Sensibleshoes Posted August 31, 2023 Clone Share Posted August 31, 2023 roll here Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Svartalf Posted August 31, 2023 Clone Share Posted August 31, 2023 Attributes Name xDiceName xDiceResult xDiceString xDiceRolls Attributes SyntaxError: Unexpected token ^ 4d6^3x8 roll 13,15,13,15,15,13,8 repeat(keep(4d6,highest,3),7) 6,5,2,1,6,6,3,2,5,4,4,2,6,6,3,1,6,5,4,4,5,5,3,1,4,2,2,1 roll 13,10 repeat(keep(4d6,highest,3),2) 6,4,3,1,4,3,3,3 Link to comment Share on other sites More sharing options...
Llyarden Posted September 1, 2023 Clone Share Posted September 1, 2023 (edited) I'm not really sure what I want to be yet, so I might just do a bunch of rolls for both a nightbane and a superhero and see what strikes my fancy. Or maybe just be a martial artist. Ability Rolls Ability Set 1 Ability Set 2 Rerolling the 6 and 7 from both sets' Spd ...and by Spd I meant PB, because apparently I forgot how many attributes there are and only rolled for 7 of them instead of 8. The real Spd rolls So if I'm understanding the creation rules correctly that gives me starting values of 13, 15, 14, 14, 13, 13, 14, 15. Nothing exceptional, but pretty good all round. Nightbane Rolls Nightbane Appearance Alien Creature Alien Creature Roll Covered in Mouths Eh, not massively inspiring. Superhero Rolls Instead of rolling, I'll pick the Experiment power category (which comes with SDC 40, and I think everything else is just default) Nature of Experiment Radiation/other energy General Type of Experiment Deliberate attempt to alter the human (animal?) body, cannot be duplicated Number of Abilities 2 major, 1 minor Side Effects Vulnerable to radioactivity? Sponsoring Organisation Secret Organisation Motive Military Status with Sponsoring Organisation Ran away, organisation is secret and is afraid of being exposed. Using PU3 I'll choose to have one offensive major and minor power, and one offensive minor power, and roll on the relevant tables. Offensive Minor Power Swing Line Offensive Major Power APS... APS Roll Techno-Form? That doesn't feel very steampunk, although I guess its powers could be refluffed except the Vehicle Form. Defensive Major Power APS again, which can't be used at the same time as the one I already have, so if allowed I'll reroll. Second APS roll Vines. Educational Level Military, that seems thematic. Basic Military Program at +10% (HtH: Basic, Running, Climbing, Military Etiquette, Basic Radio, WP Rifle) One additional military/comms program at +10% - given that the only options are Military Demolitions and Communications, I guess I'll pick Communications (Basic Electronics, Basic Radio again, Scrambler Radio, TV/Video, 1 communication skill of choice - I'll pick Cryptography). Any skill program at +5% except Science/Espionage - I'll pick Physical/Athletic and take Boxing, Gymnastics, Wrestling, and I'll use the last to boost my HtH to Expert 8 secondary skills + 2 more secondary skills from level 3 - will do these later. Yeah, I can work with this. Defensive Major Power Reroll if allowed Stretching. Which is still not compatible with APS. Another reroll A second