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Thelia


JCBarnes

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[B]Name:[/B] [URL="https://www.myth-weavers.com/sheet.html#id=1461360"]Thelia[/URL] [B]Race:[/B]Changeling [B]Class:[/B] Monk 13 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 3 [B]Alignment:[/B] LN [SPOILER="Appearance"][img]https://i.imgur.com/xLzn2nJ.jpg[/img][/URL][/SPOILER] [SPOILER="Personality"]Broody and secretive, Thelia is driven to bring what she perceives as justice to the world. Unlike the majority of her race, she prefers some semblance of order and discipline. She keeps her word once given, but really is more concerned with following her own code than obeying someone else's laws. In fact, the only real rules she follows are her former order's edicts. The laws of outside society aren't laws in her mind.[/SPOILER] [SPOILER="Background"]Raised in a monastery from childhood by people who thought she was human, Thelia learned martial art discipline and how to study and apply arcane magic from the hermits at the monastery. She was quite happy there until the monastery was attacked and wiped out by invading raiders, destroyed with foul magics while she was shopping for supplies miles away. Upon her return, she tracked down as many of the raiders as she could and managed to kill three of them in revenge. The rest escaped and she never found out who they all were. Thelia wandered for a year as an itinerant wizard before stumbling into a portal to the Realm Folded Tavern. She now seeks to explore new worlds and dispense justice to people like the raiders she hates so deeply while gathering magical power to establish her own monastery someday. [/SPOILER] [SPOILER="Starting Stat Block"][URL=http://www.myth-weavers.com/sheet.html#id=1461360][B][SIZE=+1]Thelia[/SIZE][/B][/URL] F LN Changeling Monk // Wizard, [B]Level[/B] 3, [B]Init[/B] 2, [B]HP[/B] 24/24, [B]Speed[/B] 40 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 19, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 /2 [B] Unarmed Strike [/B] 3 (1d6+1, x2) [B] Quarterstaff [/B] 3 (1d6+1, x2) [B]Masterwork Dagger [/B] 4 (1d4+1, 19-20 x 2) [B] Mage Armor[/B], [B] Shield[/B] (+4 Armor, +4 Shield, +2 Dex, +1 Misc) [B]Abilities[/B] Str 12, Dex 14, Con 12, Int 16, Wis 13, Cha 11 [B]Condition[/B] None [/SPOILER] [SPOILER="Build Information"][B]Starting Attributes:[/B] STR 12, Dex 14, Con 12, Int 16, Wis 13, Cha 11 [B]Classes:[/B] Level 1: Monk 1 // Wizard 1 (28 skill points) Level 2: Monk 2 // Wizard 2 (7 skill points) Level 3: Monk 3 // Wizard 3 (7 skill points) Level 4: Monk 4 // Wizard 4 (7 skill points, +1 Int) Level 5: Monk 5 // Wizard 5 (7 skill points) Feat Extend Spell Level 6: Monk 6 // Wizard 6 (7 skill points) Bonus Feat Improved Trip, Spell Focus Abjuration Level 7: Monk 7 // Wizard 7 (7 skill points) Level 8: Monk 8 // Wizard 7 / Abjurant Champion 1 (8 skill points +1 Int) Level 9: Monk 9 // Wizard 7 / Abjurant Champion 2 (8 skill points) Level 10: Monk 10 // Wizard 7 / Abjurant Champion 3 (8 skill points) Level 11: Monk 11 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 1 Level 12: Monk 12 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 2 Level 13: Monk 13 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 3 One Flaws (Frail) No Traits BAB: 3/4 + 3/4 +3/4 +3/4 +3/4 + 3/4 +3/4 +1 +1 +1 + 3/4 +3/4 +3/4 = 10 1/2 Fort: 2 1/2 + 1/2 + 1/2 + 1/2 + 1/2 +1/2 +1/2 +1/2+1/2+1/2 + 1/2 +1/2 + 1/2 = 8 1/2 Ref 2 1/2 + 1/2 + 1/2 + 1/2 +1/2 +1/2 +1/2 +1/2 + 1/2+1/2 + 1/2 +1/2 + 1/2 = 8 1/2 Will 2 1/2 + 1/2 + 1/2 +1/2 + 1/2 +1/2 +1/2 +2 1/2 +1/2+ 1/2 + 2 1/2 + 1/2 + 1/2 = 12 1/2 [B]Feats:[/B] Level 1: Wild Talent (Expanded Psionics pg 52) Monk Bonus 1: Stunning Fist Monk Bonus 2: Combat Reflexes Level 3: Psionic Meditation (Expanded Psionics pg 50) Flaw: Skill Focus: Spellcraft Level 5 wiz bonus: Extend Spell Level 6: Spell Focus Abjuration Monk Bonus 6: Improved Trip Level 9: Greater Spell Focus Abjuration Level 12: Sudden Maximize Spell [B]Items:[/B] Healing Belt (750 gp) Masterwork Dagger (302 gp) Pearl of Power 1st (1000 gp) Light Crossbow (35 gp) Other mundane gear (21 gp, 1 sp) 2nd Level Spell (300 gp) Familiar (100 gp) 6 gold 9 silver Purchases: Headband of Intellect +2 (4000 gp) 5 x 3rd level spells for spellbook : 2250 gp [/SPOILER] [SPOILER="Adventures"][B]Adventures:[/B] Part 1 Monastery 6300 gp, 12000 exp , The Guilds 18000 gp, Heart of Winter 21123 exp, 10000 gp, Living Dungeon 9000 exp, 29000 (to get to WBL)gp , The Death Wagon 23986 exp, ? gp[/SPOILER] [SPOILER="Current Stat Block"][URL=http://www.myth-weavers.com/sheet.html#id=1461360][B][SIZE=+1]Thelia[/SIZE][/B][/URL] F LN Changeling Monk 13 // Wiz 7 / Abj Champ 3/IotSV 3, [B]Level[/B] 13, [B]Init[/B] 2, [B]HP[/B] 136/136, [B]Speed[/B] 70 [B]AC[/B] 31, [B]Touch[/B] 15, [B]Flat-footed[/B] 29, [B]Fort[/B] 11, [B]Ref[/B] 10, [B]Will[/B] 13, [B]Base Attack Bonus[/B] 10/5 /2 [B]Magic, Lawful Unarmed Strike [/B] 11/6 (2d6+1, x2) [B] Quarterstaff [/B] 11/6 (1d6+1, x2) [B]Masterwork Dagger [/B] 12/7 (1d4+1, 19-20 x 2) [B] Greater Mage Armor[/B], [B] Shield[/B] (+9 Armor, +7 Shield, +2 Dex, +3 Misc) [B]Abilities[/B] Str 12, Dex 14, Con 16, Int 23, Wis 13, Cha 11 [B]Condition[/B] SR23 [/SPOILER]
 
