Moveslikejagger Posted September 19, 2023 Clone Share Posted September 19, 2023 I freaking LOVE the idea of a trimaran... but I am wondering if we could have a twist... A trimaran that can become a catamaran. That the center hull, can detach from the main vessel and become an independent craft. We could go big, armored, fast and noisy with the Cat, and go stealthy for the third hull that can detach. Maybe big freaking bitey saws for the cat hulls and silent hover for the third hull. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted September 20, 2023 Clone Share Posted September 20, 2023 (edited) I like the idea of two ships. Probably one that is fast and light and stealthy, and then an icebreaker type ship that focuses more on saws and armor. It would make sense for those to pair up for a common goal. Also, if there's player attrition, we can condense into one ship. EDIT: Didn't see Moves' post before I posted. I'm not sure I love the sidecar ship, but I do agree with two different types of ships. Edited September 20, 2023 by Dr Jackal (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Moveslikejagger Posted September 20, 2023 Clone Share Posted September 20, 2023 @Dr Jackal Except my concept wouldn't be a sidecar. Center hull, rides low, practically cannot be seen between the two big hulls on either side. Ship get's into trouble, sneaky, fast, low riding hull detaches and then ambushes the hell out of whatever is bothering us. I also had some crazy idea that the third and center hull... If it was like a mahoosive outrider (And the launching mechanism for an outrider can be a catapult) that the third hull gets launched like a crossbow bolt full of angry hovering lightning for one heck of a surprise attack, but couldn't figure out the mechanics of that. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Morkskittar Posted September 22, 2023 Author Clone Share Posted September 22, 2023 If you get enough people on board, we can work with a full cata/trimaran hybrid, though part of my impetus to split ships would be avoid cramming too many people into one IC thread and risking some voices getting lost, so likely I would encourage (but not force) you to take different routes in two ships. It's a balance between potential attrition and giving everyone a chance to shine with such a large group of players. That being said... if, failing to reach the quorum for a full-on modular trimaran, if two of you want to go in together on a very large outrider, I may be open to an outrider for 2-4 passengers, with 2 stakes spent on a large catapult launcher for it and then with stakes spent on two chassis mashed together (for a total of 4-6 stakes, depending on which chassis you go for; one person would spend 1 for the launcher and buy one chassis, and the other would spend 1 more for the launcher and buy the other chassis, and the stats for the chassis would be combined in a manner I would have to mull over for a bit). If you go this route, you can have a catamaran with a mini extra maran between the hulls. :P Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
CraterShip Posted September 22, 2023 Clone Share Posted September 22, 2023 If we do have two ships (split up or not), we could totally have one IC thread per ship and one thread for inter-ship communication? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Morkskittar Posted September 23, 2023 Author Clone Share Posted September 23, 2023 That was exactly my plan. ;) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Morkskittar Posted September 24, 2023 Author Clone Share Posted September 24, 2023 I am leaning slightly towards having two ships as we will likely have 10 players (so two ships with 5 players each), and should we have sufficient attrition in one ship I have some in-built ways to mush the survivors together again. Having 10 players in a single IC thread would make it difficult for every player to be able top shine. If anyone has strong feelings one way or the other, let me know your thoughts. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Passione Posted September 24, 2023 Clone Share Posted September 24, 2023 I am down for having two separate ships taking different paths. I also like Trained Messengers over Radios, for good or ill. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diceros Posted September 24, 2023 Clone Share Posted September 24, 2023 I agree with having two ships. I think one ship would really bog down conversation/action. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Nightshyft Posted September 24, 2023 Clone Share Posted September 24, 2023 Doesn't matter to me. I usually go with the flow. That being said, the Trimaran sounds so cool. Interesting point to bring up: Ships, unlike other vehicles, continue moving when the players sleep. That means someone would need to be at the helm or at the very least, on watch. That would mean a five man crew would be incredibly small for "sailing" across the boughs. The ten man crew would be the right size, five on and five off. When talking about ships, there is always more to it than at first seems. We could hand wave the stationing of people to say it is covered... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Moveslikejagger Posted September 24, 2023 Clone Share Posted September 24, 2023 So a day crew and a night crew. Interesting idea. I'd try that. Ship's galley/mess hall as an off duty area. And of course "All hands on deck".when stuff gets real interesting. I would be down to spend the points on the uber-outrigger. Anyone else? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
yxanthymir Posted September 26, 2023 Clone Share Posted September 26, 2023 On 9/24/2023 at 5:04 PM, Moveslikejagger said: So a day crew and a night crew. Interesting idea. I'd try that. Ship's galley/mess hall as an off duty area. And of course "All hands on deck".when stuff gets real interesting. I would be down to spend the points on the uber-outrigger. Anyone else? Good idea, but not great for PBP. Better go for simultaneous actions. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Morkskittar Posted September 28, 2023 Author Clone Share Posted September 28, 2023 (edited) Updated shipbuilding threads are up! I'll give you all at least a week to sort out what you want. :) Please also note that the links to the virtual character sheets have been updated (see the description of this forum). Edited September 28, 2023 by Morkskittar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Morkskittar Posted October 13, 2023 Author Clone Share Posted October 13, 2023 We're pretty much done with selection; just waiting on one more vote for our other ship. I'm working on getting the game threads up; hopefully by this weekend/early next week, we'll be off, so get ready! :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheObsoleteMan Posted October 13, 2023 Clone Share Posted October 13, 2023 Looking forward to it! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts