rogueblade0729 October 2, 2023 Music: Last Light - Baldur's Gate 3 East Farlsmark As Noran made their presence known, a sudden silence fell upon those within. They were clearly not expecting visitors. That is, until one voice, Velgrynd, spoke up calmly, "You are welcome to join our camp, travelers. One moment." The sound of shuffling feet and hushed whispers followed for several moments, but before long, the brick wall began to sink into the floor. Within was a very spacious room, approximately 30ft by 30ft, a warm fire lit with a cooking pot full of tasty ingredients placed over it. Towering over Noran was an elf, her skin as blue as the sea and her eyes as silver as the stars, clad in fine scale armor. Unlike the rest of her companions, she did not seem surprised by the presence of the party, and offered them each a kind smile. Accompanying her was a roguish halfling, a human woman with a lute and wearing a chain shirt beneath her bardic clothing, and an old human man draped in dark clothing. The Camp Velgrynd Finn Rachel Syric A beat passed, before the bard, Rachel, suddenly lit up with recognition. "Lilith, Daryl! Is that you? It's been so long! How have you been?" That seemed to put Finn the halfling and Syric the old man at ease, though they did pass questioning glances to Rachel. "Please, come inside, there is plenty of room for you all," insisted Velgrynd, stepping aside and gesturing them into the chamber with an arm. Mechanics & OOC Roles for the Journey GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Survival and Knowledge (geography).: Cyrus ScoutIn charge of setting up camp, opening new trails. Scouts rely on Hide, Move Silently, and Search.: Lilith & Noran HunterIn charge of finding food in the wild. Hunters rely on Survival and Knowledge (nature).: Nhezi Look-outIn charge of keeping watch. Look-outs rely on Spot and Listen.: Daryl Party Conditions: Hopeful Hearts and Clear PurposeEach PC in the party gains a +4 bonus to all attack rolls, saving throws, and skill checks made during the Journey. If a PC fails a skill check during the Journey, this bonus is lost. Roll20 Map OOC: - To Do: Roleplay at will! @JCBarnes @paladinred @HydroGuy @Sylas @Xhosant
rogueblade0729 September 27, 2023 Music: Last Light - Baldur's Gate 3 East Farlsmark As Noran made their presence known, a sudden silence fell upon those within. They were clearly not expecting visitors. That is, until one voice, Velgrynd, spoke up calmly, "You are welcome to join our camp, travelers. One moment." The sound of shuffling feet and hushed whispers followed for several moments, but before long, the brick wall began to sink into the floor. Within was a very spacious room, approximately 30ft by 30ft, a warm fire lit with a cooking pot full of tasty ingredients placed over it. Towering over Noran was a sea elf, her skin as blue as the sea and her eyes as silver as the stars, clad in fine scale armor. Unlike the rest of her companions, she did not seem surprised by the presence of the party, and offered them each a kind smile. Accompanying her was a roguish halfling, a human woman with a lute and wearing a chain shirt beneath her bardic clothing, and an old human man draped in dark clothing. The Camp Velgrynd Finn Rachel Syric A beat passed, before the bard, Rachel, suddenly lit up with recognition. "Lilith, Daryl! Is that you? It's been so long! How have you been?" That seemed to put Finn the halfling and Syric the old man at ease, though they did pass questioning glances to Rachel. "Please, come inside, there is plenty of room for you all," insisted Velgrynd, stepping aside and gesturing them into the chamber with an arm. Mechanics & OOC Roles for the Journey GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Survival and Knowledge (geography).: Cyrus ScoutIn charge of setting up camp, opening new trails. Scouts rely on Hide, Move Silently, and Search.: Lilith & Noran HunterIn charge of finding food in the wild. Hunters rely on Survival and Knowledge (nature).: Nhezi Look-outIn charge of keeping watch. Look-outs rely on Spot and Listen.: Daryl Party Conditions: Hopeful Hearts and Clear PurposeEach PC in the party gains a +4 bonus to all attack rolls, saving throws, and skill checks made during the Journey. If a PC fails a skill check during the Journey, this bonus is lost. Roll20 Map OOC: - To Do: Roleplay at will! @JCBarnes @paladinred @HydroGuy @Sylas @Xhosant
rogueblade0729 September 27, 2023 Music: Quest For A Cure - Baldur's Gate 3 East Farlsmark As Noran made their presence known, a sudden silence fell upon those within. They were clearly not expecting visitors. That is, until one voice, Velgrynd, spoke up calmly, "You are welcome to join our camp, travelers. One moment." The sound of shuffling feet and hushed whispers followed for several moments, but before long, the brick wall began to sink into the floor. Within was a very spacious room, approximately 30ft by 30ft, a warm fire lit with a cooking pot full of tasty ingredients placed over it. Towering over Noran was a sea elf, her skin as blue as the sea and her eyes as silver as the stars, clad in fine scale armor. Unlike the rest of her companions, she did not seem surprised by the presence of the party, and offered them each a kind smile. Accompanying her was a roguish halfling, a human woman with a lute and wearing a chain shirt beneath her bardic clothing, and an old human man draped in dark clothing. The Camp Velgrynd Finn Rachel Syric A beat passed, before the bard, Rachel, suddenly lit up with recognition. "Lilith, Daryl! Is that you? It's been so long! How have you been?" That seemed to put Finn the halfling and Syric the old man at ease, though they did pass questioning glances to Rachel. "Please, come inside, there is plenty of room for you all," insisted Velgrynd, stepping aside and gesturing them into the chamber with an arm. Mechanics & OOC Roles for the Journey GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Survival and Knowledge (geography).: Cyrus ScoutIn charge of setting up camp, opening new trails. Scouts rely on Hide, Move Silently, and Search.: Lilith & Noran HunterIn charge of finding food in the wild. Hunters rely on Survival and Knowledge (nature).: Nhezi Look-outIn charge of keeping watch. Look-outs rely on Spot and Listen.: Daryl Party Conditions: Hopeful Hearts and Clear PurposeEach PC in the party gains a +4 bonus to all attack rolls, saving throws, and skill checks made during the Journey. If a PC fails a skill check during the Journey, this bonus is lost. Roll20 Map OOC: - To Do: Roleplay at will! @JCBarnes @paladinred @HydroGuy @Sylas @Xhosant