APS again! And another one Force Aura, finally something that actually works alongside my other powers. Techno-Form PS Bonus APS Vines Height Bonus APS Vines PS Bonus APS Vines SDC Animal Background Stuff Animal Background Feral (Wilderness Survival (automatic, becomes a secondary skill), Climbing, Escape Artist, HtH: Basic (again, adds to Expert to become Martial Arts), Prowl, Tracking (automatic, becomes a secondary skill), Hunting (automatic, becomes a secondary skill), 2 WPs, 3 secondary skills, +15 BIO-E, +20 SDC, +2 PE, +2 PS, +1 PP, +1 init) I'm probably going to go with a puma since they're probably native to the region, but just on the off-chance whatever I happen to randomly roll really appeals to me... North America Animal Type Urban North America Animal Specific Parrot Full List Animal Type Mammal Full List Animal Specific Wallaroo? I don't actually know what that is. Nah, I'll just be a puma. Extraordinary Speed Bonus Changed my mind, being a wolf instead. Wolf Affilitations And now for a bunch of rolls to account for my stat bonuses from skills... Speed bonus from Running SDC bonus from Running PS Bonus from Boxing SDC Bonus from Boxing SDC Bonus from Gynmastics SDC Bonus from Wrestling HP rolls for levels 2-5 Edited September 2, 2023 by Llyarden (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Ability Set 1 11,15,11,12,13,13,6 repeat(keep(4d6,highest,3),7) 6,3,2,1,6,5,4,2,5,4,2,2,5,4,3,3,6,4,3,3,5,4,4,2,3,2,1,1 Ability Set 2 13,9,14,14,13,13,7 repeat(keep(4d6,highest,3),7) 5,4,4,2,5,3,1,1,6,4,4,4,5,5,4,2,6,4,3,1,6,6,1,1,3,2,2,1 Rerolling the 6 and 7 from both sets' Spd 12,14 repeat(keep(4d6,highest,3),2) 6,3,3,2,6,4,4,2 The real Spd rolls 15,13 repeat(keep(4d6,highest,3),2) 6,5,4,1,6,4,3,1 Nightbane Appearance 46 1d100 46 Alien Creature Roll 93 1d100 93 Nature of Experiment 44 1d100 44 General Type of Experiment 85 1d100 85 Number of Abilities 32 1d100 32 Side Effects 38 1d100 38 Sponsoring Organisation 77 1d100 77 Status with Sponsoring Organisation 85 1d100 85 Organisation Motive 93 1d100 93 Offensive Minor Power 62 1d100 62 Offensive Major Power 20 1d100 20 Defensive Major Power 7 1d100 7 APS Roll 25 1d100 25 Second APS roll 52 1d100 52 Educational Level 28 1d100 28 Animal Background 9 1d100 9 North America Animal Type 21 1d100 21 North America Animal Specific 67 1d100 67 Full List Animal Type 67 1d100 67 Full List Animal Specific 92 1d100 92 Defensive Major Power Reroll if allowed 44 1d100 44 Another reroll 12 1d100 12 And another one 74 1d100 74 Techno-Form PS Bonus 9 2d4+4 3,2 APS Vines Height Bonus 1 1d4 1 APS Vines PS Bonus 9 2d4+2 4,3 APS Vines SDC 110 50+(1d6*10) 6 Extraordinary Speed Bonus 24 2d6+15 5,4 Speed bonus from Running 11 4d4 4,3,2,2 SDC bonus from Running 4 1d6 4 PS Bonus from Boxing 2 1d4 2 SDC Bonus from Boxing 13 3d6 4,6,3 SDC Bonus from Gynmastics 8 2d6 6,2 SDC Bonus from Wrestling 14 4d6 6,5,1,2 Wolf Affilitations 14,9 repeat(1d100,2) 14,9 HP rolls for levels 2-5 15 4d6 3,5,5,2 Link to comment Share on other sites More sharing options...
