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About This Game

Lady Tessina sends out a call for powerful adventurers, they must stop a mad demon from letting loose one of the worst monstrosities in the abyss, Daezanau the drider lich. The stories were true, he really did kill thousands of demons and devils, he was trapped on a prison plane by Lady Tyss' mother Priestess Zyxoni the devout. The truth was that Daezanau almost killed her and she fled into the forbidden city of Cryptoria, Daezanau followed her and so Zyxoni opened up the portal to the prison plane Abel. Here her daughter the now Lady Tyss closed it as soon as Daezanau entered it, there was something that came out before it closed and Tyss fled having to leave her mother behind.

Game System

D&D 3.5e

Detailed Description

Stuff

  1. What's new in this game
  2. I mean I know pretty much all games slow down around this time of year but then pick back up, that's sort of the nature of PbP. For me I got really sick for a couple of weeks and just had surgery last week that I am recouping from. That being said if you feel like the game was dead and not going anywhere then all good.
  3. There was no activity so I archived it.
  4. You missed the game getting archived. did you mean to archive this one? I know you archived another I was in too.
  5. Back from traveling the globe, what did I miss?
  6. It looks like the game has been archived.
  7. Are you still with us? it is Clarets turn.
  8. If Victor hit twice, the Vrock has a DC 17 fort save or be stunned for 1d6 rounds.
  9. Not all attacks hit and Cleret is up next.
  10. So, unless otherwise corrected, I believe Victor did 172 damage, good to bypass DR, to Vrock 9. I'm about to post again, but I don't know if he should keep hitting the same one, or move.
  11. Bane of Shadows HP: 134/134 Saves: Fort 11, Ref 13, Will 13 AC: 31, 14(touch), 26(flat-footed) Initiative: 5 Speed: 20 SkillsAppraise: 10, Bluff: +15, Concentration: +15 , Decipher Script: 10, Diplomacy: +14 Disable Device: +15, Disguise: +12, Gather Information: +20 , Hide: + 20, Intimidate +12, Know(Arcane): + 10, Know(Planes): +10, Know(Religion): +10, Know(Dungeoneering): +10, Listen: +20, MS: +20, Open Lock: +15, Search +15, Sense Motive: +15, Sleight of Hand: +12, Spellcraft: +17, Spot +15, Survival: +12 LanguagesCommon, Elven, Abyssal, Infernal, Draconic, Celestial, Auron, Ignan When the Vrock's attacks miss him he grins "You really should have killed me" he spins forward with his sword raised going for the first vrock who attacked him. If his first attack does not finish him then he follows up with a follow up swing that comes low. Otherwise he flows into his second attack with the next closest vrock. Statblock [URL=/sheets/?id=2843511][B][SIZE=+1]Griffenaris[/SIZE][/B][/URL] Male Lawful Neutral Couatl Rogue, [B]Level[/B] 12, [B]Init[/B] 5, [B]HP[/B] 134/134, [B]Speed[/B] 80 Ft Fly/ [B]AC[/B] 31, [B]Touch[/B] 14, [B]Flat-footed[/B] 26, [B]Fort[/B] 11, [B]Ref[/B] 13, [B]Will[/B] 13, [B]Base Attack Bonus[/B] +9/+4 [B]Poison Fortitude DC 16 initial 2d4 STR, secondary 4d4 STR Bite [/B] +13/+8 (1d3+5, ) [B] Constrict [/B] +13/+8 (2d8+5, ) [B]Bane against Evil Outsiders +2 to Bonus +2d6 damage +3 Bane Greatsword [/B] +16/+11 (+18/+13) (2d8+8(+2d6+2), 19-20x2) [B] +5 Mithril Chainshirt[/B] (+8 Armor, +5 Dex, -1 Size, +9 Natural) [B]Abilities[/B] Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20 [B]Condition[/B] None Male Lawful Neutral Couatl Rogue, Level 12, Init 5, HP 134/134, Speed 80 Ft Fly/ AC 31, Touch 14, Flat-footed 26, Fort 11, Ref 13, Will 13, Base Attack Bonus +9/+4 Poison Fortitude DC 16 initial 2d4 STR, secondary 4d4 STR Bite +13/+8 (1d3+5, ) Constrict +13/+8 (2d8+5, ) Bane against Evil Outsiders +2 to Bonus +2d6 damage +3 Bane Greatsword +16/+11 (+18/+13) (2d8+8(+2d6+2), 19-20x2) +5 Mithril Chainshirt (+8 Armor, +5 Dex, -1 Size, +9 Natural) Abilities Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20 Condition None
  12. Handmaiden of Lolth HP: 174/174 Saves: Fort 26, Ref 22, Will 20 AC: 28, 16(touch), 22(flat-footed) SR: 21 Initiative: 6 Speed: 30, Bluff: +24, Diplomacy +24 Intimidate +24, Listen: +19, Hide: +21, MS: +21, Search +6, Spot +19 Languages: Common, Undercommon, Elven, Drow Sign, Abyssal, Infernal, Draconic, Celestial Phaerlyn's expression sours as a vrock attacks her directly, her body responds by lashing out tendrils in it's direction, as well as her shortsword slashes. "May you feel the sting of Lolth's handmaiden, wretched fool." OOC: V8 Statblock [URL=/sheets/?id=2843229][B][SIZE=+1]Phaerlyn Barri'tyl[/SIZE][/B][/URL] Female Chaotic Evil Yochlol Cleric, [B]Level[/B] 12, [B]Init[/B] 6, [B]HP[/B] 174/174, [B]DR[/B] 10/Good SR21, [B]Speed[/B] 30 [B]AC[/B] 28, [B]Touch[/B] 16, [B]Flat-footed[/B] 22, [B]Fort[/B] 26, [B]Ref[/B] 22, [B]Will[/B] 20, [B]Base Attack Bonus[/B] +12/+7 [B] +1 Shortsword [/B] +20/+15 (1d6+8, 19-20/x2) [B] +1 Hand Crossbow [/B] +19/+14 (1d4+1, 19-20/x2) [B] 8 Tendrils [/B] +20 (1d8+8, x2) [B]Mithril, Nimble, Called +5 Breastplate[/B], [B]Called, Mithril, Soulfire +1Buckler[/B] (+10 Armor, +2 Shield, +6 Dex) [B]Abilities[/B] Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28 [B]Condition[/B] . . [B]Skills:[/B] Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19 [B]Knowledges:[/B] Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16 [B]Languages:[/B] Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign [B]Feats:[/B] [B]1st:[/B] Multiattack [B]3rd:[/B] Improved Natural Attack [B]6th:[/B] Improved Multiattack [B]9th:[/B] [B]12th:[/B] Quicken Spell-Like Ability [B]Spell-Like Abilities:[/B] DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web. [B]Psionics (Sp):[/B] DC 25 Domination, Detect thoughts, Mind blank. [B]Racials:[/B] [ooc="Gaseous Form (Su)"]A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates). The save DC is Constitution-based.[/ooc], Humanoid Form (Su), [ooc="Lolth's Favor (Su)"]As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms.[/ooc], [ooc="Mind Blank (Su)"]A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled.[/ooc], [ooc="Rapid Shapeshifter (Ex)"]A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round.[/ooc], [ooc="Spider Form (Su)"]A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based.[/ooc], SR 21 [B]Class Abilities:[/B] Rebuke Undead, [ooc="Morphic Immunities (Ex)"]A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits.[/ooc], [ooc="Morphic Weapons (Su)"]As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage. If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8. A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.