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Stygian

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  1. Despite the flurry of air taxis, press ships, and just regular civilian vehicles, there is a strange order to the bustling traffic surrounding Uhrayan airspace. Nimble patrol vessels armed with rotary autocannons flank any diplomatic shuttles from their descent into low orbit. Visitors are guided all the way into Uhrayan spaceports at a fair, comfortable pace—pathing through the ambient traffic with explicit instructions provided so that the shuttle pilots can coordinate with their escort. Traffic jams seem few and far between, even with the added interruption to the flow—perhaps speaking to the skill of those involved in coordinating its flow. When Traffic Control takes over for final docking procedures, these escort vessels bank sharply in high-G turns before speeding off toward the upper atmosphere—almost as if the patrols are running a relay race to grab the next shuttle and guide it to its destination. Though wholly manmade, the beachside city maintains a temperate atmosphere, comfortable by the standards of most warm-blooded creatures. Kanmarran guides welcome each delegate and any competitors at their side, with a translating device available to bridge any language barriers—or simply to allow conversation in the native tongues of those who prefer it. There is no itinerary given, merely suggestions—and Elect in particular are given leave to explore much of Uhra’s entertainment. Individual guides only give caveats and reminders about the check-in deadline in order to compete in the Mageball exhibition. Game Time Once arrived at the arena, a myriad of pop-up ships can be seen throughout the pavilion—each laden with food from restaurants across Chela City, and decorated to entice potential customers. There are, of course, numerous VIP boxes for esteemed dignitaries—and none are turned away after a routine scan for explosive implements. Despite the seeming dissolution of the Khylokian state, it seemed as though surprise nuclear ordinance was still something of a Badalian bogeyman. Navarch Tuahine is present in one of the skyboxes overlooking the arena as technicians work out final touches. The kanmarran heir is dressed more formally than usual—her robes are a bit more stiff and seem to be of higher quality, woven with intricate patterns that vaguely resemble seashells from afar. The field itself appears to be a large, circular area with a myriad of scattered obstacles—boulders, small bodies of water, and collapsible titanium barricades that appear to cycle into play, rising and falling at random intervals. At the very center of the arena is a circular, metal hatch—likely where the ball is first released during standard play. Over the loudspeaker, a booming voice crackles to life. “Welcome, one and all, to Chela City! In honor of the Alliance’s continued prosperity, we’ve paired up with the Llort Society Protectorate to answer an age old question. What happens when you stick six arcane prodigies in one arena and have them duke it out with ONE. BIG. BALL? That’s right, it’s Mageball! Our teams are gearing up, so stuff your faces, hang onto your seats, and get ready to see some magical mastery—and if we’re lucky enough, a little bit of mayhem!” Show OOC Rules Rules are courtesy of Morph! Mageball: a sporting event where teams of 3 mages(?) compete in a ball game where if the ball touches you, you're out of the game. They must use magic(?) to manipulate the environment, the goal, the ball and their opponents to try and win the game. Rulers are prohibited from entering. Heirs may enter and may use their full scores instead of half the ruler's scores. Commanders may enter and use their full Military score and half the ruler's scores (rounded down). Any other characters use the half the ruler's scores (rounded up). Participants should post the scores they are playing with. Teams must score 4 points to win. Players are knocked out of the game when they touch the ball. An opponent getting knocked out of the game scores 1 point. Getting the ball into or touching the goal scores 1 point. The goal can be any object of at least average human size, chosen by the team. The ball is a sphere 1 imperial foot in diameter. In any of their posts, players may do up to two of the following actions. Actions may be the first of their two actions, the second of their two actions, or their only action in a post. Take possession of the ball if it is unpossessed (first, second or only action). At the start of the game, the ball is unpossessed. Pass the ball to another player (second or only action). Make a roll of 2d6 + half Diplomacy OR 2d6 + half Faith (if using personal magic) OR 2d6 + half Economy (if using resource-based magic). Receive the ball from another player (first or only action). If you don't post within 24 hours of the ball being passed to you, the ball becomes unpossessed. Intercept a pass between players on the opposing team (first or only action). Make a roll of 2d6 + half Intrigue. If you roll higher than the roll of the player passing to another player, you take the ball! If you roll lower, you may not take another action in the same post. Only one intercept attempt may be made on every pass, and only before the other player has made a post receiving it. Steal the ball from the player in possession of the ball (first or only action). Make an opposed roll of 2d6 + half Military OR 2d6 + half Intrigue. If you roll higher than the opposing player, you steal the ball! If you roll lower, you may not take another action in the same post. On a tie, the ball becomes unpossessed. For the sake of expediency, players may make the roll for the opposing player as well, in the same post. Obviously using the higher of Military or Intrigue for the opposing player. The rolls should be clearly marked for whom they are rolled. Target another player if you have control of the ball (second or only action). Make a roll of 2d6 + half Faith (if using personal magic) OR 2d6 + half Economy (if using resource-based magic). You may not target a player if you have stolen the ball from them in the same post. Defend a player from a shot (first or only action). When a player is targeted by another player, the target player or any of their teammates must make a roll of 2d6 + half Faith (if using personal magic) OR 2d6 + half Economy (if using resource-based magic) OR--if they are the target player--2d6 + half Military (to physically dodge). If the defending player rolls lower than the attacking player, the targeted play is hit! The target player is out of the game. The attacking team scores 1 point. If the defending player rolls higher, that player may immediately take control of the ball and act on it. If the target player successfully dodged using Military, the ball becomes unpossessed. Target the goal if you have control of the ball (second or only action). Roll 2d6 + half Faith (if using personal magic) OR 2d6 + half Economy (if using resource-based magic). A TN 12 hits the goal, but the opposing team has one chance to Defend the goal, if they so choose. Defend the goal from a shot (first or only action). Roll 2d6 + half Faith (if using personal magic) OR 2d6 + half Economy (if using resource-based magic). If you rolled higher than the roll of the player who made the shot, you successfully block the goal! If you rolled lower than the roll of the player who made the shot, you didn't successfully block the goal and the other team scores 1 point. If you rolled equal to the roll of the player who made the shot, you successfully defend the goal, but the ball hits you instead. The opposing team scores 1 point and you are out of the game. Upon a point being scored, possession of the ball goes to one of the players on the opposing team (whichever one takes possession of the ball first). If there are no players left and the remaining team only has 3 points, they lose the game and the other team wins. If players wish to do any interactions not directly covered by the above rules, they are free to make something up as long as both the attacking player and defending player agree on the mechanics of it. Or, if it's not an attacking/defending kind of interaction, if everyone on the opposing team (not including players who have been knocked out) agrees on the mechanics of it. Show Roster Team A (Name TBD) Admiral-Legate Victolus (ILU) Vacant Vacant Team B (Name TBD) Princess Tiyansi (LSP) Vacant Vacant Please indicate which Team you would like to compete in during your entry post if participating! Once six competitors have entered, any other interested parties will be waitlisted if there is a last minute drop. OOC Just a reminder that rulers may attend, but may not participate! Feel free to interact, approach anyone you like, or even make up minor NPCs within reason. Snake News and Hellosphere Enterprises are given press passes to cover the event as they see fit.
  2. Actions: [Mil] - Invade Region 083 with 2 Space Units and 3 Ground Units Combined Front: 5 Units led by Archon Tangata Roa (Mil 8), utilizing Overwhelming Tempo. Mil 8 + 5 Units = +13 (+15 with TM) -3 to TM (Distance) Fluff Note: Taio Wakari will accompany this battle as a minor character/observer. I would like to roll a separate leader loss to see if he survives, with a self-imposed -3 (plus any normal penalties from the battle) on this check due to frailty. Should he perish, his preserved body will be sent to the ArkHive to finish the process of mellification undertaken prior to the journey. [Mil] - Submit a record to the Coronal Catalogue of Duelists [Mil] - Submit a record to the Coronal Catalogue of Duelists [Eco] - Buyout Nitrates in 31.1, failure Eco 4 (Renown) + 1 Faith Bonus + 1 Treasure - 1 Distance Penalty = +5 modifier [Dip] - Establish Marriage Claim with the Khylosen Cluster in 089, success Dip 10 + 1 (Renown) - 3 (Distance Penalty) = +8 [Mil] - Raise one Ground Unit [Free Action - Renown] Co-Host the First Pan-Tekhum Mageball Competition alongside the Llort Society Protectorate! Accept Minor Precognition from ILU in exchange for Shrewd Business Accept Android Industrialization from CAS in exchange for Pseudogravity Engineering, Badalian Megadirigibles, and Shrewd Business. Trade Shrewd Business to WTU in exchange for favor repayment. Accept the Illumined Utopian as a vassal (+1 Unit Cap, +3 region count) The Eucrus Alliance Capital: Anjahar (Region 11), Badal Archon Tangata Roa Dip 10 | Mil 8 (+2) | Econ 3 | Faith 2 | Int 2 Navarch Tuahine Roa Dip 2 (+2) | Mil 4 (+2) | Econ 2 | Faith 4 | Int 3 Non-actions: Support only the following conversions in 11 and 19: Soul's Expression and Fascination (to any degree), Imperial Cult (Minority status). Accept the merge of Fascination and Soul’s Expression into Soul’s Fascination in all applicable regions. Accept any size increases in regions that have both Fascination and Soul’s Expression where applicable. Adopt Soul’s Fascination as the state faith of the Eucrus Alliance. [HOB] Request that HOB's Merchants block any hostile buyouts against Region 11's TPs. Resist Buyouts independently against 11.1 as TP's owner. [HOF] Waive resist roll against HOF's Sway Government in Region 22. News and Rumors: Resource Tracking Stat Changes: Mil +2 Treasure: 1 -> 0 Organizations: Forgive 1 WTU favor in exchange for Shrewd Business Faith: Adopt Soul's Fascination as the new state faith per BRB's Miracle! Accept all conversions and size bonus updates to reflect the new faith. Tech Changes: Gain Android Industrialization, Minor Precognition
