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About This Game

Within an alternate universe of Evangelion a group of pilots and an operations director play a game of saving the world from other wordily entities, become spies and try not to have mental break downs. The game will be a split of big mecha fights, some mini dungeon crawls and some social events. This is a game using the Ad Eva 2.5 system (a fan made add on for Dark Heresey). The game will be based in a heavily modified Evangelion universe, using the anime/story as a spine. Many things will be different, do not assume anything. An expected rate of posting will be 2-3 posts a week. Some house rules will be introduced to ensure the flow is maintained in and out of combat.

Game System

Dark Heresy

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01/05/2024

Detailed Description

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What is Evangelion? What is AdEva2.5?

Evangelion is a very popular anime/manga that follows a group of pilots (and their operations director) in fighting against creature of absurd power, known as Angels in the show, but renamed Entities within our game.

 

AdEva2.5 is a fan made system based off of Dark Hersey 1e, the system captures the spirit of Evangelion very well in my eyes. That is, fighting overly powerful monsters (almost every Entity fight is a boss fight) while also giving a lot of room for role-playing the (very likely) mental degradation of your characters.

 

What is going on?

I have been running an AdEva 2.5 game here for just under three months with a group of four players, who have just come out of their first fight again an Entity, they might be a little battered and bruised...One more than others.

So far the posting has been great, but for the sake of future proofing we will be recruiting one more pilot. Taking us to a total of five players.

During the combat, we were roughly achieving a full round every 24-48 hours, or just shy of it. Outside of combat we are getting a post from everyone every 2-3 days. This is a posting we would like to maintain, if you don't think you can post once every two-three days then please do not apply.

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Within this game the players act as pilots for NERV, while also being spies for their 'parent agency', attempting to gain information about a NERV project known as ‘Red Kite.’ The players are all working for the same ‘team’, despite being from different nations, their spy work is controlled by an individual simply known as ‘the handler.’

 

The Setting

We are in what would be called an ‘alternate reality’, this game is loosely based on Evangelion, though is far enough away for expectations to be messed with. For example, there are multiple 'classes' of mech, multiple NERV bases and a variety of different 'code' Entities (not just Blue, as with the anime).

All pilots have recently joined NERV – London, one of the four established NERV bases throughout the world.

 

Brief setting

Roughly ten years ago the Androsk asteroid tore through the sky and smashed into the north pole, obliterating the ice caps and flooding much of the world. The arrival of this asteroid was not a surprise, months prior news articles were released with people debating its severity. When people finally decided it required urgent action it was already too late to do anything.

 

Three years after the asteroid (7 years before the game) the entities began to emerge, creatures of size and strength never seen before. When the first one appeared, it lay waste to Berlin, this was when NERV first appeared and quickly became a public name. Along with their units, the Evangelions and AEGIS.

 

For the last seven years NERV have worked outside of any one country’s control, but funded by almost every remaining country of note. They are the defenders and researchers of these Entities, without NERV life would have ended seven years ago.

 

 

 

Mechanics of the game

For this game you will want access to the Dark Heresy 1e rule book, and then access to the ‘Adeptus Evangelion 2.5 - Operations Manual’ which will cover all the main rules for players. The AdEva2.5 book can be found free online, however do not get the ‘DM guide’ known as ‘Cruel Thesis’. If you have trouble finding the Operations manual let me know and I can help direct you.

 

Unlike most Eva game we will be revolving around 3 main ‘elements of play’;

1)     Combat Big boss fights against Entities. See this thread for an example of combat.

2)     Intrigue – I (or the players) will develop and put forward missions, normally to find information or uncover something (or perhaps a plot element from your history). The current ‘main’ mission is to discover any information on the ‘Red Kite’ project. This could be social engineering, hacking etc...Players are given freedom, there is information out there try and find it.

3)     "Dungeon delving" – Though not done yet, the characters will be going through person scale combat. You are welcome to picture a 13 year old running around with an AK. Character development is being house ruled to provide characters with ‘adequate’ skills, though this is currently not shared.

 

Existing team

We currently have a total of four players.

 

For the most part information about each character is secret, the applications themselves are in private threads. Players, and characters, find out about each other by witnessing it first hand in game. Some mechanics are revealed OOC, if fitting and agreed by me.

 

Serena Silver (Operations director) - a well decorated veteran with a bit of a temper, but hopefully a heart of gold.

 

Anya (Pilots RX - 0, Skirmisher) – 13-year-old German girl trained from a young age for this line of work, though never learnt to not be so self-critical.

 

Zelda (Pilots Unit -17, Skirmisher) – A bit rough around the edges, this 16-year-old British girl never trained like Anya to be a pilot. She was just born skilled at it.

 

Emiko (Pilots Amaterasu, AT-tactician)– A smart 15 year old girl from Japan, set foot in England and on the same day was nearly cooked alive by an Entity.

 

Application

For the application process you need to follow these easy steps;

The due date for applications is the 5th of Jan. However if applications slow down, or I see a perfect application, I will end this early.

See details for character creation, here.

 

1)     Make a private thread in the OOC area.

