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Barrigan

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  1. Igni looked over the run down cottage with a critical eye. The tracks led straight to it but the place itself was not big enough to house a tribe of goblins which could threaten an order of warrior monks. "This must be a front. There'll be a cave or tunnel entrance inside I'll bet," he warned. Igni considered their next move. The two of them likely couldn't clear out the warren by themselves. They would need support from the rest of the group and probably from the monks as well. But they had to confirm the presence of greenskins first. They could not report back to the Abbott that the trail led them to an old shack where there were probably goblins so they came straight back. "We'll have to go in and confirm this is the entrance to their nest," he suggested to Orin. "How's yer darkvision? Want me to cast ye a light?" the dwarf offered. If Orin accepted then he would cast Light on any object the human put forward, like a helmet or amulet, which would glow like a torch for the next half hour. Statblock Male Lawful Neutral Azerblood Dwarf Level 4: Azerblood1/Cleric3 ll Totemist2/Wizard2 Initiative: -6, HP: 42/42, Speed: 30ft (15ft in Armour) AC 26, Touch 10, Flat-footed 26, Fort 7, Ref 4, Will 7, Base Attack Bonus 2.25 Attack: Masterwork Warhammer +9 (1d8+4, x3) Defense: +1 Dwarvencraft Mountain Plate, +1 Dwarvencraft Gauntlet Shield (+11 Armor, +3 Shield, +2 Natural) Abilities: Str 18, Dex 10, Con 14, Int 14, Wis 17, Cha 6 Active Effects: Darkvision 60ft, Fire Resist 10, Feather Fall, Endure Elements Soulmelds: Blink Shirt (Bound to Totem Chakra, 2 Essentia invested), Wormtail Belt, Pegasus Cloak Conditions:
  2. Astrid follows Kyle towards the crash site, curious what they will find. She somehow expected herself to be more freaked out right now. What even was her life now? Everything had changed. Everything. Looking up at Kyle's tall form and realising she had to take two steps for each of his, Astrid was again struck by the fact that she didn't seem to be human anymore. Somehow though, she wasn't scared. She wasn't worried or frightened or depressed. Everyone she had ever known was gone and now she was here in this weird jungle hunting for a meteor or something. If anything, she was excited. Astrid was glad Kyle was here though. She might have been more concerned if she was alone but just having another person, especially another person from Earth, was probably helping her to keep her sanity intact. After a while she realised that it was probably faster for her to fly than walk and began hovering a few feet off the ground so her head was at the same height as Kyle's. That also made it easier to talk, although they made the journey quietly in case the jungle contained anything they didn't want to meet. Upon reaching the crash site, Astrid whistled softly. "We didn't have those back on Earth!" she whispered. "Teleportation, other worlds, magic and now aliens all in one day." She recalled her PiP mentioning something about 'starfaring races' so perhaps this ship came from one of those. It had a tear down the side which reminded her of the Titanic for some reason. Astrid studied the craft from the outside first and mused her thoughts out loud. "Let's see what we've got here. It's vaguely aerodynamic, which means it was designed for atmospheric flight at least some of the time. If you're going to stay in space all the time you don't care about air resistance. The little open ended things down one end are probably thrusters so that's aft which means the cockpit/bridge will be at the other end. If that tear happened during spaceflight there would have been decompression and anyone in there will have been sucked into space but if they have sealed bulkheads there might even be survivors further in. We should be careful." She looked over at Kyle who was looking for tracks. Good idea, they might not be alone. Astrid brought up her PiP and started playing with its settings, trying to see if it had a life signs scanner or if living things showed up on its map. At the same time she looked at the floating menu interface to see if it had anything to say. She hadn't really explored it yet and was idly curious to see if it had a stat menu or could tell her anything about herself or where she was. She looked for spells as well. She'd read a pair of magic books so maybe she could cast spells now?
  3. Thanks, unless they have the interview with god before being dropped into a new world there's always that wtf moment of 'where am I? What's going on? What am I? which is kind of fun. My favourite was Subaru from Re:Zero just being dropped into a fantasy world in his tracksuit with a plastic bag full of convenience store sushi and left to fend for himself.
  4. Argent | AC 26 | Ini: +4 | BAB +2 | Hit Points: 46/46 | Size: Medium | Speed: 50 ft | Touch: 14| FF: 22 | Fort: +9 | Ref: +7 | Will: +6 Argent relays the information on the weapons to the group. They were all magical, but nothing particularly powerful or with any special effects. They would do for fighting the dog monsters and their resilient flesh though. There was more he detected than expected and Argent indicated the two other locations he found magical auras. "On top of this lot there's something magical in the desk over there and something on the wall behind it as well. Could be an illusory wall. Could be a safe behind a painting with something magic in it. Could be basically anything. Would you be able to take a look Master Dwarf?" he asked Strunthal.
