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Posts posted by bwatford
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6 minutes ago, Harding said:
March? You meant May, right?
yep, brainfart
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Just a heads up, I will be on vacation May 5th - 13th (Beach Trip) so there will be no updates during that time. Although I still will be available sporadically on the discord.
That said, if you missed the conversation on the discord. Both Underleaf and Gralhruk are stepping away due to real life constraints that have affected their gaming time. That will leave us with 3 players. I do plan on recruiting to fill us back up during the vacation above.
I just want to confirm that the remaining three are onboard still and wanting to push forward with new recruits.
@Leonidas1789 @Aavarius @Wizard of the Coat
In game wise, I am going to push us forward to the Clockwork King, so we can retrieve or negotiate the retrieval of the key and give a reason for the other two characters exiting. New players incoming would be sent as reinforcements by Racine as newly created AAO's.
I will be working on this update after lunch today.
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Just a heads up, I will be on vacation May 5th - 13th (Beach Trip) so there will be no updates during that time. Although I still will be available sporadically on the discord.
I also updated the game last Wednesday and no one has posted since. Is everyone ok here? lol
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Just a heads up, I will be on vacation May 5th - 13th (Beach Trip) so there will be no updates during that time. Although I still will be available sporadically on the discord.
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Just a heads up, I will be on vacation May 5th - 13th (Beach Trip) so there will be no updates during that time. Although I still will be available sporadically on the discord.
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Bookkeeping
PASSIVE PERCEPTION Alatia 18 | Riffraff 15 | Armando 13 | Sunny 12 | Thodin 12 | Allera 11
INITIATIVE Not in Use!!
MECHANICS Not in Use!!
CONDITIONS ALATIA
Has disadvantage on strength-based attacks, damage, checks, and saves.
Has a Everburnig Yellow Lantern.ALLERA
Has -2 on strength-based attacks, damage, checks, and saves.ARMANDO
Has -2 on strength-based attacks, damage, checks, and saves.RIFFRAFF
Has -2 on strength-based attacks, damage, checks, and saves.SUNNY
Has -2 on strength-based attacks, damage, checks, and saves.
Has a torch lit (52 minutes remaining)DESCRIPTIONS Not in Use!!
ALATIA CARNWHEAT Hit Points: 10/10
Hit Dice: 1/1
Warding Flare: 3/3 *L
Spell Slots: (+5, DC 13) *L- 1st Level: 0/2
DM Inspiration: 1/1
ALLERA LORABELIS Hit Points: 8/8
Hit Dice: 1/1
Arcane Recovery: 1/1 *L
Spell Slots: (+6, DC 14) *L- 1st Level: 1/2
DM Inspiration: 1/1
ARMANDO RAILWALKER Hit Points: 9/9 (gnome cunning)
Hit Dice: 1/1
Pact Magic: (+4, DC 12) *L- 1st Level: 1/1
DM Inspiration: 1/1
RIFFRAFF Hit Points: 5/9
Hit Dice: 1/1
DM Inspiration: 1/1SUNNY Hit Points: 15/15
Hit Dice: 1/1
Rage: 1/2 *L
DM Inspiration: 1/1THODIN EVERSHARP Hit Points: 13/13 (RESIST: poison SAVADV: poisoned)
Hit Dice: 1/1
Divine Sense: 3/3 *L
Lay on Hands: 5/5 *L
DM Inspiration: 1/1 -
Dungeons & Dragons 5e with DM BWatford
After a rather quiet night among the stones, the group awoke to a much more stable environment. The arcane storm had passed, and the disruption was significantly lessened today. Following a quick meal, they packed their gear with purpose as they prepared to embark on the narrow trail leading into the heart of the mountains.The trail, much narrower than the pass, often wound around large boulders rather than over them, limiting visibility to just around the next bend, while at other times, one could see for miles. As Noodle once again assumed the lead, he pondered the origins of the trail; it seemed to have been carved by a stream or creek bed, now long dried up, which made sense. He also wondered if Question, the automaton, was arriving at the same conclusions.
After collecting a few soil samples, it was Deidre who trailed the scout, who confirmed the hypothesis to be correct. They were indeed tracing the path of an ancient creek bed.
Over the next few hours, they trekked across the rugged terrain, eventually rounding a bend to pause for lunch and a brief rest. The terrain proved to be much more challenging than the pass, with the uphill climb taxing their legs, while at other times, it was a downhill journey, one could say.