[/ooc], [ooc="Morphic Body (Su)"]At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution.[/ooc], [ooc="Morphic Reach (Su)"]A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it.[/ooc], [ooc="Morphic Healing (Su)"]At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. [/ooc], Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, [ooc="Aura of Despair (Su)"]Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. [/ooc], Divine Health (Ex) [spoiler=Spells][B]0-lvl:[/B] 6, [B]1st:[/B] 5+1, [B]2nd:[/B] 4+1, [B]3rd:[/B] 3+1, [B]4th:[/B] 2+1 [B]Domains:[/B] [ooc="Darkness"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] You gain Blind-Fight as a bonus feat. [B][U]Darkness Domain Spells[/U][/B] [B]1st: [/B] Obscuring Mist: Fog surrounds you. [B]2nd:[/B] Blindness/Deafness: Makes subject blinded or deafened. [B]3rd:[/B] Blacklight: Create an aura of total darkness. [B]4th:[/B] Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. [B]5th:[/B] Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. [B]6th:[/B] Prying Eyes: 1d4 +1/level floating eyes scout for you. [B]7th:[/B] Nightmare: Sends vision dealing 1d10 damage, fatigue. [B]8th:[/B] Power Word Blind: Blinds creature with 200 hp or less.[/ooc], [ooc="Spider"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier. [B][U]Spider Domain Spells[/U][/B] [B]1st:[/B] Spider Climb: Grants ability to walk on walls and ceilings. [B]2nd:[/B] Summon Swarm: Summons swarm of bats, rats, or spiders. [B]3rd:[/B] Phantom Steed*: Magic horse appears for 1 hour/level. [B]4th:[/B] Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. [B]5th:[/B] Insect Plague: Locust swarms attack creatures. [B]6th:[/B] Spider Curse: Turn humanoid subject into a drider. [B]7th:[/B] Stone Spiders: Transform pebbles into monstrous spider constructs. [B]8th:[/B] Creeping Doom: Swarms of centipedes attack at your command. [B]9th: [/B] Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape.[/ooc] [B]0-lvl:[/B] Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol [B]1st:[/B] Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist [B]2nd:[/B] Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm [B]3rd:[/B] Animate Dead, Invisibility Purge, Wrack, Blacklight [B]4th:[/B] Summon Undead IV, Demon Dirge, Giant Vermin[/spoiler] Female Chaotic Evil Yochlol Cleric, Level 12, Init 6, HP 174/174, DR 10/Good SR21, Speed 30 AC 28, Touch 16, Flat-footed 22, Fort 26, Ref 22, Will 20, Base Attack Bonus +12/+7 +1 Shortsword +20/+15 (1d6+8, 19-20/x2) +1 Hand Crossbow +19/+14 (1d4+1, 19-20/x2) 8 Tendrils +20 (1d8+8, x2) Mithril, Nimble, Called +5 Breastplate , Called, Mithril, Soulfire +1Buckler (+10 Armor, +2 Shield, +6 Dex) Abilities Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28 Condition . . Skills: Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19 Knowledges: Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16 Languages: Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign Feats: 1st: Multiattack 3rd: Improved Natural Attack 6th: Improved Multiattack 9th: 12th: Quicken Spell-Like Ability Spell-Like Abilities: DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web. Psionics (Sp): DC 25 Domination, Detect thoughts, Mind blank. Racials: Gaseous Form (Su)A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates). The save DC is Constitution-based. , Humanoid Form (Su), Lolth's Favor (Su)As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms. , Mind Blank (Su)A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled. , Rapid Shapeshifter (Ex)A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round. , Spider Form (Su)A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based. , SR 21 Class Abilities: Rebuke Undead, Morphic Immunities (Ex)A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits. , Morphic Weapons (Su)As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage. If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8. A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation. , Morphic Body (Su)At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution. , Morphic Reach (Su)A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it. , Morphic Healing (Su)At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. , Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, Aura of Despair (Su)Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. , Divine Health (Ex) Spells 0-lvl: 6, 1st: 5+1, 2nd: 4+1, 3rd: 3+1, 4th: 2+1 Domains: Darkness Core Deities: Lolth. Granted Power: You gain Blind-Fight as a bonus feat. Darkness Domain Spells 1st: Obscuring Mist: Fog surrounds you. 2nd: Blindness/Deafness: Makes subject blinded or deafened. 3rd: Blacklight: Create an aura of total darkness. 4th: Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. 5th: Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. 6th: Prying Eyes: 1d4 +1/level floating eyes scout for you. 7th: Nightmare: Sends vision dealing 1d10 damage, fatigue. 8th: Power Word Blind: Blinds creature with 200 hp or less. , Spider Core Deities: Lolth. Granted Power: Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier. Spider Domain Spells 1st: Spider Climb: Grants ability to walk on walls and ceilings. 2nd: Summon Swarm: Summons swarm of bats, rats, or spiders. 3rd: Phantom Steed*: Magic horse appears for 1 hour/level. 4th: Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. 5th: Insect Plague: Locust swarms attack creatures. 6th: Spider Curse: Turn humanoid subject into a drider. 7th: Stone Spiders: Transform pebbles into monstrous spider constructs. 8th: Creeping Doom: Swarms of centipedes attack at your command. 9th: Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape. 0-lvl: Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol 1st: Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist 2nd: Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm 3rd: Animate Dead, Invisibility Purge, Wrack, Blacklight 4th: Summon Undead IV, Demon Dirge, Giant Vermin
  13. Vrock 1 - Dances 2 - Dances 3 - Dances 4 - Dances 5 - Attacks Lady Tyss and hits for 26 damage after DR 6 - Releases Spores and attacks Griff but Misses 7 - Attacks Zal and hits once for 15 8 - Attacks Phaerlyn and misses 9 - Attacks Victor and Misses 10 - Attacks Victor and misses Spores Spores (Ex): A vrock can release masses of spores from its body once every 3 rounds as a free action. The spores automatically deal 1d8 points of damage to all creatures adjacent to the vrock. They then penetrate the skin and grow, dealing an additional 1d4 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 days.) A delay poison spell stops the spores’ growth for its duration. Bless, neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of holy water.
