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RobMatthys

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  1.   Robert Veeder - Composer of Dirges   The situation was a nightmare, one of Robert's literal worst ones - the voices he had sometimes heard from a distance, another world, made manifest with a lugubrious chortle and a despicable slathering, chaos rather than the vaguely cryptic entreaties and very occasional offers of assistance, some voice from beyond the void made manifest and deadly and, from what he could tell, very very dangerous.  The others rushed headlong towards it, Caspian seeming to heroically throw himself towards it even as Johanna called out sensically that running was likely their best hope.   And here he was... a decent problem solver, an inquiring mind who wanted to know, someone who could help the group in some ways, some times, but not much of a fighter.  But the options seemed limited: fight, run (and let the others fight on their own) or try to tug Caspian free and with him whoever the "him" he was trying to save was.  Running was no option, not until they were all free, at least, but fighting and rope-hauling were certainly not his strengths.   But he did what he could, running forward to the spot Johanna had fired from and then darting back as she had.   They were all lucky he didn't just shoot Caspian in the head, given how terrible his aim was.   At least he'd been right that he was utterly useless in this sort of situation.  Cold comfort, that.   Mechanics Main Hand: Shortbow Off Hand: None Action: Attacking creature with shortbow (in between moves) Bonus Action: Your bonus action goes here. Move: Move to H-19, attack, move back to E-17. Manipulate: Your one free object interaction goes here. Character Sheet https://www.myth-weavers.com/sheet.html#id=2398116 Will update on Baldr shortly Equipment Will update   Spells None        
  2. Assuming one is able to actually put together a decent Baldr app (which seems to be presenting this old dog more "new trick" trouble than one would expect), would a character who has already applied to this game in another form be acceptable to submit? 
  3.   Robert Veeder - Composer of Dirges   Robert nodded in agreement with the others.  "Onwards... and take care.  This house has proven dangerous enough already. I can't imagine it's going to let us probe its secrets much further without things getting even worse.  Great evil seems to have occurred here, or at least been researched and pondered and considered, and we know something's lurking.  It's not going to be as simple as open a few doors, collect a few more books and candles and be on our way, I fear."   His fingers flexed around the hilt of his rapier nervously, one then the next, almost an odd reaction given how very real some of the danger here seemed to be... and how very little the rapier was likely to be able to do about it. Mechanics Main Hand: Rapier Off Hand: None Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Character Sheet https://www.myth-weavers.com/sheet.html#id=2398116 Will update on Baldr shortly Equipment Will update   Spells None      
  4.            Robert Veeder Composer of Dirges and Speaker with the Dead Link to Character Sheet   Gender: Male Race: Half-Elf Alignment: Neutral Good Class: Rogue 1 Background: Courtier Passive Perception/Investigation: 13/10 Passive Insight: 10   HP: 10 Hit Dice: 1d8 AC: 14 Initiative: +3 Size: Medium Speed: 30 feet    Abilities & Skills Proficiency Bonus: +2 STR 8 (-1) DEX 16 (+3) CON 14 (+2) INT 10 (-) WIS 12 (+1) CHA 16 (+3) -1 Saves +5 Saves +2 Saves +2 Saves +1 Saves +3 Saves -1 Athletics   +3 Acrobatics +5 Sleight of Hand +7 Stealth     +0 Arcana +2 History +0 Investigation +0 Nature +1 Religion +1 Animal Handling +3 Insight +1 Medicine +3  Perception +1 Survival +5 Deception +3 Intimidation +3 Performance +7 Persuasion     Proficiencies Languages Class Feats Race & Feats Light Armor Simple Weapons Crossbow, Hand Longsword Rapier Shortsword Thieves' Tools Elvish Common Thieves' Cant Three TBD   ExpertiseYour proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies. Insight Persuasion Sneak AttackOnce per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. Half-Elf * +2 CHA, +1 DEX, +1 CON * Darkvision * Fey Ancestry: ADV on saves against being charmed, magic can't put you to sleep * Skill Versatility: Proficiency in two skills of choice        Attacks Weapon To Hit Damage Type/(Range) Rapier Shortbow +5 +5 1d8+3 1d6+3 Piercing Piercing (80/320)    Money   Copper: 3 Silver: 4 Gold: 3 Platinum: 0 (10 Coins * .02 lbs. = 0.2 lbs. Total Weight)    Encumbrance   Weight: 66.26 lbs. / 150 lbs. max. Status: Unencumbered Penalty: None    Equipment Readied   Equipped Items: (32.0 lbs.)   Armor (21 lbs.) Weapons (9 lbs.) Readied Items (19 lbs.) Leather Armor (10 lbs.) Fine Clothes Rapier (2 lbs.) Dagger (1 lb.) x 2 Shortbow w/ arrows - 20 Thieves' tools        Equipment Stored   Stored Items: (34.06 lbs. in backpack, 51.06 lbs. total)   In Backpack (19.06 lbs.)  Strapped To Backpack (15.0 lbs.) Explorer's Pack Rope, Hempen (50 feet) (10 lbs.) Waterskin (5 lbs.) Inn Storage (0.0  lbs.)  Not Yet Used (0 lbs.)         Magic Items   Magic Items: (0.0 lbs.)   Non-Attuned (0.0 lbs.) Attuned 0/3 (0.0 lbs.)      Character Overview       Backstory:        
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