During the break, Noodle and Deidre quickly noticed the slender, towering rock formation in the distance. It seemed to be their destination, still about half a day's journey away. If it was indeed the lost outpost depicted in the cave drawings, it promised to be a remarkable discovery.
The sight of it invigorated the group, adding a briskness to their pace as they drew nearer to the distant structure. A few hours later, the old creek bed opened into a vast valley flanked by steep cliffs, a landscape that might have once been a gorge. Here, they beheld the spire, a daunting pillar stretching into the clouds. Question swiftly calculated and informed the group that the spire stood at an astounding height of 3000 feet. Give or take a few for agreed upon variances.
Noodle swiftly noted the structure's flat top and the weathered stone bridge appearing to link it with the eastern cliffside. As the group approached, they realized daylight would fade within hours, yet they continued as close as possible.
The structure was a marvel; its enduring stance, remarkable height, and sheer presence raised numerous questions.
Noodle halted the group roughly a quarter mile from the base of the spire, observing that they were exposed in the valley and darkness would soon fall.
The most straightforward route involved scaling the eastern mountain to cross the weathered stone bridge leading to the summit of the spire. Question promptly contributed her usual data analysis. The ascent from the valley to the bridge via the narrow, zigzagging path up the mountain would require two days, posing a significant challenge due to the steep incline and reduced oxygen levels. However, if they opted for a slower pace, extending the journey to four days, the climb would be considerably less demanding. Nonetheless, the automaton expressed skepticism about finding any sustenance during their hike. She also warned that they would probably reach the snowline before arriving at the bridge.
At that moment, Noodle noticed a mysterious gleam at the base of the spire. The setting sun cast the perfect light on it, but the gleam vanished as the sun dipped below the horizon, likely from something metallic.
The group needed to set up camp in the open. They faced a decision: begin the mountain climb at dawn or investigate the shiny object at the spire's base that caught the sunlight.
Choices lay before them...
AS ABOVE SO BELOW Rultmoork
Unknown distance from the Badlands
5:00 pm
Day 2LEY LINE DISRUPTION 29% * Unless a spellcaster uses a bonus action to make a concentration check to manipulate the twisted magical energies resonating from the badlands when casting a spell other than a cantrip, there is a 29% chance today of an unpredictable result.
Scene Information: The group is a quarter mile from the spire, there is one hour of daylight remaining.Active Maps
Not in Use!!
Bookkeeping
PASSIVE PERCEPTION Noodles: 17 | Zelda 16 | Deidre 13 | Taborlin 12 | Willowveil 11 | Question 10
INITIATIVE Not in Use!!
MECHANICS Not in Use!!
CONDITIONS Not in Use!!
DESCRIPTIONS Not in Use!!
DEIDRE O'CEALLAIGH Hit Points: 47/47
Hit Dice: 5/5
Hex: 1/1 *L
Misty Step: 1/1 *L
Spell Slots: (+7, DC 15) *L- 1st Level: 4/4
- 2nd Level: 2/2
DM Inspiration: 1/1
LYNESTRA "ZELDA" VORAMMAS Hit Points: 29/29 (fey ancestry)
Hit Dice: 5/5
Arcane Recovery: 1/1 *L
Natural Recovery: 1/1 *L
Wildshape: 2/2 *S
Spell Slots: (+7, DC 14) *L- 1st Level: 4/4
- 2nd Level: 3/3
- 3rd Level: 2/2
DM Inspiration: 1/1
"NOODLES" GOBLINFRIEND Hit Points: 38/38 (gnomish cunning)
Hit Dice: 5/5
Psionic Power: 6/6 (d8)
Prescience Roll: (5) 1/1
Spell Slots: (+4, DC 12) *L- Feather Fall: 1/1
- Augury: 1/1
DM Inspiration: 1/1
QUESTION Hit Points: 32/32 (automation)
Hit Dice: 5/5
Accelerated Healing: 1/1 *L
Arcane Recovery: 1/1 *L
Portent Roll 1:
Portent Roll 2:
Spell Slots: (+8, DC 16) *L- 1st Level: 4/4
- 2nd Level: 3/3
- 3rd Level: 2/2
DM Inspiration: 1/1
TABORLIN SOOTHSONG Hit Points: 44/44 (divine health)
Hit Dice: 5/5
Channel Divinity: 2/2 *L
Divine Sense: 4/4 *L
Lay on Hands: 25/25 *L
Spell Slots: (+7, DC 15) *L- 1st Level: 4/4
- 2nd Level: 2/2
DM Inspiration: 1/1
WILLOWVEIL Hit Points: 38/38
Hit Dice: 5/5
Spell Slots: (+7, DC 16) *L- 3rd Level: 2/2
DM Inspiration: 1/1
CHILD OF THE BRIAR
Hit Points: 50/50 (Vulnerable fire
Hit Dice: 20/20 -
Information on the Ostinad horse lords has been updated on the "Lands of Elissar" page.
