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Milo Fezziwig

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  1. Do it with as many abilities as you need to. Just watch the required number that you need for your specific class. Always try to get that 10% EXP buff with your main ability. I actually think you can go as low as 3 lol...
  2. You have to go into this with the right mindset...do I hold it against Pathfinder and 5e that the overcomplicated mechanics blow...hell no! (Actually, I do so I get your frustration lol )Just figure out movement the best that you can. I will check stuff later. :)
  3. Hey guys, we have a lot of time before we start the adventure. Fill out as much of the info on the character sheet that you can...sv throws, to hit, background, height, weight, languages, roll for a trade from the DMG(farmer, furrier, etc.). Using the PHB AD&D1e of course. I will double check the character sheets before we start the adventure...heck, I may even give all of you a flaw! Veteran Old school players help the less experienced players please.
  4. I absolutely love the fact that you are committed to an awesome backstory. The shows ownership for the PC.
  5. Simply, it's all in the AD&D PHB1e. Everything stands unless it is in house rules. Look up your DEX...add any plus or negative modifiers due to ability score and armor/shield. Take into account your age and race. That's it. Study the PHB. YouTube how to role up a AD&D PC. The mechanics are different. Pump up your Dex if you want a Ranger or such with a lower AC. If it is for you great, if not...no hard feelings. I have only played up to 3rd edition so if your quoting mechanics from anything above that ruleset it does not apply and I am unfortunately oblivious to it.
  6. Wow, just like my real campaign at the house...I could just have you roll 3D6 in order lol :0
  7. True, but between all the breaks that I will be giving the 1 for 3 is more than fair.
  8. 4D6 drop the lowest. You can raise and lower scores as well. I will place that in the HOUSE RULES. Lets say to raise an ability score by one point, you lower another by three points.
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