Brian Skies Posted August 27, 2023 Clone Share Posted August 27, 2023 This is the Black Team's OOC thread for Scenario 0: Black Training Ground. The Black Team is comprised of the following members: Odira of Vogler (Cleric) Mikel Palemane (Fighter) Teeli Th'Underfoot (Rogue) Moricarn Cursewielder (Wizard) The team will need to determine turn order. You may do so in any manner you please, but if all else fails, there is always the option to roll for it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RillaTaj Posted August 28, 2023 Clone Share Posted August 28, 2023 (edited) I like the way the other team is doing it- in initiative order. Of course, we have pairs sharing initiative, so maybe alphabetical order within initiative unless someone feels strongly otherwise? Moricarn Cursewielder +4 Teeli Th'Underfoot +4 Mikel Palemane +2 Odira of Vogler +2 Edited August 28, 2023 by RillaTaj (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eldariel Posted August 28, 2023 Clone Share Posted August 28, 2023 Simple and efficient. Sounds good to me. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Brian Skies Posted August 28, 2023 Author Clone Share Posted August 28, 2023 Before we can begin, your team needs to decide on one of the following pregame options: Fight Fires: Fires are raging on the right flank. If you want to help get the fires under control, remove 1 fire token from the right flank. Send Reinforcements: Alliance forces face staunch opposition on the left flank. If you want to reinforce that flank, add 1 Alliance Foot unit to it. Once that is settled, and you have decided on your turn order, I will draw/reveal an Event Card and the first player can begin taking their actions. Note: The actual Fire Token is large enough to cover 3 Line Unit spaces. The Fire Token I've created is only large enough to cover one Line Unit space. For all intents and purposes, if you see Fire Tokens, they will come in as groups of 3, but be treated as a single Fire Token. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Brian Skies Posted August 28, 2023 Author Clone Share Posted August 28, 2023 The Black Training Ground has been updated with correct hero placement and revealed Vile Champions. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RillaTaj Posted August 28, 2023 Clone Share Posted August 28, 2023 I would like to put in a vote for Send Reinforcements. If I understand correctly, the Right Flank will not be an issue until next turn cycle at the earliest, and the Left could use the help now. If that means we have two fires to put out instead of one next cycle, so be it. But I'm entirely willing to hear arguments otherwise :) Also, I will share up front that I can help with WIS, CON, and at a stretch CHA things. I've got nothing to help with the Dexy boy in the Sacred Grove. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Basil_Bottletop Posted August 28, 2023 Clone Share Posted August 28, 2023 I will admit that pieces of this side game aren't quite seeping into my brain just yet, but after doing some limited reading into specific things... I can get on board with sending reinforcements as the primary pre-game option. I think I want the fires to be a non-issue, but I suspect they are going to be an ongoing one and if we can eliminate a threat we should. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eldariel Posted August 28, 2023 Clone Share Posted August 28, 2023 I vote for "Send Reinforcements" as well. It seems a bit more valuable in this case; though either is likely fine. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
MysteriousMiller Posted August 28, 2023 Clone Share Posted August 28, 2023 I'm happy to go along with the Send Reinforcements. I think I may be able to help with Dex, but I'm yet to get my head round this fully Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Brian Skies Posted August 28, 2023 Author Clone Share Posted August 28, 2023 Your team has selected to Send Reinforcements to the left flank. I just need confirmation of a turn order and we can begin. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eldariel Posted August 29, 2023 Clone Share Posted August 29, 2023 On 8/28/2023 at 2:53 PM, RillaTaj said: I like the way the other team is doing it- in initiative order. Of course, we have pairs sharing initiative, so maybe alphabetical order within initiative unless someone feels strongly otherwise? Moricarn Cursewielder +4 Teeli Th'Underfoot +4 Mikel Palemane +2 Odira of Vogler +2 I believe we will go by RillaTaj's suggested turn order. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
MysteriousMiller Posted August 29, 2023 Clone Share Posted August 29, 2023 3 hours ago, Eldariel said: I believe we will go by RillaTaj's suggested turn order. I'm happy with that Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Basil_Bottletop Posted August 30, 2023 Clone Share Posted August 30, 2023 Agreed, it's about as arbitrary as we can get and seems ripe for this exercise. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RillaTaj Posted September 11, 2023 Clone Share Posted September 11, 2023 Well, that Right Flank card effed our strategy a little (or at least mine). So, if my understanding is correct, at least three of our actions (no matter who does them) need to be: Putting out Fire 1, Putting out Fire 2, and Refreshing Commander Raven before battle starts. I can do two of the three on my turn if necessary if no one gets to them by then -not to glory-hog, but just as a reassurance in case other folks have other stuff they want to do- and probably should move left and handle Raven unless one of you also has WIS mastered. My class and ability cards are best used on the Right Flank tile right now, so I'll probably be moving left regardless unless something changes by then. Maybe I (or another WIS kid) should activate the Command Tent tile's ability too? Also thinking someone (preferably with Dex mastered) should move right to take on the Vile Champion in the Sacred Glade and get that flag before we range much further left. Any volunteers? Any thoughts/intentions for your characters? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Basil_Bottletop Posted September 11, 2023 Clone Share Posted September 11, 2023 (edited) I believe I can be of assistance on the Putting out Fire regime. Either 1 or 2 actions used there. I think it might be best if I remain on that Tile until the end of the round, so that I can be around for the Combat Phase. If someone can somehow take care of the Glade enemy and also end up in Right Flank, I can potentially lower their stress so they can use the Respite phase to redraw cards instead of dealing with stress levels. I'm looking to go after that Merc group in round 2, if things shake out. EDIT: Ending in the Right Flank tile will not get anyone a Respite Phase. I misread that earlier and I think I'm seeing it more clear now. Edited September 11, 2023 by Basil_Bottletop (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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