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About This Game

The Original Pen-and-Paper Fantasy Game

Game System

Miscellaneous

Detailed Description

Yahoo! League Page

 

It's just about time for one of the most popular pen-and-paper fantasy games of all time!

This is a true classic pen-and-paper fantasy game, lovingly crafted into the world famous game we all know and love today. Dozens of similar games have been created as a result of the popularity of this game, but the original has only grown in popularity since its creation in 1963.

We're not talking about Dungeons & Dragons; that came around ten years later, as did the golden age of wargaming. No, this is the game where fantasy gaming meets the real world in real time, the game that invented a genre: Fantasy Football.

You, the players, will each draft a team of active players from the National Football League. As the NFL season progresses, your team earns points based on the actual production of the players on your fantasy team, earning wins and losses to determine which teams advance to the playoffs, and ultimately, one victor at the end of the year.

Are you up to the challenge?

We are looking for at least 10 managers, with room for up to 16. Many of the same managers play from year to year, but the teams are newly constructed each time and all are welcome to join. It will be a friendly but competitive game, running from the beginning of September to culminate in a championship matchup ending December 31. Close out the calendar year with a fantasy championship!

  • Live standard draft, with pre-ranked autodraft option
  • Head-to-head matchups
  • Single-elimination playoff bracket with week 17 championship
  • Yahoo! scoring, 0.5 PPR, superflex
  • $100 FAAB waiver budget ($0 bids allowed)
  • Annual redraft (no keepers)

Interest piqued? Whether you are a fantast football veteran or a complete newbie, there is a lot of fun to be had in drafting and managing a team. Now, here are the rest of the boring important details:

League Structure
The league will be comprised of individual managers who each run one team. There will be an even number of teams, with at least eight but not more than sixteen.

The game is played in weekly head-to-head matchups, wherein two teams earn points from their players which are added up into a weekly score. The team with the highest weekly score earns a win, and the other team earns a loss. It is possible for both teams to earn a tie, albeit unlikely because point totals may be fractional and are not rounded.

There will be a regular season of thirteen or fourteen games, after which a two- or three-week single elimination playoff bracket between the highest ranked teams will determine a final victor. The number of teams to enter the playoffs will be the greatest even number such that not more than half of the league enters the playoff bracket: for eight or ten teams, four teams will make the playoffs; for twelve or fourteen teams, six teams will make the playoffs, and for a sixteen-league team, eight teams will make the playoffs. In the case of a six-team playoff, the top two teams will earn a first-round playoff bye. The length of the regular season will be adjusted so that the championship matchup occurs in week 17 of the NFL season.

Team Composition
Each team will have room for players to earn points in the following positions:

  • 1 Quarterback
  • 2 Wide Receivers
  • 2 Running Backs
  • 1 Tight End
  • 1 W/R/T (or "Flex") that can be any Wide Receiver, Running Back, or Tight End
  • 1 Q/W/R/T (or "Superflex") that can by any Quarterback, Wide Receiver, Running Back, or Tight End
  • 1 Placekicker
  • 1 Team Defense/Special teams

Teams will also have five bench spots that can hold players of any position but do not earn points for the week, and two IR spots that are only fillable by players that are currently on their NFL team's injured reserve or IR/designated list. If there are more than twelve teams in the league, that will be reduced to four bench positions and one IR.

Point Scoring
Players will earn points for their teams based on the following statistical categories:

Offense Point Scoring

Category Fantasy Point Value Passing Yards 0.04 (25 yards per point) Passing Touchdowns 4 Interceptions Thrown -1 Rushing Yards 0.10 (10 yards per point) Rushing Touchdowns 6 Receptions 0.5 Receiving Yards 0.10 (10 yards per point) Receiving Touchdowns 6 Return Touchdowns 6 2-Point Conversions 2 Fumbles -1 Fumbles Lost -1 Offensive Fumble Return TD 6

Kicker Point Scoring

Category Fantasy Point Value Field Goals 0-39 Yards 3 Field Goals 40-49 Yards 4 Field Goals 50+ Yards 5 Point After Attempt Made 1 Point After Attempt Missed -1

Team Defense/Special Teams Point Scoring

Category Fantasy Point Value Sack 1 Interception 2 Fumble Recovery 2 Touchdown 6 Safety 2 Blocked Kick 2 Kickoff/Punt Return Touchdown 6 Points Allowed: 0 10 Points Allowed: 1-6 7 Points Allowed: 7-13 4 Points Allowed: 14-20 1 Points Allowed: 21-27 0 Points Allowed: 28-34 -1 Points Allowed: 35+ -4 Extra Point Returned 2

Draft
Managers will select their teams by means of a standard "snake" draft.
In a Live Standard Draft, every team selects one player per round until their roster is full. The draft order reverses each round, so the team that starts the first round will end the second, and the team that ends the first round will start the second.

