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About This Game

5e-based collaborative storytelling - real roleplayers required!

Game System

D&D 5e

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01/01/2024

Detailed Description

The most important battles a man fights, he fights alone, in the privacy of his own heart. Redemption is claimed or lost not through swords, words, or external miracles, but by the results of these battles, sometimes too small to discern.

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So almost 15 years ago, I ran a fabulous unique campaign here called Redemption. I want to try again today with the same campaign, sort of.ย 

This campaign will be different from most PbPs (just like the original campaign) because this is less a D&D campaign (even though it'll be set in the Forgotten Realms) and more a collaborative story. I'll still be the GM, but there will be less dice rolling, especially at first, and more exploring characters. We won't be eschewing dice rolling completely, but I'll let players know when dice rolling will be required.

What I am looking for:

  • Players willing to go with a slower burn story and still stick around to contribute. What I mean by this is that there may be long periods of time where you are not posting because the current scene is not focused on your character, but you are still active on the OOC thread and don't ghost the campaign when it's your turn.
  • Players who are committed to a long term story. I expect this will take a couple of years, and I'd love to have the same players at the end as when I began. That being said, I recognize life happens and I will have escape hatches set up, so if you need to duck out temporarily or permanently, we can do it as long as I have a little warning.ย 
  • Players who are good writers! Proper punctuation and grammar, able to do more than just a sentence or two. You will have some storytelling power to create environments and reactions from others, and we are looking for good engagement for those reading the campaign with us. Quality is more preferred than speed, though both is even better, especially in rapid fire scenes.
  • Players willing to create characters who are deep and real and creative. Tropes don't need to be avoided, but the more common the trope, the better executed the character should be. I will post a list of questions I want answered for each character to help develop them in ways outside of the normal D&D style.
  • Along those lines, stretch your creative muscles and don't feel constrained by many of the normal D&D rules for race or class. You might choose to be a mage but your magic works differently from normal mages or something. This isn't a contest for who can make the most OP character, just looking for fun and flavor and depth. Gimmicks won't be accepted, but unique approaches with a realistic personality attached is what I am looking for. Plan on your character's personality to develop over the course of the story. If they are the same at the end as when we started, both the player and I as the GM have failed. Let me note that I am looking for depth, not breadth, meaning I don't want a party full of crazy races (though I'm not opposed to well written characters along those lines), I want your creativity to not be limited to race/class/power styles.
  • This will be a PG story - no explicit scenes of any type, though we don't have to pretend sex doesn't happen. We just don't need to see details on stage.
  • This won't be an evil campaign and I definitely don't want any murderhobos. Well executed characters that might be evil but are willing to play nicely with the party might work, but edgelords of any alignment are right out.

Caveat: Writing-wise, I tend to be more of a tortoise than a hare. I'll definitely have bursts of speed at times, but I typically only have time to write during the day when I am at work in between calls. if I'm getting slammed, I have less time. Nights and weekends frequently have little to no spare time, so the story can continue within the framework I've set up, but will have to wait when I'm not at work. Same goes for holidays - you'd THINK I'd have MORE time to write when I'm off work, but that is totally not true. I might, but it's sporadic and unpredictable. That being said, I will do my best to prioritize the campaign in my offtime to keep things moving, and I am nothing if not very consistent on a daily basis. Me even posting this means I know I am committing to a long term game.

I don't have a hard start date for the campaign, but I'll tentatively say around the first of the year. I want people to have plenty of time to work up characters and run them by me with my feedback for any changes before we start.

I would enjoy having a co-GM to bounce ideas off of and help run things behind the scenes - if you are interested, let me know and we can chat about that possibility.ย 

If you are interested in being a player, please send me a written backstory! Specifically, I want a story to see your writing skills, not just a few paragraphs. [Edit: Since I am wanting to see your writing skills, make sure you don't just give me a backstory, but you write a scene or two or an anecdote so I can get a feel for how you write, how your character feels, thinks, approaches things, etc.] I will want the following questions answered, though they don't all need to be in the written backstory - any you don't have in the backstory can be answered directly by copy/pasting into a PM. Also, DO NOT post anything beyond a basic concept for a character in this thread. I want details contained in private threads so that no one but me knows them. Feel free to put everything into a google doc and share a link with me. I'm happy to provide my email address for that purpose if you desire. Just let me know and I'll PM it to you. (I may add to this list of questions as I choose, and other DMs are free to yoink this for use in their campaigns in whole or in part.)