[B]Name:[/B] Thelia [B]Race:[/B]Changeling [B]Class:[/B] Monk 13 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 3 [B]Alignment:[/B] LN [SPOILER="Appearance"][img]https://i.imgur.com/xLzn2nJ.jpg[/img][/URL][/SPOILER] [SPOILER="Personality"]Broody and secretive, Thelia is driven to bring what she perceives as justice to the world. Unlike the majority of her race, she prefers some semblance of order and discipline. She keeps her word once given, but really is more concerned with following her own code than obeying someone else's laws. In fact, the only real rules she follows are her former order's edicts. The laws of outside society aren't laws in her mind.[/SPOILER] [SPOILER="Background"]Raised in a monastery from childhood by people who thought she was human, Thelia learned martial art discipline and how to study and apply arcane magic from the hermits at the monastery. She was quite happy there until the monastery was attacked and wiped out by invading raiders, destroyed with foul magics while she was shopping for supplies miles away. Upon her return, she tracked down as many of the raiders as she could and managed to kill three of them in revenge. The rest escaped and she never found out who they all were. Thelia wandered for a year as an itinerant wizard before stumbling into a portal to the Realm Folded Tavern. She now seeks to explore new worlds and dispense justice to people like the raiders she hates so deeply while gathering magical power to establish her own monastery someday. [/SPOILER] [SPOILER="Starting Stat Block"][URL=http://www.myth-weavers.com/sheet.html#id=1461360][B][SIZE=+1]Thelia[/SIZE][/B][/URL] F LN Changeling Monk // Wizard, [B]Level[/B] 3, [B]Init[/B] 2, [B]HP[/B] 24/24, [B]Speed[/B] 40 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 19, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 /2 [B] Unarmed Strike [/B] 3 (1d6+1, x2) [B] Quarterstaff [/B] 3 (1d6+1, x2) [B]Masterwork Dagger [/B] 4 (1d4+1, 19-20 x 2) [B] Mage Armor[/B], [B] Shield[/B] (+4 Armor, +4 Shield, +2 Dex, +1 Misc) [B]Abilities[/B] Str 12, Dex 14, Con 12, Int 16, Wis 13, Cha 11 [B]Condition[/B] None [/SPOILER] [SPOILER="Build Information"][B]Starting Attributes:[/B] STR 12, Dex 14, Con 12, Int 16, Wis 13, Cha 11 [B]Classes:[/B] Level 1: Monk 1 // Wizard 1 (28 skill points) Level 2: Monk 2 // Wizard 2 (7 skill points) Level 3: Monk 3 // Wizard 3 (7 skill points) Level 4: Monk 4 // Wizard 4 (7 skill points, +1 Int) Level 5: Monk 5 // Wizard 5 (7 skill points) Feat Extend Spell Level 6: Monk 6 // Wizard 6 (7 skill points) Bonus Feat Improved Trip, Spell Focus Abjuration Level 7: Monk 7 // Wizard 7 (7 skill points) Level 8: Monk 8 // Wizard 7 / Abjurant Champion 1 (8 skill points +1 Int) Level 9: Monk 9 // Wizard 7 / Abjurant Champion 2 (8 skill points) Level 10: Monk 10 // Wizard 7 / Abjurant Champion 3 (8 skill points) Level 11: Monk 11 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 1 Level 12: Monk 12 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 2 Level 13: Monk 13 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 3 One Flaws (Frail) No Traits BAB: 3/4 + 3/4 +3/4 +3/4 +3/4 + 3/4 +3/4 +1 +1 +1 + 3/4 +3/4 +3/4 = 10 1/2 Fort: 2 1/2 + 1/2 + 1/2 + 1/2 + 1/2 +1/2 +1/2 +1/2+1/2+1/2 + 1/2 +1/2 + 1/2 = 8 1/2 Ref 2 1/2 + 1/2 + 1/2 + 1/2 +1/2 +1/2 +1/2 +1/2 + 1/2+1/2 + 1/2 +1/2 + 1/2 = 8 1/2 Will 2 1/2 + 1/2 + 1/2 +1/2 + 1/2 +1/2 +1/2 +2 1/2 +1/2+ 1/2 + 2 1/2 + 1/2 + 1/2 = 12 1/2 [B]Feats:[/B] Level 1: Wild Talent (Expanded Psionics pg 52) Monk Bonus 1: Stunning Fist Monk Bonus 2: Combat Reflexes Level 3: Psionic Meditation (Expanded Psionics pg 50) Flaw: Skill Focus: Spellcraft Level 5 wiz bonus: Extend Spell Level 6: Spell Focus Abjuration Monk Bonus 6: Improved Trip Level 9: Greater Spell Focus Abjuration Level 12: Sudden Maximize Spell [B]Items:[/B] Healing Belt (750 gp) Masterwork Dagger (302 gp) Pearl of Power 1st (1000 gp) Light Crossbow (35 gp) Other mundane gear (21 gp, 1 sp) 2nd Level Spell (300 gp) Familiar (100 gp) 6 gold 9 silver Purchases: Headband of Intellect +2 (4000 gp) 5 x 3rd level spells for spellbook : 2250 gp [/SPOILER] [SPOILER="Adventures"][B]Adventures:[/B] Part 1 Monastery 6300 gp, 12000 exp , The Guilds 18000 gp, Heart of Winter 21123 exp, 10000 gp, Living Dungeon 9000 exp, 29000 (to get to WBL)gp , The Death Wagon 23986 exp, ? gp[/SPOILER] [SPOILER="Current Stat Block"][URL=http://www.myth-weavers.com/sheet.html#id=1461360][B][SIZE=+1]Thelia[/SIZE][/B][/URL] F LN Changeling Monk 13 // Wiz 7 / Abj Champ 3/IotSV 3, [B]Level[/B] 13, [B]Init[/B] 2, [B]HP[/B] 136/136, [B]Speed[/B] 70 [B]AC[/B] 31, [B]Touch[/B] 15, [B]Flat-footed[/B] 29, [B]Fort[/B] 11, [B]Ref[/B] 10, [B]Will[/B] 13, [B]Base Attack Bonus[/B] 10/5 /2 [B]Magic, Lawful Unarmed Strike [/B] 11/6 (2d6+1, x2) [B] Quarterstaff [/B] 11/6 (1d6+1, x2) [B]Masterwork Dagger [/B] 12/7 (1d4+1, 19-20 x 2) [B] Greater Mage Armor[/B], [B] Shield[/B] (+9 Armor, +7 Shield, +2 Dex, +3 Misc) [B]Abilities[/B] Str 12, Dex 14, Con 16, Int 23, Wis 13, Cha 11 [B]Condition[/B] SR23 [/SPOILER]
 

