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About This Game

Discover an ancient Numerian secret and survive the technological horrors and other strange perils from beyond the stars, as the Iron Gods emerge from the remnants of their antediluvian ruins and ascend against the world of flesh!

Game System

Pathfinder 1e

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01/08/2023

Detailed Description

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I hunt in darkness,
The stars as my guide.
The memory of you sings in my blood.
I seize the gift,
Carry it to your bower,
And lay at your feet the hearts of my enemies.

  1. What's new in this game
  2. Staktblock Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 Vri has a quick look around in the room to see if there might be something they could use later on, like more of those card things they're using to open the doors. Then she will follow the others. OOC
  3. Keshka looked into the room eyes wide with wonder. "This has been under us this whole time? But why? What is it supposed to do?" When Barhuce suggests to move on she reluctantly moves away. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Standard: Full:
  4. Barhuce Barhuce pokes his head into the doorway and looks around. If the dust is undisturbed, he'll sugest they move on to keep searching for Val's dad. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action:
  5. Black Hill Caves — Strange Machines / Curved Corridor / Disco Ballroom Barhuce Only Poking your head around near the zappy room after having cleared through it, you don't get the impression that you could make this thing stop unless you're inside the room manipulating some part of the machinery itself, or perhaps if the power was somehow cut to the whole room. Having checked ahead to make sure there's nothing except another pair of doors around the corner, one to the right in the middle of the hallway and another at the end, Vri taps her card-thingy against a panel at the door closest to her, opening up to another room where the air inside seems to buzz and hum with energy. Strips of glowing rectangles light the room from above, while strange flickering windows line the east and west walls. A large glass-topped circular table sits in the middle of the room. To the north sits a large metal desk covered with blinking lights, while a humming pillar of purple-and-black metal stands nearby, its sides flashing with tendrils of violet energy. A single golden panel flashes with a soft but incessant light on the side of this pillar. A thick layer of dust coats everything, diffusing the lights shining from the various surfaces, and many of the machines seem to be damaged, cracked, or otherwise ruined.
  6. Barhuce Barhuce looks around for any sort of vaguely switch looking thing that might be able to turn off the zappy so they can leave more easily. Assuming he doesn't find anything, he moves to join Vri at the next door. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action:
  7. Staktblock Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 Ignoring the door for now, Vri moved cautiously forward, checking for traps along the way and having a look around the corner. If there was nothing there, she would wait for the others to come closer as well, before using the card thingy on this door to see if it works. OOC
  8. Black Hill Caves — Glowing Cavern / Strange Machines One after another, you pass through the electrically charged room, card-like objects in hand. The door opens to each of you in turn, with a tap of each card on the panel next to the door, closing behind you once you have passed. Following behind, Val and Violet come through the door together, finding themselves rejoined with the rest of you in a grey metallic hallway, lit with a white light emitted from regularly spaced ceiling panels above. Ahead of you, there is a closed door about thirty feet away, just in front of which the hallway turns a corner and continues to snake forward. You notice also that this hallway seems to be slightly curved.
  9. "Here goes again." Keshka mentally prepared listening to the zaps and then when the next window started rushed through. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Standard: Full:
  10. My activity will be significantly reduced during the hours of 0500-2000 between 29 Apr and 08 May. Evening activity will be sporadic.
  11. Staktblock Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 "Will do," Vri called back. After the next zap sounded, she rushed through towards T'Sarra. OOC
  12. Barhuce Barhuce waits for the next zap, the passes through the zappy room to join T'sarra. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action:
  13. — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert T'Sarra rushed through, into the next room, halting just on the other side of the door before the equipment zapped again. "All clear, come on through after next zap," she called back as quietly as she could manage while being loud enough for those twenty or thirty feet back to hear. If nobody came through on the next window, she'd move back, tell them and then forward. Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills
  14. Black Hill Caves — Glowing Cavern / Strange Machines "Beep, Bip, Boop, Baleewaleeiee..." As Violet once again rehashes the strings of beeps and boops in her merrily oblivious manner, Val fishes one of the with a brown stripe out of her bag and hands it to T'Sarra. "We may as well keep these on our persons." She starts handing the rest of the stack out to the group, a total of five cards being distributed. The only person who doesn't get one for now is the android. "You're just gonna have to stay with me until we can find you one, Violet." With that done, T'Sarra disappears back into the illusory rock wall. T'Sarra Only You time your approach between the zaps, and rush over to the opposite wall to tap your card against the little panel. Almost immediately, a slight whooshing sound indicates the opening of the door, revealing a corridor beyond with the same metallic walls and floors as you've already been somewhat used before.