  1. Why is this character an adventurer? Adventuring is dangerous, and even downright deadly at times. Most people have no desire to risk their lives so deliberately, so any PC had better have a DARN good reason to be out risking their lives as an adventurer.
  2. How does your character feel about the gods and religion? Just because the gods are active doesn't require them to have faith, though religion/faith is a massive driving force for a large number of real people, so fantasy people won't be any different.ย 
  3. How does your character view wealth/power/fame? Desirable? Undesirable? Why? Why not? Is it a primary goal, a secondary one, or something to be avoided? Or something more complicated?
  4. Where do they sit on the trust/mistrust scale with acquaintances/strangers/friends/family? Do they trust easily? Do they trust wisely or foolishly? Have they been burned by trusting poorly, and did they learn wisdom from it or did they start mistrusting everyone more?
  5. Related to trust is how they view relationships in general. Are they sought after or avoided? Why or why not? What benefit or threat do relationships bring to your character? I'll note that a people-hating character that cannot play nice with a party will not be accepted, though there's plenty of room for introverts and extroverts alike. In fact, tell me if they are introverts, extroverts, or ambiverts (a lot of both in different ways).
  6. Tell me about their family and their relationship with them, as well as any other important relationships they have (anything not in the backstory can be included as a direct answer to this question).
  7. Everybody has something surprising about them - some skill or knowledge or experience that would seem out of character to someone trying to pigeonhole them. What surprises does your character have?
  8. All people believe something that is not true, both about the world around them (โ€œThe world is a dark, hateful place, and anybody who seems happy is just faking it.โ€) and about themselves (โ€œI'm a very forgiving person - these grudges I carry don't mean I don't forgive.โ€) What lies/untruths does your character believe about themselves and the world around them?
  9. Everyone also has at least one fear. It could be spiders, or it could be a fear of failure. What is your character afraid of and why?
  10. What really bugs your character? Pet peeves and annoyances?
  11. Hobbies! What does your character do for fun in their off time?
  12. What does the CHARACTER view as their general strengths and weaknesses? This is beyond simple class roles.
  13. What does he perceive his major problems to be? What does he perceive the solutions to those problems to be? Let's say, a magic wand was waved and all his problems were solved. What then? What does he really *want*? If he were totally free of his issues, would he look for love and settle down? Maybe start an art gallery? Or a focus group for paladins wrestling with their blackguard side having troubles fitting into society?
  14. Related to that, as the writer of your character, how accurately does your character perceive their strengths and weaknesses? What S&Ws are hidden from their view but might be plain to see to those around them?
  15. Give me at LEAST one good story hook to draw on for use! This should DEFINITELY be in the backstory!
  16. What do they see as the reason to live? Why do they do what they do? What are their core motivations? This may have been answered already by other questions, but I want this explicitly laid out. Note that THEY may not know this, but YOU should.
  17. What is the coolest thing about your character that you see as the creator of them? Or in other words, why should I accept them into the campaign?

I think this will be very cool and a different sort of story than typically gets told in these parts, and I am excited to see what possibilities you present! If I don't accept you as a player up front, I may still use you as a replacement if another player has to drop or as a recurring NPC along the way. No promises, but I will use all the quality I can!ย 

I will accept no more than 6 players. We will be using 5E as the basis, but I'll houserule on stuff along the way, and at the end of the day, the story is more important than the rules. Make your characters around 5th level or so. The Forgotten Realms will be the basis of the campaign, but don't feel constrained to be FROM the FR. However, I don't plan to accept a party full of extraplanar PCs, so be cautious when choosing that path.

If you desire to work up and submit multiple characters, feel free to do so as long as the quality doesn't suffer!

Let me note that anyone who was a full player in my last run of this may NOT be a player in this one, but you are welcome to check with me behind the scenes and we may give you a recurring NPC role. ๐Ÿ™‚ If you were a recurring NPC in the last campaign, you are free to apply as a player. (If you're not sure where you stand here, ask me and I'll clarify!)