Name: Thelia
Race: Changeling
Class: Monk 13 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 3

Alignment: LN

Show Personality

 

Broody and secretive, Thelia is driven to bring what she perceives as justice to the world. Unlike the majority of her race, she prefers some semblance of order and discipline. She keeps her word once given, but really is more concerned with following her own code than obeying someone else's laws. In fact, the only real rules she follows are her former order's edicts. The laws of outside society aren't laws in her mind.

Show Background

 

Raised in a monastery from childhood by people who thought she was human, Thelia learned martial art discipline and how to study and apply arcane magic from the hermits at the monastery. She was quite happy there until the monastery was attacked and wiped out by invading raiders, destroyed with foul magics while she was shopping for supplies miles away. Upon her return, she tracked down as many of the raiders as she could and managed to kill three of them in revenge. The rest escaped and she never found out who they all were.

Thelia wandered for a year as an itinerant wizard before stumbling into a portal to the Realm Folded Tavern. She now seeks to explore new worlds and dispense justice to people like the raiders she hates so deeply while gathering magical power to establish her own monastery someday.

Show Starting Stat Block

Thelia

F LN Changeling Monk // Wizard, Level 3, Init 2, HP 24/24, Speed 40
AC 21, Touch 13, Flat-footed 19, Fort 4, Ref 5, Will 4, Base Attack Bonus 2 /2
Unarmed Strike 3 (1d6+1, x2)
Quarterstaff 3 (1d6+1, x2)
Masterwork Dagger 4 (1d4+1, 19-20 x 2)
Mage Armor, Shield (+4 Armor, +4 Shield, +2 Dex, +1 Misc)
Abilities Str 12, Dex 14, Con 12, Int 16, Wis 13, Cha 11
Condition None

Show Build Information

 

Starting Attributes: STR 12, Dex 14, Con 12, Int 16, Wis 13, Cha 11
Classes: Level 1: Monk 1 // Wizard 1 (28 skill points)
Level 2: Monk 2 // Wizard 2 (7 skill points)
Level 3: Monk 3 // Wizard 3 (7 skill points)
Level 4: Monk 4 // Wizard 4 (7 skill points, +1 Int)
Level 5: Monk 5 // Wizard 5 (7 skill points) Feat Extend Spell
Level 6: Monk 6 // Wizard 6 (7 skill points) Bonus Feat Improved Trip, Spell Focus Abjuration
Level 7: Monk 7 // Wizard 7 (7 skill points)
Level 8: Monk 8 // Wizard 7 / Abjurant Champion 1 (8 skill points +1 Int)
Level 9: Monk 9 // Wizard 7 / Abjurant Champion 2 (8 skill points)
Level 10: Monk 10 // Wizard 7 / Abjurant Champion 3 (8 skill points)
Level 11: Monk 11 // Wizard 7 /  Abjurant Champion 3 / Initiate of the Sevenfold Veil 1
Level 12: Monk 12 // Wizard 7 /  Abjurant Champion 3 / Initiate of the Sevenfold Veil 2
Level 13: Monk 13 // Wizard 7 /  Abjurant Champion 3 / Initiate of the Sevenfold Veil 3

