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Ram "Ramage" Gils - Troll heavy hitter


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IK7qeos.jpg
LVL 1
XP 0
Troll
Thermographic Vision
STR DEX CON INT WIS CHA LUCK
+3 -1 +3 -1 +0 +0 +0

18

09

18

09

10

11

09

HP
10/10

AB
+0

Phys
-4

Eva
+1

Men
+0

Luck
+0

AC
16/16

DS
6

TT
7


Administrator Heal Program Survive
Connect Know Punch Talk
Drive Lead Shoot -0 Trade
Exert -0 Notice Sneak Work
Fix Perform Stab -0  

Origin: Troll Background: Soldier• Free Skill: Any Combat
• Growth: +1 Any Stat [Con]
• Growth: +2 Physical [Con]
• Growth: +1 Any Stat [Con]
Foci:
• Troll
• Shocking Assault
Edges:
• Wired
ProdigyStrength to 18.
Bonus +1

GEAR
Item ENC
Cash  
Clothing  
Mil Ration  
Smartphone  
Smartphone plan  
Backpack  
Trauma Patch  
Ammunition (Shotgun, x40)  

WEAPONS
Firearm Dmg Range Mag Attr Enc Shock Trauma Die Trauma Rating
Semi-Auto Shotgun 3d4 10/30 6 Dex 2 - 1d10 x3
Body Blades 2d6 - - Str - 4/15 1d10 x3
Smoke Grenade (x2) - 10/30 - Dex 1 - - -

CYBERWEAR
Ware Type Strain Effect Upkeep
Cranial Jack Head 0.25 Allows interfacing with cyberdecks and gear equipped with a jack line 50
Dermal Armour I Skin 1 Grants a base AC of 16 and a +1 bonus to the user’s Trauma Target -
Sharkskin Electrodes Skin 1 End of each round of grappling, inflict 2d6 non-lethal electrical on grapplers 1,000
Body Blades II Limb 2 Unarmed attacks 2d6 damage, Shock of 4/15, and a Trauma Die 1d10/x3 -
Iron Hand Aegis Limb 1 Negate one hit per round 2,000
Stickpads Limb 0.5 Climb sheer or vertical surfaces 750
Gunlink Sensory 1 Ignore range penalties and 2 points of penalties 1/scene reroll a missed attack roll with a gun 1,250
Headcomm Sensory 0.5 Silent comms or phone system 50
Targeting Processor Special   +1 to Attack with Body Blades  
Targeting Processor Special   +1 to attack with Gunlinked weapons  
Durable System Special   Major injury done to limb only destroys mod, not implant  
Tailored Interface Special -1 -1 Strain for Body Blades  
Low Maintenance Special   No Maintenance on Dermal Armour  
Low Maintenance Special   No Maintenance on Stickpads  
Friend - Theros

[Friend - Black Market Cyberdoc]

  • Name: Theros
  • Theros is a woman on the late end of middle age, short, slim, with neon hair and equally neon nails.
  • Off-side cyberdoc, mostly patches up gangers and soldiers on the down low but can and does do more complex surgeries. Used to be - supposedly - a well connected surgeon at one point.
  • Saved them when they screwed up and got on the wrong side of the local gangers, protected them from the accept and now they are close friends

Content

Background

Ram gils spent his entire early life scraping buy in the underbelly of seattle. He had a few run-ins with the law before things got too serious for him to keep it up. He knew very well that if something didn't change, he'd end up dead. Most did not consider him overly intelligent, and while they were not entirely wrong, he was smart enough know that much.

Deciding to change his fate he joined the military. He gained valuable skills - mostly dealing with or adjacent to killing people - and worked on his conditioning. He spent several years doing pretty much any sort of dirty work the government told him to do and chalking it up to doing his duty, it never bothered him then and it doesn't bother him now.

It wasn't long however before he found himself in trouble again, he was never great at taking orders and before long he found himself on the wrong side of someone with more brass on their collar than he had and that was the end of his very mediocre career. Now he finds himself once again on the lookout for work for which he can ply his very specific set of skills.

 

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Steps

Sourcebooks: Cities Without Number, New Seattle (Shadowrun 3e)

Starting Level: 1st

Attributes: Roll 3d6 straight for each attribute (you may swap a single score with a 14) OR roll 3d6 six times and place the scores where you wish (may NOT swap for a 14) OR take the standard array of 14, 12, 11, 10, 9, 7

Please also roll your Luck attribute as described below.

Origin Foci: Players who wish to play as one of the other Metatypes (Dwarves, Elves, Orks, or Trolls) may opt to forgo their 2nd level focus for the Origin focus of their choice at character creation. If a player opts to stay as the default Human, they may start with a base of 4 Luck points instead of the usual 3.

Backgrounds: No restrictions.

Skills: Cast and Summon are on the skill list. While any character can take the skill to represent an intellectual pursuit, only characters with the proper magical Edge can use them to cast spells or summon spirits.

Contacts: No changes, create them as directed by the rule book.

Edges: Underdog Rule can be applied if you meet the requirements (if you combine all your attribute modifiers and it is -1 or less). The Spellcaster Edge, Summoner Edge, and Graced Edge are available as well.

Foci: Magical foci are open as well, but can only be taken by characters with a magical edge. Additionally, the homebrew focus, Feelin' Lucky, can be selected by any character.

Starting Gear: Select one of the gear packages or receive $500 for buying gear and select a single item worth no more than $1000. Weapons from the list here are also available.