Due to the more intensive nature and longer duration of this campaign, I fully expect all of us to become real friends IRL! Looking forward to making new friends!

Also, the original campaign was so long ago, all the threads are gone, so don't bother looking them up. ๐Ÿ˜

Ask me if you have any questions! Let's have fun!

PS - Post in here if you have any interest so I have an idea of how many might be applying.

[Edit: As this has come up a few times, let me clarify. I am looking for depth, not breadth. The more far afield the character concept is, the better the backstory and writing need to be in order to be accepted. While I am open to odd race/class combos or ideas, the execution of that idea had better be stunningly good if they are really distant from the vanilla options. And honestly, some if the best characters are the ones with vanilla class/race combos that drive deep into fascinating personalities, like the human warrior who was small, but learned from difficult life experiences how to get up every time he was knocked down. He was never pretentious, but struggled to feel as though he belonged anywhere.

That was one of the PCs from the last campaign and he was fabulous. Depth, not breadth, but you can have breadth if your depth makes it such a compelling character that I couldn't NOT have them in the party. That being said, I won't accept too many far afield character concepts into the party - I don't want a collection of circus freaks, so to speak, as the entire party. I might accept 1, maaayyybe 2 of those types.]

  1. What's new in this game
  2. What were you doing in the altiplano? My uncle is in Northern Peru (opposite end from where you were)... Iquitos area. Where he lives in a shipping container raising snakes. And my dad went into the Amazon basin twice looking for the lost city of the Inca... he wasn't an archeologist... just for the adventure.
  3. K, Rillik knows draconic, just wanted it to be consistent.
  4. Yeah. Quechua. It's the language Huttese (in Star Wars) is based on. I like the sound of it, and imagine it being spoken by a dragon with a heavy-bass voice (like Jaba). I lived in the altiplano for a couple of years and picked up a basic fluency. Google Translate uses Spanish for any words for which there is no Quechua equivalent. So Translate isn't a perfect solution.
  5. Ragz When Aly left the campfire and the quartered hares, Ragz surreptitiously passed one of the quarters to the stray black dog. The dog made short work of the meat before returning to stare expectantly at the little kobold. Ragz tended to the fire and kept a look out for insects or small predators that might be attracted to the raw meat. He was pleased to see Torben speaking with the gnome and Aly. The travelers had broken up into smaller groups, conversing, working. He did not see himself as one of them. And yet, their ability to cooperate and their interest in each other gave him some semblance of comfort. Perhaps he did not belong with such as they, but it felt right to be here, with them. It felt right to be on this path with them. And that was enough for the little kobold. In that moment of understanding, his gaze fell upon the dog. Like a gentle caress, he felt and understood something he had known for some time--but had refused to acknowledge. The stray black dog belonged with him on this path. On their path. With that realization, many things fell into place. The dog was no longer a stray. And the dog was more than a work beast. Much more. The dog was a warrior, a scout, a comrade. A friend. The dog was part of the warren. And of age for a name. Ragz looked to the stray black dog with new eyes. Naturally, the stray black dog held his gaze with uncanny attention. She was, after all, waiting for the next quarter of hare. "It is time a stray black dog had a name," he rumbled softly. The black dog cocked her head and gave a wag of her tail. "A fine name. A name suitable for such a fine black dog." The black dog vocalized her eager anticipation with a low grumble of excitement, her tale swishing back and forth. Ragz considered names for the dog. He felt strongly that she should have a name in the language of the Great Progenitor, for some day he would likely take her home to his clan. Settling on his choice he felt the rightness of it. Softly, he spoke the words of naming, in the language of his people. "Kunan pโ€™unchaymanta pacha, chawpipi Chirunkuna Hatun Nyawpaq Machโ€™aqway, chay allquta tarisqa Apu Chirunkuna Ragzech Chochik, Yantu hinam riqsisqa kanqa.In the Kobold dialecft of Draconic: "From this day forward, among the Children of the Great Progenitor Dragon, the dog that was found by Chieftain of the Children Ragzech Chochlik shall be known as Shadow"" Yantu offered a single bark of excited acceptance. "Yantu," the kobold repeated, liking the sound of it. The dog did a half jump, her two front paws coming off the ground, her tail swishing excitedly. She looked to the hares, again vocalizing anticipation with an excited grumble-whine. "Yes, Yantu, this is cause for celebration!" Ragz replied, matching her tone and volume. He scooped up one of the remaining hare quarters and gave it to the dog. She ate ravenously, wagging her tail. He fed her another quarter and her enthusiasm did not wane. He continued until no quarters remained, patting the mastiff excitedly as she wolfed down the hare meat, repeating her name, "Allin, Yantu. Allin Yantu.In the Kobold dialect of Draconic: "Good Shadow. Good Shadow.""