Pandaemonic Posted September 4, 2023 Clone Share Posted September 4, 2023 (edited) Ability Rolls SET I.Q. M.E M.A P.S P.P P.E P.B Spd 1 12 12 10 14 14 11 12 14 2 13 12 14 13 13 19 14 12 3 14 21 10 12 15 11 10 12 4 10 21 13 20 13 9 10 20 5 13 12 11 15 14 14 13 12 6 10 11 10 21 13 10 9 14 I.Q 14 (+3) M.E 21 (+2) M.A 14 (25) P.S 12 P.P 15 P.E 19 P.B 10 Spd 20 Edited September 6, 2023 by Pandaemonic (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attribute Set 1 13,12,8,14,14,11,12,14 repeat(drop(4d6,lowest),8) 2,2,5,6,2,3,3,6,1,2,3,3,3,4,5,5,2,3,5,6,2,3,4,4,1,3,4,5,1,3,5,6 Attribute Set 2 13,12,14,13,5,16,14,12 repeat(drop(4d6,lowest),8) 1,3,4,6,2,2,4,6,2,3,5,6,3,4,4,5,1,1,2,2,2,4,6,6,3,3,5,6,3,3,3,6 Reroll 8 and 5 10,13 repeat(drop(4d6,lowest),2) 2,2,4,4,2,4,4,5 Explode 16 3 explode(1d6,6,2) 3 Explode 16 3 explode(1d6,6,2) 3 Ability Set 3 8,17,10,12,15,5,10,12 repeat(drop(4d6,lowest),8) 2,2,2,4,4,5,6,6,1,1,4,5,1,1,5,6,1,5,5,5,1,1,2,2,1,2,2,6,3,3,4,5 Set 3 - Reroll 8 and 5. 14,11 repeat(drop(4d6,lowest),2) 3,3,5,6,2,2,3,6 Set 3 - Explode 17 4 1d6 4 Ability Set 4 10,17,13,17,13,9,10,16 repeat(drop(4d6,lowest),8) 2,2,4,4,3,5,6,6,1,3,4,6,3,5,6,6,1,3,4,6,1,2,3,4,2,2,3,5,3,4,6,6 Set 4 - Explode 17's 4,3 repeat(1d6,2) 4,3 Ability Set 5 13,12,11,15,14,14,13,12 repeat(drop(4d6,lowest),8) 1,1,6,6,2,3,4,5,2,3,4,4,3,4,5,6,3,4,5,5,1,3,5,6,1,2,5,6,2,2,4,6 Attribute Set 6 10,11,10,16,13,10,9,14 repeat(drop(4d6,lowest),8) 1,2,3,5,1,3,4,4,2,2,3,5,4,5,5,6,2,2,5,6,2,2,3,5,1,2,3,4,2,3,5,6 Set 4 - Explode 16 4 1d6 4 Exceptional Mental Affinity 1 1d6 1 Set 6 - Explode 16 5 1d6 5 +1d4 to P.S from Boxing 1 1d4 1 +4d4 to Spd from Running 12 4d4 2,4,3,3 S.D.C from Skills 32 11d6 1,5,5,1,1,1,2,2,6,5,3 HP's 12,10 repeat(reroll(4d4,1,below),2) 2,4,3,3,1,2,2,4,2 S.D.C from supernatural link 5 2d6 2,3 Base P.P.E 94 2d6*10+24 4,3 P.P.E from leveling 32 8d6 5,6,2,5,5,5,2,2 P.P.E from Supernatural Link 80 1d6*10+40 4 SDC from Physical Labour 5 2d8 2,3 Link to comment Share on other sites More sharing options...
relekorlagunis Posted September 4, 2023 Clone Share Posted September 4, 2023 (edited) Trying this out. Ability Scores: 10, 14, 13, 15, 10, 12, 9, 15. Perching Bird, eh? Sure why not. Edited September 4, 2023 by relekorlagunis (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Ability Set 1 4,10,10,14,11,9,12 repeat(keep(4d6,highest,3),7) 2,1,1,1,5,3,2,2,5,3,2,2,6,5,3,2,5,3,3,3,5,3,1,1,4,4,4,1 Ability Set 2 12,11,10,7,10,11,10 repeat(keep(4d6,highest,3),7) 6,3,3,2,5,4,2,1,5,3,2,1,4,2,1,1,6,3,1,1,5,4,2,1,5,3,2,1 Actual Set 1 10,14,13,15,10,12,9,15 repeat(drop(4d6,lowest),8) 1,3,3,4,2,3,5,6,2,3,4,6,3,4,5,6,1,2,2,6,1,1,5,6,1,1,2,6,1,4,5,6 Actual Set 2 15,6,10,10,14,9,11,11 repeat(drop(4d6,lowest),8) 2,5,5,5,1,1,1,4,2,3,3,4,1,2,4,4,3,3,5,6,1,2,3,4,1,2,3,6,1,1,4,6 Reroll Actual Set #2 6 SyntaxError: Parse error, can not process token ) repeat(drop(4d6,lowest),) Reroll Actual Set #2 6 11 repeat(drop(4d6,lowest),1) 2,3,4,4 Full List Animal Type 15 1d100 15 Full List Animal Specific 74 1d100 74 Animal Background 29 1d100 29 Mystic ISP 54 1d4*10+24 3 Level 2-5 ISP 2,5,5,3 repeat(1d6+1,4) 1,4,4,2 Mystic PPE Base 43 1d6*10+33 1 Level 2-5 PPE 20 8d6 2,2,1,5,4,2,2,2 Link to comment Share on other sites More sharing options...