  14. Back in town!! Ready to teach some demons the error of their ways!
  15. Yeah I will get to them most likely tomorrow lol.
  16. Vrocks are next on the initative order.
  17. Vitals Statblock %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D791886%5D%5BB%5D%5BSIZE%3D%2B1%5DVictor%20Godsthrall%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20NG%20Astral%20Deva%20Medium%20Outsider%20(Angel%2C%20Extraplanar%2C%20Good)%20Cleric%2FRadiant%20Servant%2FContemplative%2F%2FAstral%20Deva%2C%20%5BB%5DLevel%5B%2FB%5D%205%2F5%2F2%2F%2F12%20Gestalt%2C%20%5BB%5DInit%5B%2FB%5D%2011%2C%20%5BB%5DHP%5B%2FB%5D%20123%2F123%20(11%20temp%20hp)%2C%20%5BB%5DDR%5B%2FB%5D%20DR%2010%2Fevil%2C%20%5BB%5DSpeed%5B%2FB%5D%2040%2F30%20Fly%20100%2Fgood%0A%5BB%5DAC%5B%2FB%5D%2036(39%20vs%20Evil)%2C%20%5BB%5DTouch%5B%2FB%5D%2015(18%20vs%20Evil)%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2031(34%20vs%20Evil)%2C%20%5BB%5DFort%5B%2FB%5D%2019%2C%20%5BB%5DRef%5B%2FB%5D%2018%2C%20%5BB%5DWill%5B%2FB%5D%2022%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%2012%2F7%2F2%20%20%20%0A%5BB%5DCrystal%20of%20Return%2C%20lesser%20Aurorum%20Greatsword%20%2B1%20(%2B3%20with%20GMW)%20%5B%2FB%5D%20%2B26%2F%2B21%2F%2B16%20(2d6%2B19%2C%2019-20%20x2)%0A%5BB%5D%20%20Force%20Javelins%20%2B1%20(60)%20%5B%2FB%5D%20%2B18%2F%2B13%2F%2B8%20(1d6%2B12%2C%2020%20x2)%0A%5BB%5D%20%20Bracers%20of%20Armor%20%2B1%20(%2B3%20with%20Magic%20Vestment)%5B%2FB%5D%2C%20%5BB%5D%20%20Animated%20Heavy%20Steel%20Shield%20%2B1%20(%2B3%20with%20Magic%20Vestment)%5B%2FB%5D%20(%2B3%20Armor%2C%20%2B5%20Shield%2C%20%2B5%20Dex%2C%20%2B1%20Deflect%2C%20%2B13%20Natural%2C%20-1%20Misc)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2033%2C%20Dex%2020%2C%20Con%2020%2C%20Int%2016%2C%20Wis%2022%2C%20Cha%2024 Male NG Astral Deva Medium Outsider (Angel, Extraplanar, Good) Cleric/Radiant Servant/Contemplative//Astral Deva, Level 5/5/2//12 Gestalt, Init 11, HP 123/123 (11 temp hp), DR DR 10/evil, Speed 40/30 Fly 100/good AC 36(39 vs Evil), Touch 15(18 vs Evil), Flat-footed 31(34 vs Evil), Fort 19, Ref 18, Will 22, Base Attack Bonus 12/7/2 Crystal of Return, lesser Aurorum Greatsword +1 (+3 with GMW) +26/+21/+16 (2d6+19, 19-20 x2) Force Javelins +1 (60) +18/+13/+8 (1d6+12, 20 x2) Bracers of Armor +1 (+3 with Magic Vestment) , Animated Heavy Steel Shield +1 (+3 with Magic Vestment) (+3 Armor, +5 Shield, +5 Dex, +1 Deflect, +13 Natural, -1 Misc) Abilities Str 33, Dex 20, Con 20, Int 16, Wis 22, Cha 24 Conditions Senses%3A%20%0ADarkvision%2060'%20and%20lowlight%20vision%0A%0AImmunities%3A%20Disease%2C%20Gases%2C%20Acid%2C%20Cold%2C%20Petrification%2C%20Alignment%20traits%20of%20planes%2C%20Detect%20Thoughts%2C%20Discern%20Lies%2C%20Detect%20Alignment%0AImmunities%2012%20hours%3A%20Fear%20and%20Poison%0A%0ARace%3A%20%0AUncanny%20Dodge%20(never%20flat%20footed)%0APermanent%20tongues%20and%20Magic%20Circle%20vs%20Evil%20(%2B4%20deflection%20to%20AC%20and%20Resist%20vs%20evil)%0A%2B4%20saves%20vs%20poison%0A%2B4%20to%20Spot%2FListen%20%0AResist%20Fire%20and%20Electricity%20%2010%0AImmunities%3A%20Acid%2C%20Cold%2C%20Petrification%0Aall%20natural%20and%20melee%20weapons%20are%20considered%20Good%20for%20DR%20purposes%0ADR%2010%2Fevil...%20SR%2022%0AWeapon%20damage%20is%20%2B6%20for%20all%20attacks%20while%206th%20level%20War%20Domain%20spell%20in%20reserve.%0AIf%20target%20is%20struck%20two%20or%20more%20times%2C%20they%20need%20to%20roll%20a%20DC%2017%20Fort%20save%20or%20be%20stunned%20for%20be%20stunned%20for%201d6%20rounds.%0A%0AClass%3A%0A%2B1%20level%20to%20any%20light%20spell%20and%20double%20illumination%20range%0AEmpower%20healing%20spells%0AAura%20of%20Warding%3A%2010%20feet%20radius%2C%20all%20allies%20%2B2%20morale%20to%20Will%0ASlippery%20Mind%20(Ex)%3A%202nd%20chance%20to%20save%20vs%20Enchantments%0AImmune%20to%20Disease%0A%0AItems%3A%20%0AArmor%20Crystal%20of%20Adaptation%2C%20Greater%3A%20Endure%20Elements%2C%20Immune%20to%20alignment%20traits%20of%20the%20plane%2C%20including%20positive%20and%20negative.