  6. Rillik d'Sivis The words per placating and made her jaw set as she finished her work. She wondered if he would have opened up more if Aly had not piled on. Resting her hands on the still warm gazelle flesh, she began cutting it from the bone. "Well maybe you should think about it then." The words were dismissive and it was a moment later she heard him cutting wood. There was a place in a unite for someone like him, generally she would regulate them to mule or scout, but her mind had trouble placing the massive monk as a scout despite his adeptness for the task. It was difficult to reign in her thoughts. He was a bugbear, so he bugbeared. From what she knew, these brutes were predisposed to be at the service of their weaker but no less violent kin, they are infamous for their stealth and ambush attacks, so it's probably in their nature to avoid a direct confrontation, especially from superior numbers and even if the confrontation was only verbal. It made sense for goblins to keep them in line like that. That thought made her even more frustrated... did he consider her a goblin? She hacked at a bone. It was even more unclear to her now why they kept company with the monstrous duo, given the overall threat they brought to their mission it seemed somewhat insane, but their commanding officer had said that their goals align, so who was she to argue, she was support. Their mission was survival and intel gathering, usually you didn't pair those two, but this was their position. With only Aly hovering nearby, whose fingers were twitching in a way that made Rillik nervous, the gnome froze and looked up at her. "What? I've not seen someone so eager to take a tool from my hands, since my father caught me tattooing my little sister. Surely you have some experience to share or guidance to give" She added placatingly.
  7. I gave a head's-up about my post yesterday so it doesn't get lost in weekend activity. I'll look for a reply to that on Monday. So where do we go from here...? EDIT: And yes, I finally got payback!
  8. Yopine (Svirfette) Quietclock Yopine had listened to Wyck's apparent rambling with a neutral, patient expression. Her work with the socially disadvantaged had given her plenty of experience with aphasia, and she was hearing a lot of that in his jumble of words. Not everything needed to make immediate sense. What mattered was picking up on the important parts. "Wyck? You keep saying we. We're here to witness. We've been with you..." She was slightly confused, not sure how much he really knew, how much he was really saying, and what his words really meant. "Whatever's going on? Whoever's watching us? You're being watched, too. You're part of this, Wyck. You need to help us figure it out."
  9. Torben Torben stared as the gnome suggested standing in front of screaming villagers jumping at him with weapons and trying to calmly ask them how to help. It was... how could he explain it? He had walked into villages, carefully cloaked and gloved, and had calm, even pleasant conversations with the people there. He paid them for things he needed, simply asked for advice, even revealed his connection to Ilmater and tried to help. They had been suspicious, guarded, but eventually had been friendly enough... until the scarf slipped, or a glove came loose, or someone a little too perceptive looked at his eyes for too long. And then, everything he had done was meaningless, down to his holy symbol. The pitchforks came, and the screams, and the fire. Talking did nothing then, nor offers of help, nor anything else. The human woman's bit of... advice? Commentary? Just confused Torben more. He had no idea who this "Drizzt" person was supposed to be, but that wasn't his real issue. It revealed a second problem: he didn't know what "bugbears" were. He had still never even seen another person that looked like him, let alone met one, learned their history, understood their struggles. How was he supposed to represent a race he didn't even know? How could he decide right and wrong when he had, at most, half the story? All of it was too much. Torben didn't even know where to start. And so, he did what he had always done when asked a question or presented with a problem that he didn't understand; he let it pass over him. "I didn't think of it that way. Thank you for the advice." Usually, those two sentences were enough to slip away, and that was what Torben did a moment later, walking over to the pile of firewood for the night. He set about breaking down some of the larger pieces into more manageable sizes, using his hands to do so; the physical effort calmed him, and he didn't think anyone was in the mood to spar, with everything that was going on.