violentprincess Posted September 4, 2023 Clone Share Posted September 4, 2023 (edited) okay, lets see if I can figure out the new dice rolling system on here... hopefully i wont screw it up too many times 🤣 looks like my options are Set 1 - IQ 12, ME 14, MA 10, PS 10, PP 10, PE 13, PB 9, Spd 10 Set 2 - IQ 10, ME 13, MA 14, PS 15, PP 14, PE 11, PB 14, Spd 13 probably going with set 2 there not sure the HP rolls worked quite right, gonna try that again... EDIT again: nevermind I figured out what is going on there it worked fine Okay final array options IQ ME MA PS PP PE PB Spd 12 14 10 10 10 13 09 10 10 13 14 15 14 11 14 13 11 21 15 15 09 15 13 10 09 08 18 12 09 18 08 20 11 28 09 11 14 15 14 09 08 13 11 08 10 12 11 14 Edited September 6, 2023 by violentprincess (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls attribute sets 7,14,10,10,10,13,9,10; 10,13,12,15,14,11,7,13 repeat(drop(4d6,lowest,1),8);repeat(drop(4d6,lowest,1),8) [2,2,2,3,3,4,5,5,1,2,3,5,1,2,3,5,2,3,3,4,2,3,4,6,1,1,4,4,1,3,3,4]; [2,2,2,3,3,4,5,5,1,2,3,5,1,2,3,5,2,3,3,4,2,3,4,6,1,1,4,4,1,3,3,4,2,3,3,4,1,2,5,6,3,3,4,5,1,4,5,6,3,3,5,6,1,2,4,5,1,1,3,3,1,3,4,6] rerolling the 7s 7,14 repeat(drop(4d6,lowest,1),2) 1,2,2,3,1,2,6,6 rerolling another 7 6 drop(4d6,lowest,1) 1,1,1,4 now a 6... 12 drop(4d6,lowest,1) 3,3,4,5 variable strength modifiers 9 1d6+1d4 5,4 variable PE modifier 3 1d4 3 combined speed bonuses 15 5d4 2,4,4,2,3 HP 22,23 repeat(reroll(5d6,1,below,10),2) 5,3,3,6,5,3,5,4,6,1,5 sdc from skills 47,48 repeat(reroll(12d6,1,below),2) 5,4,4,1,3,1,1,3,1,6,1,4,3,1,4,3,3,1,5,4,2,1,5,6,4,1,3,6,5,3,2,3,5 d8s of sdc from skills because i got errors when i put that in with the d6s for some reason 16,13 repeat(reroll(3d8,1,below),2) 6,8,2,2,6,5 more attribute sets 11,16,15,15,9,15,13,10; 9,8,16,12,9,17,8,16; 11,17,9,11,14,15,14,9; 16,14,15,11,9,12,16,14 repeat(drop(4d6,lowest,1),8);repeat(drop(4d6,lowest,1),8);repeat(drop(4d6,lowest,1),8);repeat(drop(4d6,lowest,1),8) [1,2,3,6,2,4,6,6,2,5,5,5,3,5,5,5,1,1,2,6,1,3,6,6,3,3,4,6,2,2,3,5]; [1,2,3,6,2,4,6,6,2,5,5,5,3,5,5,5,1,1,2,6,1,3,6,6,3,3,4,6,2,2,3,5,1,1,4,4,1,2,3,3,3,4,6,6,2,3,3,6,1,1,2,6,4,5,6,6,1,2,2,4,4,4,6,6]; [1,2,3,6,2,4,6,6,2,5,5,5,3,5,5,5,1,1,2,6,1,3,6,6,3,3,4,6,2,2,3,5,1,1,4,4,1,2,3,3,3,4,6,6,2,3,3,6,1,1,2,6,4,5,6,6,1,2,2,4,4,4,6,6,2,2,4,5,5,5,6,6,1,2,3,4,1,2,3,6,3,4,4,6,3,5,5,5,2,4,4,6,2,2,3,4]; [1,2,3,6,2,4,6,6,2,5,5,5,3,5,5,5,1,1,2,6,1,3,6,6,3,3,4,6,2,2,3,5,1,1,4,4,1,2,3,3,3,4,6,6,2,3,3,6,1,1,2,6,4,5,6,6,1,2,2,4,4,4,6,6,2,2,4,5,5,5,6,6,1,2,3,4,1,2,3,6,3,4,4,6,3,5,5,5,2,4,4,6,2,2,3,4,2,5,5,6,1,3,5,6,1,4,5,6,2,3,3,5,2,2,3,4,1,2,4,6,2,5,5,6,1,2,6,6] one more 'cause i cant figure out how to read that last one... 8,13,11,8,10,12,11,14 repeat(drop(4d6,lowest,1),8) 1,1,3,4,1,3,5,5,3,3,3,5,1,1,1,6,3,3,3,4,2,2,5,5,1,1,5,5,1,2,6,6 extra die from 16+ attribute rolls 18 5d6 5,2,1,4,6 and a final exploding die 5 1d6 5 Link to comment Share on other sites More sharing options...
