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TricksterArcane

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Posts posted by TricksterArcane

  1. Zorzula's Rest, Sword Mountains


    image.jpeg.72d7e2fcf79e22b24293673d817751b1.jpeg
    Everan sends a fireball into the crowded room. A roaring explosion of heat and flame stops just shy of Bruhl's face, but the bedding he is standing on has caught fire!

    The two goblins by Bruhl immediately go down but just as before, their bodies begin convulsing and a wave of psychic energy assaults Bruhl and Kat.

    The remaining goblins are caught in the burning webs and are consumed by the flames. Except for one. Tucked away in the corner is an ash covered goblin rolling on the floor trying to extinguish the flames from his clothing.

     

    OOC

    Ok I've rolled the upcoming Spirit Guardians and burning web damage and applied it to the goblins. You're left with 1 goblin.

    We'll call combat over. If you wanted to kill it off, we'll consider that easily done with no rolling needed.

    Damage tracker

    G7 DEAD
    G6 -DEAD
    G8 DEAD
    G5 DEAD
    G2 -DEAD
    G4 DEAD
    G1 DEAD
    G3 -21

    Bruhl -15 Kat -13

     

  2. Waterdeep, 20th of Ches


    image.jpeg.ad849aa7dd0e553d64b8523921e293c9.jpeg
    Jin looks to expand your options and opens the other door. The stone walls of this hallway are decorated with colorful frescoes depicting a skyscape filled with all manner of flying creatures, from bumblebees to rocs. About 15 feet above the floor, a row of short copper rods protrudes from either wall. Lightning arcs between these rods the entire length of the corridor.

     

    OOC

    The ceiling of this area is 20-feet high. What do you want to do?

     

  3. Zorzula's Rest, Sword Mountains


    image.jpeg.40dce3e63dccec884fa4a8316bdf1dfc.jpeg
    Brühl moves into the room swinging sword and staff at the goblins on either side of him. Both goblins are bloodied, but Mercedes follows shortly after and finishes off the goblin to the north. It barely had the chance to roll out of bed before her axe put it back to sleep again.

    Suddenly, the goblin's body violently convulses and a burst of psychic energy pierces Mercedes' and Kat's heads.

    Despite the onslaught of ethereal cogs, the goblins close in to attack. Kat and Bruhl feel forces trying to knock them over but they stand fast and resist. A strange green glow surrounds the goblins' fists as they swing at Bruhl and Kat, but the warrior's heavy armor wards the blows and the sorcerer conjures a magical shield to protect her.

     

    OOC

    Burst (psychic) Mercedes and Kat take the psychic damage. @8w_gremlin please make a concentration check. Also assuming you used Shield to make that 24 miss.

    Alright, that's all the rolls on my part. @omegoku You're next, then rest of the players.

    Damage tracker

    G7 DEAD
    G6 -30
    G8 -29
    G5 -22
    G2 -14
    G4 -22

     

  4. Zorzula's Rest, Sword Mountains


    image.jpeg.b7e44a4988b49ac03d8dc504b8ce2ef8.jpeg
    Both Felvora and Lotham have the same idea about how to deal with the goblins. In seconds, the whole half of the room is covered in thick, sticky webs.

      Kat squeezes her way forward and summons a ring of swirling ethereal gears which batter the goblins around her.

     

    OOC

    Web: G3, G5, G8 makes their saves

    Spiritual Guardians: G2, G4 make their saves

    @rauhric @Gregorotto Bruhl and Mercedes are up, followed by the goblins

    Damage tracker

    G7 -15
    G6 -15
    G8 -15
    G5 -15
    G2 -7
    G4 -7

     

  5. 1 hour ago, Feuerrabe said:

    If I buy the digital assets for say dndbeyond, can I then import them into MapTool, as Kamshiro_Rin suggested? My impression was that, if I buy assets for Roll20 or dndbeyond, I can only use the assets in the respective platform, but they don't actually hand me a file, or do they? If that were the case, I could just subscribe, buy the package, cancel the subscription and be done with it?

    the subscription service and marketplace on dndbeyond are separate. you only need a free account to access anything you buy on dndbeyond marketplace.

    once you've got that in dndbeyond, you can then right-click, save as any image you want and import that into your preferred VTT.