The draft will be conducted using Yahoo!'s live online system, which shows undrafted players sorted by position and ranked according to their own expert rankings. Each manager may also modify the player rankings or add their own, if desired. The draft will occur between the end of the NFL pre-season and the start of the regular season, at a date to be determined.

If a manager is unable to attend the live draft, the Yahoo! system will automatically draft a team based on their expert rankings or, if configured, the manager's own pre-draft rankings. The automated system will choose the best available player for each pick while ensuring that each team's starting roster is complete. If a manager missed part of the live draft or exceeds the two-minute time limit for a single pick, the automated system will also select the best available player for that team.

Trades
Managers are free to trade players with one another, at any point after the draft until before week 12 of the season. If an unequal number of players are traded, one team may need to drop one or more players to waivers in order to maintain a proper team size.

Each manager is expected to make moves and conduct trades in good faith, for the betterment of his own team. Acting based on money, favors, promises of future trades or other actions, or anything other than the players involved is not allowed. Making trades that are not intended to benefit your own team are not allowed.

On the other hand, it is no one's job to adjudicate that each and every trade is completely fair and balanced in the eyes of public opinion and every other manager. A deal that may seem unfair, lop-sided, or ill-advised will not be vetoed, as long as both managers are acting in good faith for what they each believe to be the betterment of their own teams.

Rosters

Each team will earn points every week for the players that are in each position of their active roster, not including bench and injured reserve slots. Players may move freely between eligible positions on the team until the scheduled kickoff time of each player's NFL game, after which they will be locked until the week is accounted. Locked players may be dropped to waivers only if they are in a bench or IR position.

If a team exceeds the number of allowable players at any position, whether by acquiring players via trade, free agency, or waivers, or a player that is no longer eligible for injured reserve, that team will be unable to make any roster moves, trades, or waiver acquisitions until reducing their team to the proper size, with all ineligible players removed from IR positions (or any other position for which they may no longer be eligible).

Waivers
Players that are not on any fantasy team may be acquired throughout the season via free agency or the waiver wire. Players that are unowned and have not yet played in a game for the current week will be available as free agents, which anyone can acquire at any time for no cost. After the start of each players' NFL games every week, they will be moved to waivers until the following Tuesday. Players that are dropped by a team, and players that are not acquired during the draft, will be on waivers for two days.

Each team will have a Free Agent Acquisition Budgets (FAAB) of $100 in virtual currency with which to sign players from waivers. At any point during the waiver period, a manager may select a player to sign along with a FAAB amount they wish to bid on that player. A bid of $0 is allowed. At the end of the waiver period, the team which had bid the greatest amount on each player will win the bid and pay that amount to acquire the player. Other bidding teams, if any, will pay nothing. In case of a tie, the winner will be decided by a continuous rolling priority list.

Have Fun!
Above all, the purpose of the league is to compete while having fun and vying for some bragging rights at the end of the year. Smack talk is part of the game and encouraged, but we are all friends and would like to remain that way after the season is over.

