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This will be my 1st attempt on a relatively short AD&D play by post game. We can call it a One Shot...although, I am willing to expand if we all goes well and you want to make a new adventure with the same characters. I would think about a month or so of real time gameplay. I am located in Arizona so MST. The adventure is made for 4-5 level one players.
The adventure will be set in the World of Greyhawk. Your starting point will be at the Inn of the Welcome Wench in the Village of Hommlet.
AD&D1e Adventure - Please roll with your set of real dice. I will not be using the dice application.
GENERAL RULES:
Posting Rate and More!: I will post every couple days minimum but will check daily. I will wait around 24-48 hours for all general responses and then move on. If agreed upon, we could all pick a "Window" of time, say for an hour of live play if it can be arranged. I like using real dice, so I will trust your rolling as you should trust my rolls. This should be about having fun and taking on the responsibility of managing your player character and rolls to the best of your ability. Real life happens so we could stop the adventure if agreed upon by the group if needed and restart at a later date. I am definitely not claiming to be an expert on all AD&D rules but I do know quite a bit. I like to keep it simple in most cases. I try to keep the game moving. I have been playing on and off since 1984. I have played Basic to 3rd edition. I enjoy being a DM but may make mistakes which you can feel free to call me out on. I think Play by Post is super cool for those who do not have a whole lot of time but still want to get some D&D in their life. This style does involve some creative writing skills...lol...so I will do my best. Please try to stay in character (3rd person seems to work the best) and do not be afraid to discover and use your own creative and descriptive writing talents . Please alert me of typos on any of the main pages...I need help with that. Remember, this is about having fun and teamwork. One more thing, I am still learning on how to navigate through the mechanics of this site so please bare with me...I will need your help! Let the adventure begin...
Starting Experience: 100 XP to start. You are all brand new adventurers. Let's say that you are all childhood friends who grew up together in the Great City of Greyhawk. I will award experience to the party for treasure, kills and solving riddles, puzzles or dealing with specific situations.
Combat will follow the AD&D1e ruleset. Basically, in the following sequence:
Remember that AD&D uses AC 1O as a non armored individual. So, some guy in his pajamas. Plate mail + shield would give you an AC of 2( barring any ability modifiers or special situations). So the lower the AC the harder it is to roll a hit on a monster. The term THACO is a commonly used acronym for "to hit armor class 0"
Declare your actions then...
Roll for Initiative (Group Initiative instead of Individual) 1D6
Missles ( including spells and turning )
Movement
Melee
Although technically their are more options:
Avoid engagement and attempt to parley, try to communicate with the monsters, etc.
No, your Halfling cannot pick up and use that two-handed sword; especially in that 5x5x5 ft room you are in...
House rules: (I am sure that this list will grow as we all make adjustments).
1) A roll of a natural 1 on an attack roll is a "critical fumble" and a natural 20 is a "critical hit" ). I will refer to my " special" charts.
2) I will not be using or adjusting weapon vs AC adjustment found on page 38 of the Players Handbook. We never used that as kids.
3) No Psionics by PCs.
4) Magic User spells - Just pick them. Also, please apply the bonus that Clerics get for having a high W to your INT (PHB, pg.11, table 2) I believe a high INT should give the MU additional starting spells. Also, spell components only required for rare or higher level spells.
5) Ability score adjustments:4D6 drop the lowest. You can raise and lower scores as well. Lets say to raise an ability score by one point, you lower another by three points.
6) I may have you on occasion roll vs one of your ability scores for success. For example, Gor the Human fighter has a DEX of 12...I could say something like" You can try to avoid that large boulder that is rolling toward you if you roll your DEX score or lower on a 20D."
That scab from your last fight looks super red and green; it may be getting infected...roll your CON ability score or lower to avoid a major infection...
7) Lets use parenthesis during posts when explaining actions, etc. so things don't get confusing between PC, NPC & Monster communication.
Death: A PC is unconscious at 0 and actually dead at -10.
Encumbrance: I am not too concerned as long as we play within the realms of common sense.
Magic User Materials: I will assume that you have a needed materials for spell casting unless items are truly rare and obscure.
Characters & Starting Gear: Roll for initial character funds as usual. Multi-class characters use the most advantageous die range of their classes. Gear up and use the AD&D1e players handbook (pages 35 and 26) PC creation and for price references on items. Ask me about any unusual things that you may need and I will give you a price and availability options.
In regard to character sheets, I was told that the following method is the best way to do it:
If players fill out a myth-weavers sheet and link it to your game (an option they will have when invited to join your game as a member) then their sheets will all show up in the "Character Sheets" section of your game. Use the 2e sheets.
Attributes: Roll 4d6 dropping the lowest die. Reroll for a unplayable character. Come up with an interesting character back story. I have set up some character sheets for you all to use. You will all be level one and Max out initial HP. Please choose a deity form Deity's and Demigods.
Sources Used: AD&D Player's Handbook, AD&D Dungeon Masters Guide, AD&D Monster Manuals I & 2. AD&D Fiend Folio, AD&D Deity's and Demigod's and The World of Greyhawk Fantasy Setting.
(Below) The village of Hommlet on a bright clear day. The church of St. Cuthbert can be seen in the distance at the lower left.
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