  5. From the description of being shorter than 1m and having wings I'm assuming that Astrid has been transformed into a pixie as part of the transfer. Should I go ahead and update her character sheet with the Pixie stats and traits or is it not the right time in the story to do that yet?
  6. Telepathy detected? Astrid thought in a moment of confusion. I guess telepathy being real too is about the least of today's revelations after magic, pixies, teleportation, other worlds and inverse geography. She tapped the notification again and began searching the PiP's settings for a slider or button which would turn off the psi-shielding, at least temporarily. Someone was clearly trying to contact her telepathically. Or at least broadcasting a telepathic message. If there was one thing they needed right now it was information. It could even be a distress call from whatever just crash landed nearby. Perhaps she was being reckless but she took some comfort from the fact that it was described as telepathy and not 'mental domination' or 'psychic manipulation' or something more sinister like that.
  7. Argent | AC 26 | Ini: +4 | BAB +2 | Hit Points: 46/46 | Size: Medium | Speed: 50 ft | Touch: 14| FF: 22 | Fort: +9 | Ref: +7 | Will: +6 Argent's physiology didn't prevent him from interacting with a world made for human-sized bipeds but it wasn't always easy. He left the lockpicking to those with far more dexterity and experience and helped with the search of the bodies, although Strunthal's skills came through before the search turned up anything. As the haul of weapons and potions was removed from the cabinet the unicorn stepped forward in response to the dwarf's call. "I can check them for magic. Hold on a moment." Argent focused and traced arcane motions in the air with one claw before casting Detect Magic over the weapons, arrows and potions. The unicorn's magic was innate and he had little formal training but he tried to remember anything he might have learned which could indicate the school of magic any auras might belong to.
  8. Igni remained solemn and silent on the way to the abbey. He took his turn carrying the bed as a sign of respect to a fellow man of the cloth, even if he served a different god. The discussion over Badger was amusing, but Igni had nothing much to add to it, not having much experience with animals. The talk of goblins caught his attention though as all of goblinkind were the ancestral enemies of the dwarves. "I hear ye're beset by greenskins Abbott. Do ye have something they want? Surely there's easier targets for raiding than a fortress full of armed warriors! What can ye tell us about the raids?" Statblock Male Lawful Neutral Azerblood Dwarf Level 4: Azerblood1/Cleric3 ll Totemist2/Wizard2 Initiative: -6, HP: 42/42, Speed: 30ft (15ft in Armour) AC 26, Touch 10, Flat-footed 26, Fort 7, Ref 4, Will 7, Base Attack Bonus 2.25 Attack: Masterwork Warhammer +9 (1d8+4, x3) Defense: +1 Dwarvencraft Mountain Plate, +1 Dwarvencraft Gauntlet Shield (+11 Armor, +3 Shield, +2 Natural) Abilities: Str 18, Dex 10, Con 14, Int 14, Wis 17, Cha 6 Active Effects: Darkvision 60ft, Fire Resist 10, Feather Fall, Endure Elements Soulmelds: Blink Shirt (Bound to Totem Chakra, 2 Essentia invested), Wormtail Belt, Pegasus Cloak Conditions:
  9. Astrid looked around from her vantage point, taking in the new world around her. Being able to fly apparently reassured her subconscious enough that heights and falling were nothing to worry about and she felt completely comfortable despite her feet dangling in empty air below her. She heard Kyle call from below and replied with what she could see. "Ocean to the west, jungle everywhere else really. No major landmarks that I can see, although it looks like we're on the inside of a sphere. If it's a planet then it's one much smaller than Earth or we wouldn't be able to see the curvature," she explained. Then a bright light flashed overhead and crashed into the jungle. "Scratch that. One newly formed landmark. Want to go check out the crash site and find out what that was? The crater looks like it's glowing with magic!" Astrid was excited. Her old life had been understandable. Predictable. She was on a straight career path with certain expectations that if she worked hard and completed her tasks she would be paid well, promoted and eventually make it to the top just in time to retire. There was no excitement, no mystery, no exploration or adventure. She missed her family and hoped she would find a way to see them again but for the moment she was captivated by the endless possibilities. What was in that crash site? What lay over the horizon? What even was this place? Astrid couldn't wait to find out. She marked the crash location on her PiP's map and descended to ground level. If Kyle was ready to head out they could set off immediately. "Bring that first aid kit of yours. Someone might have been injured in the crash. And bring the staff as well. They might not be friendly."
