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Resistant Nonexistent

Resistant Nonexistent Prerequisite: Nonexistent As a nonexistent, you are particularly resistant, and all your components are more resilient than usual in case of accidents or bludgeoning blows. You gain the following benefits: +1 bonus to Armor Class. Your maximum hit points increase by an amount equal to your class level when you gain this feat. From then on, every time you gain a level, your maximum hit points increase by 1 additional hit point.

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Resistance

Resistance Cantrip (abjuration; nature, protection) Class(es):Ā Druid, paladin Casting Time:Ā 1 Action Range:Ā Touch Target:Ā One willing creature Components:Ā V, S, M (a miniature cloak) Duration:Ā Concentration (1 minute) The target gains a knack die to oneĀ saving throwĀ of its choice, ending the spell. The knack die can be rolled before or after the saving throw is made.

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Relic Hunter

Relic Hunter Among those who dedicate themselves to the noble art of exploration and ruins, dungeon and catacomb looting, relic hunters are probably the most recognizable and appreciated community. Some of them are part of the Congregation of Reliquaries. The Creed's hierarchies send them out to find the mortal remains of the saints of the past, their objects, sacred instruments, weapons, and their magical artifacts of divine or angelic nature. Other times, it is a question of common grave rob

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Ray of Frost

Ray of Frost Cantrip (evocation; arcane, cold, movement) Class(es):Ā Sorcerer, wizard Casting Time:Ā 1 Action Range:Ā Medium (60 feet) Target:Ā One creature Components:Ā V, S Duration:Ā Instantaneous An icy beam shoots from your outstretched fingers. Make aĀ ranged spell attackĀ . On a hit, you deal 1d8 cold damage and reduce the targetā€™s Speed by 10 feet until the start of your next turn. This spellā€™s damage increases by 1d8 when you reach 5th level (2d8).

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Ratā€™s Cunning

Ratā€™s Cunning Prerequisite: Pantegarn As a pantegan, you have been through so much, and you wonā€™t be cheated by the first piper or charlatan you meet. You can smell a scam or a magic con. You gain the following benefits: Increase your Wisdom score by 1, to a maximum of 20. You have advantage on your Wisdom (Insight) checks. You have advantage on your saving throw against enchantment and illusion effects.

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Rat Catcher

Rat Catcher In the largest and most convoluted cities of the Kingdom,Ā the Rat Catcher profession is fairly widespread: in additionĀ to what such a name suggests, this typical urban hunterĀ deals with all sorts of pests, parasites, sewers and catacombs'Ā beasts, carrion, and animated objects that don't want to stayĀ where they belong, and even fairies and specters. The city, its dungeons, its cellars, its canals, its sewers, itsĀ catacombs, and its towers are the favorite hunting ground ofĀ t

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Quality Stamp

Quality Stamp 1st-level (transmutation; transformation, utility) Class(es):Ā Wizard Casting Time:Ā 1 Bonus Action Range:Ā Touch Target:Ā A shoddy object or creature you touch Components:Ā V, S Duration:Ā 1 hour Until the spell ends, the target loses the shoddy quality. Cast at Higher Levels.Ā When you cast this spell using a spell slot of 3rd level, the duration of the spell increases up to 8 hours.

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Purify Food and Drink

Purify Food and Drink 1st-level (transmutation; divine, nature, negation) [ritual] Class(es):Ā Druid, paladin Casting Time:Ā 1 Action Range:Ā Short (30 feet) Area:Ā 5-foot circle Components:Ā V, S Duration:Ā Instantaneous You remove allĀ poisonĀ andĀ diseaseĀ from a number of Supply equal to your proficiency bonus. Cast at Higher Levels.Ā Remove all poison and disease from an additional Supply for each slot level above 1st.

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Protection from Evil and Good

Protection from Evil and Good 1st-level (abjuration; arcane, divine, protection) Class(es):Ā Cleric, paladin, warlock ,wizard Casting Time:Ā 1 Action Range:Ā Touch Target:Ā One willing creature Components:Ā V, S, M (holy water or powdered silver and iron, consumed by the spell) Duration:Ā Concentration (10 minutes) The target is protected against the following types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. Creatures of those types haveĀ disadvant

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Produce Flame

Produce Flame Cantrip (conjuration; attack, fire, nature, utility) Class(es):Ā Druid Casting Time:Ā 1 Action Range:Ā Self Components:Ā V, S Duration:Ā 10 minutes You create a flame in your hand which lasts until the spell ends and does no harm to you or your equipment. The flame shedsĀ bright lightĀ in a 10-foot radius and dim light for an additional 10 feet.Ā  The spell ends when you dismiss it, cast it again, or attack with the flame. As part of casting the spell or as an acti

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Prestidigitation

Prestidigitation Cantrip (transmutation; arcane, utility) Class(es):Ā Bard, sorcerer, warlock, wizard Casting Time:Ā 1 Bonus Action Range:Ā Short (30 feet) Components:Ā V, S Duration:Ā 1 hour You wield arcane energies to produce minor effects. Choose one of the following:Ā  create a single burst of magic that manifests to one of the senses (for example a burst of sound, sparks, or an odd odor). clean or soil an object of 1 cubic foot or less. light or snuff a

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Prelate

Prelate Prelates can be members of the Creed or other religious professions holding a key position, respect, or power. Still, they became Knaves for their own personal or secret purpose. Their titles can be the most various: abbots, abbesses, vicars, archimandrites, scabbots, priors, and chaplains, and up to the top of the respective hierarchy, such as ordinals and horoscopals. There's no particular distinction between men and women concerning high prelatures, even if specific orders are compo