  3. Actions: [Dip] - Elevate Status to Stellar Power (Regions Eligible: 11, 18, 19, 105) +2 Renown from [Ascension] Higher Powers! [Dip] - Sway 019's Media from the clutches of rebellion, success One Treasure Spent Chaos Must Be Scheduled The destruction of Basu-Rahman’s Badalian studios is not without consequence. Though they may have indulged in mindless drivel and questionable ethics, the true frustration in Taumaru comes from the sudden loss of the Group’s connections. Chaos, demands for the expulsion of the kanmarran chancellor, and whispers of dissent are ripe in those early days. However, bureaucracy can be frighteningly efficient when protecting its own interests. Chief among them? Stability. A number of well-placed bribes are given behind closed doors. Many of the Group’s contracts with outside agencies are bought out by various guilds—briefly upsetting the tenuous balance among the upper class as new names rise to prominence and others are laid low by circumstance. When the dust settles, from an outsider’s perspective, things hardly appear to have changed. The reality is much different. In the Group’s place, smaller media startups are given grants by the Ministry of Renewal to fill the vacuum. And where they cannot provide, Snake News delivers. A fledgling broadcast license is even provided to Heliosphere Enterprises, assuming continued goodwill from the Moonsoul Mountains. Before long, the common refrain among Taumaran citizens is that Basu-Rahman thought themselves puppetmasters—but forgot that they too have strings. [Dip] - Attend the Mekhala-Veehra Dash Cede control of Region 22 to the House of Fire per standing agreements with Coedd and negotiations with the Duke to ensure peaceful transition of power. Accept Pseudogravity Engineering and Shrewd Business from ARK. [Mil] - Raise two Space Units from the Imperial Armada One Favor Debt with EMP The trip to Mekhala will be long and arduous, just as it was at their beginning. Yet, before the kanmarra can embark on this moment of significance, Anjahar must first ensure the safety of their territories. The Eucrus Alliance has always made the most of limited resources where others might falter. Their recently annexed shipyard is put to the test almost immediately. A request is made for two mothballed capital ships, which are put into dry dock over the next several years as Alliance technicians employ extensive retrofits to bring these ancient war machines up to standard. By the end, these vessels much resemble their new crew—scarred, tested, changed—but resilient, and ready to face a new dawn. [Mil] - Raise one Ground Unit The Alliance must always stand ready to protect those under its banner. The near-escalation of total war against the Bulwark has driven recruitment numbers in Uhra. Bironian ex-patriates and former auxiliary forces coalesce into a regiment of their own, focusing on dogfighting and aerial skirmishes while larger ordinance moves into position. Though the tenuously brokered peace is something of a letdown, it has done nothing to dampen enthusiasm. These soldiers focus on remnants of the Bulwark’s Old Ways, viewing the battle as a hunt for prey, writ large. The Eucrus Alliance Capital: Anjahar (Region 11), Badal Archon Tangata Roa Dip 10 | Mil 7 (+1) | Econ 3 | Faith 2 | Int 2 Navarch Tuahine Roa Dip 2 (+2) | Mil 4 (+1) | Econ 2 | Faith 4 | Int 3 Non-actions: Resist any conversions in Region 11 [HOB] Request that HOB's Merchants block any hostile buyouts against Region 11's TPs. Resist Buyouts independently against 11.1 as TP's owner. News and Rumors: The Alliance challenges Helios Hospice’s policy of ownership over cadavers. A blank check to collect the bodies of the fallen is something that they cannot condone. Evidence of reasonable attempts to reach next of kin after extraction from the battlefield is demanded. The Alliance further requests documentation that remains have been released to any such family that requests it. Resource Tracking Stat Changes: +1 Mil, Dip at MAX Treasure: 3 - > 2 Organizations: +2 Renown expected, -1 EMP favor Faith: N/A Tech Changes: Gain Pseudogravity Engineering and Shrewd Business
  4. Region 019: Taumaru Geography Unique among aerostats, the first thing any visitor notes about Taumaru is that it is constantly shrouded in a state of artificial nightfall—no matter what the Badalian horizon looks like. Artificial constellations dot the Taumaran sky, synced up to match the movement of the stars outside their shrouded world. Taumaru features heavily stratified, vertical architecture that positions its population purely based on status and wealth—creating a distinct social hierarchy that ties one’s identity to altitude. Perhaps whomever had designed this place took the phrase “climbing the social ladder” too literally. When one takes in the sight of Taumaru’s main population center from afar, the sprawling clusters of skyscrapers, hab blocks, and guild halls resemble a synthetic mountain. Trains run at a near constant clip, connecting each layer of the aerostat in a fraction of the time it would take an outsider to navigate its labyrinthine architecture. At the highest point rests the Veiled Palace—closest to their inscrutable deity and the cosmos at large. The king’s ministers live just below the palace in sprawling complexes, and so forth. One would think that the “lowest” would be those who live upon the flatlands. Unfortunately, they would be wrong. Subterranean levels exist—though they stretch far beyond where even the most desperate dare to dwell. Much of the industrial waste is deposited in the lowest parts of the aerostat for recycling—and only the Hand knows for sure everything that dwells within the deepest depths. Creatures named vorax are known to roam some of the lower trenches. These gargantuan, spined reptiles are ravenous omnivores that will devour anything in their wake—organic, inorganic, alive, or dead. These creatures are indiscriminate—and do not seem to prefer live prey, which has become an oddly lucrative circumstance thanks to a strange side effect of their biology (see Resources, below). There are some exceptions to the social hierarchy. Certain guilds have positioned themselves in more disadvantaged areas to be more accessible to the population—especially with many of the industrial complexes they have come to rely on being found in the flatlands. People Taumaru's population is primarily human, as most of Tekhum seems to be. The inhabitants of this shadowed habitat have ashen grey skin and typically seem to develop the lighter gamete of eye colors. This does not seem to cause any physical deficits thanks to the advances of modern science, but it does seem to be an almost aesthetic or ceremonial choice by the people who live there. Taumaru's society follows something more akin to a guild structure. Trade work is highly valued, and promising apprentices spend several years under contract in guild halls—learning from masters of the craft. Most guild halls feature some level of exclusivity in their contracts—meaning that they are often barred from doing business outside of the guild for the duration of their training. While these hallowed places allegedly accept talent from anywhere, most of the old wealth comes from those who once walked these halls—or those who know someone that has. Thus, there is a heavy element of favoritism and backroom dealings behind the scenes for many of the more lucrative professions that can act as a barrier to the unknowing or unworthy. Despite this arrangement, there is not as heavy of a divide between the academic world and that of the labor pool as one might expect. Genetic engineers, industrial welders, aerostat technicians—Despite the difference in knowledge, they are considered artisans one and all. Indeed, the main prejudice in Taumaru seems to be against those who are actively leeching off of her riches without providing some sort of service in return. Interestingly, the kanmarran population that resurfaced after six long years seems to have already shown some level of rudimentary adaptation to the sunless skies of Taumaru's aerostat. With the aid of some basic level of genetic tailoring, the kanmarra of Taumaru have developed slightly narrower builds, and lighter, near-white pigments in their shells. At times, they are known to communicate anger through a raspy, grating growl that emanates from the gastric mills in their stomach--a trait not found in their brethren in Anjahar. It is believed to have developed as a natural threat response--though none on Taumaru have exactly been forthcoming with what that could mean for the civilization there. Some among Anjahar's more traditional clans find their southern neighbors off-putting, even disturbing--but such prejudices are not spoken aloud, for they go against the very core of Soul's Expression and the Paradigm alike. Instead, they are treated with a strange mixture of awe and disquiet alike. Government The government in Taumaru had once been a tyrannical monarchy. The throne had once belonged to Puppetmaster Valix, a narcissistic despot who had largely retained control not by his own cunning--but by the checks, balances, and blackmail left to him by his queen mother. Whilst in power, he had maintained a small cabinet of ministers who would carry out his bidding and surveil the populace--keeping an eye on detractors and dissidents. Bureaucratic matters were largely divided between five ministries that preside over different parts of government and civil affairs. Six years into the transition into an Alliance territory, Taumaru's power structures have proven hard to tear out from the roots. For the time being, Taumaru has been permitted to keep its monarchial structure--with a key addition. A chancellor has now been appointed to the king's circle of confidants as a two-way street. The chancellor will help to introduce certain reforms into Taumaru's constitution in order to bring them more in line with Alliance standards. In return, Taumaru will have a voice in the civilian assembly when meetings are called--just the same as any other annexed territory. History Taumaru’s current state is largely in thanks to a sinister and near total restructuring of government that took place over the course of sixty years. These schemes came at the hands of a woman of many titles, Saphira—oft known in private, behind incredibly secured doors as Saphira the Manipulator, amidst other colorful epithets. Through a series of calculated gambits, underhanded tactics, and blackmail, Saphira had engineered a system of bureaucracy that gave near total power to the man—or woman behind the throne. So trusted was she that the current king had been persuaded to name her progeny as his heir. Perhaps her only downfall was presuming that her son would inherit her wiles. The man who would be king had taken the throne right on the eve of adulthood—and those who knew him would likely say in private that he needed to bake a while longer. Wholly glutted on the ideals of the Invisible Hand, Puppetmaster Valix was a man of many ideas—but very little foresight. Never did he dream that his position would be in true danger, for the Hand had placed him here. Where Saphira had sought to centralize power and cement her son’s rule, Valix had thought to delegate through a small cabinet of confidants and co-conspirators. The result was largely stagnation and decline as these very men sought to improve their own standing—chipping away at Valix’s power until the Puppetmaster was nearly a puppet himself. In the years since the Eucrus Alliance swept through Taumaru, there have been a few key revisions to the power structure—clawing back some measure of power to the monarchy, while introducing Taumaru’s people to some of the protections afforded to Alliance citizens. Alliance officials have been largely wary with pushing too hard—recognizing that the elaborate web of corruption woven here will take quite some time to navigate. Faith The Invisible Hand (Majority) The Invisible Hand is the (only) crowning achievement of Puppetmaster Valix during his time as monarch. Mostly owing again to nepotism, what began as a provincial cult soon became a fully-fledged religion and tool of the state. Proponents of this faith believe in an unknowable force that guides all things in the universe toward their ultimate fate. Followers of the Hand are taught to believe in a meritocracy that rewards ambition, hard work, and loyalty—while also encouraging its followers not to question their circumstances. One can always persevere to better their circumstances—but dissent against authority walks a razor’s edge. Go too far, and risk being seen as heretical—one who lacks faith in the grand design. If one succeeds—particularly in an unforeseen way—it is because the Hand saw fit to elevate them. Those who fail were always meant to fail, for they lack these essential qualities—or worse, squander their potential and self-sabotage. There is almost a perverse delight ingrained in adherents when one seemingly destined for greatness suffers a meteoric fall. Perhaps this is why, despite the success of the cult, there has been no overt rebellion in the wake of Puppetmaster Valix’s departure—both as head of the faith and as ruler of Taumaru. Resource Vernian Jewels - Luxury Goods / Art and Cultural Products Few souls know the true, macabre origin of the Vernian Jewel. These impressive gemstones are formed as a byproduct of the vorax that roam the lower trenches of Taumaru—devouring anything they can get their claws on, regardless of whether it provides actual nourishment to the vorax or not. Over time, rogue elements that survived the initial acid bath are compacted together into a bezoar during the vorax’s digestive process. Intense acids scour the bezoar again, filtering away pesky things like concrete, bone, and detritus. Peristalsis then creates intense pressure throughout the stomach and intestines, compacting the bezoar further until a precious gemstone is created. These bezoars are often snatched by suppliers and taken to artisans so that remaining debris can be chiseled away. What often results due to the myriad of impurities are one of a kind gemstones that bear a myriad of colors throughout the different layers—often with a base pigment of red or purple. What ultimately survives the trek is what has become known as “Vernian Jewels” by the wider public. While the process is not wholly understood, it is heavily theorized that some manner of internalized magic helps to facilitate the transition. No supplier has ever been willing to get close enough to examine one via vivisection. These jewels are seen as a luxury item for a few reasons. One is the relative scarcity of “authentic” gemstones on Badal—without true terra firma to guide the process naturally. The second reason is due to the skill of the artisans who work with them, setting them into jewelry and art pieces for the wealthy to admire. Desired Import: Chemical Reagents Due to Taumaru’s rampant overcrowding concerns, the Eucrus Alliance is looking into ways to add additional infrastructure into the aerostat. In the meantime, some vital—if basic—supplies would go a long way toward easing strain on existing critical points. Fertilizers for hydroponics, chemicals for sterilizing water supplies, and more.