2)     Write up basic information on your character, name, description, personality etc.

3)     Write up a brief bit of history covering on how they ended up in NERV and being a Spy. Make it clear who are they spying for, can be a country or a made up organization?

4)     Write up some basics on the mechanics, you don’t need to do all mechanics if you don’t want. But I want to know what career/class you are picking, and what sort of ‘build’ you are thinking.

a.      Note – The Skirmisher career is not being accepted.

b.      If you want to do a full build you have 800XP total for character creation.

  1. What's new in this game
  2. The houserule work for agi 3 characters.... but has reduced effects for agi 4 (and agi 9, but nobody will get there 😅) characters(they dont get the benefit on full move, just on run/charge actions) RAW: Agi 4 full move: 16 (4 squares) Houserule: agi 4+1 full move: 20 (4 squares) May i suggest to change it to "+1 movement distance square to full move,charge and run actions" that way the rule apply to every agi value in the same way
  3. We will be doing the following; only pistol weapons can be used in point blank, thus only pistols can get the +30 bonus. I will update the house rules now. Edit: I have also updated the rules on movement a little, in the house rules thread, as movement was noted as being very slow in the last fight. The modification is minor and will benefit full move, charge and run actions, not the half move action.
  4. Got it, second question, how will you handle point blank range in the next fight?
  5. Not a dumb question. It matters if your ten digit for SR changes. So, for example. If you have 54 SR, and due to Angelic fear you roll Syn disruption 7 you lose that number of points (you lose SR if odd number, gain SR if even). So 54 - 7 = 47, Pilot now has 4 max ATS instead of 5. Same example, if base SR is 54 and you rolled 8 on Synch disruption your SR is now 54+8 = 62, so you now have 6 ATS. There is no limit on how often synch disruption occurs, however it is normally only triggered by losing Ego barrier or gaining insanity. Some special things can trigger it, but they are rare. This is a temporary change, your SR returns to normal after the fight.
  6. Maybe it's a dumb question, does variation to sync rating affect ATS?
  7. This is not 100% true. Most enemies, like yourselves, have the breach rating of their attacks vary depending on a number of situations. This is one of the things you will figure out in combat, how viable (or when) barrier works best etc. However, I believe Emiko can achieve a barrier deflection of 10 - 12 depending on situations. However, I do agree, the bigger the gap between Emiko and the Enemies ATS the more likely the barrier fails. As a note, for example, in the last fight the ATS/ATP of one of your enemies was halved due to critical damage. I will check the core rules of DH, but I think penalties still apply. I do not believe there is any ruling saying 'if big ignore penalty', but I will go through and check at some point.
  8. About melee Vs ranged I think it's the kind of thing you decide during the fight(until we upgrade the taravangian to provide more data, if that's possible ). The turtle could have a dangerous melee attack, or a damaging aura, or maybe it's weak in melee but has powerful ranged attack, or some strange power, it will take us a few rounds to learn and try to counter it. Unfortunately I just realized emiko barrier isn't going to matter, the turtle has higher ATS than her deflection
  9. Will we try to engage it in melee or is there a reason to hold off? Would there be a firing into melee penalty against an opponent of this size?
  10. I have no objections to this plan of attack. You will all have Markerlight buff to everyone thanks to Power 3 Firefly VTOLs (and if it helps us at all, we will also have a live "MAGI"/Taravangian Uplink thanks to Power 2 Firefly VTOLs). Just remember to try and communicate in combat.
  11. Agreed, I think using the c equipment will be necessary as this thing probably won't leave the water, and risky for someone to drop on it (although cool).
  12. I agree with Ruda, as much as i want to drop out of the sky (eventially) wielding a power katana it is not.. wise.. especially at this point.
  13. 27 October is fine, by then either Hariti will be defeated or Jen wont have reasons to visit London. These links, these bonds, the people in her life, they sometimes complicate things but at the same time they make it possible, their support is invaluable and Zelda wont give it up, even if it require pro level juggling skills to balance Spy, Pilot and Social life. The chat with Jenn helped distract Zelda from the current problem: living with replicants, she wonder how many Emikos are out there and what happened to the real one. A message, from Silver, Zelda read it but does not reply, instead she continue with her dinner and once finished she visit the park; there she sit on a bench and while relaxing the teen check her smartphone, looking at the social media, this time with more attention.
  14. Thanks for posting that Rudra. I will give 72 ours for people to debate, but I think from past conversations it should be fine. Something to think about, is your own personal equipment, but you have time to think about that. I advise taking into account what you know about Gaz, and how fighting in water impacts weapons / combat rules.
  15. Battle Plan proposal We all go on ships(no airdrops) battery autonomy isnt enough to pull that stunt, also Emiko's barrier could be handy to protect not just her but the ship she is on/nearby allies We buy 2 new Type C equipment, paying 5 surplus and 5 Zelda trust for one and 5 surplus and 5 Anya trust for the other( borrowing the test/prototype versions for a single mission cost half their value and will cause extra collateral, possibly reducing our surplus reward, a really bad deal) We use c equipment(who use the new and who use the test/prototype is not relevant in this mission, the sea isnt deep enough) and get into water as soon as possible