%0ANecklace%20of%20Adaptation%3A%20Breathe%20under%20all%20conditions%20(like%20water%20and%20vacuum)%2C%20immune%20to%20gas%20effects%0ARing%20of%20Sustenance%3A%20No%20food%2Fwater%20required%2C%20Only%20two%20hours%20needed%20to%20rest%0ARing%20of%20Mind%20Shielding%3A%20Immune%20to%20Detect%20Thoughts%2C%20Discern%20Lies%2C%20Detect%20Alignment%0A%0ASpells%3A%20%0ASuperior%20Resist%3A%20%2B6%20Resist%20on%20all%20saves%2C%2024%20hours%0AMagic%20Vestment%20(Bracers%2FShield)%3A%20%2B3%20to%20Armor%2FShield%20bonus%2C%2024%20hours%0AGreater%20Magic%20Weapon%20(Greatsword)%3A%20%2B3%20Enhancement%20bonus%2C%2012%20hours%0AHero's%20Feast%3A%20cure%20all%20diseases%2C%20sickness%2C%20and%20nausea%3A%20Immune%20to%20poison%20and%20fear%20for%2012%20hours.%20%20%2B1d8%2B1%2F2%20lvls%20temp%20hp%2C%20%2B1%20morale%20on%20attack%20and%20will%20rolls Senses: Darkvision 60' and lowlight vision Immunities: Disease, Gases, Acid, Cold, Petrification, Alignment traits of planes, Detect Thoughts, Discern Lies, Detect Alignment Immunities 12 hours: Fear and Poison Race: Uncanny Dodge (never flat footed) Permanent tongues and Magic Circle vs Evil (+4 deflection to AC and Resist vs evil) +4 saves vs poison +4 to Spot/Listen Resist Fire and Electricity 10 Immunities: Acid, Cold, Petrification all natural and melee weapons are considered Good for DR purposes DR 10/evil... SR 22 Weapon damage is +6 for all attacks while 6th level War Domain spell in reserve. If target is struck two or more times, they need to roll a DC 17 Fort save or be stunned for be stunned for 1d6 rounds. Class: +1 level to any light spell and double illumination range Empower healing spells Aura of Warding: 10 feet radius, all allies +2 morale to Will Slippery Mind (Ex): 2nd chance to save vs Enchantments Immune to Disease Items: Armor Crystal of Adaptation, Greater: Endure Elements, Immune to alignment traits of the plane, including positive and negative. Necklace of Adaptation: Breathe under all conditions (like water and vacuum), immune to gas effects Ring of Sustenance: No food/water required, Only two hours needed to rest Ring of Mind Shielding: Immune to Detect Thoughts, Discern Lies, Detect Alignment Spells: Superior Resist: +6 Resist on all saves, 24 hours Magic Vestment (Bracers/Shield): +3 to Armor/Shield bonus, 24 hours Greater Magic Weapon (Greatsword): +3 Enhancement bonus, 12 hours Hero's Feast: cure all diseases, sickness, and nausea: Immune to poison and fear for 12 hours. +1d8+1/2 lvls temp hp, +1 morale on attack and will rolls Per Day Abilities: Per Day Uses: Travel Domain (freedom of movement): 5 (immediate, Freedom of Movement, 1 round) Turn Undead: 18 Rebuke Plants: 18 Turn Fire/Rebuke Water: 13/18 Anklet: 2 (swift, 10ft teleport) see invisibility: 7 cure light wounds: 7 (1d8+5) Holy Word: 1 Holy Aura: 1 Rod, Extend: 1/3 (double duration of spell cast, 3rd level or less) Blade Barrier: 1 (medium, wall 20ft/level or ring 5ft/2 levels, min/level, Lvld6 dmg) Heal: 1 (cure ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned and heal 120 hp) Third Eye: 1 (immediate, negate confused, dazed, fascinated, or stunned) Scout's Headband: 3 charges (1: darkvision 60 ft, 1 hour, 2: see invisible, 10 min, 3: True Seeing, 1 min) Shadow Cloak: 3 charges (1: immediate, concealment, 1: immediate, teleport 10 ft) Boots of Swift Passage: 5 (move action, teleport 20 ft) Animal Devotion: 1 (swift, 1 minute, 3 turns to recharge, Ape: +6 sacred bonus to str. Cheetah: +20 Sacred bonus to land speed. Hawk: Flight w/+10 sacred bonus to speed. Serpent: natural bite, 1d3 Con dmg, Fort save DC 22. At Will: detect evil, remove fear, aid, continual flame, dispel magic, remove curse, remove disease, invisibility (self only), discern lies, holy smite, protection aura, plane shift It is good that demons have such numbers if they insist on attacking everyone they meet. How do they even still exist? Shaking his head at the ridiculousness of the lower planes, Victor's weapon simply appears in his hands as the giant vultures encroach on his party. With a smile on his face, he proceeded to dismember one of the demons. Life was good sometimes. Attack numbers on V9To Hit: BAB 12/7/2 Str +11 Weapon +3 Power Attack -5 Aid +1 = +22/17/12 Damage: Str +16 Weapon +3 Holy Warrior +6 Power Attack +10 = +35 All attacks are considered Good for damage reduction.