  5. Residency The Navarch waits patiently for those present to finish speaking. The arrival of Prisca—and sudden departure earns a few moments of disquiet from the kanmarran heir. “Scorcha speaks well, and I would next address her words. What I seek is not to weaken or manipulate the charter to our own ends—but to uphold its spirit—that all who come in good faith be offered a seat at the table. I will note that the question of residency was not of my design, nor that of the Llort, nor the Utopian, to my knowledge. It was a question prompted by that which has never happened before—offworlders settling on Sansar’s soil. That it came in concert with the Protectorate’s amendment is a matter of coincidence, stated with the weight of conspiracy. When else would we weigh this matter, if not today?” Freedom From Religion “With regard to the first amendment.. My people are sensitive to this topic. For centuries, we lived as a refugee state, driven by a mandate to evolve, to rise beyond petty hardships and the limitations of nature, and to find our ultimate destiny as a people. We called it the Paradigm. Most of you know that we now follow a different path under the Prime of the Ilumined Utopian. No movement of faith is without loss. It is akin to grieving. Things are left behind with the old ways. Traditions are forgotten. The most ardent supporters of the old feel adrift. And that is with the blessing of leadership.” “I do not presently believe that the ArkHive would force the will of Coedd on those who do not wish to share in whatever wisdom might be found there. And thus I would suggest we address these fears. Enshrine in the Charter that no faith shall be spread by the ArkHive in foreign lands without the permission of its governing body. Whether it be Coedd, or whether the ArkHive one day takes to an unreserved love of the Bloodfather, or whatever else. At that point, it is little more than restating current practice to reassure those who do not share the same confidence as those assembled here. Should that still be found distasteful by those assembled today, the Eucrus Alliance will vote against the amendment in its entirety. Assuming that we are allowed that vote, of course. That matter is still undecided.” Tuahine smirks at the thought, all of the flowered words being quiet for nothing. Fair Labor Practices “Regarding the second item, there is little to be said that has not already been broached. We all know what gave rise to this amendment. I have little to add but our support.”
  6. Navarch Tuahine has largely been silent in her endeavors here at the BEES. While she has mingled somewhat with those present, it seems plain that recent events have weighed heavily on her mind. She steps into the conference room with little pomp and circumstance, and allows both Constance and Coedd to speak their piece. Before things can proceed further, however, she steps forth to break her silence. “I understand that our presence here has incited contention in the past. Perhaps that may fuel some of your opinions on this matter—and for that, I deeply apologize. Matters concerning our arrival were handled poorly, and without transparency. However, I do believe that before we can deliberate the question of what makes a resident of Sansar, there is a point I must first address. The choice made here in regards to our candidacy is one that will reflect Sansar’s foreign policy as a whole. To say that those who live on the planet’s soil may not qualify as residents of Sansar—that is a broad proclamation with far-reaching effects, that I implore those present to consider. The ArkHive does not exist in a vacuum. If such a restriction is passed, it will be because its supporters believe that we are different, and not deserving of the same rights amidst a non-partisan body. To ask a governing body to uproot itself and move to a whole new planet is no small feat. To my eyes, it seems extreme. And a task that the representative from Coedd knows that few outsiders would ever attempt.” She gestures, not impolitely toward Siobhan and Garrick. “Let us review the hurdles by which this situation has even come to pass: You must gain a sponsor, whom assumes responsibility over you and your actions, to establish any sort of holding up on Sansar’s soil. To this, we have never objected…despite some missteps. And yet still, we are told that it is not enough to be considered a Sansarite. Should Sansar be granted the same treatment on Badal? Mekhala? Such a thing may not matter to Coedd, but I defy you to say the rest of you would not protest. Our holding is in its infancy. But generations down the line? Fifty, sixty, a hundred years—will you say that they, too, are not people of Sansar? This seems an exclusionary measure for a polity that proclaims its doors open to all. Because this matter is so essential both to the ArkHive and to the core of what it means to be of Sansar, I would ask that Queen Constance be allowed to express her vote on the matter. If that in itself requires a vote, I would ask who among us feels that it is just that the ArkHive not be granted a voice. And let it be a matter of public record.”
  7. Inside the Box "Come on...! You could see that swing from a mile away!" Andrei hissed as Yihan was forced onto the back foot almost immediately. "Get moving, kid!" In the Arena "He never stops talking." Yihan picked himself up, the sharp pain of broken ribs ripping breath from the duelist for a moment. Still, he withdraws from the Pugilarch's relentless blows and turns himself toward a target of seeming opportunity. With Keon's armor half-melted, there is an opportunity to press an advantage. While it may not be the most honorable thing, this was not a field of honor--but a carnival of death. And it was better to die fighting than wait for it to come to you. He is slower than he might like, but he angles the falchion toward Keon's back, aiming to dig it right through the melted plates. OOC The Alliance's combatant is Yihan, a Bironian expatriate from Uhra. Yihan will be rolling at 2d6 and wielding a cusped falchion. He is wounded. He is attacking Keon Night, played by . TN to beat is 8+ (tie goes to the attacker).
  8. Inside the Box "Yes, well. I'm hoping so as well. Or else, I'll never hear the end of it from his family." Andrei replied to Cagairmòr as he flagged someone down for a drink. His second in a surprisingly short amount of time.. Maybe the man liked to indulge his vices, but there seemed to be a smirk plastered on his face from the word 'Go' downstairs. Was he honestly that distressed? In the Arena "It's Yihan Radon. Don't forget it, even if my spark fizzles out in a few minutes, mm?" Yihan offers a brief introduction to Eighbris, before they descend down into the pits. What the Bironian had not expected was pure rage and bloodlust distilled into a cocktail of chemicals--nor the fist that came with it, as it cracked into his ribs. The dagger he had plucked for close range clatters to the ground almost instantly. OOC The Alliance's combatant is Yihan, a Bironian expatriate from Uhra. Yihan will be rolling at 2d6 next round +3 and wielding a cusped falchion and a dagger. Yihan is wounded.
  9. For a time, it did not seem as if the Eucrus Alliance was going to enter the Bloodsport. The heads of state seemed to be occupied with the explosion of political quagmires both foreign and domestic, even if such a thing might have been up Navarch Tuahine's alley to let off some steam. No doubt, she was there in spirit regardless. Instead, the Alliance seemed to have sent two Uhrayan natives. One was a broad-shouldered human in an insulated tracksuit, wearing the deep blues and golds of the Alliance. He appears to be in his early-to-mid thirties, with short black hair that is slightly receding. While he does carry a side-arm, he does not look girded for a fight in the same way that the others present are. The other is a Bironian of a more slender build, just under six feet tall. His skin shimmers a translucent, vibrant purple, and his silver hair is bound back in a long braid that ends at his shoulders. He has two horns that jut out near either temple, running back and parallel to his scalp. He wears a light suit of armor, composed of interlocking rings--mostly meant to turn aside bladed weapons, more than anything. "You are.. sure about this? This looks more like it was arranged by the Order of Sodium." He spoke to the much broader, human man to his left--his gaze somewhat--okay, entirely skeptical. "It's as above board as it gets out here in Mekhala." The man grunted, clapping Yihan hard enough that he nearly stumbled forward. "Sure, calling it a Bloodsport is a little... on the nose, but how else do you get people's attention these days? It's a sport, there's blood. Look, you've been kicking yourself ever since the North Way Cluster for not getting involved with the Hero of the Crosspaths. And I have a bet on you. So you'd be letting both of us down if you back out." "..Has anyone told you that you are the absolute worst at pep talks? Was Janov that elegant?" "Mm--probably. I attend all my sermons." Andrei shrugged with both hands in the air. "I'd better get out to the stands. Last thing I want is to get counted among the combatants and skewered on your way to victory." Their banter is interrupted by Eighbris--a knight whose voice Yihan vaguely recognizes from his time spectating the 'Bash'. Yihan shoves his way through the door, at the very outskirt of the fighters assembled while the man from Dhaoine makes his toast. "To Shi Lithium." He calls out in turn. "I may not be her equal, but let it not be said that the Bironians miss a worthy fight." The Llort VIP Box As Yihan begins to mingle with the others, Andrei has already moved on to more interesting pastures. He had no particular interest in dying, and it may have been something of a surprise as the man in a deep blue tracksuit made his way into the box. "Did I see that right? Does that guy have frigging grenades strapped to his belt? Isn't that a party foul?" OOC The Alliance's combatant is Yihan, a Bironian expatriate from Uhra. Yihan will be rolling at 2d6+3 and wielding a cusped falchion and a dagger.
  10. Placeholder for Region 105 (Region 105) Geography People Government History Faith Thrinakrians - Majority Resource Derzin Rockets - Spacecraft / Laborers Needed Resource: Fuel and Power
  11. Actions: [Dip] - Sway 018's Government, success [Dip] - Sway 019's Government, success [Dip] - Press Confederation Claim with 105, success +1 Ground Unit upon annexation at end of round [Mil] - Destroy the Basu-Rahman Group's Holdings in Region 019 with one Treasure. There is a certain beauty in knowing how the corporate mind works. A simple bribe here to gain access to a feed, to cause a momentary blip in security there. As the Paragons begin their assault on Basu-Rahman under a different sky, there is no grand proclamation from the airwaves of Badal. The broadcast is co-opted by what sounds to be static at first. As time goes forward.. It becomes clearer that it is not. A guttural, low, rasping growl chatters across multiple channels, growing in intensity--and almost gaining a stereo-like resonance before the first explosions begin in Taumaru. Eucrusian military teams sweep through the streets, cordoning off the area as demolitions teams punch a hole in the complex for their advance. [Dip] - Sway 022's Government, success The Eucrus Alliance Capital: Anjahar (Region 11), Badal Archon Tangata Roa Dip 9 (+1) | Mil 7 | Econ 3 | Faith 2 | Int 2 Navarch Tuahine Roa Dip 2 (+2) | Mil 4 (+1) | Econ 2 | Faith 4 | Int 3 Non-actions: Resist any conversions in Region 11 [HOB] Request that HOB's Merchants block any buyouts against Region 11's TPs. Resist Buyouts independently against 11.1 as TP's owner. [ELD] Provide Synthetic Proteins (Medicine and Drugs) to the Emerald Expanse via Embassy (ELD's Renown 3 benefit). Sign the charter as a member of E.A.T Resource Tracking Stat Changes: +1 Dip (+1 wasted due to max) Treasure: 4 -> 3 Organizations: Presumed -3 Rep with BRG, Presumed -1 with WTU due to loan default Faith: N/A Tech Changes: N/A
  12. Show this "That makes two of us, Ani-Quin. Neither have I. I have only ever floated above it." Tuahine offers with some mild amusement. "But we would welcome the llort--and I'm certain that we could offer at least a fraction of the hospitality you've shown here. As for everything else... Well, I'll let them make their own pitch in time." Show this "I don't know, I find your head suits you most on top of your shoulders, Alud." Tuahine replies in slight jest, in contrast to the darker turn in the conversation. "Life is not meant to be commoditized, packaged, and sold by the program. They do not have any ideals but control. What to think, when to think it. When to open your wallets, who to support--and who to shun. Thousands of channels dictating the beliefs of every sentient being. I find it distressing that some would even broach opening their doors in welcome."
