Setting: London, UK 2026 TL 9
GURPS 4E 150 Points 25 Disadvantages 5 Points Perks -5 Points Quirks
Source Books: GURPS Basics Characters/Campaigns, GURPS High Tech, GURPS Ultra Tech, GURPS Bio-Tech, GURPS Martial Arts, GURPS Horror, GURPS Zombie
Players can have two weapon skill no higher than DEX for things like knife, shotgun, rifles and pistol. It's not to hard to imagine a character background where these skills would have been learnt but due to Control Rating and Legality Class these items could not be carried easily by the character in the out-start of the campaign story line. Though those with a criminal background or similar exception may be armed.
CR4: Controlled. Many laws exist; most are for the convenience of the state. Broadcast communications are regulated; private broadcasts (like CB) and printing may be restricted. Taxation is often heavy and sometimes unfair. Access to items of LC0 through LC3 is controlled.
A real-life zombie outbreak would leave the world’s population in tatters, with fewer than 300 survivors left just 100 days into the infection, according to the University of Leicester.
Assuming a zombie can find one person each day, with a 90 per cent chance of infecting victims with the zombie infection, the students from the University of Leicester Department of Physics and Astronomy suggest that by day one hundred there would be just 273 remaining human survivors, outnumbered a million-to-one by the undead.
The students presented their findings in a series of short articles for the Journal of Physics Special Topics, a peer-reviewed student journal run by the university’s Department of Physics and Astronomy. The student-run journal is designed to give students practical experience of writing, editing, publishing and reviewing scientific papers.
The student team investigated the spread of a hypothetical zombie virus using the SIR model – an epidemiological model that describes the spread of a disease throughout a population.
The model splits the population into three categories; those susceptible to the infection, those who are infected, and those who have either died or recovered. The SIR model then considers the rates at which infections spread and die off as individuals in the population come into contact with each other.
As part of the formula, the students looked at S (the susceptible population), Z (the zombie population) and D (the dead population), suggesting that the average life-cycle of a zombie would be S to Z to D. They also examined the time frame over which individuals in the population encounter one another.
The initial study didn't factor in natural birth and death rates, since the hypothetical epidemic took place over 100 days, resulting in natural births and deaths being negligible compared to the impact of the zombie virus over a short time frame. Without the ability for humankind to fight back against the undead hordes, the students’ calculations suggest that if global populations were equally distributed in less than a year the human race might be wiped out.
However, in a more hopeful follow-up study, the students investigated the SIR model applied to a zombie epidemic and introduced new parameters, such as the rate in which zombies might be killed and people having children within the nightmare scenario. This made human survival more feasible.
The team factored in how, over time, survivors may also be less likely to become infected after having experience of avoiding or fending off zombies. They found it would be possible for the world’s human population to survive the zombie epidemic under these conditions – and that eventually the zombie population would be wiped out and the human population would recover.