  18. Can you please choose your target/s as this will help me keep a tally of their hp. Thank you and have a great Christmas
  19. Stats - enhanced NE Grell Grell, Feral, Patriarch, soul eater|Wizard, binder, anima mage, Level 12, Init 4, HP 120 (132)/120, DR 10/magic, Speed 5' 30 fly (perfect) AC 27, Touch 14, Flat-footed 23, Fort 16, Ref 13, Will 11, Base Attack Bonus 9 10 x Tentacles , Grapple (for free), Paralysis 2d4 rnds(fort dc 18+), energy drain (1)) +24 (1d6+14, 20). Constrict on Successful Grapple ( 1d6+13) Bite ignores all DR and miss chances. +23 (1d8+21, 20) Abilities Str 36, Dex 19, Con 22, Int 18, Wis 10, Cha 10 Condition None (bite of the weretiger - persisted) The Vrock and Zalthorin were he thought an even match, but as he watched Lady Tyss's attacks seem to do little damage, he thought that this might be a challenge. Striking from shadows he moves forward to be within reach of one of the Vrock's and launches a multitude of tentacles at the foe. His ten battle-hardened tentacles strike trough and pump in the various magical toxins to paralyse his foe, as well as sucking the soul out of such a creature. OOC, Mechanics 10 Attacks vs V7 They need to make a paralysis save DC 18 +1 for each successful attack. and they also get Energy drained 1 for each successful attack.
  20. Initiatives Zal - 21 - Lady Tyss - 21 - Attacks with her stingers but they have little effect Victor - 20 - Vrock 1-10 - 20 Phaerlyn - 15 - Griff - 6 - Claret - 5 - Attacks V5 with her Stingers
  21. Stats - enhanced NE Grell Grell, Feral, Patriarch, soul eater|Wizard, binder, anima mage, Level 12, Init 4, HP 120 (132)/120, DR 10/magic, Speed 5' 30 fly (perfect) AC 27, Touch 14, Flat-footed 23, Fort 16, Ref 13, Will 11, Base Attack Bonus 9 10 x Tentacles , Grapple (for free), Paralysis 2d4 rnds(fort dc 18+), energy drain (1)) +24 (1d6+14, 20). Constrict on Successful Grapple ( 1d6+13) Bite ignores all DR and miss chances. +23 (1d8+21, 20) Abilities Str 36, Dex 19, Con 22, Int 18, Wis 10, Cha 10 Condition None (bite of the weretiger - persisted) Zalthorin moves stealthily into the cover of his own darkness, ready to pounce. OOC Note: currently under concealment from 'Child of Shadow' movement.
  22. Vitals Statblock %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D791886%5D%5BB%5D%5BSIZE%3D%2B1%5DVictor%20Godsthrall%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20NG%20Astral%20Deva%20Medium%20Outsider%20(Angel%2C%20Extraplanar%2C%20Good)%20Cleric%2FRadiant%20Servant%2FContemplative%2F%2FAstral%20Deva%2C%20%5BB%5DLevel%5B%2FB%5D%205%2F5%2F2%2F%2F12%20Gestalt%2C%20%5BB%5DInit%5B%2FB%5D%2011%2C%20%5BB%5DHP%5B%2FB%5D%20123%2F123%2C%20%5BB%5DDR%5B%2FB%5D%20DR%2010%2Fevil%2C%20%5BB%5DSpeed%5B%2FB%5D%2040%2F30%20Fly%20100%2Fgood%0A%5BB%5DAC%5B%2FB%5D%2036(39%20vs%20Evil)%2C%20%5BB%5DTouch%5B%2FB%5D%2015(18%20vs%20Evil)%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2031(34%20vs%20Evil)%2C%20%5BB%5DFort%5B%2FB%5D%2019%2C%20%5BB%5DRef%5B%2FB%5D%2018%2C%20%5BB%5DWill%5B%2FB%5D%2022%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%2012%2F7%2F2%20%20%20%0A%5BB%5DCrystal%20of%20Return%2C%20lesser%20Aurorum%20Greatsword%20%2B1%20(%2B3%20with%20GMW)%20%5B%2FB%5D%20%2B26%2F%2B21%2F%2B16%20(2d6%2B19%2C%2019-20%20x2)%0A%5BB%5D%20%20Force%20Javelins%20%2B1%20(60)%20%5B%2FB%5D%20%2B18%2F%2B13%2F%2B8%20(1d6%2B12%2C%2020%20x2)%0A%5BB%5D%20%20Bracers%20of%20Armor%20%2B1%20(%2B3%20with%20Magic%20Vestment)%5B%2FB%5D%2C%20%5BB%5D%20%20Animated%20Heavy%20Steel%20Shield%20%2B1%20(%2B3%20with%20Magic%20Vestment)%5B%2FB%5D%20(%2B3%20Armor%2C%20%2B5%20Shield%2C%20%2B5%20Dex%2C%20%2B1%20Deflect%2C%20%2B13%20Natural%2C%20-1%20Misc)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2033%2C%20Dex%2020%2C%20Con%2020%2C%20Int%2016%2C%20Wis%2022%2C%20Cha%2024 Male NG Astral Deva Medium Outsider (Angel, Extraplanar, Good) Cleric/Radiant Servant/Contemplative//Astral Deva, Level 5/5/2//12 Gestalt, Init 11, HP 123/123, DR DR 10/evil, Speed 40/30 Fly 100/good AC 36(39 vs Evil), Touch 15(18 vs Evil), Flat-footed 31(34 vs Evil), Fort 19, Ref 18, Will 22, Base Attack Bonus 12/7/2 Crystal of Return, lesser Aurorum Greatsword +1 (+3 with GMW) +26/+21/+16 (2d6+19, 19-20 x2) Force Javelins +1 (60) +18/+13/+8 (1d6+12, 20 x2) Bracers of Armor +1 (+3 with Magic Vestment) , Animated Heavy Steel Shield +1 (+3 with Magic Vestment) (+3 Armor, +5 Shield, +5 Dex, +1 Deflect, +13 Natural, -1 Misc) Abilities Str 33, Dex 20, Con 20, Int 16, Wis 22, Cha 24 Conditions Senses%3A%20%0ADarkvision%2060'%20and%20lowlight%20vision%0A%0AImmunities%3A%20Disease%2C%20Gases%2C%20Acid%2C%20Cold%2C%20Petrification%2C%20Alignment%20traits%20of%20planes%2C%20Detect%20Thoughts%2C%20Discern%20Lies%2C%20Detect%20Alignment%0AImmunities%2012%20hours%3A%20Fear%20and%20Poison%0A%0ARace%3A%20%0AUncanny%20Dodge%20(never%20flat%20footed)%0APermanent%20tongues%20and%20Magic%20Circle%20vs%20Evil%20(%2B4%20deflection%20to%20AC%20and%20Resist%20vs%20evil)%0A%2B4%20saves%20vs%20poison%0A%2B4%20to%20Spot%2FListen%20%0AResist%20Fire%20and%20Electricity%20%2010%0AImmunities%3A%20Acid%2C%20Cold%2C%20Petrification%0Aall%20natural%20and%20melee%20weapons%20are%20considered%20Good%20for%20DR%20purposes%0ADR%2010%2Fevil...