If there are any omissions in the rules, defer to the standard operating rules of the Yahoo! fantasy league. If anything herein is misstated or not possible within the Yahoo! system, defer to that system's behavior and capabilities.
  1. What's new in this game
  2. The past few weeks have been wild for me personally, but thanks everyone for participating. It was a crazy fantasy year; injuries and unknown waiver pickups make a difference every season but this seemed more pronounced than usual. I avoided the major injuries until the very end, and what would still have amounted to a passable performance in the finals could not stand up to everyone hitting for Doby at just the right time. Congratulations!
  3. Cooper Kupp definitely had what has to be considered a poor fantasy year for him. But he sat out a couple of weeks early with injury, then had to deal with splitting targets with a rookie phenom nobody saw coming, and THEN had his starting QB miss time. Honestly, all things considered he didn't do too poorly. Also of course, there was the trick of actually finding a replacement. And then not slotting him into one of Kupp's big weeks.
  4. I saw the Starting QBs list from week one vs this week and it's impressively sad. Add in some high profile skill positions that had missing pieces for big chunks and it was certainly the year of back-ups. I'm guessing it can be said every year, but this year felt different and more impactful with the eye test. It also didn't help that a few guys who weren't injured just weren't that good this year; Herbert and Wilson in the AFC West, the entire NFC South (sans a few weeks of Baker Magic), and a few guys who were propped up as reliable mid-tiers not holding up (Mac Jones, Cooper Kupp, any number one option in the state of NY). This year, if you were picking between two guys and chose the wrong one, it felt like it kicked you harder in the pants. This must be what Portland Trailblazers fandom feels like.
  5. Yeah, this year was not exactly fun for me either, at points I was seriously considering this might be my last year of fantasy football. Not surprising not having all that much fun when only two of my first six picks were still on my team by the midpoint of the season and both of them had missed at least a week. I did manage two very nice pickups, Puka Nacua and Tank Dell. Well, at least Puka worked out, Tank was amazing until he was hurt, that dude may well have a solid career ahead of him. I'm undecided on future fantasy, but who am I kidding, I'll probably be back here next year.
  6. So last year I got really into the pre-draft stuff before my paid league and decided I was going to take it extra serious and try and win my mom's office pool (and a not insignificant amount of money). It's been a few years since I won it and I was starting to feel like a little bit of a phony continually losing to folks who only knew the names of the top 3 players on the hometown team plus maybe Tom Brady and Aaron Rodgers. Anyways, last year I got hit hard by the injury bug and just never really recovered. It was an anticlimactic ending to what I stupidly thought was an fairly easy payday. In the spring, I was invited to a long standing baseball keeper league, replacing a guy who's been in it for 10+ years (and have had been in last place most of those years). It was a brutal uphill climb since my team consisted of some seriously leftover guys. I made the first pick just as Trae Turner hit that amazing game winning homerun in the World Baseball Classic (can you guess who I picked??) and then fell into a nice groove picking up some solid players while absolutely getting bailed out by my fellow drafters picking all of my favorite White Sox players...which saved me immensely because yeesh. It was a struggle (see: Turner), but it was fun. I learned a lot of the everyday stuff about baseball fantasy that I'd forgotten since college. They even had a few long-standing nasty tricks that I had to learn about the hard way (or by being a wallflower during the proceedings). So football season starts back up and I think I've found a nice balance between hardcore and far-too-casual. In both leagues I had a glutton of solid RBs and mid-tier fantasy point-getting QBs. The injury bug hit again on my first rounders but the position battles were interesting this year. I kind of punted on my kickers in both leagues and had at least one week where my guy was a late healthy scratch. To end up 8-6 in both leagues and make the playoffs was considered a win for me. I think I enjoyed both football leagues a little less this year than I have in the past but for strictly personal reasons, one of which was watching some bad football on the field, watching my team's rookie QB go down, and some abysmal commentary lineups because we got the bottom of the barrel every week. But I suspect that aspect of things will change next year. See everyone next year!
  7. Hello, fellow managers! I just wanted to say thank you to everyone for the great, competitive season. It's always fun to play in this league, and I'm looking forward to next year.
  8. Did you lose out on anyone you put in a waiver for? If not, well it didn't matter, so... It's basically a budget to bid with. You can put a bid with any waiver claim you try to make (the way to do this is not exactly crystal clear, thanks Yahoo. It's kind of hidden at the bottom of the page IIRC), the bid only matters if someone else tries to claim the same player off waivers, then whoever bid the most gets the player. You pay your bid IF you get the player, whether anyone bid against you or not.