One Flaws (Frail)
No Traits

BAB: 3/4 + 3/4 +3/4 +3/4 +3/4 + 3/4 +3/4 +1 +1 +1 + 3/4 +3/4 +3/4 = 10 1/2
Fort: 2 1/2 + 1/2 + 1/2 + 1/2 + 1/2 +1/2 +1/2 +1/2+1/2+1/2 + 1/2 +1/2 + 1/2  = 8 1/2
Ref 2 1/2 + 1/2 + 1/2 + 1/2 +1/2 +1/2 +1/2 +1/2 + 1/2+1/2 + 1/2 +1/2 + 1/2 = 8 1/2
Will 2 1/2 + 1/2 + 1/2 +1/2 + 1/2 +1/2 +1/2 +2 1/2 +1/2+ 1/2 + 2 1/2 + 1/2 + 1/2 = 12 1/2

Feats:
Level 1: Wild Talent (Expanded Psionics pg 52)
Monk Bonus 1: Stunning Fist
Monk Bonus 2: Combat Reflexes
Level 3: Psionic Meditation (Expanded Psionics pg 50)
Flaw: Skill Focus: Spellcraft
Level 5 wiz bonus: Extend Spell
Level 6: Spell Focus Abjuration
Monk Bonus 6: Improved Trip
Level 9: Greater Spell Focus Abjuration
Level 12: Sudden Maximize Spell

Items: Healing Belt (750 gp)
Masterwork Dagger (302 gp)
Pearl of Power 1st (1000 gp)
Light Crossbow (35 gp)
Other mundane gear (21 gp, 1 sp)
2nd Level Spell (300 gp)
Familiar (100 gp)
6 gold 9 silver 

Purchases: Headband of Intellect +2 (4000 gp)
5 x 3rd level spells for spellbook : 2250 gp

Show Adventures

 

Adventures: Part 1 Monastery 6300 gp, 12000 exp , The Guilds 18000 gp, Heart of Winter 21123 exp, 10000 gp, Living Dungeon 9000 exp, 29000 (to get to WBL)gp , The Death Wagon 23986 exp, ? gp, Icy Shores of Blue Bay 12432 exp, 40000 gp,

ShowCurrent Stat Block

[URL=http://www.myth-weavers.com/sheet.html#id=1461360][B][SIZE=+1]Thelia[/SIZE][/B][/URL]
F LN Changeling Monk 14 // Wiz 7 / Abj Champ 3/IotSV 4, [B]Level[/B] 13, [B]Init[/B] 2, [B]HP[/B] 146/146, [B]Speed[/B] 70
[B]AC[/B] 33, [B]Touch[/B] 17, [B]Flat-footed[/B] 31, [B]Fort[/B] 12, [B]Ref[/B] 11, [B]Will[/B] 14, [B]Base Attack Bonus[/B] 11/6 /2 
[B]Magic, Lawful Unarmed Strike [/B] 12/7 (2d6+1, x2)
[B]  Quarterstaff [/B] 12/7 (1d6+1, x2)
[B]Masterwork Dagger [/B] 13/8 (1d4+1, 19-20 x 2)
[B]  Greater Mage Armor[/B], [B]  Shield[/B] (+9 Armor, +7 Shield, +2 Dex, +2 Deflect, +3 Misc)
[B]Abilities[/B] Str 12, Dex 14, Con 16, Int 25, Wis 13, Cha 11
[B]Condition[/B] Roxy Imbued with Lesser Orb of Acid, Command Undead and Manyjaws

Lesser Orb of Acid 1/1
Mirror Image 0/1
Manyjaws 1/1
SR23

 

Edited by JCBarnes (see edit history)
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