%20SR%2022%0AWeapon%20damage%20is%20%2B6%20for%20all%20attacks%20while%206th%20level%20War%20Domain%20spell%20in%20reserve.%0AIf%20target%20is%20struck%20two%20or%20more%20times%2C%20they%20need%20to%20roll%20a%20DC%2016%20Fort%20save%20or%20be%20stunned%20for%20be%20stunned%20for%201d6%20rounds.%0A%0AClass%3A%0A%2B1%20level%20to%20any%20light%20spell%20and%20double%20illumination%20range%0AEmpower%20healing%20spells%0AAura%20of%20Warding%3A%2010%20feet%20radius%2C%20all%20allies%20%2B2%20morale%20to%20Will%0ASlippery%20Mind%20(Ex)%3A%202nd%20chance%20to%20save%20vs%20Enchantments%0AImmune%20to%20Disease%0A%0AItems%3A%20%0AArmor%20Crystal%20of%20Adaptation%2C%20Greater%3A%20Endure%20Elements%2C%20Immune%20to%20alignment%20traits%20of%20the%20plane%2C%20including%20positive%20and%20negative.%0ANecklace%20of%20Adaptation%3A%20Breathe%20under%20all%20conditions%20(like%20water%20and%20vacuum)%2C%20immune%20to%20gas%20effects%0ARing%20of%20Sustenance%3A%20No%20food%2Fwater%20required%2C%20Only%20two%20hours%20needed%20to%20rest%0ARing%20of%20Mind%20Shielding%3A%20Immune%20to%20Detect%20Thoughts%2C%20Discern%20Lies%2C%20Detect%20Alignment%0A%0ASpells%3A%20%0ASuperior%20Resist%3A%20%2B6%20Resist%20on%20all%20saves%2C%2024%20hours%0AMagic%20Vestment%20(Bracers%2FShield)%3A%20%2B3%20to%20Armor%2FShield%20bonus%2C%2024%20hours%0AGreater%20Magic%20Weapon%20(Greatsword)%3A%20%2B3%20Enhancement%20bonus%2C%2012%20hours%0AHero's%20Feast%3A%20cure%20all%20diseases%2C%20sickness%2C%20and%20nausea%3A%20Immune%20to%20poison%20and%20fear%20for%2012%20hours.%20%20%2B1d8%2B1%2F2%20lvls%20temp%20hp%2C%20%2B1%20morale%20on%20attack%20and%20will%20rolls Senses: Darkvision 60' and lowlight vision Immunities: Disease, Gases, Acid, Cold, Petrification, Alignment traits of planes, Detect Thoughts, Discern Lies, Detect Alignment Immunities 12 hours: Fear and Poison Race: Uncanny Dodge (never flat footed) Permanent tongues and Magic Circle vs Evil (+4 deflection to AC and Resist vs evil) +4 saves vs poison +4 to Spot/Listen Resist Fire and Electricity 10 Immunities: Acid, Cold, Petrification all natural and melee weapons are considered Good for DR purposes DR 10/evil... SR 22 Weapon damage is +6 for all attacks while 6th level War Domain spell in reserve. If target is struck two or more times, they need to roll a DC 16 Fort save or be stunned for be stunned for 1d6 rounds. Class: +1 level to any light spell and double illumination range Empower healing spells Aura of Warding: 10 feet radius, all allies +2 morale to Will Slippery Mind (Ex): 2nd chance to save vs Enchantments Immune to Disease Items: Armor Crystal of Adaptation, Greater: Endure Elements, Immune to alignment traits of the plane, including positive and negative. Necklace of Adaptation: Breathe under all conditions (like water and vacuum), immune to gas effects Ring of Sustenance: No food/water required, Only two hours needed to rest Ring of Mind Shielding: Immune to Detect Thoughts, Discern Lies, Detect Alignment Spells: Superior Resist: +6 Resist on all saves, 24 hours Magic Vestment (Bracers/Shield): +3 to Armor/Shield bonus, 24 hours Greater Magic Weapon (Greatsword): +3 Enhancement bonus, 12 hours Hero's Feast: cure all diseases, sickness, and nausea: Immune to poison and fear for 12 hours. +1d8+1/2 lvls temp hp, +1 morale on attack and will rolls Per Day Abilities: Per Day Uses: Travel Domain (freedom of movement): 5 (immediate, Freedom of Movement, 1 round) Turn Undead: 18 Rebuke Plants: 18 Turn Fire/Rebuke Water: 13/18 Anklet: 2 (swift, 10ft teleport) see invisibility: 7 cure light wounds: 7 (1d8+5) Holy Word: 1 Holy Aura: 1 Rod, Extend: 1/3 (double duration of spell cast, 3rd level or less) Blade Barrier: 1 (medium, wall 20ft/level or ring 5ft/2 levels, min/level, Lvld6 dmg) Heal: 1 (cure ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned and heal 120 hp) Third Eye: 1 (immediate, negate confused, dazed, fascinated, or stunned) Scout's Headband: 3 charges (1: darkvision 60 ft, 1 hour, 2: see invisible, 10 min, 3: True Seeing, 1 min) Shadow Cloak: 3 charges (1: immediate, concealment, 1: immediate, teleport 10 ft) Boots of Swift Passage: 5 (move action, teleport 20 ft) Animal Devotion: 1 (swift, 1 minute, 3 turns to recharge, Ape: +6 sacred bonus to str. Cheetah: +20 Sacred bonus to land speed. Hawk: Flight w/+10 sacred bonus to speed. Serpent: natural bite, 1d3 Con dmg, Fort save DC 22. At Will: detect evil, remove fear, aid, continual flame, dispel magic, remove curse, remove disease, invisibility (self only), discern lies, holy smite, protection aura, plane shift "It can't be that every creature has to actually battle every step into this city. There would be no one left. And, I haven't seen another battle in the area yet, just us." It didn't make any sense to Victor. CrunchRolling Initiative and his eyes and the folly of demons.