  10. Aha! Svirfette's little sister was an aspiring novelist. I think I can use that here... Damn metatrap.
  11. I wanted my post to be better, but my workday is about over and I know I'm out of pocket until at least tomorrow...so it's a post dump on a Friday afternoon!
  12. Wyckmere Mirth The gnome's admission of ignorance garnered some response from Wyck, but only unspoken ones. He nodded and tilted his head, his eyes dancing to distance points as he tried to think while also listen. Her confusion was his confusion even if he didn't mirror the same sentiments about what it might mean for her existence here. The soldier's theory held some water, but it also felt silly to admit it. Wyck had known what true loneliness felt like and he didn't care to linger on it. It was easier to dismiss the whole notion as being something else than it was to try and compare his feelings today to how he felt back then. He wasn't sure he remembered it all correctly. He nodded along as Roland finished and was grateful when Yopine carried the conversation elsewhere, as it gave him a chance to empty his bowl. Her confession held weight, but only in that Wyck knew she needed to say it aloud. If he was meant to condemn her for her actions, he didn't know how to tell her that he didn't have it in him. For a second he thought to feign rebuttal and offer her a poignant social sentencing, simply because apathy felt far harsher. But he couldn't. It wasn't his place to condemn. It wasn't his place to give her reprieve. In the end he simply offered her the best shrug he could build and something that resembled an engaging smile. "I haven't pieced together what it is that is important about you guys yet either. Don't get me wrong, I'm sure you're all wonderfully interesting and should each feel some powerful urge to be better versions of you but whatever has brought D'Artegenon and I here, it rarely has anything to do with an individual or even a group of individuals, that I can promise you." His hand swept across the camp at the others, a peaceful inclusion to everyone around in his long-winded run-on sentence. "I just usually have a good guess on what it is by now. It's usually easier to see. Feel. Sometimes it's already happened and we're there to catch some small part of it's ending." Something in his composure settled and he blinked away the cloudiness of his unintended mystique. "Sorry. It's just that we're here to witness something. And no, me telling you doesn't change the cosmos and keep it from happening. It doesn't work that way. But we don't really bother telling most people because usually there are no people, or it's such a short visit that we don't meet anyone worth telling." He paused for a moment, but something in his body language suggested he wasn't looking for anyone to interrupt. "But we've with been with you all for soooo long, and nothing! It's weird. I think D'Artegenon can feel it too. Now we've got them with us, and I don't know if it's because of the something or because we're trying to hurry it up." He didn't need a gesture to tell them whom he referred to, "More people doesn't make it better or faster or easier to read. And if you're a part of it, you can't just leave either. If you can leave, you weren't a part of it anyways." He paused again and gave them both direct looks that meant to suggest he was being serious, "Now you know why we don't bother telling people."
  13. Apologies; I'm hoping to post today. Surprisingly busy week, and a bout of "the weather changed, so I have to be sick for a day" didn't help.
  14. I don't get the work at home option. But could be worse, I have a cousin in Australia that works on an oil rig 4 hour helicopter ride in the middle of the Indian Ocean.
  15. Nobody ever does. I have my own health issues giving me a pass on the return-to-office so far. Not sure if that'd be good luck or bad, but unfortunately they're getting better and I may not be able to justify the sensible solution forever. But then we did just have some big outbreak in the office... Maybe they'll reconsider before I'm actually healthy enough to get sick again.
  16. Yeah, I'm 4 hours away from my office and now they are wanting me to come in multiple days every week. UGH. Dodging THAT bullet as much as possible.
  17. Oh, that one is rough. Sorry to hear. And just horrible for everyone. Don't get me wrong, I definitely feel the team disconnect working remotely, but it's just such a waste. Time, resources, breathable air. I mean maybe if someone would have told us 50 or 60... 70 years ago? Really? JFC we're dumb. If someone would have told us that's where all of this was leading maybe we'd have done something about it. Ahwell.
  18. Well, I just received physiotherapy yesterday, and for the first time in years, I slept 8 hours without waking up. I still don't feel completely rested, but I never felt that good in while. No constant headache, nausea and cramps like usual - just slight muscle soreness because of the treatment. I didn't realize there was that much stress/knots in this body of mine. ... damn ๐Ÿ˜ฎ
  19. ย 
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