  13. What Sort of Sports Do Crabs Play, Anyway? “Ah—forgive me. Yes. It is part of one of our newly annexed territories. They’re a lively sort, and some of their energy reminds me of the Dashers here. I sometimes forget that our aerostats are not as distinct to off-worlders.” The Navarch seems to think on the lack of information flowing out of Badal. Perhaps it would do to see if Snake News could get a Badalian charter. A matter for another time, perhaps. “I will send the information to the Llort as soon as I have a more in-depth picture of what it looks like. I think it is their hope that it will catch on as more than just a local fascination. All I’ve been told so far is ‘floating water arena with goals.’” Snaking Snews! “Burning?” The news of Alud’s proposal seems to disquiet the kanmarra for a moment. She glances to Antonius, parsing her words carefully before she speaks. “I can’t say that I’m sad about it. We have denounced their lack of morality in the past—made a show of knocking out communications when we took stewardship of the aerostat on which they have dug their tendrils into Badal.” “But I had no idea the Soom felt so strongly.”With a smile of her own, Tuahine drains what remains of her wine glass. “…I do wonder what prompted you to tell me so openly. Have we engendered some trust? Or is it that you simply don’t fear anyone swinging back?”
  14. Despite All My Rage, I Am Still Just A Rat In A Maze 23 hours ago, EmBark said: The Mad Dashers Ani-Quin offers an awkward bow to Tuahine, obviously unused to the maneuver. "It is an honour to meet you, Navarch. And you, Console-Elect. Truly, a race through tight passages and moving quickly through twists and turns is the most exhilirating and speaks highly to a racer's skill. Though I have participated in the Mad Dash more than once, I must say I admire my fellow racers here who, uh, proved very adept at it. Navigating the Mouth of the Emperor is no small feat." They looked--up--at the Jy'mar Console-Elect specifically. "Perhaps a future Mad Dash might be a narrow maze, so that your skills could be shown off to outshine us all." When Naqi'a joined them, Ani-Quin's face brightened. Here was now a royal who moved in these diplomatic scenes like all the others, but--like Alud--a fellow racer, someone they could understand. "Ah, Naqi'a! How good to see you again." They had last seen her after the Mekhala Mad Dash, but in all the celebrations and surrounding diplomatic affairs they had not been able to properly express their thanks for saving their life. Then again, how could they? To one whose family was so wealthy and powerful, a non-noble's thanks likely wasn't worth much, even from one famous and skilled. Perhaps she didn't even remember. 21 hours ago, SerakHawk said: Antonius seems to calm as Tuahine strokes his head, smoothing the fur down that was beginning to stand on end. "Ap-apologies, While I like Snake News and it shows a fair amount of Sn-snakes on the channel it isn't the s-same as s-seeing one in person." Returning the bow from Ani-Quin for both himself and Tuahine when she introduces herself he continues. "It would be my honor to compete in some kind of maze event, perhaps I could navigate for My Shell here? She is the better pilot between us...." His voice trails off as he notices another person joining the conversation group with a snake on their person. This time however Tuahine's hand was already close and he elegantly made his escape into her palm, grabbing her fingers to shield him. He barely makes out that Naqi'a addressed him by Title, and his diplomatic training is enough for him to respond from the safety of His Shell. "The-they have not - but a - a Gentleman ne-never tells e-either." Ani-Quin's offer seems to pique Tuahine's interest, despite her partner's sheer terror at the nigh-mythologized predators of the Jy'mar being so close at hand. She does not seem to balk at Antonius, nor his attempt to shelter himself in her hand--it seems a particularly comfortable gesture as she draws him closer to her chest. "Perhaps we could assist in that endeavor. One of the festivals we've recently learned of in Uhra involves a more contact-oriented version of maze running. There are no dismemberments--or bombs, for that matter. But, the locals do seem to enjoy it. There are various puzzles that help you advance through--so it's not purely for the martially inclined. I would look forward to giving Antonius a chance to shine. That is, if you would be willing to collaborate." "There's also mention of some underwater team sport in the works in New Chela, but as far as I am aware, there are no other Elect with gills.. so, I'm not certain how much traction it will get." That's a Steep Fine for Overdue Books On 3/20/2024 at 2:24 AM, TheDarkDM said: Inside... A flute of Ushere champagne in either hand, Naqi'a pierces the veil of fans and onlookers surrounding the impromptu reunion of Mad Dashers. "Don't sell yourself short, Velocipede. You Sansarites squirrel away nuclear ordnance in libraries - I'm sure if we put you on the spot you could at least manage a fission device." Moving next to Alud, she slides one of the champagne flutes into his empty hands. "Have you told the Console-Elect what else you can navigate by touch?" "..I wonder what the fine is for failing to return a nuclear device? How long is the checkout period?" Tuahine mutters as she picks a drink off of one of the roaming waitstaff. "Does the ArkHive send strongly worded letters to return delinquent munitions?" She seemed bemused by the entire implication--despite how alarming it had been at the time. She turns to Naqi'a and Ani-Quin, on the subject of what she has long viewed as a death cult for the last nine years. "How does Mekhala feel about the Khylokians? I would compare them loosely to the Black Cloud hanging over the skies of Badal, but I don't know much of their politic--aside from the fact they brought a bomb into a library and raided a colony of sentient nanites. The latter doesn't bother me, really--but they seem indiscriminate in who they piss off." Snake Got Your Tongue 20 hours ago, BladeofOblivion said: Inside the Gala Alud nods along amusedly at the antics of others and at responses to his gentle boasting, following along with sparse remarks and acknowledgement until accepting the champagne flute from Naqi'a - perhaps corroborating some part of his stories, without even looking at it. He only chuckles at Naqi'a's implication at first, though when Antonius appears to take it seriously his body language stills. "Tells? No.", he begins to play it off. "Such a thing is far better shown." Over any protests, he lifts his head slightly and sticks his tongue out under the mask, maneuvering it to a hidden catch - there's a soft click, barely audible in the thronging party, and a tiny metal straw flicks out of a hidden panel in his mask. He proceeds to take a sip of champagne without lifting the face covering, much less removing it. "Only the most intimate parties expect hosts or guests to eat or drink in front of one another, in my homeland - it is taboo to appear unmasked to strangers.", he adds with a chuckle, eyes flicking between the other nobles and Ani-Quin - he had strategically chosen to ignore Vile and Velocipede's...whatever they had. "Fortunately, I came prepared. Thank you, Lady Naqi'a, this is an excellent wine indeed." Alud's display does not earn any particular alarm, but rather a slight chuckle in amusement. "Clever. So, if you don't mind my asking, Alud--why did you come to the Gala?"
  15. Snek Stories 10 hours ago, BladeofOblivion said: Inside the Gala Alud drops the act in reply, crossing his arms behind his back and bowing shallowly, seemingly pleased that his attempt at satire has communicated something. "It is good to meet you as well, Tuahine Roa and and Antonius Console-Elect. Truly." For the first time tonight, the angle allows a glimpse of his real eyes under the mask, unobscured by the layers of trickery and internal lighting. Just whites and two circles of brown. Just a man. They're able to chat a bit: Alud's stories of driving have more to do with crossing the desert than the death-defying stunts on the piloting circuit that made him a name in Mekhala, but he has stories from that too. "...interference at the Mouth threw the instruments awry, and Iris could not navigate the mirrored passages, so...I actually closed my eyes and navigated by feel. It sounds mad to say aloud, but it worked. Not well enough to catch up with Vile or the Dwarf, but it worked." The stories of the desert get the most attention from Tuahine. She asks a number of follow-up questions about how they maintain the vehicles there, and the things that Alud Soom has seen in his travels. To one who has never been free to roam a proper landscape, it is an utter novelty. When they move to the topic of the races, she smiles. “Impressive, Alud. That kind of instinct isn’t something you can teach. I grew up with fighters from the moment I enlisted. It feels strange trading a cockpit for a command center. I miss it." Hamster Panic 8 hours ago, SerakHawk said: Inside the Gala Antonius keeps up with the conversation with Alud Soom, supporting Tuahine in more ways than just his presence but with mild reminders to her to breath and relax. His sharp smile is genuine through the conversation and he chitters at Alud's stories. "Amazing! Such a feat, the Jy'mar don't have a sport of racing in ships, we have no land or desert like Veehra as the skies are unending and toxic. Back in the Warrens of Utopia there was a sport the young play, it did not have an official name but I must set the scene. The Warrens are our cultural home, as the name implies its a mess of tunnels and pathways made through our rock - many of the deeper layers are uncharted ancient tunnels and tubeways from times before the war of bombardments. Many of us made a game of racing through these tunnels - to see if we could find shortcuts or navigate the unknown." He rubs the orange fur by his ear and a wistful smile floats across his face. "I spent many a day racing those mazes, it was surely a highlight of my childhood - and your daring stories remind me of it... sorry I rambled. It certainly isn't a feat like your races!" 3 hours ago, SerakHawk said: While the two racers bicker Antonius' is steadying himself on Tuahine's neck. Eyes locked onto the anaconda resting on the champion, his nose twitches his whiskers but otherwise his body is entirely still as he whispers to his partner. "Its a snake - Tuahine, a snake. An actual live snake. I know they worship a giant one but.. hold me my shell its a snake." The sudden confluence of flashy, somewhat eccentric racers is enough to distract Tuahine from the conversation at hand—and honestly reminds the kanmarran of some of the stranger televised competitions of the Basu-Rahman Group. Were these people really playing at being heels and faces, as it were? Was she being pranked? Cameras might be getting broken, if so. The whispered cry of Antonius snaps her back to this world. She reaches up and gently pats Antonius, half-shielding him from the anaconda. “Easy, dear one. I will not let anyone make a meal of you. And do not diminish yourself so. They are right. And well-spoken." Tuahine gestures to Ani-Quin, who did not seem quite so caught up in... some manner of rivalry? "Racing through cramped, close quarters? Tests of agility as you navigate unfamiliar tunnels and try not to lose your way? Just because the arena is smaller, does not mean the victor is any less mighty." "As you may have heard, I am Tuahine Roa, Navarch of the Eucrusian Fleet. And this is Antonius, Console-Elect. It is ...good meet you." She offers to Ani-Quin.
  16. “Exotic. What does that even mean?” Tuahine snorted softly in response to Alud’s words. “The struggle of the Soom is familiar. A different path from similar roots. I do not wish to make a mockery of that by distilling it into so cheap a word, used to describe trophies and playthings. It is your commitment to your people and your ancestors that I respect.” The kanmarra seems to pause for a moment, as if introspective.. She then folds her arms, feet tapping rhythmically on the ground in a sort of physical tic, almost. “And in doing so, I completely miss the greater point. It is good to meet you, Alud Soom. Hopefully tonight provides a chance to learn who you are. I have heard tales that you are a storied pilot. Is there any truth to that?”
