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Posts posted by TricksterArcane
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Zorzula's Rest, Sword Mountains
Everan sends a fireball into the crowded room. A roaring explosion of heat and flame stops just shy of Bruhl's face, but the bedding he is standing on has caught fire!The two goblins by Bruhl immediately go down but just as before, their bodies begin convulsing and a wave of psychic energy assaults Bruhl and Kat.
The remaining goblins are caught in the burning webs and are consumed by the flames. Except for one. Tucked away in the corner is an ash covered goblin rolling on the floor trying to extinguish the flames from his clothing.
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@wapsii We haven't forgotten about you. The group just have to find you first :)
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Waterdeep, 20th of Ches
Jin looks to expand your options and opens the other door. The stone walls of this hallway are decorated with colorful frescoes depicting a skyscape filled with all manner of flying creatures, from bumblebees to rocs. About 15 feet above the floor, a row of short copper rods protrudes from either wall. Lightning arcs between these rods the entire length of the corridor. -
@8w_gremlin yup I rolled the saves for the goblins. 2 of them passed. I still have more dice to roll lol, this new dice tray 2.0 is not very convenient.
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Zorzula's Rest, Sword Mountains
Brühl moves into the room swinging sword and staff at the goblins on either side of him. Both goblins are bloodied, but Mercedes follows shortly after and finishes off the goblin to the north. It barely had the chance to roll out of bed before her axe put it back to sleep again.Suddenly, the goblin's body violently convulses and a burst of psychic energy pierces Mercedes' and Kat's heads.
Despite the onslaught of ethereal cogs, the goblins close in to attack. Kat and Bruhl feel forces trying to knock them over but they stand fast and resist. A strange green glow surrounds the goblins' fists as they swing at Bruhl and Kat, but the warrior's heavy armor wards the blows and the sorcerer conjures a magical shield to protect her.
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Due to how crowded the room is and all your allies in the way I can only move Bruhl to the square east of Kat and Mercedes to the square north. I'll apply both of Mercedes' attacks to G7
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Zorzula's Rest, Sword Mountains
Both Felvora and Lotham have the same idea about how to deal with the goblins. In seconds, the whole half of the room is covered in thick, sticky webs.Kat squeezes her way forward and summons a ring of swirling ethereal gears which batter the goblins around her.
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14 hours ago, Gregorotto said:
Worst case scenario, Mercedes can cast sleep.
With her axe.
A lot of times.
🤣
well, looks like that may yet happen. If you roll higher than the goblins' initiative, take an action.
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1 hour ago, Feuerrabe said:
If I buy the digital assets for say dndbeyond, can I then import them into MapTool, as Kamshiro_Rin suggested? My impression was that, if I buy assets for Roll20 or dndbeyond, I can only use the assets in the respective platform, but they don't actually hand me a file, or do they? If that were the case, I could just subscribe, buy the package, cancel the subscription and be done with it?
the subscription service and marketplace on dndbeyond are separate. you only need a free account to access anything you buy on dndbeyond marketplace.
once you've got that in dndbeyond, you can then right-click, save as any image you want and import that into your preferred VTT.
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yeah, there's no way to legally get digital assets unless you buy a digital copy as well. For that, you can buy it on any digital platform, Roll20 or dndbeyond.
There is a physical + digital combo, but that is dndbeyond only.
If you haven't already, also review the AL DMs guide document and the Dragonlance AL adaptation guide.
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Waterdeep, 20th of Ches
Opening the first door, you discover a long corridor covered in cobwebs. Just five-feet in, there is a large pit 10-feet deep and 20-feet long filled with spikes. -
4 hours ago, 8w_gremlin said:
Is there a full catalogue of adventures somewhere? I don't know what to ask for if I don't know what is available.
Not officially, but there is a pretty comprehensive fan maintained list.
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2 minutes ago, 8w_gremlin said:
Is there a list of current open ALG tier 1 games?
No, I don't believe so.
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Zorzula's Rest, Sword Mountains
Quietly, Felvora slips into the room. She discovers that the sleeping figures are all goblins, just like the ones she faced before!Knowledge scurries into the room as well under Lotham's command. It's view is somewhat limited considering how small the weasel is. However, you do get a closer view of the alcove on the western wall: a wide open shaft drops into the darkness below. As Knowledge is scurrying under one of the beds, it gets caught up in a dangling blanket. The weasel tosses and turns, dragging the blanket and causing a pouch of coins to tumble off the bed spilling out its contents with a clatter.
One of the goblins bolts up in bed with a shout, rousing the rest of the room.
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Mechanics
Main Hand: Empty
Off Hand: Empty
Saving Throws: STR -1 DEX +5 CON +2 INT +3 WIS +1 CHA +1
Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here. -
25 minutes ago, mildly_competent said:
While my current WotR game takes precedence in all of my GMing ventures... I'm
foolishlyconsidering starting another game. And considering doing it as an AL game. I'm starting to poke through this forum and see what resources there are, as time allows. But I think that my big question is: What kind of bookkeeping to I have to do to register as an AL GM, if any?You don't really need much bookkeeping if you don't want to. That's only required for claiming service awards (but they're pretty sweet).
This post on the dndbeyond forums has all the updated documentation you'd need:
For tracking your hours, anything will do, but the adventurersleaguelog site has an option for it as well.
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Whew, what an intro. 👏
It'll be a busy next few days at work, but I'll try to sneak a post in before Friday.
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Well, if you plan to sneak in, please give me a Stealth (DEX) check. If you all pass, you gain surprise on the creatures in the room and can attack if you wish.
If you want to parlay, then give me a Persuasion (CHA) or Intimidation (CHA) check.
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Just to clarify @Feuerrabe, you are talking about the season 4 AL modules, "Misty Fortunes and Absent Hearts" and not the hardcover adventure is that right?
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Under current, in effect, guidance when you start play at level 5, you also get 500gp and 40 downtime days along with your choice of a magic item from their list. That means you can create your character at 5 and then immediately use those downtime days for "Downtime: Catching Up" 4 more levels to bring you to level 9 at the end (unless you have other plans for those downtime days).
Winged aasimar are no longer valid as that was only available during season 9, but winged tieflings and aarakocra are if you want flight.
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Sometime after XGE came out, around S7 or S8, the AL admins ruled that we were allowed one roll on the Life Events table. I don't recall them saying it's not allowed anymore so I just kept with it. It's mostly for character, but they did honor any game benefits that came out of that.
How my particular life event will play out in game I think is whenever there's a roll for madness, she'll be making it as disadvantage due to her past situation.
The way I picture the past adventures incorporating into her story is that once The Great Law of Humanity began to spread out of the city gates and threaten the surrounding lands, she was compelled to do something before her adoptive family was threatened. Those fears became a reality when the neighboring farmstead of Tinfellow Valley was raided and the halflings there were captured (Shackles of Blood). She freed them and returned home, but was determined to stop the Red Plumes from ever threatening the surrounding communities again (Bane of the Tradeways). As for how long she has remained with her halfling family, I haven't thought about it. How long does it take to overcome trauma, 1 year? 2 or more?
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Mechanics
Main Hand: +1 Moon sickle, +5 to hit 1d4+2 slashing damage
Off Hand: Empty
Saving Throws: STR +1 DEX +2 CON +2 INT +3 WIS +7 CHA -1 | Resistance to Cold
Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.
The OOC thread
in Game Discussions
Posted
Knowledge.
Post has been updated after all the rolls (so many dice...). You've got 1 badly burnt goblin remaining.