  10. I'm not sure how to answer the question 😅 Do I see anything interesting from up there? I'm hoping either the revealed map expands once I can see a bit further or I'll physically spot a landmark of some kind because the alternative seems to be setting off into the jungle in a random direction.
  11. Igni nodded at Brother Sidanus' words. It was wise to be pragmatic in matters like this. Lofty ideals were one thing but they were worth little if one was not willing to defend them. "Well said. But why were you looking for this man? Had he done something?" The question from the young woman confused Igni for a minute. "Beast of war? No, I don't have anything like that. What did it look like?" Then an odd thought occurred to him. "...wait, are you talking about the badger?" Statblock Male Lawful Neutral Azerblood Dwarf Level 4: Azerblood1/Cleric3 ll Totemist2/Wizard2 Initiative: -6, HP: 42/42, Speed: 30ft (15ft in Armour) AC 26, Touch 10, Flat-footed 26, Fort 7, Ref 4, Will 7, Base Attack Bonus 2.25 Attack: Masterwork Warhammer +9 (1d8+4, x3) Defense: +1 Dwarvencraft Mountain Plate, +1 Dwarvencraft Gauntlet Shield (+11 Armor, +3 Shield, +2 Natural) Abilities: Str 18, Dex 10, Con 14, Int 14, Wis 17, Cha 6 Active Effects: Darkvision 60ft, Fire Resist 10, Feather Fall, Endure Elements Soulmelds: Blink Shirt (Bound to Totem Chakra, 2 Essentia invested), Wormtail Belt, Pegasus Cloak Conditions:
  12. Yep, just me looking at notifications on my device. Have a closer look at the stuff in the chest. I'm curious what bonus stuff you got!
  13. Igni nods at Brody's assessment. "Either this was the rat or this one discovered that note as evidence of the rat and was attacked. But surely if he discovered a traitor in their midst he would just go to the Abbott? There's more to this than we know," the dwarf mused thoughtfully. He looked up as the contingent of monks arrived. They were heavily armed and armoured for a religious order, although Igni himself could hardly talk. If he had to guess he'd think this group had set out specifically to track down their deceased colleague and had come prepared for a fight if necessary. Perhaps the deceased man was the cultist of Hextor and they had been hunting him. Igni bowed his head and followed along respectfully with the prayer, joining in as much as was appropriate for one who followed a different faith. Once it was done he approached Brother Sidanus, showing his holy symbol of Tharmekhul to identify himself as a fellow cleric. "Igni Firebeard," he introduced himself. "Pleased to meet you, although I wish it were under better circumstances. Sorry for yer loss." He then indicated the arms and armour of the group. "You've come ready for a fight though. What has happened?" Statblock Male Lawful Neutral Azerblood Dwarf Level 4: Azerblood1/Cleric3 ll Totemist2/Wizard2 Initiative: -6, HP: 42/42, Speed: 30ft (15ft in Armour) AC 26, Touch 10, Flat-footed 26, Fort 7, Ref 4, Will 7, Base Attack Bonus 2.25 Attack: Masterwork Warhammer +9 (1d8+4, x3) Defense: +1 Dwarvencraft Mountain Plate, +1 Dwarvencraft Gauntlet Shield (+11 Armor, +3 Shield, +2 Natural) Abilities: Str 18, Dex 10, Con 14, Int 14, Wis 17, Cha 6 Active Effects: Darkvision 60ft, Fire Resist 10, Feather Fall, Endure Elements Soulmelds: Blink Shirt (Bound to Totem Chakra, 2 Essentia invested), Wormtail Belt, Pegasus Cloak Conditions:
  14. Argent | AC 26 | Ini: +4 | BAB +2 | Hit Points: 46/46 | Size: Medium | Speed: 50 ft | Touch: 14| FF: 22 | Fort: +9 | Ref: +7 | Will: +6 Argent had been silent throughout their dealings with the survivors, his remaining innocence having been tested severely by the horrors and strangeness he had witnessed today. Unicorns were known for their purity and this place was about as far from pure as one could get without descending into the hells. Still, he slowly pulled himself together enough to be helpful to the party. Finn's plan made sense and he was happy to scan this group and any others they came across with Detect Evil to make sure there weren't any shapeshifters or cultists hiding amongst the survivors. A glimmer at the tip of his horn was the only sign he was casting magic and he guessed most of the group were too shaken up to worry much about whether the unicorn was testing their hearts. "I can go with the survivors to the boat. Unless we think the way behind us is clear enough for them to be safe on their own? If we're going through the secret door I can be at the front or back as necessary." Argent was no tactician and would leave the planning to those more suited to it.
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