crowe9107 Posted September 5, 2023 Clone Share Posted September 5, 2023 (edited) Let's give it a whack and see what falls out. So base attributes: Attributes IQ: 40 M.E: 14 M.A.: 15 P.S.: 19 P.P.: 15 P.E.: 15 P.B.: 13 Spd.: 13 So, we are pretty damn smert, have to see what animal/ooc combo works with that. Edited September 5, 2023 by crowe9107 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attribute Set 1: 16,13,4,12,14,15,13,13 repeat(keep(4d6,highest,3),8) 6,5,5,5,6,4,3,2,2,1,1,1,5,4,3,1,6,5,3,3,6,5,4,4,6,4,3,1,6,5,2,2 Attribute Set 2: 11,12,13,13,11,11,11,13 repeat(keep(4d6,highest,3),8) 5,3,3,1,6,3,3,1,6,4,3,2,5,5,3,2,4,4,3,2,6,3,2,2,5,4,2,2,5,5,3,2 Exceptional IQ: 6 1d6 6 Exceptional Exceptional IQ 6 1d6 6 Chimp Extra IQ: 5 1d6 5 Chimp Extra PS: 6 1d6 6 Chance of Additional Psionics (25% or less) 38 1d100 38 Base PPE 60 3d4*10 1,3,2 PPE from Levels 4,8,8,9 repeat(2d6,4) 1,3,2,6,6,2,3,6 Base ISP 12 4d6 3,2,3,4 ISP from Levels 2,3,5,4 repeat(1d4+1,4) 1,2,4,3 Link to comment Share on other sites More sharing options...
8w_gremlin Posted September 5, 2023 Clone Share Posted September 5, 2023 (edited) Throwing Hat in the Ring has been decades since I played, but pulled out after the bomb from the garage and took a gander at it Attributes IQ: 20 ME: 22 MA: 11 PS: 12 PP: 10 PE: 11 PB: 14 Spd: 11 Chicken, that doesn't appeal in the slightest... can we choose? Now that I know I can choose, I'll roll the background Background: Raised by Bandits Apprenticeship: None. Primary Skills: Select any six Rogue Skills, two Physical, two Military Skills, and one Pilot Skill. Secondary Skills: Wilderness Survival, Prowl, Tracking, and four other skills. Special Bonuses: +5 BIO-E, +20 S.D.C., + 1 P.P . and +5 Spd. Money: 106 times 100 bucks. Equipment: Basic clothing, a primary weapon of good quality, and a set of lock picks. Relatives & Connections: The character has a 25% chance of recognizing any bandits who are in disguise, hiding, or "retired," from their days on the run. Edited September 5, 2023 by 8w_gremlin (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attribute Set 1 13,13,14,9,9,8,11,11 repeat(keep(4d6,highest,3),8) 6,5,2,1,5,5,3,1,6,4,4,3,3,3,3,2,5,3,1,1,3,3,2,2,5,3,3,1,6,3,2,2 Attribute Set 2 17,17,11,12,10,11,14,11 repeat(keep(4d6,highest,3),8) 6,6,5,4,6,6,5,2,5,4,2,1,6,4,2,2,6,3,1,1,6,3,2,2,6,4,4,2,4,4,3,1 Exceptional IQ 3 1d6 3 Exceptional ME 5 1d6 5 Animal Type 44 1d100 44 Rural Animal 28 1d100 28 Education 85 1d100 85 Link to comment Share on other sites More sharing options...