  17. "No, I am not getting out of this shuttle--I do not care that it is not proper--you. I am not leaving without my armor, and I am your superior--fine!" Someone was getting a court martial for this. Maybe. Probably not. Landing Pad: Tuahine Roa did not feel prepared for this gathering of the pristine and powerful as she stepped out of the shuttlecraft. The heir to the Alliance was garbed in a long, flowing dress of royal blue that tapered down over her hips, and a darker, sleeveless jacket that stopped at mid-thorax. On her left arm sat a shell armband that was hand-carved with intricate workmanship, and a metal bracelet rested on her left wrist with what appeared to be small, sharp teeth set into the design at periodic intervals. Notably, in spite of her past appearance at the ArkHive, she is unarmored. It is only out of respect for the Llort—and perhaps equal protest that she is also unarmed. Delicacy, her advisors stated, would be needed with the controversy currently staining Eucrusian foreign affairs. If Tangata was focused on being a hammer, she would need to be something more palatable. She preferred being the hammer. To be without armor or weaponry feels akin to being naked. Attending at her side—or rather, on her shoulder—is one larger-than-average Jy'mar--the Console-Elect Antonius. She takes some care to make sure he is not overly jostled by their departure from the spacecraft, before walking the catwalk. Tuahine does not pause for questions with the media unless Antonius seems so inclined—in which case her answers are concise and managed with relative politeness. Inside: Try as she might to contain her discomfort, there was some nervous awe at the display set out by the Llort—Eucrusian affairs were never quite so materialistic, even at the height of celebration. She looks around, slightly lost—before her eyes are drawn to Alud Soom, who stands out among the opulence as someone who may have a sort of kindred disposition. “I confess, I am surprised to see a member of the Soom off-world. Your people’s dedication to your homeland is one of your most admirable qualities. That, and your ability to fight.” She chuckled, mostly to herself. “..Would that I had convinced someone that I would not have been the only one wearing some form of armor to this affair. I am Tuahine Roa, of the Eucrus Alliance. We have been watching Planum Khassia’s affairs with great interest from afar.” OOC: Tuahine Roa has invited Console-Elect Antonius of the Illumined Utopian as her +1 to the Mekh Gala.
  18. Placeholder for Region 19 Taumaru Geography Unique among aerostats, the first thing any visitor notes about Taumaru is that it is constantly shrouded in a state of artificial nightfall—no matter what the Badalian horizon looks like. Artificial constellations dot the Taumaran sky, synced up to match the movement of the stars outside their shrouded world. Taumaru features heavily stratified, vertical architecture that positions its population purely based on status and wealth—creating a distinct social hierarchy that ties one’s identity to altitude. Perhaps whomever had designed this place took the phrase “climbing the social ladder” too literally. When one takes in the sight of Taumaru’s main population center from afar, the sprawling clusters of skyscrapers, hab blocks, and guild halls resemble a synthetic mountain. Trains run at a near constant clip, connecting each layer of the aerostat in a fraction of the time it would take an outsider to navigate its labyrinthine architecture. At the highest point rests the Veiled Palace—closest to their inscrutable deity and the cosmos at large. The king’s ministers live just below the palace in sprawling complexes, and so forth. One would think that the “lowest” would be those who live upon the flatlands. Unfortunately, they would be wrong. Subterranean levels exist—though they stretch far beyond where even the most desperate dare to dwell. Much of the industrial waste is deposited in the lowest parts of the aerostat for recycling—and only the Hand knows for sure everything that dwells within the deepest depths. Creatures named vorax are known to roam some of the lower trenches. These gargantuan, spines reptiles are ravenous omnivores that will devour anything in their wake—organic, inorganic, alive, or dead. These creatures are indiscriminate—and do not seem to prefer live prey, which has become an oddly lucrative circumstance thanks to a strange side effect of their biology (see Resources, below). There are some exceptions to the social hierarchy. Certain guilds have positioned themselves in more disadvantaged areas to be more accessible to the population—especially with many of the industrial complexes they have come to rely on being found in the flatlands. People Taumaru's population is primarily human, as most of Tekhum seems to be. The inhabitants of this shadowed habitat have ashen grey skin and typically seem to develop the lighter gamete of eye colors. This does not seem to cause any physical deficits thanks to the advances of modern science, but it does seem to be an almost aesthetic or ceremonial choice by the people who live there. Taumaru's society follows something more akin to a guild structure. Trade work is highly valued, and promising apprentices spend several years under contract in guild halls—learning from masters of the craft. Most guild halls feature some level of exclusivity in their contracts—meaning that they are often barred from doing business outside of the guild for the duration of their training. While these hallowed places allegedly accept talent from anywhere, most of the old wealth comes from those who once walked these halls—or those who know someone that has. Thus, there is a heavy element of favoritism and backroom dealings behind the scenes for many of the more lucrative professions that can act as a barrier to the unknowing or unworthy. Despite this arrangement, there is not as heavy of a divide between the academic world and that of the labor pool as one might expect. Genetic engineers, industrial welders, aerostat technicians—Despite the difference in knowledge, they are considered artisans one and all. Indeed, the main prejudice in Taumaru seems to be against those who are actively leeching off of her riches without providing some sort of service in return. Interestingly, the kanmarran population that resurfaced after six long years seems to have already shown some level of rudimentary adaptation to the sunless skies of Taumaru's aerostat. With the aid of some basic level of genetic tailoring, the kanmarra of Taumaru have developed slightly narrower builds, and lighter, near-white pigments in their shells. At times, they are known to communicate anger through a raspy, grating growl that emanates from the gastric mills in their stomach--a trait not found in their brethren in Anjahar. It is believed to have developed as a natural threat response--though none on Taumaru have exactly been forthcoming with what that could mean for the civilization there. Some among Anjahar's more traditional clans find their southern neighbors off-putting, even disturbing--but such prejudices are not spoken aloud, for they go against the very core of Soul's Expression and the Paradigm alike. Instead, they are treated with a strange mixture of awe and disquiet alike. Government The government in Taumaru had once been a tyrannical monarchy. The throne had once belonged to Puppetmaster Valix, a narcissistic despot who had largely retained control not by his own cunning--but by the checks, balances, and blackmail left to him by his queen mother. Whilst in power, he had maintained a small cabinet of ministers who would carry out his bidding and surveil the populace--keeping an eye on detractors and dissidents. Bureaucratic matters were largely divided between five ministries that preside over different parts of government and civil affairs. Six years into the transition into an Alliance territory, Taumaru's power structures have proven hard to tear out from the roots. For the time being, Taumaru has been permitted to keep its monarchial structure--with a key addition. A chancellor has now been appointed to the king's circle of confidants as a two-way street. The chancellor will help to introduce certain reforms into Taumaru's constitution in order to bring them more in line with Alliance standards. In return, Taumaru will have a voice in the civilian assembly when meetings are called--just the same as any other annexed territory. History Taumaru’s current state is largely in thanks to a sinister and near total restructuring of government that took place over the course of sixty years. These schemes came at the hands of a woman of many titles, Saphira—oft known in private, behind incredibly secured doors as Saphira the Manipulator, amidst other colorful epithets. Through a series of calculated gambits, underhanded tactics, and blackmail, Saphira had engineered a system of bureaucracy that gave near total power to the man—or woman behind the throne. So trusted was she that the current king had been persuaded to name her progeny as his heir. Perhaps her only downfall was presuming that her son would inherit her wiles. The man who would be king had taken the throne right on the eve of adulthood—and those who knew him would likely say in private that he needed to bake a while longer. Wholly glutted on the ideals of the Invisible Hand, Puppetmaster Valix was a man of many ideas—but very little foresight. Never did he dream that his position would be in true danger, for the Hand had placed him here. Where Saphira had sought to centralize power and cement her son’s rule, Valix had thought to delegate through a small cabinet of confidants and co-conspirators. The result was largely stagnation and decline as these very men sought to improve their own standing—chipping away at Valix’s power until the Puppetmaster was nearly a puppet himself. In the years since the Eucrus Alliance swept through Taumaru, there have been a few key revisions to the power structure—clawing back some measure of power to the monarchy, while introducing Taumaru’s people to some of the protections afforded to Alliance citizens. Alliance officials have been largely wary with pushing too hard—recognizing that the elaborate web of corruption woven here will take quite some time to navigate. Faith The Invisible Hand (Majority) The Invisible Hand is the (only) crowning achievement of Puppetmaster Valix during his time as monarch. Mostly owing again to nepotism, what began as a provincial cult soon became a fully-fledged religion and tool of the state. Proponents of this faith believe in an unknowable force that guides all things in the universe toward their ultimate fate. Followers of the Hand are taught to believe in a meritocracy that rewards ambition, hard work, and loyalty—while also encouraging its followers not to question their circumstances. One can always persevere to better their circumstances—but dissent against authority walks a razor’s edge. Go too far, and risk being seen as heretical—one who lacks faith in the grand design. If one succeeds—particularly in an unforeseen way—it is because the Hand saw fit to elevate them. Those who fail were always meant to fail, for they lack these essential qualities—or worse, squander their potential and self-sabotage. There is almost a perverse delight ingrained in adherents when one seemingly destined for greatness suffers a meteoric fall. Perhaps this is why, despite the success of the cult, there has been no overt rebellion in the wake of Puppetmaster Valix’s departure—both as head of the faith and as ruler of Taumaru. Resource Vernian Jewels - Luxury Goods / Art and Cultural Products Few souls know the true, macabre origin of the Vernian Jewel. These impressive gemstones are formed as a byproduct of the vorax that roam the lower trenches of Taumaru—devouring anything they can get their claws on, regardless of whether it provides actual nourishment to the vorax or not. Over time, rogue elements that survived the initial acid bath are compacted together into a bezoar during the vorax’s digestive process. Intense acids scour the bezoar again, filtering away pesky things like concrete, bone, and detritus. Peristalsis then creates intense pressure throughout the stomach and intestines, compacting the bezoar further until a precious gemstone is created. These bezoars are often snatched by suppliers and taken to artisans so that remaining debris can be chiseled away. What often results due to the myriad of impurities are one of a kind gemstones that bear a myriad of colors throughout the different layers—often with a base pigment of red or purple. What ultimately survives the trek is what has become known as “Vernian Jewels” by the wider public. While the process is not wholly understood, it is heavily theorized that some manner of internalized magic helps to facilitate the transition. No supplier has ever been willing to get close enough to examine one via vivisection. These jewels are seen as a luxury item for a few reasons. One is the relative scarcity of “authentic” gemstones on Badal—without true terra firma to guide the process naturally. The second reason is due to the skill of the artisans who work with them, setting them into jewelry and art pieces for the wealthy to admire. Desired Import: Chemical Reagents Due to Taumaru’s rampant overcrowding concerns, the Eucrus Alliance is looking into ways to add additional infrastructure into the aerostat. In the meantime, some vital—if basic—supplies would go a long way toward easing strain on existing critical points. Fertilizers for hydroponics, chemicals for sterilizing water supplies, and more.