  6. yeah, there's no way to legally get digital assets unless you buy a digital copy as well. For that, you can buy it on any digital platform, Roll20 or dndbeyond.

    There is a physical + digital combo, but that is dndbeyond only.

    If you haven't already, also review the AL DMs guide document and the Dragonlance AL adaptation guide.

  7. Waterdeep, 20th of Ches


    image.png.795a737acea273b8ce4ce5513f06b2c4.png
    Opening the first door, you discover a long corridor covered in cobwebs. Just five-feet in, there is a large pit 10-feet deep and 20-feet long filled with spikes.

     

    OOC

    What do you want to do next?

    You may attempt to climb down the pit and walk across it with a successful Athletics (STR) check.

    Or if your Strength is high enough, you can jump across.

    Or you can do something else.

     

  8. 4 hours ago, 8w_gremlin said:

    Is there a full catalogue of adventures somewhere? I don't know what to ask for if I don't know what is available.

    Not officially, but there is a pretty comprehensive fan maintained list.

  9. Zorzula's Rest, Sword Mountains


    image.png.228aaff8d71723148d3f47492a0f0042.png
    Quietly, Felvora slips into the room. She discovers that the sleeping figures are all goblins, just like the ones she faced before!

     Knowledge scurries into the room as well under Lotham's command. It's view is somewhat limited considering how small the weasel is. However, you do get a closer view of the alcove on the western wall: a wide open shaft drops into the darkness below. As Knowledge is scurrying under one of the beds, it gets caught up in a dangling blanket. The weasel tosses and turns, dragging the blanket and causing a pouch of coins to tumble off the bed spilling out its contents with a clatter.

    One of the goblins bolts up in bed with a shout, rousing the rest of the room.

     

    OOC

    @severalservals what Felvora does next will determine if we go into combat or not.

     

  10. Audren Erser

    Neutral Human Rogue/Soulknife 3spacer.png
    image.png.30b924e658ca3da1577a1e996d5a58f6.png


    AC: 13 (16 w/Mage Armor) | HP: 24/24 | Initiative: +8 | Passive Perception: 13 | Passive Insight: 13 
    Psionic Energy: 4/4 | Psionic Power Recovery: 1/1 (sr) | Psychic Whispers: 1/1
    Conditions: Alert | DM Inspiration: 0


    A young human woman enters the inn accompanying two older halflings. They take a moment to brush off the snow from their heavy woolen cloaks before hanging them up to dry. Her gaze quickly scans the room. There are several unfamiliar faces, not unusual considering it's The Stop, but she makes a mental note of them nevertheless.

    The group finds a small table, close to the fire and settles down. The young woman seems to fuss over the halflings before walking over to the bar.

    "Hello Glenna. Hope you are well this evening," she greets the dwarf with a small smile. "The usual for us. The boar smells delicious, but don't go topping up Hilbret's plate. You know he's not supposed to have so much red meat."

    "What's with that group by the window?"

    Mentally, she sized them up. A large man who looks like he could take a few hits, a guard, a curious halfling, and a very outgoing woman. Were they separate, Audren would have thought no more of them, just more travelers. Together though, together a group like that could mean trouble. Audren hoped it wasn't trouble, she just wanted quiet.
     

    Mechanics

    Main Hand: Empty
    Off Hand: Empty
    Saving Throws: STR -1 DEX +5 CON +2 INT +3 WIS +1 CHA +1


    Action: Your action goes here.
    Bonus Action: Your bonus action goes here.
    Move: Your movement goes here.
    Manipulate: Your one free object interaction goes here.