https://www.myth-weavers.com/index.php?/clubs/page/676-lands-of-elissar/
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11 hours ago, Neopopulas said:
And i think we're done. Always dread level 1 characters lol
At least you have a few more choices in A5e than o5e. lol
Thanks for the application.
Good luck in final selection. Oh and her name isn't in the application, still says NAME.
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Thanks for the application. I adjusted the token size and position for you in the posting template (double click on a picture to bring up the editor to size and float it).
It also looks like you might benefit from using the clone function to copy another post which keeps all the formatting.
Application looks good, all the pieces are there. I have marked him as completed.
Good luck in final selection.
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That was the picture from the original posting template. Looks like it may not have been properly removed when cloning originally and somehow it is still stuck in the code.
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Ok, I finished writing up the info on the handful of powerful Valya that are worshipped in the area.
You can find them in the Worshipped Valya section of the Cosmos of Elissar tab.
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Thanks for the application. I don't see the "Possible Talent" ability listed for him?
Other than that, everything looks good. I have marked them as completed.
Good luck in final selection.
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I have extended the application deadline until May 14th, as I will be out of town on vacation from May 5th - 13th, so that will give everyone an extra week to get their applications in.
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Thanks for the application.
I have marked him as completed.
Good luck in final selection.
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@scootloops so first task. Give me the default marching order for the group and watch order (if any).
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Thanks for the application, I have marked Seyeth as completed.
One thing of note is, be careful how you throw around the words divinity and celestial in this particular setting.
While there are no direct gods per say, what most refer to as angels, or demons are all the same race of beings known as the Valya (of course most would not know that). Some say angels and demons live amongst men and your heritage may bring this blessing/fear to life in some NPC's, especially those claiming worship of certain Valya.
Most people believe that "heaven" is across the ocean, and "hell" is deep in the earth and have a very superstitious nature about them when it comes to those things. While true "gifts" like spellcasting clerics and priest are very rare. Most are nothing more than fanatics to a being that doesn't care or are con men and charlatans.
Seyeth would be of Valya blood, at least somewhere in his recent past lineage a Valya mated with a distant relative. That bloodline has manifested in Seyeth for whatever reason.
Good luck on final selection.
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I do believe for it to work correctly, that each die roll needs to have a different name.
i.e Knowledge Nature Check 1, Knowledge Nature Check 2, etc.
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3 hours ago, Dixi said:
Ah! So, Discord is officially part of the game.
Ok, no ropes.
You have plenty length of rope to get to the egg, the issue was that an unseen servant would set the mold off, and it only has 1 hit point and because of the item being small boulder size and egg shaped it would need a complex cross tie that a single mage hand could not pull off. Now you might be able to do it with two mage hands, but you would still have to get pretty close to be within 60 feet (every other diagonal is 10 feet). It was also mentioned that if it is an egg, pulling it off the stand may break it.
The only reason it was answered on discord is because that is where the question was asked. I thought everyone was on there. Sorry if that was not the case. -
We probably should nominate a group captain as well, to simplify group discussion and final decisions, it is just easier that way. That way when discussions are over the captain can submit a list of what has been decided to me.
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Thanks for the application, Aewyn is an interesting fellow.
I have marked him as completed.
Good luck in final selection.
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Based on my experience, maintaining a full sandbox game in play-by-post (pbp) is challenging due to decision paralysis. When presented with numerous options, players often engage less and take more time to act.
A pseudo-sandbox approach, offering limited choices such as A, B, or C, tends to be more effective than an open-world format. In many cases, the mere illusion of choice is just as effective. For instance, whether players choose option X or Y, both lead to event 2. This approach also simplifies game planning.
I tend to prefer AP's with DM modifications to suit the party build or to incorporate character elements.