  19. Writeup ready for approval! Uhra (Region 18) Geography Unlike their patron capital of Anjahar, Uhra is not built as a singular, massive structure with interlocking parts. Instead, the layout is more in-line with that of the Bironian Crosspaths or the North Way Cluster--a series of interdependent aerostats that surround a larger administrative district at the core of the formation. Civilian centers are closest to this central hub, followed by industrial complexes and military depots that line the outer perimeter. Nearly each of the smaller vessels is a corporate entity unto themselves. Citizens of Uhra largely rely on small, highly competitive shuttle companies to commute between the varying aerostats--an industry which remains heavily regulated, even in spite of certain cut corners during the Bironian Civil War. Of note, there are at least two aerostats that are newer in architecture. The Pallisade is primarily a Bironian settlement--so segregated due to the constant influx of Biron piped through the ventilation systems in order to maintain a healthy population. It is still not uncommon to see Bironians live among the other vessels--but living amidst the Pallisade grants a certain amount of freedom that cuts down on the consumption of personal tanks of noble gasses. The second aerostat, known as New Chela, is an addition by the Eucrus Alliance to house kanmarran immigrants and officials. Recognizing that a structure similar to their own would be an industrial nightmare--and likely decades in the making to simulate--the kanmarra have adapted a medium-sized aerostat and added it into the existing infrastructure. Amusingly, given their semi-aquatic leanings, the aerostat could be described as an entire beachside city. The land is geographically arranged so that the artificial ocean is never far away--and insulated machinery at the bottom of the aerostat provides an artificial tide to simulate natural growth of marine flora and fauna, while tidal barrages located in strategic points provide auxiliary power to ease the energy burden. Lastly, recognizing a strange tourist appeal, there is a small section of the city that allows for hotels, entertainment, and a showcase of kanmarran cuisine that relies more on traditional recipes instead of the more recent commoditization of cloned meat. People The population of Uhra has undergone a radical shift over the last several generations. Once predominantly human, strategic interventions by both the Bironian Bulwark and the Eucrus Alliance have muddied the waters—leading to a more diverse population of humans, Bironian knights, and kanmarra. Integration has been a slow process. The aerostat would not support an architectural model similar to that of Anjahar, which has led to some unintentional segregation between Alliance personnel and the Uhrayan natives. Culturally, most of Uhra’s traditions have been left intact. The people of Uhra center much of their entertainment around local sports, athletic competitions, and adrenaline-soaked displays of daring-do—while leaving little room for the one-size-fits-all entertainment of the Basu-Rahman Group. While there is no easier place to keep up with galactic news, many Uhrayans see fit to leave their daily consumption of BRG media at a minimum. Instead, local journalists keep track of all of the most pressing events of their citizenry--creating a sort of feedback loop of local pride in the community. The Bironian front has been more challenging. Legislative efforts have curbed the most predatory economic practices, and the rise of Xiitism as a budding religion has left a bad taste in the mouths of Alliance ambassadors. However, there is no widespread prejudice against Syndicate members or Bironian expatriates despite their more centralized population within the Pallisade. Vexingly, some of them have even taken to the Uhrayan's penchant for physical contests and displays of ability. Further, there has been something of a clash between Bironian and Kanmarran values--particularly the focus on noble gasses as a sign of opulence--but a clan and caste system is nothing unfamiliar to the Alliance. Of all the bits of culture shock that have come with assimilating the Uhrayan society, this is common ground. The kanmarra can work with this. Government Uhra is something of a thought experiment for the Alliance--and a prototype for future territories. Catering to the unique needs of its populace, the nation is led by a small council of democratically elected leaders. These lawmakers have standing privileges to make legislation for the betterment of Uhra without the express permission of Anjahar. For larger matters, the civilian assembly has added two new seats to its governing body for each "clan" of the new territory (or more accurately, a new seat per species). This is a momentous occurrence in Alliance history, and marks the first time that the legislative body has been expanded since the Compact was formed. History For much of its history, Uhra has been one of the least active nations in all of Badalian airspace. No ambassadors were sent to diplomatic envoys, no sanctions given toward unapologetic raiders--nothing. At one point, the site had even become a popular children's tale. A ghost ship, filled with cannibals or zombies. Or angry, irradiated wretches from the War of Eternal Bombardments. The truth was far less fantastical. Uhra was simply full of humans. Unassuming civilians whom had commandeered an aerostat and endeavored to live a quiet life. This did not come from a place of hatred or suspicion--but pure, unadulterated apathy toward their neighbors among the sulfurous skies. It was not until recent generations that Uhra began to become relevant at all--in no small part thanks to the Bironian Bulwark. In fact, it was the Neon Syndicate that made the first, indelible mark on Uhrayan civilization. In their neighbors, the Syndicate saw an untapped market. Uhrayan designs focused on modular capabilities--meaning that with the right base chassis, there wasn't much of a practical difference between industrial shuttles and armored personnel carriers. An ambassador from one of the Syndicate's wealthy families offered lucrative defense contracts to the largest manufactories. Aspiring young adults could also sign up for a position in the Bironian fleet and secure a hefty pension. For a time, this vassalage appealed to Uhra. Prosperity for the mere price of servitude? What sane man would not jump on the chance to secure their family's future? This gave rise to one of Uhra's most famous heroes--the legendary Janov. Janov was a star athlete, all-Uhrayan man, and pillar of the local community. Inspired by the generosity of their Bironian lords, Janov joined the Uhrayan Auxillary Corps and acted as something of a recruiting tool for more impressionable youths. In short time, the man's face was practically plastered everywhere as the poster child for civil service and a job well done. Unfortunately, any rising star must some day fade--and the young pilot was killed in action during a skirmish. Incomprehensibly, his death at the hand of the Bulwark's enemies has led to the meteoric rise of an entire religion dedicated to his memory--that of Janovism (see below). Where the Syndicate had first exposed Uhra to Badalian politic, the death of Archknight Hiana and the subsequent war of succession have opened the proverbial floodgates. For the last several years, the Neon Syndicate has ramped up the demand on aerospace manufacturers--to better fund their war against the Houses of Argon, Lithium, and Sodium. Bironian refugees and defectors began to pour into their neighboring aerostat to seek shelter from the storm of aggression, straining an economy that was stretched to its absolute limit. The kanmarran invasion, though unorthodox, was a much needed tipping point. The worst elements of the Syndicate were weeded out, while members of the rebel forces were offered amnesty and succor for their wounded. In the last several years, some of the economic damage has been undone, and Kanmarran officials have not been quick to repeat the offer of the Bironians--exempting Uhrayan citizens from mandatory service for the time being as a condition of their annexation. Faith Janovism (Majority) A cult of personality that ascended against all odds into a fully-formed religious sect some time over the last hundred years. The religion is named for a mythologized version of its central figure: An ace pilot, martyr, and local athlete by the name of Janov. Janov was a figure of middling importance who became larger than life after local journalists caught wind of his death in service of their neighboring aerostat, the Bulwark, some years ago. In the face of his sacrifice, his athletic feats have been near deified by friends, family, and the local community--to say nothing of a fluff piece put out by the Basu-Rahman Group after his death. While some suspect the family paid out a dragon's hoard to the Board to solidify his 'legend', it has certainly been effective. Despite its questionable beginnings or integrity, Janovism has done a surprising amount of good within Uhra. Proponents of the faith place a large focus on athleticism and personal glory, and much of Uhra's local economy comes from tourism during the myriad of festivals and local sporting events. In addition, Janov's legacy has created a large sense of goodwill and internal loyalty to one's community to better mirror His sacrifice. However, this is not without criticism. In a world of actual magic and near-miracles, more cynical critics have questioned the shift of an entire culture from worshipping deities to worshipping a man in his golden years--but this has done nothing to stop the spread of Janov's enthusiastic worshippers. Xiitism (Minority) Xiitism, on the other hand, is a more recent development couched in the arrival and patronage of the Neon Syndicate. Xiitism is centered around the pursuit of wealth, prosperity, and material success--with these goals being seen as a centerpiece to human existence. Shrewdness, resourcefulness, and ambition not only feed the soul, but nourish one's community as well. Residual profits can trickle down upon the local economy like rains upon a blighted, arid desert. In this way, whatever must be offered in noble sacrifice upon the altar of entrepreneurship is ultimately repaid. Time has proven again and again that money is power, and even the ears of the divine can be bent with enough tribute. Resource Uhrayan Aircraft - Planetary Vehicles / Weapons, Armor, and Munitions Uhrayan Aircraft are part of the lifeblood of Uhra, allowing for the transport of people, goods, and cargo in a fraction of the time it would take to go by more conventional shuttles. Most Uhrayan craft (accounting somewhat for intended function) are lightweight, made of semi-durable material--with a focus on short bursts of uptime to keep operating costs low. The largest benefit of Uhrayan ships are their flexibility. Since space is ever-limited on an aerostat, Uhrayan engineers made their ships highly modular--able to be refit, repaired, or repurposed with minimal downtime so long as there are no catastrophic systems failures. With the apparent first death of the Bironian scion, the Neon Syndicate ramped up production in local aerospace plants--with an inherent focus on re-engineering civilian transports into weapons of war. These hastily made prefab ships are paper-thin, fast, and pack a hell of a punch--everything that a war-profiteer could ask for. To meet demand, manufacturing plants have begun to skimp on safety regulations in favor of mass production--an aim the Alliance intends to halt in its tracks. Desired Import: Ores and Alloys Unfortunately, both the massive spike in productivity and the Alliance's more strict policy against cutting corners has left Uhra dangerously low in the way of raw materials. Without a new, abundant source of metals soon, investors will start to pull out and the industrial complex will start to bleed profits.
  20. Despite a storied and often oppositional history in matters of Coalition politics, the Alliance has a heavy presence in the Set Serpent Sorority as festivities open and delegates are welcomed from all corners of Tekhum. To anyone well-versed in Badalian history, it may have come as something of a shock to see Anjahar offer any sort of support to their pillage-happy neighbors. The nature of this presence becomes more clear given a cursory run through the facilities leased for use in the Lithium Games. A large trauma bay has been commissioned near the tournament grounds—with several kanmarran doctors, first responders, and biomedical technicians checking through a whole suite of medical equipment. Everything from short-term stasis tanks to bioprinters for on-demand tissue grafts is available at a moments notice. It is almost a small preview of what an Alliance field hospital must look like during wartime. Several human assistants are present for the squeamish.. and/or xenophobic crowd, to assist as needed—and Alliance personnel do not ask for payment for services rendered—taking note merely of nation of origin and basic demographics during their care. Amidst a small smattering of kanmarran duelists, Archon Tangata can be seen arriving on one of the later Badalian skyships. He looks to be in a dour mood, dressed in dark blue and indigo military robes—overlaid with a light composite plate that is more suited to defense against small arms and ammunition. It is a matter of security that seems to be consistent among military council, seen on the Navarch at the First Hexenniel as well. Given recent events, the Archon is armed as well. An enormous broadsword rests against his back, attached to its holster via an electromagnetic lock. Beneath the kanmarran’s scarred visage is a discerning gaze. While he does not turn away other delegates, he seems to be attempting to carve out time to meet with Captain Měifēng. He stops upon seeing the ministers from Erisdor, making his way through the crowd. He offers a low bow, claw over chest. “Vice-Admiral. Minister. It is good to meet you. I must apologize for recent affairs. It was not my intent to spark conflict with our operations. I had sincerely believed everything to be above board. I mean to catch Caipe Ushere as well and express our apologies. But there will be time for that discussion. I hope your journey into our lower atmosphere was uneventful? What do you think of Badal?”