         

     

  11. 25 minutes ago, mildly_competent said:

    While my current WotR game takes precedence in all of my GMing ventures... I'm foolishly considering starting another game. And considering doing it as an AL game. I'm starting to poke through this forum and see what resources there are, as time allows. But I think that my big question is: What kind of bookkeeping to I have to do to register as an AL GM, if any?

    You don't really need much bookkeeping if you don't want to. That's only required for claiming service awards (but they're pretty sweet).

    This post on the dndbeyond forums has all the updated documentation you'd need:

    https://www.dndbeyond.com/forums/dungeons-dragons-discussion/d-d-adventurers-league/192532-d-d-adventurers-league-resources-links

    For tracking your hours, anything will do, but the adventurersleaguelog site has an option for it as well.

  12. Waterdeep, 20th of Ches


    image.jpeg.04e6b432594ec9eba16c1a70df47192a.jpeg
    Qwinsea's owl flies down the hall and sends him a telepathic message that there is something shiny in the skull of the sculpture. When you go up to it, you see a small iron button inside its open mouth.

     Jin examines both doors and determines that they are not trapped.

     

    OOC

    Where to next?

     

  13. Well, if you plan to sneak in, please give me a Stealth (DEX) check. If you all pass, you gain surprise on the creatures in the room and can attack if you wish.

    If you want to parlay, then give me a Persuasion (CHA) or Intimidation (CHA) check.

  14. Under current, in effect, guidance when you start play at level 5, you also get 500gp and 40 downtime days along with your choice of a magic item from their list. That means you can create your character at 5 and then immediately use those downtime days for "Downtime: Catching Up" 4 more levels to bring you to level 9 at the end (unless you have other plans for those downtime days).

     

    Winged aasimar are no longer valid as that was only available during season 9, but winged tieflings and aarakocra are if you want flight.

  15. Sometime after XGE came out, around S7 or S8, the AL admins ruled that we were allowed one roll on the Life Events table. I don't recall them saying it's not allowed anymore so I just kept with it. It's mostly for character, but they did honor any game benefits that came out of that.

    How my particular life event will play out in game I think is whenever there's a roll for madness, she'll be making it as disadvantage due to her past situation.

    The way I picture the past adventures incorporating into her story is that once The Great Law of Humanity began to spread out of the city gates and threaten the surrounding lands, she was compelled to do something before her adoptive family was threatened. Those fears became a reality when the neighboring farmstead of Tinfellow Valley was raided and the halflings there were captured (Shackles of Blood). She freed them and returned home, but was determined to stop the Red Plumes from ever threatening the surrounding communities again (Bane of the Tradeways). As for how long she has remained with her halfling family, I haven't thought about it. How long does it take to overcome trauma, 1 year? 2 or more?

  16. Markax

    Neutral Good Metallic Dragonborn (Silver) Circle of Stars Druid 5 image.png.e94021f8a66633dbb57c30144fc40682.png
    image.png.30b924e658ca3da1577a1e996d5a58f6.png


    AC: 16 (Mariner's scale mail) | HP: 38/38 | Initiative: +2 | Passive Perception: 17 | Passive Insight: 14  
    Wild shape: 2/2 (sr) | Star map, Guiding Bolt: 3/3 | Breath, Cold: 3/3 | Psionics, Shield: 1/1
    Spell Slots: 4/4 1st level, 3/3 2nd level, 2/2 3rd level | Spell DC: 16 | Spell Attack: +8
    Conditions: none | DM Inspiration: 0


    Post goes here.

    "Speech"

    thoughts in italics

    Mechanics

    Main Hand: +1 Moon sickle, +5 to hit 1d4+2 slashing damage
    Off Hand: Empty
    Saving Throws: STR +1 DEX +2 CON +2 INT +3 WIS +7 CHA -1 | Resistance to Cold


    Action: Your action goes here.
    Bonus Action: Your bonus action goes here.
    Move: Your movement goes here.
    Manipulate: Your one free object interaction goes here.

         
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