  9. ...Is now a bad time to mention I never figured out how our $100 waiver cash worked? lol
  10. Jerome Ford! Where the heck was that the rest of the season? I thought the Jets had a good defense at least, since it was the only thing between them and being about 3-12. I guess when Flacco is opening up the field vertically even our patched up line can throw a few key blocks.
  11. I'd advocated for dropping kicker in my main league (20+ year old league with childhood friends) for years now, but no one will listen. Even defenses are kind of dumb conceptually for me; you're taking an entire side of the ball and boiling down to a single position. My argument is that we don't use team offenses or team running backs, why use team defenses? We tried IDP, but that just turned out to be more work than most managers had time to keep up with. I was fortunate enough to find a little luck this season, especially in the players I had overlapping between my two teams at various points throughout the year: Kamara, Montgomery, Kyren Williams, Mark Andrews...even though a few of those big names were hurt, when they played they usually showed up on the stat sheet. That made a huge difference. I've always looked at the regular season as a game of mostly skill, where you have to pick up and drop the right players at the right time. The playoffs, however, is a lot more about luck as you just have to hope the guys you brought with you don't disappear in a lose-and-you're-out situation.
  12. I had a lot of overlap in my teams this year, and the Giants being historically terrible did not help my Saquan Barkley stock, neither did him missing several weeks. In my other league, I also had Nick Chubb. So my first two round picks faded quick. I thought I recovered nicely with some reliable middle-ground guys, but you really need a stable of 2-3 big hitters that rotate the hero ball fantasy chunks. But there was still a chance I got the underdog win over the 1 seed in my other league but then Zack Moss went out early in a game he might have run for 100+ yards, and CMC put up 40 pts. Then again, the other guy had Pittman and he might have gone for 100+ yards too if he didn't get knocked out early. I've heard people start saying that KICKER shouldn't be a position because it's such a feast or famine position. I'm starting to agree and not because in one league my kicker was a healthy scratch late on Sunday and I was up against Justin Tucker.
  13. Bummer. As a Chiefs fan I can't say I don't understand it. We used to joke that their name gets changed to the Chokes when post-season starts.
  14. I went 8-6 in both of my leagues and got de-pants in the first round of both leagues. Merry Christmas!
  15. Well, I was wrong. It was competitive, and if Tank Dell didn't break his leg early in the first quarter, that probably would have been a win. Heck, if Trevor Lawrence had finished the Monday night game, it would have been a worst an absolute squeaker. Of course, without Dell and probably without Lawrence, I wouldn't win another game, even if I was in the playoffs.
  16. With apparently still a slight glimmer of a possibility of making the playoffs, I'm supposed to be in a competitive matchup with #2 Nice TD's this week (margin, -6 pts). Calling it now, will lose by at least 30 points.
  17. until
    Week 12 Matchups Allen a Day's Work 166.98 155.4 Herkimer Bravehearts The Moonicorns 126.54 91.38 The Unnotables Buckeye Bulldogs 151.72 103.4 Nice TD's Deck of Many TDs 154.18 93.78 Goff's Gift to Ramkind Gnome Field Advantage 95.16 130.58 GN's Spooky Skeletons
  18. until
    Week 11 Matchups Allen a Day's Work 142.9 79.88 The Moonicorns Buckeye Bulldogs 149.72 164.08 Gnome Field Advantage Deck of Many TDs 140.46 119.54 The Unnotables GN's Spooky Skeletons 133.44 120 Herkimer Bravehearts Nice TD's 91.34 94.58 Goff's Gift to Ramkind
  19. until
    Week 10 Matchups Allen a Day's Work 166.54 120.10 The Unnotables The Moonicorns 125.68 128.52 GN's Spooky Skeletons Buckeye Bulldogs 112.48 136.00 Herkimer Bravehearts Deck of Many TDs 138.84 130.12 Nice TD's Gnome Field Advantage 138.54 89.04 Goff's Gift to Ramkind
  20. until
    Week 9 Matchups Allen a Day's Work 128.74 72.10 GN's Spooky Skeletons The Moonicorns 145.66 102.82 Buckeye Bulldogs Deck of Many TDs 125.86 77.40 Gnome Field Advantage Nice TD's 152.56 109.74 The Unnotables Goff's Gift to Ramkind 65.62 148.76 Herkimer Bravehearts
  21. The more things change, the more they stay the same. Once again, we are in the era of "Stream whatever defense plays the Jets"
  22. If it's any consolation, with a mostly different team in my other league...I did the same thing over there too. This was my point-getting week. Now back to our regularly scheduled programming.
  23. Yup, there we go, HtH at it's finest. Finally put together a solid week, and lose by 15 points to the only team that performed better. I mean, this season was going nowhere anyhow, but yeesh, just keep rubbing it in.
  24. I have a habit of grabbing boom or bust guys and then getting mad at myself when they BOOM on the wrong week. It's a self-inflicted wound and I continue to do it.
  25.  
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