  21. Actions: [Dip] - Raise EMP Rep to 3 vs TN 14, success The office of the Voice has been vacant for too long. Perhaps, had the old man still been around, some of the chaos that Tangata found himself in would not be so. Still, despite fond memories and simpler times, the role cannot be filled by a kanmarra in induced medical stasis--no matter how venerable. Kaia Tareta is brought forward as the incumbent. With several recent tours under her belt, and a current position in Medical Research and Development as a lead scientist, she seems to be a promising replacement, and likely the first Imperial Senator from the Eucrus Alliance, should their application be accepted. If only she had Taio's experience to go with her intelligence--but only time brings wisdom. [Dip] - Sway 105’s Government vs TN 12, success Discussions continue about how best to move forward. While the restructuring of the space station's command structure begins, officials from Anjahar are installed in key points amidst the control center, engineering, and life support systems--learning what they can about the station's current capabilities--and how far they can be pressed in an emergency. Debate is ongoing on whether the station falls solely under the purview of the military, or if they should be afforded the same rights as the other aerostats. [Mil] - Attack Region 022 Space Front: Subcommander Kore Taumata delivers one unit to coordinate assaults with the Illumined Utopian! TacDoc: N/A -- Yielding Command to the Illumined Utopian Ground Front: General Mata Vai commands 2 Ground Units. (Mil 8) TacDoc: Point-Blank Ordinance (+2 Battle, +10% enemy casualties) Total Battle Roll: Mil 8 + 2 Units + 5 (Rapid Redeployment from ILU) = +15 (+17 on TM success) Mata Vai will accept the surrender of any notable commander or subcommander. Prefer to capture over kill, otherwise. With the blessings of the Eilif Dhaoine and the assistance of Kan, Alliance military begin to mobilize in order to establish a new haven on Sansar’s soil. By the time the ships are loaded for bear, word reaches officials of dissent among the strangest of places—Sansar’s plant-based polity. Tensions due to diplomatic snafus are eventually smoothed over, but there is some potential for unrest as the fleet proceeds. Is this truly in the best interest of the Alliance? [Mil] - Sacking 3.1 per Imperial Sanctions (Tenfold In Blood) against UNC. Spending One Treasure. -1 Renown to take Everything Not Nailed Down (Gain 1 Additional Treasure) The Imperial bounty is something of a surprise in its harsh and uncompromising nature. It is not a matter of the Alliance's typical foreign policy to act as an arm of the treasury. While the matter is still in committee, rogue elements see fit to act upon the promise of untold favor within the eyes of the Imperial Court. A squadron of Uhrayan irregulars, coaxed by the false promise of Xiitism, take off toward UNNCLE's Control Center without approval from Anjahar's High Command. With the bulk of their forces already arrayed off-world, Anjahar can only sit and wait--and deliberate how to handle the fallout. Public statements do not portray this as a dereliction of duty to the outside world--instead speaking of the operation as an Imperially-sanctioned seizure of goods, with proper Imperial magistrates involved in any investigation of taxes owed, back penalties, and a full accounting of items seized. [Fai] - Adopt Soul’s Expression as the State Religion. All other religions are at Minority, no unrest rolls required! The Protean Paradigm has been largely subsumed into aspects of the Soul’s Expression. Mastery over self, evolution beyond nature’s designs—these things are now seen simply as key expression of one’s soul. Elder kanmarra, particularly those pioneering biomedical research, cannot help but feel as if they have lost something as the Paradigm’s importance wanes among younger generations. The Eucrus Alliance Capital: Anjahar (Region 11), Badal Archon Tangata Roa Dip 8 (+1) | Mil 6 (+1) | Econ 3 | Faith 2 | Int 2 Navarch Tuahine Roa Dip 2 (+2) | Mil 4 (+1) | Econ 2 | Faith 4 | Int 3 Non-actions: Resist any conversions in Region 11 Resist any buyouts of 11.1 or 11.2 [HOB] Waive resistance roll against Mercantile Sway/Impress against Region 11 (allowed per Discord) [ELD] Support ELD's buyout of 11.3 while we still have control of our merchants. [ELD] By Embassy: Send Eilif Dhaoine the following techs in exchange for Wet Navy Ships: Aclaustrophobic Psychiatry, Algorithmic Imagination, Arcane Amplification, Nuclear Fusion, Xenolinguistic Cataloguing, Badalian Megadirigibles. [BCC] Attend the Bironian Bash as a non-action, providing medical support to injured participants. [WTU] Permit workplace inspections Despite the recent and troubling political affairs, an obligation is an obligation. Inspectors are allowed into Anjahar with no resistance by local officials. They are given leave to view the central thoroughfare--and more intrepid inspectors are given access to pressurized diving equipment with magboots. These access the oft-submerged factories on the outer rim of Anjahar. It is explained to officials that these working conditions are far less dangerous for kanmarra than humans (who require the aforementioned equipment)--and that only kanmarra are allowed to work inside Anjahar's industrial complex. Inspectors are also permitted to view aerospace factories within Uhra--along with a record of safety infractions under the Neon Syndicate's care, and detailed action plans on how to fix such under the relatively new stewardship of the Alliance. These records are given in full transparency, with a plea for understanding that efforts are still ongoing in fixing what was purposefully broken under former leadership. Respond to Sansarite Aggression A Message To Sansar's Elect War. War never changes. In lieu of a paper missive, a live feed is sent to each of the nations of Sansar. A single kanmarran towers in the view of the camera, nearly three meters tall. Scars line the whole of the right side of his face--extensive to the point where one could likely surmise that his right eye is either a transplant or prosthetic. He wears what looks to be kanmarran military dress under a suit of light, composite armor that supplements their natural exoskeleton without compromising movement--this does not appear to be a girding for war, but almost a cultural standard among military officials. The heir presumptive to the military council, Tuahine Roa, was seen wearing much the same at the First Hexennial Banquet--despite the latter being a much more peaceful affair. As he speaks, the words are clearly translated into the native tongues of their recipient nations by a third-party software--presuming that the nation in question does not prefer the lingua franca of Low Imperial in their day to day conversations. The gift of the ArkHive's xenolinguistics database at work. "My fellow Elect, I am not one for sophistry or prose, so I first beg forgiveness in my candor. We kanmarra are honest to a fault. I would prefer to speak in a way that honors your rights as sovereigns of Sansar--and so I shall cut right to business as heads of state. Over the last few years, the Alliance has expressed interest in gaining a foothold on Sansar. In the initial planning stages, several favorable sites were brought to the attention of Anjahar. However, given the recent political upheaval to the East, and the less than hospitable manner of the Fiorid Principality, we turned our attentions to Zabava and Erebuus. To this end, we have spoken with representatives of Kan and Dhaoine both, seeking to gain a foothold on a new world. We realize the controversy that this brings, given the summit at the Aonach. However, we wish to impress upon concerned nations that our decision to occupy a region of eastern Zabava was not done recklessly, nor without oversight. Let me be plain. The people of the Eucrus Alliance do not wish to threaten the sovereignty of any of Sansar's Emperor-blessed Elect. We have poured over the records submitted to the Imperial Embassy of Sansar time and time again, and found no quarrel over the land we wish to claim in eastern Zabava. In this, we hope to avoid the self-same plight that nearly ignited war between the Moonsoul Mountains and the Illumined Utopian. What we do wish is that which any sensible being might, when generations of their young have never breathed fresh air without the aid of overtaxed filtration systems. Not a meter more of Sansaran soil would be claimed by the Alliance. However, it has come to our attention that the response to our attempt at cooperation has been promises of undue aggression. Distressingly, it has come to light that there have been whispers of attempts to murder Eucrusian officials. Let me reiterate that there have been no outstanding claims upon the soil there, nor anything resembling a unified government upon said land that would merit this promise of retaliation against us. If the concern for a military campaign is what prompted this notion of terror, then we can pursue alternate arrangements. However, the Alliance is also willing and able to provide records of our prior military engagements--casualty reports and measures taken to ensure that the loss of lives in our bid for expansion would be kept to a minimum--as much as such is possible in matters of war. The Eucrus Alliance would propose, with the blessing of Sansar's member-Elect, a sponsorship under the Eilif Dhaoine under the same binding agreements as you have proposed to the Illumined Utopian. With all of this in mind, however--If violence is the will of Sansar—should One speak for All? The Alliance will withdraw its claim and bear this in mind for generations to come, shaping our outlook on foreign policy with your planet. This is not a threat, simply a natural consequence of failed diplomacy. We do not wish it to come to that--but find it hard to believe that plots of murder are simply the way of doing things upon Sansar. I will field further questions if necessary, but it is my hope that 'conflict' can end before it begins." Resource Tracking Stat Changes: +1 Dip, +1 Mil Treasure: 3->4 ( 1 Spent, +2 pending Sack) Organizations: +1 EMP Rep (Possibly +2 Emp Rep, pending Sack), -1 Renown Faith: N/A Tech Changes: N/A
  22. Uhra (Region 18) Geography Unlike their patron capital of Anjahar, Uhra is not built as a singular, massive structure with interlocking parts. Instead, the layout is more in-line with that of the Bironian Crosspaths or the North Way Cluster--a series of interdependent aerostats that surround a larger administrative district at the core of the formation. Civilian centers are closest to this central hub, followed by industrial complexes and military depots that line the outer perimeter. Nearly each of the smaller vessels is a corporate entity unto themselves. Citizens of Uhra largely rely on small, highly competitive shuttle companies to commute between the varying aerostats--an industry which remains heavily regulated, even in spite of certain cut corners during the Bironian Civil War. Of note, there are at least two aerostats that are newer in architecture. The Pallisade is primarily a Bironian settlement--so segregated due to the constant influx of Biron piped through the ventilation systems in order to maintain a healthy population. It is still not uncommon to see Bironians live among the other vessels--but living amidst the Pallisade grants a certain amount of freedom that cuts down on the consumption of personal tanks of noble gasses. The second aerostat, known as Chela City, is an addition by the Eucrus Alliance to house kanmarran immigrants and officials. Recognizing that a structure similar to their own would be an industrial nightmare--and likely decades in the making to simulate--the kanmarra have adapted a medium-sized aerostat and added it into the existing infrastructure. Amusingly, in a word, the aerostat could be described as an entire beachside city. The land is geographically arranged so that the artificial ocean is never far away--and insulated machinery at the bottom of the aerostat provides an artificial tide to simulate natural growth of marine flora and fauna, while tidal barrages located in strategic points provide auxiliary power to ease the energy burden. Lastly, recognizing a strange tourist appeal, there is a small section of the city that allows for hotels, entertainment, and a showcase of kanmarran cuisine that relies more on traditional recipes instead of the more recent commoditization of cloned meat. People The population of Uhra has undergone a radical shift over the last several generations. Once predominantly human, strategic interventions by both the Bironian Bulwark and the Eucrus Alliance have muddied the waters—leading to a more diverse population of humans, Bironian knights, and kanmarra. Integration has been a slow process. The aerostat would not support an architectural model similar to that of Anjahar, which has led to some unintentional segregation between Alliance personnel and the Uhrayan natives. Culturally, most of Uhra’s traditions have been left intact. The people of Uhra center much of their entertainment around local sports, athletic competitions, and