Starting HP: Max at 1st level

Character Backgrounds: A paragraph or two will suffice. The only background requirement is that all characters should be from Seattle or have been living in the metroplex for some time. Please do not write up a lone wolf edgelord who doesn't get along with anyone.


Attributes
[Down the Line, Swap CON to 14]
[Metahuman Types (Foci): Troll - Str to 14. +1 str/con mods. -1 Dex -1 Int]

  • [18/+4] Strength (14 str and +1 bonus from Troll, changed to 18 and +1 from Prodigy)
  • [09/- 1] Dexterity (-1 bonus from Troll)
  • [18/+3] Constitution (+1 bonus from Troll. +4 attribute from Background)
  • [09/- 1] Intelligence (-1 Bonus from Troll)
  • [10/+0] Wisdom
  • [11/+0] Charisma
  • [09/+0] Luck [Points: 3]

Origin
[Troll]
You are twice the size of a human. Replace your Strength score with 14, if it’s less than 14. Gain a +1 to both Str and Con modifiers, up to a maximum of +3. Suffer a -1 penalty to Dex modifier, and -1 penalty to your choice of Int, Wis, or Cha modifiers. You gain a +2 bonus to all Strength-based damage rolls, not including Shock. Your base ranged and melee AC is 14. You don’t require an Exert skill check to lift, break, or throw anything humanly possible for a baseline human to handle. You possess infrared (thermographic) vision. Armor and other worn gear specifically sized for humans costs twice as much for you.

Background
[Soldier]

  • Free Skill: Any Combat
  • Growth: +1 Any Stat [Con]
  • Growth: +2 Physical [Con]
  • Growth: +1 Any Stat [Con]

Contacts
[Friend - Black Market Cyberdoc]

  • Name: Theros
  • Theros is a woman on the late end of middle age, short, slim, with neon hair and equally neon nails.
  • Off-side cyberdoc, mostly patches up gangers and soldiers on the down low but can and does do more complex surgeries. Used to be - supposedly - a well conected surgeon at one point.
  • Saved them when they screwed up and got on the wrong side of the local gangers, protected them from the accept and now they are close friends

Edges

  • Wired (200k worth of Cyberware, no maintenance for 2 months)
  • Prodigy (Strength to 18, +1 bonus)

Foci

  • Shocking Assault (Punch or Stab as bonus. Shock damage of weapon treats enemies as AC 10.)

Skills

  • [Shoot] Any Combat (Background)
  • [Stab] Punch or Stab (Focus)

Hit Points, Attack Bonus, and Saves

  • Hit Points: 10
  • Attack Bonus: +0

Gear $34

  • Semi-Auto Shotgun (Range 10/30. Mag 6. Attack Dex. Enc 2. Trauma 1d10. Rating x3)
  • Aummunition (Shotgun, 40. $40)
  • Clothing (Ordinary, $50)
  • Mil Ration (x3 $60)
  • Smartphone, Basic ($50)
  • Smartphone Plan (x2 $20)
  • Backpack ($25)
  • Trauma Patch (x2 $100)
  • Smoke Grenade (x2 $50)

Cyberware

Ware Price Type Strain Effect
Cranial Jack 1,000 Head 0.25 Allows interfacing with cyberdecks and gear equipped with a jack line
Dermal Armour I 40,000 Skin 1 Grants a base AC of 16 and a +1 bonus to the user’s Trauma Target
Sharkskin Electrodes 20,000 Skin 1 End of each round of grappling, inflict 2d6 non-lethal electrical damage on anyone they grapple or who is grappling them.
Body Blades II 25,000 Limb 2 Unarmed attacks 2d6 damage, Shock of 4/15, and a Trauma Die 1d10/x3
Iron Hand Aegis 40,000 Limb 1 Negate one hit
Stickpads 15,000 Limb 0.5 Climb sheer or vertical surfaces
Gunlink 25,000 Sensory 1 Ignore range penalties, negates up to 2 points of hit penalties 1/scene reroll a missed attack roll with a gun
Headcomm 1,000 Sensory 0.5 Silent comms or phone system
Targeting Processor (Body Blades) 7,500 Special   +1 to Attack
Targeting Processor (Gunlink) 7,500 Special   +1 to Attack
Durable System (Body Blades) 5,000 Special   Major Injury to target only destroys mod
Tailored Interface (Body Blades) 7,500 Special -1 Reduces strain by 1
Low Maintenance (Dermal Armour) 4,000 Special   No Maintenance
Low Maintenance (Stickpads) 1,500      
  200,000   7.25  
Administrator -1   Fix -1 Notice -1   Shoot -0   Talk -1  
Connect -1   Heal -1 Perform -1   Sneak -1   Trade -1  
Drive -1   Know -1 Program -1   Stab -0   Work -1  
Exert -0   Lead -1 Punch -1   Survive -1        

 

Name
Attributes
8,9,12,9,10,11
repeat(sort(3d6,highest),6) 3,3,2,5,3,1,6,4,2,4,3,2,5,4,1,6,4,1
Luck
9
3d6 3,5,1
Growth
1
1d6 1
Growth
4
1d6 4
Growth
1
1d6 1
Hit Points
5
1d6 5
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  • 2 weeks later...

So everything looks mostly in order except for the Str modifier. The Troll foci caps you at a total of +3 so you wouldn't be able to raise it to +4. Edges are applied first so Prodigy raises you to STR 18 (+3). Troll gives you 14 in STR unless higher (so we ignore that) and a +1 STR mod, but is capped to a max of +3 so it isn't applied.
 

Everything else looks great. That character picture looks awesome :)

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