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Poisons

Poisons While some poisons require exotic or expensive ingredients, many effective versions can be obtained or made with little effort. The following poisons may be commonly available from apothecaries and herbalists. Applying a poison takes an action. A creature immune to theĀ poisonedĀ condition is immune to any effects from poisons. Curare.Ā You can use the poison in this vial to coat one slashing or piercing weapon, or up to three pieces of ammunition. The poison retains its potency

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Placing Prophesies

Placing Prophesies In the Bounty Kingdom taking bets is often forbidden, and those who do so risk pillory and imprisonment. To overcome this minor setback, the Knaves of Penumbria have come up with a solution that has spread through the Kingdom like wildfire. They donā€™t take bets: they make prophecies. Placing prophecies is an optional way for Knaves to scrape together a few extra coins during a job. A prophecy is a prediction of something that will happen either before evening or on t

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Phantasmal Talons

Phantasmal Talons 1st-level (enchantment; psychic, unarmed) Class(es):Ā Bard, warlock Casting Time:Ā 1 Action Range:Ā Self Components:Ā S Duration:Ā Concentration (1 minute) You silently clench your hand into a claw and invisible talons of pure will sprout from your fingers. The talons do not interact with physical matter, but rip viciously at the psyche of any creature struck by them. For the duration, your unarmed strikes gain the finesse property and deal psychic damage. In add

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Pets

Pets While most pets are likely to be acquired over the course of an adventure there is always the possibility of finding places with animals and magical beasts for sale. Use the price guide below for finding your band's new furry (or scaly/feathery) friend. Common PetsBat 5 gp Boar 5 gp Camel 50 gp Cat 5 sp Crab 5 gp Draft horse 50 gp Eagle 50 gp Frog 2 gp Goat 3 gp Hawk 25 gp Lizard 1 gp Mastiff 25 gp Mule 8 gp Owl 10 gp Pony 30 gp Rat 1 sp Raven 30 gp

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Pestilence

Pestilence Cantrip (conjuration; nature, summoning) Class(es):Ā Cleric, druid, sorcerer, warlock, wizard Casting Time:Ā 1 Action Range:Ā Medium (60 feet) Area:Ā 10-foot sphere Components:Ā V, S Duration:Ā Concentration (1 minute) Saving Throw:Ā Constitution negates A swarm of insects fills the area. Creatures that begin their turn within the spellā€™s area or who enter the area for the first time on their turn must make a ConstitutionĀ saving throwĀ or take 1d4 piercing damage. The

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Peasant Soul

Peasant Soul You have a strong connection with your past as a farmer, you know how to behave with animals and you know how to use even the humblest tools to defend yourself. You gain the following benefits: Increase your Strength or Constitution score by 1, to a maximum of 20. You gain proficiency in the Animal Handling skill. When using a sickle, martial mattock, or martial pitchfork, your attacks score a critical hit on a roll of 19 or 20.

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Patch Up

Patch Up You are used to coping with any situation and getting by with the scarce means at your disposal. You gain the following benefits: Increase your Constitution or Wisdom score by 1, to a maximum of 20. You can ignore the shoddiness of a piece of equipment, service, animal, or component for 1 hour. Once you use this feature, you can't use it again until you finish a short rest.

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Paraghoul

Paraghoul There are rumors of every kind about the Paraghouls, and not all of them are edifying. Indeed, almost none is. The most widespread describe them as hidden rulers and strategists of the ghouls and other lesser undead, lords of a remote and infamous underground kingdom known as Yuckesville, proverbially famous as the destination you wish on your rivals and nuisances. Actually, a Paraghoul is just someone who somehow managed to cheat death and came back with a semblance of life aft

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Pantegan

Pantegan Pantegans, aka ā€œmurine peopleā€, are small rat-men of magical or paradoxical origin. They have thick hair on various parts of their bodies, prominent ears and teeth, sharp faces, very thin hands, long, tapering feet, and a characteristic hairless tail. Little is known about the pantegansā€™ origins, but scholars interested in the matter (mainly members of this same population) recall that a kingdom of mice appears in very remote chronicles of the Archaic Age. Those stories also mention t

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Pantagruelā€™s Heritage

Pantagruelā€™s Heritage Prerequisite: Morgant You are a descendant of an incredibly ancient and imposing lineage of morgants and, willy-nilly, this characteristic emerges clearly. You gain the following benefits: Increase your Constitution or Strength score by 1, to a maximum of 20. When completing a long rest you can recover one additional level of fatigue. Your hit point maximum increases by an amount equal to your levelĀ when you gain this feat. Whenever you gain a level

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Paladin Spell List

Paladin Spell List Cantrip Name Classical Spell School Spell Schools Summary Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with it. Arcane Muscles Transmutation Arcane, Enhancement, Transformation, Unarmed Bulk your muscles to d

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Pagan

Pagan While in other realms ā€œbarbariansā€ are invaders, foreigners,Ā and marauders from beyond the borders who speak incomprehensibleĀ languages, pagans who live within the borders ofĀ the Kingdom have been here for centuries, sometimes sinceĀ before the cities that surround them were even founded, andĀ speak perfect Vernacular, though with distinctly recognizableĀ accents. Like their fellows from Overmountain, the Kingdomā€™s pagansĀ have chosen Rage (or, as they call it, ā€œViolenceā€) as a way o

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One Foot in the Grave

One Foot in the Grave Prerequisite: Paraghoul Paraghouls exist somewhere between life and death, and their essence can take many shades. A paraghoul with ā€œone foot in the graveā€ is much closer to the worst creatures ā€˜differently aliveā€™ featured in many grim legends and chronicles. You gain some arguable benefits when you face not-dead-yet creatures, but you are also losing your grasp on your humanity, and your appearance is more unsettling than ever.Ā You gain the following benefits: In

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