  23. Handmaiden of Lolth HP: 174/174 Saves: Fort 26, Ref 22, Will 20 AC: 28, 16(touch), 22(flat-footed) SR: 21 Initiative: 6 Speed: 30, Bluff: +24, Diplomacy +24 Intimidate +24, Listen: +19, Hide: +21, MS: +21, Search +6, Spot +19 Languages: Common, Undercommon, Elven, Drow Sign, Abyssal, Infernal, Draconic, Celestial Phaerlyn sighs as yet another annoyance tries to intervene on their task. "Foolish demon. Just know today you have made the mistake of attacking one of the Handmaidens of Lolth, and for that, your life will be forfeit." Statblock [URL=/sheets/?id=2843229][B][SIZE=+1]Phaerlyn Barri'tyl[/SIZE][/B][/URL] Female Chaotic Evil Yochlol Cleric, [B]Level[/B] 12, [B]Init[/B] 6, [B]HP[/B] 174/174, [B]DR[/B] 10/Good SR21, [B]Speed[/B] 30 [B]AC[/B] 28, [B]Touch[/B] 16, [B]Flat-footed[/B] 22, [B]Fort[/B] 26, [B]Ref[/B] 22, [B]Will[/B] 20, [B]Base Attack Bonus[/B] +12/+7 [B] +1 Shortsword [/B] +20/+15 (1d6+8, 19-20/x2) [B] +1 Hand Crossbow [/B] +19/+14 (1d4+1, 19-20/x2) [B] 8 Tendrils [/B] +20 (1d8+8, x2) [B]Mithril, Nimble, Called +5 Breastplate[/B], [B]Called, Mithril, Soulfire +1Buckler[/B] (+10 Armor, +2 Shield, +6 Dex) [B]Abilities[/B] Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28 [B]Condition[/B] . . [B]Skills:[/B] Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19 [B]Knowledges:[/B] Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16 [B]Languages:[/B] Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign [B]Feats:[/B] [B]1st:[/B] Multiattack [B]3rd:[/B] Improved Natural Attack [B]6th:[/B] Improved Multiattack [B]9th:[/B] [B]12th:[/B] Quicken Spell-Like Ability [B]Spell-Like Abilities:[/B] DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web. [B]Psionics (Sp):[/B] DC 25 Domination, Detect thoughts, Mind blank. [B]Racials:[/B] [ooc="Gaseous Form (Su)"]A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates). The save DC is Constitution-based.[/ooc], Humanoid Form (Su), [ooc="Lolth's Favor (Su)"]As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms.[/ooc], [ooc="Mind Blank (Su)"]A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled.[/ooc], [ooc="Rapid Shapeshifter (Ex)"]A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round.[/ooc], [ooc="Spider Form (Su)"]A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based.[/ooc], SR 21 [B]Class Abilities:[/B] Rebuke Undead, [ooc="Morphic Immunities (Ex)"]A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits.[/ooc], [ooc="Morphic Weapons (Su)"]As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage. If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8. A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.[/ooc], [ooc="Morphic Body (Su)"]At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution.[/ooc], [ooc="Morphic Reach (Su)"]A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it.[/ooc], [ooc="Morphic Healing (Su)"]At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. [/ooc], Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, [ooc="Aura of Despair (Su)"]Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. [/ooc], Divine Health (Ex) [spoiler=Spells][B]0-lvl:[/B] 6, [B]1st:[/B] 5+1, [B]2nd:[/B] 4+1, [B]3rd:[/B] 3+1, [B]4th:[/B] 2+1 [B]Domains:[/B] [ooc="Darkness"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] You gain Blind-Fight as a bonus feat. [B][U]Darkness Domain Spells[/U][/B] [B]1st: [/B] Obscuring Mist: Fog surrounds you. [B]2nd:[/B] Blindness/Deafness: Makes subject blinded or deafened. [B]3rd:[/B] Blacklight: Create an aura of total darkness. [B]4th:[/B] Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. [B]5th:[/B] Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. [B]6th:[/B] Prying Eyes: 1d4 +1/level floating eyes scout for you. [B]7th:[/B] Nightmare: Sends vision dealing 1d10 damage, fatigue. [B]8th:[/B] Power Word Blind: Blinds creature with 200 hp or less.[/ooc], [ooc="Spider"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier. [B][U]Spider Domain Spells[/U][/B] [B]1st:[/B] Spider Climb: Grants ability to walk on walls and ceilings. [B]2nd:[/B] Summon Swarm: Summons swarm of bats, rats, or spiders. [B]3rd:[/B] Phantom Steed*: Magic horse appears for 1 hour/level. [B]4th:[/B] Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. [B]5th:[/B] Insect Plague: Locust swarms attack creatures. [B]6th:[/B] Spider Curse: Turn humanoid subject into a drider. [B]7th:[/B] Stone Spiders: Transform pebbles into monstrous spider constructs. [B]8th:[/B] Creeping Doom: Swarms of centipedes attack at your command. [B]9th: [/B] Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape.[/ooc] [B]0-lvl:[/B] Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol [B]1st:[/B] Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist [B]2nd:[/B] Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm [B]3rd:[/B] Animate Dead, Invisibility Purge, Wrack, Blacklight [B]4th:[/B] Summon Undead IV, Demon Dirge, Giant Vermin[/spoiler] Female Chaotic Evil Yochlol Cleric, Level 12, Init 6, HP 174/174, DR 10/Good SR21, Speed 30 AC 28, Touch 16, Flat-footed 22, Fort 26, Ref 22, Will 20, Base Attack Bonus +12/+7 +1 Shortsword +20/+15 (1d6+8, 19-20/x2) +1 Hand Crossbow +19/+14 (1d4+1, 19-20/x2) 8 Tendrils +20 (1d8+8, x2) Mithril, Nimble, Called +5 Breastplate , Called, Mithril, Soulfire +1Buckler (+10 Armor, +2 Shield, +6 Dex) Abilities Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28 Condition . . Skills: Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19 Knowledges: Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16 Languages: Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign Feats: 1st: Multiattack 3rd: Improved Natural Attack 6th: Improved Multiattack 9th: 12th: Quicken Spell-Like Ability Spell-Like Abilities: DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web. Psionics (Sp): DC 25 Domination, Detect thoughts, Mind blank. Racials: Gaseous Form (Su)A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates). The save DC is Constitution-based. , Humanoid Form (Su), Lolth's Favor (Su)As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms. , Mind Blank (Su)A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled. , Rapid Shapeshifter (Ex)A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round. , Spider Form (Su)A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based. , SR 21 Class Abilities: Rebuke Undead, Morphic Immunities (Ex)A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits. , Morphic Weapons (Su)As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage. If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8. A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation. , Morphic Body (Su)At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution. , Morphic Reach (Su)A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it. , Morphic Healing (Su)At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. , Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, Aura of Despair (Su)Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. , Divine Health (Ex) Spells 0-lvl: 6, 1st: 5+1, 2nd: 4+1, 3rd: 3+1, 4th: 2+1 Domains: Darkness Core Deities: Lolth. Granted Power: You gain Blind-Fight as a bonus feat. Darkness Domain Spells 1st: Obscuring Mist: Fog surrounds you. 2nd: Blindness/Deafness: Makes subject blinded or deafened. 3rd: Blacklight: Create an aura of total darkness. 4th: Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. 5th: Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. 6th: Prying Eyes: 1d4 +1/level floating eyes scout for you. 7th: Nightmare: Sends vision dealing 1d10 damage, fatigue. 8th: Power Word Blind: Blinds creature with 200 hp or less. , Spider Core Deities: Lolth. Granted Power: Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier. Spider Domain Spells 1st: Spider Climb: Grants ability to walk on walls and ceilings. 2nd: Summon Swarm: Summons swarm of bats, rats, or spiders. 3rd: Phantom Steed*: Magic horse appears for 1 hour/level. 4th: Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. 5th: Insect Plague: Locust swarms attack creatures. 6th: Spider Curse: Turn humanoid subject into a drider. 7th: Stone Spiders: Transform pebbles into monstrous spider constructs. 8th: Creeping Doom: Swarms of centipedes attack at your command. 9th: Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape. 0-lvl: Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol 1st: Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist 2nd: Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm 3rd: Animate Dead, Invisibility Purge, Wrack, Blacklight 4th: Summon Undead IV, Demon Dirge, Giant Vermin
  24. Bane of Shadows HP: 134/134 Saves: Fort 11, Ref 13, Will 13 AC: 31, 14(touch), 26(flat-footed) Initiative: 5 Speed: 20 SkillsAppraise: 10, Bluff: +15, Concentration: +15 , Decipher Script: 10, Diplomacy: +14 Disable Device: +15, Disguise: +12, Gather Information: +20 , Hide: + 20, Intimidate +12, Know(Arcane): + 10, Know(Planes): +10, Know(Religion): +10, Know(Dungeoneering): +10, Listen: +20, MS: +20, Open Lock: +15, Search +15, Sense Motive: +15, Sleight of Hand: +12, Spellcraft: +17, Spot +15, Survival: +12 LanguagesCommon, Elven, Abyssal, Infernal, Draconic, Celestial, Auron, Ignan When the Vrock attack he pulls his sword with a smile on his face. "Lets dance" Statblock [URL=/sheets/?id=2843511][B][SIZE=+1]Griffenaris[/SIZE][/B][/URL] Male Lawful Neutral Couatl Rogue, [B]Level[/B] 12, [B]Init[/B] 5, [B]HP[/B] 134/134, [B]Speed[/B] 80 Ft Fly/ [B]AC[/B] 31, [B]Touch[/B] 14, [B]Flat-footed[/B] 26, [B]Fort[/B] 11, [B]Ref[/B] 13, [B]Will[/B] 13, [B]Base Attack Bonus[/B] +9/+4 [B]Poison Fortitude DC 16 initial 2d4 STR, secondary 4d4 STR Bite [/B] +13/+8 (1d3+5, ) [B] Constrict [/B] +13/+8 (2d8+5, ) [B]Bane against Evil Outsiders +2 to Bonus +2d6 damage +3 Bane Greatsword [/B] +16/+11 (+18/+13) (2d8+8(+2d6+2), 19-20x2) [B] +5 Mithril Chainshirt[/B] (+8 Armor, +5 Dex, -1 Size, +9 Natural) [B]Abilities[/B] Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20 [B]Condition[/B] None Male Lawful Neutral Couatl Rogue, Level 12, Init 5, HP 134/134, Speed 80 Ft Fly/ AC 31, Touch 14, Flat-footed 26, Fort 11, Ref 13, Will 13, Base Attack Bonus +9/+4 Poison Fortitude DC 16 initial 2d4 STR, secondary 4d4 STR Bite +13/+8 (1d3+5, ) Constrict +13/+8 (2d8+5, ) Bane against Evil Outsiders +2 to Bonus +2d6 damage +3 Bane Greatsword +16/+11 (+18/+13) (2d8+8(+2d6+2), 19-20x2) +5 Mithril Chainshirt (+8 Armor, +5 Dex, -1 Size, +9 Natural) Abilities Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20 Condition None
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