  16. The Setting Location: Apartment 212, NERV - London Time and Date: 16:30, Thursday, 22nd September 2023. Apartment 212 Zelda's call with Jen goes as expected, the rather head strong friend lets Zelda have it. Though, there is nothing malicious there, just a friend who sometimes cares a little bit too much. She cracks a few jokes at Zelda's expense to lighten the mood before allowing a 'normal' conversation to follow, at the end of the day she is there for her friend. The conversation about coming up gets Jen's interest and she basically invites herself to come on the 27th of October, very little chance of talking her out of it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mikhail's meeting with Oli is one of the easiest meetings the Russian has had in the last week, when the young pilot asks about his 'official line' Oli nods a little and clearly states. "As part of improving relations between UN and Russia, both sides will be sharing assets, research and resources to defeat the Entities through NERV." From how he answers, it is clear this is all Oli knows and what he sees as the truth. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OOC - Incoming Tsukiko retro Within the apartment all bar Zelda sit and walk about Kodiak, The New age and the abduction of Tsukiko. You talk about how her transport was on route to London on the 20th of September, when her transport was flipped by a heavy grade land mine. Enough to incapacitate the car and injure herself and all inside. From retellings by staff on the ground a fire-fight breaks out between NERV and the New Age, Tsukiko herself takes up small arms but is not trained. Kodiak is able to advance to Tsukiko, no one recalls seeing him approach her, and then literally drags her away by the hair. A number of people see Tsukiko point the gun at the man, but no bullets fire as she pulls the trigger on him. NERV staff try to stop Kodiak, though their bullets are mostly ineffective, there is one confirmed shot on his left shoulder however, though that is one out of hundred of bullets. He is taken away by transport with Tsukiko, some of the New Age group stay to secure their exit while others leave. Those that stay fight to death, taking their own lives if required to avoid capture. During this time Tsukiko is being tracked by NERV, through OSINT and other sources the intelligence department track her down to an abandoned warehouse to the north east of London. A NERV team, lead by Greg, advance on the site and engage the enemy. They have confirmed information that Kodiak is not on site, and make easy work of those present, allowing them to retrieve Tsukiko. She is brought back and currently in medical. As you talk about the report from time to time you glance at the code left at the party, with some time one of you recognizes it as a simple cipher known as a Caesar cipher. Something that can be brute forced if needed, but to easily unlock it you would need a key, which is a numerical value, normally between 1-13. You glance at the label itself, spotting the slogan 'Entice all 5 senses' and something is off. It just doesn't ring any bells, its not a sentence you have heard with coke...It's fake. You take the number five and try your luck, shifting each letter in the message 5 places along the alphabet. twenty sixth october nine am at Lincolns Inn Fields. One person only. -H Assumptions are dangerous, but it is clear this will be the first meeting with the Handler, or at least a stand in. This gives you just over a month to amass information. OOC As a note, I believe I am still waiting on a final/confirmed plan for the assault in Gaz, please confirm in OOC threat. Any questions on Tsukiko I can tackle OOC, I couldnt find any notes on past events but scoured old posts and pieced things together. The above should be right.
  17. I will be posting today or tomorrow. I will still have slow posting for a few weeks sadly.
  18. I'm a bit afraid we're splitting our focus too much, investigating tsukiki/the threats is a "side quest" and we havent found anything worth to report about project red kite yet(i think, correct me if i'm wrong), our nerv trust score go up with every battle won and doesnt degrade, but for the parent organization the only way to keep the trust up is by finding stuff about the red kite and their trust does degrade over time. We need to find 2 minor information or a leading information, every month, just to stay on par with the trust score of the parent organization
  19. Yeah, take your time. That said, I think I'll hold off on posting for now, since it's kind of important to my thread of thought whether she was recovered en route or from some terrorist hideout. If it's the latter, then 1) we at least know something about a former hideout, which may help us figure out where others might be and 2) we know they had her in their power and did not kill her.
  20. All good. It happens to all GM with actual lives going. Certainly happened to me more than once.
  21. Worries removed ;P I think you are correct about the capturing thing, I also think (not dug through notes yet) I did it that way for a specific reason haha. Think this is a sign I need to go through and clean up my notes. For now, continue as normal, and I will retro when I am back as still in exam period etc.
  22. Dont worry darkhugh, as said the whole thing is quite chaotic and it's nobody fault, i do remember Silver commenting on tsukiko being held prisoner for some time(a day?) before being rescued by nerv, i remember thinking "what would zelda do if captured?"
  23. I have fed Prestar the recent information. I might have refereed to outdated notes, I will check my information but if I have made a mistakes (because the recapture does sound familiar, I think it was an IC comment) then I will do a retro post OOC etc. Sorry all.
  24. Well, that is a summary of what I got from the GM as framed from how Silver understands it.
  25. Had the same impression. But the tsukiko affair was quite a mess, an attempt to bring back someone who ghosted then re-ghosted so I try to not think too much about the details.
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