Sensibleshoes Posted September 5, 2023 Author Clone Share Posted September 5, 2023 (edited) That statement is already in the build rules: "If you need a certain attribute for an occ, you can roll as many sets of attributes as you need to get an ability score array that will allow you to meet the requirements of that occ." Did you see that if you're trying to qualify for something, or is it an issue that the values in general aren't very good? I'm open to everyone rolling a few times to get a set they're happy with -- I just wanted to write some clear rules down to get started. If you want to roll like 5-6 more times to get a character, I don't really mind. I'm happy to change the rolling rules if it will make everyone happier. I do want to have some clear rules so it's not burdensome to everyone and they're wondering 'how many times should I roll?' Let me just update the build rules and start w/ 6 sets so everyone is on the same page. I think that should probably give everyone reasonable stats -- what do you think? Edited September 5, 2023 by Sensibleshoes (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sensibleshoes Posted September 5, 2023 Author Clone Share Posted September 5, 2023 22 hours ago, violentprincess said: okay, lets see if I can figure out the new dice rolling system on here... hopefully i wont screw it up too many times 🤣 looks like my options are Set 1 - IQ 12, ME 14, MA 10, PS 10, PP 10, PE 13, PB 9, Spd 10 Set 2 - IQ 10, ME 13, MA 14, PS 15, PP 14, PE 11, PB 14, Spd 13 probably going with set 2 there not sure the HP rolls worked quite right, gonna try that again... EDIT again: nevermind I figured out what is going on there it worked fine now that I've messed around with this a bit, I realize this is a really powerful dice rolling set up, and I like it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Llyarden Posted September 5, 2023 Clone Share Posted September 5, 2023 (edited) 13 minutes ago, Sensibleshoes said: That statement is already in the build rules: "If you need a certain attribute for an occ, you can roll as many sets of attributes as you need to get an ability score array that will allow you to meet the requirements of that occ." Did you see that if you're trying to qualify for something, or is it an issue that the values in general aren't very good? I'm open to everyone rolling a few times to get a set they're happy with -- I just wanted to write some clear rules down to get started. If you want to roll like 5-6 more times to get a character, I don't really mind. I'm happy to change the rolling rules if it will make everyone happier. I do want to have some clear rules so it's not burdensome to everyone and they're wondering 'how many times should I roll?' Let me just update the build rules and start w/ 6 sets so everyone is on the same page. I think that should probably give everyone reasonable stats -- what do you think? I think the issue they were more concerned with was randomly rolling a chicken as their race. I was assuming we could choose our own race if desired, I just rolled for mine out of idle curiosity to see if anything would inspire me (and they didn't. I don't really want to be a parrot or a very lost kangaroo.) Edited September 5, 2023 by Llyarden (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sensibleshoes Posted September 5, 2023 Author Clone Share Posted September 5, 2023 1 minute ago, Llyarden said: I think the issue they were more concerned with was randomly rolling a chicken as their race. I was assuming we could choose our own race if desired, I just rolled for mine out of idle curiosity to see if anything would inspire me (and they didn't. I don't really want to be a parrot or a very lost kangaroo.) Oh yeah, I was intending everyone to pick what mutant animal they were -- sorry if that was unclear. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted September 5, 2023 Clone Share Posted September 5, 2023 Oh cool, that's much more fun, thanks I'll take a look and set up a character thread, thanks. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Brian C Posted September 6, 2023 Clone Share Posted September 6, 2023 roll Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Psyconure Posted September 8, 2023 Clone Share Posted September 8, 2023 (edited) Sure, why not? What’s the worst that can happen? IQ 21 ME 15 MA 13 PS 17 PP 23 PE 14 PB 14 Spd 15 Eagle, Orangutan, or Cat…something to think about Edited September 8, 2023 by Psyconure (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attribute Set 1 11,13,14,13,14,15,13,15 repeat(drop(reroll(4d6,1,below),lowest,1),8) 3,3,3,5,3,2,3,4,6,4,3,4,4,6,5,2,4,4,5,4,4,5,5,3,4,5,6,3,6,2,3,4,6,1,1,1,2,3,6,6 Attribute Set 2 13,15,18,13,16,14,14,15 repeat(drop(reroll(4d6,1,below),lowest,1),8) 2,3,4,6,2,4,5,6,6,5,6,6,6,3,4,4,5,3,6,1,1,3,5,5,6,3,3,4,4,6,3,4,4,6,2,4,5,6 Attribute Set 3 14,9,10,10,12,13,11,16 repeat(drop(reroll(4d6,1,below),lowest,1),8) 3,4,4,6,2,2,2,3,4,1,3,3,3,3,4,2,2,3,5,2,3,3,6,3,3,4,4,5,2,3,4,4,4,4,4,6,6 Attribute Set 4 18,15,13,16,17,14,14,15 repeat(drop(reroll(4d6,1,below),lowest,1),8) 4,6,6,6,4,4,5,6,1,2,2,5,6,3,5,5,6,6,1,3,3,5,6,6,6,2,3,5,6,4,4,4,5,5,1,3,4,5,6 Exceptional IQ 3 1d6 3 Exceptional PP 1 1d6 1 Exceptional PE 6 1d6 6 Potential Animal 81,86 repeat(1d100,2) 81,86 Potential Animal 87,70 repeat(1d100,2) 87,70 roll 31,38 repeat(1d100,2) 31,38 Link to comment Share on other sites More sharing options...
Recommended Posts