  15. — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert T'Sarra smiled at Keshka, Val and the rest as she moved out from the false wall. "Door on the other side. Need one of those ... what you call them? Cards? You know the beep beep boop doors." She rolled her eyes and motioned unintelligibly with her hands, unable to really articulate what she needed, but hoped someone could figure her out. "The timing isn't that tight, we could probably all get through. Just keep the 18 count going in your head and if it gets too close, come back, wait for the zap and try again." If she got a card she did the count again, waited for the zap, stepped in, tried to open the door with the keycard and if it opened stepped through. If it didn't she stepped back before 18 seconds were up. Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills
  16. Black Hill Caves — Glowing Cavern / Strange Machines T'Sarra Only As you enter through the illusory rock wall, you feel an immediate sense of unease, the room tingles with a static charge, the air smells slightly charred. There's a couple of spots on the wall and strange machinery that are blackened, the metal having taken on significant discolouration. But otherwise the room looks relatively similar to the one you came out of when you first entered the cavern leading into the desert landscape. On the far side there is another door, closed, along with a small panel on the wall like all of the other doors you've seen lately. The room itself is lit by bright panels in its ceiling. T'Sarra disappears through the illusory rock wall, and re-emerges shortly after.
  17. Barhuce Barhuce also waits to see if T'sarra's attempt worked. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action:
  18. Staktblock Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 Vri was about to suggest that she would go first as she considered herself the most nimble of the group, but T'Sarra had already moved in, so she waited for her return or signal that they could move through. OOC
  19. — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert T'Sarra shrugged. If Khonnir came this way, they needed to work it out too. "OK here we go. Eighteen seconds. (Or whatever they call that unit of time around Torch)" She counted up eighteen from one Bzzt then as soon as the next one happened, rushed in, counting as she went. She took a quick peek, looked for any doors on the other side, opened them and went through to the other side. If she made it through to the other side without being barbecued, she tugged on the rope connected to Keshka. Mechanics If it's 3 rounds... Round 1: enter zappy room Round 2: locate and open door to other side Round 3: leave zappy room to other side. If there is no obvious exit door, go back to others. Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills
  20. Black Hill Caves — Glowing Tunnel Vri Only Search as you might, the surrounding area seems to be devoid of much else. This looks like the only cavern or tunnel nearby. Besides, the tracks in the sand clearly lead here, which means that if they were indeed left by Khonnir's expedition, then this would be the way they had come.
  21. — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert T'Sarra shook her head and frowned, considering the options, while helping Vri search for other passages in this small cave. "We could try to look for another way outside too. There is a huge honking desert out there, who knows how many other passages lead off of it? But this one was lit up. I think it's not too much of a stretch to say Khonnir might have seen the same light we did and got through here. If we don't find another passage through here, I feel we need to give it a try. One at a time, in between zaps." Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills
  22. Barhuce Barhuce shrugs, "Our options seem to be try and break something, look for some sort of way to disable it, or try to time it to get through - 18 seconds might be enough time. Any thoughts?" Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action:
  23. Black Hill Caves — Glowing Tunnel Keshka Only The machines on the wall don't seem familiar to anything other than perhaps those you recently saw just before entering this weird underground desert environment. Barhuce Only From the description you're getting from Keshka, you gather that the spiraling tubes and nozzles must be for dispersing something or other. Perhaps this is similar to the other room you've already seen just before entering this weird underground desert environment? As you all each focus on the sound of the zapping from the room beyond, you come to agree that there's about every eighteen seconds in between each sound.
  24. Staktblock Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 "I'm quite nimble," Vri said, "so maybe, depending on how things look inside. But I'm not sure if everybody will manage. Maybe best look for another way through first and keep dodging lightning as plan B." She will search the vicinity for another way forward. OOC
  25. — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert T'Sarra doesn't know the first thing about engineering. But she can count. Listening she waits for a 'BZZT' then holds up her fingers counting slowly "One... Two..." Stopping at the next BZZT! Counting how many beats between them. "Think we can get through, maybe one at a time in between Bzzts?" She asked after timing a few spaces. Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills
  26. Barhuce Barhuce listens and thinks about what he knows of machinery. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action:
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