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16 minutes ago, Ayeba said:
If you want to hit it with the nerf bat straight away, I'm fine with it. ... as long as I get to replace it with a different spell.
No, its fine for use here. You may need it. lol
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Dungeons & Dragons 5e with DM BWatford
As Thodin alerted the group to the danger, Allera was preoccupied with devising a solution to their predicament, one that was currently just beyond their grasp, both literally and physically.Simultaneously, Riffraff edged just enough to peer down the opposite way, with Armando closely following. The vast area to the east remained devoid of anything, yet the northern part of the chamber was still out of sight. However, Riffraff noticed an alcove on the eastern side of the central pillar.
The east face of the central pillar featured a niche running from the floor to the ceiling. The niche's walls are fitted with pegs, some vacant, others holding ancient architectural tools. On the niche's floor rest two large drain grates, their purpose as yet unclear.
THE WHISPERING CAIRN The Cairn Hills
(Two hours E of Diamond Lake)
8:17 pm
Moonday the 9th of Reaping, 595 CYLingering Poison Effects: Everyone except for Thodin and Allatia has -2 on strength-based attacks, damage, saves, and ability checks. Allatia has disadvantage on strength-based attacks, damage, saves, and ability checks.
Map Information: Please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E).
Bookkeeping
PASSIVE PERCEPTION Alatia 18 | Riffraff 15 | Armando 13 | Sunny 12 | Thodin 12 | Allera 11
INITIATIVE Not in Use!!
MECHANICS Not in Use!!
CONDITIONS ALATIA
Has disadvantage on strength-based attacks, damage, checks, and saves.
Has a Everburnig Yellow Lantern.ALLERA
Has -2 on strength-based attacks, damage, checks, and saves.ARMANDO
Has -2 on strength-based attacks, damage, checks, and saves.RIFFRAFF
Has -2 on strength-based attacks, damage, checks, and saves.SUNNY
Has -2 on strength-based attacks, damage, checks, and saves.
THODIN
Has a torch lit (55 minutes remaining)DESCRIPTIONS Not in Use!!
ALATIA CARNWHEAT Hit Points: 10/10
Hit Dice: 1/1
Warding Flare: 3/3 *L
Spell Slots: (+5, DC 13) *L- 1st Level: 0/2
DM Inspiration: 1/1
ALLERA LORABELIS Hit Points: 8/8
Hit Dice: 1/1
Arcane Recovery: 1/1 *L
Spell Slots: (+6, DC 14) *L- 1st Level: 1/2
DM Inspiration: 1/1
ARMANDO RAILWALKER Hit Points: 9/9 (gnome cunning)
Hit Dice: 1/1
Pact Magic: (+4, DC 12) *L- 1st Level: 1/1
DM Inspiration: 1/1
RIFFRAFF Hit Points: 5/9
Hit Dice: 1/1
DM Inspiration: 1/1SUNNY Hit Points: 15/15
Hit Dice: 1/1
Rage: 1/2 *L
DM Inspiration: 1/1THODIN EVERSHARP Hit Points: 13/13 (RESIST: poison SAVADV: poisoned)
Hit Dice: 1/1
Divine Sense: 3/3 *L
Lay on Hands: 5/5 *L
DM Inspiration: 1/1
Chapter One - Mirabar
in Game Threads
Posted
Active Maps
Not in Use!!!
Bookkeeping
Cassandra 14 | Copper 13 | Andraste 9
Not in Use!!
Not in Use!!
Not in Use!!
Not in Use!!
Hit Points: 21/23 (fey ancestry)
Hit Dice: 3/3
Sorcery Points: 3/3 *L
Spell Slots (+5, DC 13) *L
DM Inspiration: 1/1
Experience Points: 900 / 2,700
Hit Points: 25/25 (divine health)
Hit Dice: 3/3
Channel Divinity: 1/1 *S/L
Divine Sense: 2/3 *L
Lay on Hands: 15/15 *L
Lucky: 3/6 *L (6 times a day while in Mirabar.)
Spell Slots (+4, DC 12) *L
DM Inspiration: 1/1
Experience Points: 900 / 2,700
Hit Points: 24/24
Hit Dice: 3/3
Spell Slots (+3, DC 11) *L
Attuned Magic Items: 1/3
DM Inspiration: 0/1
Experience Points: 900 / 2,700
Not in Use!!!
Not in Use!!!
Not in Use!!!