'd feared, the griffon's sweeping attacks had carried them beyond Amosgarn's reach. The creatures have a bloody-minded obsession with the spider-folk, she noted. I can take advantage of that.

She gave a sharp whistle to draw her companion's attention, pointed to the closest Anadi, and said, in Elvish, "guard". Shifting her attention to the griffon which had just stafed them, she studdied her target and let two more arrows fly.

Her arrow flies true, piercing the first griffon who lets out a startled noise. The second misses. Amosgarn waits, ready to peck at a griffon that gets near to its charge.

 

Thura moves and takes aim at one of the griffons, then summons sonic energy to attack and disorient it.

 

Both remaining griffons bloodied, seeing the other griffon dead, and with one griffon having trouble seeing and bleeding out, decide that some meals are not worth it, and fly off.

 

The next day, Takulu Ot asks the heroes to join him in his office to discuss everything that transpired in the caverns.

Upon reviewing the notes, Takulu makes the connection with Uduak Basni right away. Takulu shakes his head and sighs.

“This ‘Stone Ghost’ you encountered was once Uduak Basni. He was an initiate, but he felt he did not need to earn power or give back to the community. He came to resent that he was asked to prove himself. He grew cruel. Uduak slaughtered a mischievous gang of gremlins and was temporarily detained until we could decide whether to expel him. During his imprisonment, a spell he cast in an attempt to escape backfired and, we believed then, killed him. It is strange that he survived, but stranger still that gremlins flocked to his side. I assume fear played a large part in that.”

Takulu asks the heroes to fill in anything that he might have missed. He realizes that Uduak’s presence explains the gremlins, and he certainly maintined control over the insects, but nothing about Uduak’s story or his notes explains what has drawn so many insects to the Magaambya in the first place.

“I fear we have moved beyond my expertise, but do not worry. I know someone who may have more insight. Janatimo was my mentor, just as I am yours. He is one of the Magaambya’s cleverest lore-speakers, though he rarely stays in one place for long. I would like to gain his wisdom and, to be honest, introduce your impressive group to him. We will discuss with him in person the next time he returns. In the meantime, thank you for all you have done.” Takulu gives a warm smile as he stands to signal the end of the meeting. “We will speak again soon.”

 

The anadis don’t know where the griffons came from but they’re grateful for the timely assistance. They provide the heroes a silk dancing scarf in gratitude.

 

ooc

Congratulations! You have reached the end of book 1, Kindled Magic!

Level up to level 4!

Everyone gain 1 Hero point, up to the maximum of 3.

3 months downtime.

 

 

 

Map

 

Combat

OUT OF COMBAT

 

The griffons make all their saves vs Mac lightning arc, due to +13 Reflex saves. Griffon 1 Crit success so zero damage, success so five damage. Griffon 2 success so 2 damage, crit success so zero.

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

38 damage. Made up of 9 Sorena magnetic pinions. 6 Banana readied action. 5 from two of Macs lightning arcs. 9 Sorena elemental blast.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

Total 35 damage. ONGOING 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn plus 12 Omolara arrow. Bleed damage does not stack, instead, take higher one. Thus is at 3 bleed.

2 from two of Macs lightning arcs. 4 Thura sound burst. 3 from bleed.

Griffon 3.

66 damage. DEAD. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic. 8 Banana acid. 2 Takulu daze. 2 anadi 5, 4 anadi 6. 11 Sweet Tooth.

 

Anadi 4. Total10 damage. Made up of 10 damage from Griffon 1 talons. Used magic missile.

Anadi 5. Total10 damage. Made up of 10 damage from Griffon 1 talons. Used magic missile.

Anadi 6. SANCTUARY, FROM THURA. Total 11 damage. Made up of 11 damage from griffon. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

Edited by LDDragon (see edit history)
Name
Griffon saves vs Mac lightning arc
47
4d20 17,5,7,18
Griffon reflex vs Sweet Tooth fling magic
23
1d20+13 10
Griffon 2 fort save vs Thura sound burst
23
1d20+13 10
Griffon 2 try to stop bleed
3
1d20 3
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