adrenaline-soaked displays of daring-do—while leaving little room for the one-size-fits-all entertainment of the Basu-Rahman Group. While there is no easier place to keep up with galactic news, many Uhrayans see fit to leave their daily consumption of BRG media at a minimum. Instead, local journalists keep track of all of the most pressing events of their citizenry--creating a sort of feedback loop of local pride in the community. The Bironian front has been more challenging. Legislative efforts have curbed the most predatory economic practices, and the rise of Xiitism as a budding religion has left a bad taste in the mouths of Alliance ambassadors. However, there is no widespread prejudice against Syndicate members or Bironian expatriates despite their more centralized population within the Pallisade. Vexingly, some of them have even taken to the Uhrayan's penchant for physical contests and displays of ability. Further, there has been something of a clash between Bironian and Kanmarran values--particularly the focus on noble gasses as a sign of opulence--but a clan and caste system is nothing unfamiliar to the Alliance. Of all the bits of culture shock that have come with assimilating the Uhrayan society, this is common ground. The kanmarra can work with this. Government Uhra is something of a thought experiment for the Alliance--and a prototype for future territories. Catering to the unique needs of its populace, the nation is led by a small council of democratically elected leaders. These lawmakers have standing privileges to make legislation for the betterment of Uhra without the express permission of Anjahar. For larger matters, the civilian assembly has added three new seats to its governing body for each "clan" of the new territory (or more accurately, a new seat per species). This is a momentous occurrence in Alliance history, and marks the first time that the legislative body has been expanded since the Compact was formed. History For much of its history, Uhra has been one of the least active nations in all of Badalian airspace. No ambassadors were sent to diplomatic envoys, no sanctions given toward unapologetic raiders--nothing. At one point, the site had even become a popular children's tale. A ghost ship, filled with cannibals or zombies. Or angry, irradiated wretches from the War of Eternal Bombardments. The truth was far less fantastical. Uhra was simply full of humans. Unassuming civilians whom had commandeered an aerostat and endeavored to live a quiet life. This did not come from a place of hatred or suspicion--but pure, unadulterated apathy toward their neighbors among the sulfurous skies. It was not until recent generations that Uhra began to become relevant at all--in no small part thanks to the Bironian Bulwark. In fact, it was the Neon Syndicate that made the first, indelible mark on Uhrayan civilization. In their neighbors, the Syndicate saw an untapped market. Uhrayan designs focused on modular capabilities--meaning that with the right base chassis, there wasn't much of a practical difference between industrial shuttles and armored personnel carriers. An ambassador from one of the Syndicate's wealthy families offered lucrative defense contracts to the largest manufactories. Aspiring young adults could also sign up for a position in the Bironian fleet and secure a hefty pension. For a time, this vassalage appealed to Uhra. Prosperity for the mere price of servitude? What sane man would not jump on the chance to secure their family's future? This gave rise to one of Uhra's most famous heroes--the legendary Janov. Janov was a star athlete, all-Uhrayan man, and pillar of the local community. Inspired by the generosity of their Bironian lords, Janov joined the Uhrayan Auxillary Corps and acted as something of a recruiting tool for more impressionable youths. In short time, the man's face was practically plastered everywhere as the poster child for civil service and a job well done. Unfortunately, any rising star must some day fade--and the young pilot was killed in action during a skirmish. Incomprehensibly, his death at the hand of the Bulwark's enemies has led to the meteoric rise of an entire religion dedicated to his memory--that of Janovism (see below). Where the Syndicate had first exposed Uhra to Badalian politic, the death of Archknight Hiana and the subsequent war of succession have opened the proverbial floodgates. For the last several years, the Neon Syndicate has ramped up the demand on aerospace manufacturers--to better fund their war against the Houses of Argon, Lithium, and Sodium. Bironian refugees and defectors began to pour into their neighboring aerostat to seek shelter from the storm of aggression, straining an economy that was stretched to its absolute limit. The kanmarran invasion, though unorthodox, was a much needed tipping point. The worst elements of the Syndicate were weeded out, while members of the rebel forces were offered amnesty and succor for their wounded. In the last several years, some of the economic damage has been undone, and Kanmarran officials have not been quick to repeat the tactics of the Bironians--exempting Uhrayan citizens from mandatory service for the time being as a condition of their annexation. Faith Janovism (Majority) A cult of personality that ascended against all odds into a fully-formed religious sect some time over the last hundred years. The religion is named for a mythologized version of its central figure: An ace pilot, martyr, and local athlete by the name of Janov. Janov was a figure of middling importance who became larger than life after local journalists caught wind of his death in service of their neighboring aerostat, the Bulwark, some years ago. In the face of his sacrifice, his athletic feats have been near deified by friends, family, and the local community--to say nothing of a fluff piece put out by the Basu-Rahman Group after his death. While some suspect the family paid out a dragon's hoard to the Board to solidify his 'legend', it has certainly been effective. Despite its questionable beginnings or integrity, Janovism has done a surprising amount of good within Uhra. Proponents of the faith place a large focus on athleticism and personal glory, and much of Uhra's local economy comes from tourism during the myriad of festivals and local sporting events. In addition, Janov's legacy has created a large sense of goodwill and internal loyalty to one's community to better mirror His sacrifice. However, this is not without criticism. In a world of actual magic and near-miracles, more cynical critics have questioned the shift of an entire culture from worshipping deities to worshipping a man in his golden years--but this has done nothing to stop the spread of Janov's enthusiastic worshippers. Xiitism (Minority) Xiitism, on the other hand, is a more recent development couched in the arrival and patronage of the Neon Syndicate. Xiitism is centered around the pursuit of wealth, prosperity, and material success--with these goals being seen as a centerpiece to human existence. Shrewdness, resourcefulness, and ambition not only feed the soul, but nourish one's community as well. Residual profits can trickle down upon the local economy like rains upon a blighted, arid desert. In this way, whatever must be offered in noble sacrifice upon the altar of entrepreneurship is ultimately repaid. Time has proven again and again that money is power, and even the ears of the divine can be bent with enough tribute. Resource Uhrayan Aircraft - Planetary Vehicles / Weapons, Armor, and Munitions Uhrayan Aircraft are part of the lifeblood of Uhra, allowing for the transport of people, goods, and cargo in a fraction of the time it would take to go by more conventional shuttles. Most Uhrayan craft (accounting somewhat for intended function) are lightweight, made of semi-durable material--with a focus on short bursts of uptime to keep operating costs low. The largest benefit of Uhrayan ships are their flexibility. Since space is ever-limited on an aerostat, Uhrayan engineers made their ships highly modular--able to be refit, repaired, or repurposed with minimal downtime so long as there are no catastrophic systems failures. With the apparent first death of the Bironian scion, the Neon Syndicate ramped up production in local aerospace plants--with an inherent focus on re-engineering civilian transports into weapons of war. These hastily made prefab ships are paper-thin, fast, and pack a hell of a punch--everything that a war-profiteer could ask for. To meet demand, manufacturing plants have begun to skimp on safety regulations in favor of mass production--an aim the Alliance intends to halt in its tracks. Desired Import: Ores and Alloys Unfortunately, both the massive spike in productivity and the Alliance's more strict policy against cutting corners has left Uhra dangerously low in the way of raw materials. Without a new source of metals soon, investors will start to pull out and the industrial complex will start to bleed profits.
  23. Actions: [Dip] - Establish Cultural Identity: Unity of Purpose - 2d8 to Sway Attempts [Dip] - Sway 018's Government, failure While the kanmarra have made significant efforts to placate displaced power structures within Uhra, a blending of three disparate peoples with little in the way of shared history is an unusual challenge for Alliance politicians. Time must be spent carefully severing the Syndicate's influence--all the while ensuring a populace reeling from war that the Coalition's ships would not find them an opportune target, despite their proximity to the Crosspaths. [Dip] - Confederation Claim on #105 vs TN 14, success! Following the Ilumined Utopian's invasion of the Wyrmhold, interplanetary tensions accelerate the Alliance's timetable. Securing an orbital defense station against would-be intruders becomes paramount, with a unanimous vote among the council. There is too much instability below to welcome trouble from above. Diplomats arrive with a plan to establish a planetary defense force, as well as to offer a neutral meeting ground for diplomats that does not involve the core aerostats. In turn, the Alliance can share their most learned engineers, scientists, and medics. [Dip] - Raise Rep with EMP 2->3 vs TN 14, failure Amidst their rising ambitions, the Alliance enters a formal plea to join the Imperial Senate. Unfortunately, the continued unrest that has surfaced among Badalian Elect makes for delays, and the Voice of the Compact falls ill shortly before the application is to be sent to the Imperial Embassy on Badal. With their eldest voice silenced on mechanical life-support, and no clear successor, the Eucrus Alliance has no choice but to withdraw their application for the season. [Mil] - Attack Region 019 Space Front: Subcommander Kore Taumata delivers one unit to coordinate assaults with the Illumined Utopian! TacDoc: N/A -- Yielding Command to the Illumined Utopian Ground Front: General Mata Vai commands 2 Ground Units. (Mil 8) TacDoc: Point-Blank Ordinance (+2 Battle, +10% enemy casualties) Total Battle Roll: Mil 8 + 2 Units + 5 (Space Victory with Rapid Redeployment from ILU) = +15 (+17 on TM success) Mata Vai will accept the surrender of any notable commander or subcommander. Prefer to capture over kill, otherwise. The Alliance has remained rather tight-lipped on the Utopian’s joint military venture with the Moonmen. While the August prepares the fleets, the military council of Anjahar offers an olive branch. They will sanction the invasion, if the Utopian can assist in another matter—the subjugation of the aerostat housing the Basu-Rahman Group. The goal is for a quick and concise invasion—and perhaps a temporary disruption of broadcast services. The better to keep the Group from turning regional hostilities into propaganda against the kanmarra. There is another, ulterior motive to the invasion. With diplomatic inroads to Uhra falling flat, the Alliance has offered the Syndicate sympathizers a different target in order to keep their attention diverted from the Bironian Civil War. Their destination? A wealthy aerostat best known for their jewels and precious stones--perfect for mercantile minds suited to war profiteering. The Eucrus Alliance Capital: Anjahar (Region 11), Badal Archon Tangata Roa Dip 6 (+2) | Mil 6 | Econ 3 | Faith 2 | Int 2 Navarch Tuahine Roa Dip 2 (+2) | Mil 4 (+1) | Econ 2 | Faith 4 | Int 3 Non-actions: Resist all hostile activities. [ILU] Support Buyout of 11.2 or 11.3 [ILU] Sign the sanctions against the Basu-Rahman Group regarding recent broadcasts. [SNK] Subscribe to Snake News from New Kildora as the primary source for Alliance news. The Basu-Rahman Group's implicit endorsement of slavery is something which the Eucrus Alliance cannot abide. The Voice of the Compact meets gladly with his counterparts in the Illumined Utopian and the Durats of Burtzland to draft a formal letter of complaint, and the Eucrus Alliance deliberates withholding licensing fees while they wait for a formal response. Given the incomprehensibility of latest advertisements, they are not particularly hopeful that a sapient being will even read the complaint. In the meantime, Anjahar allows for the spread of an alternative media outlet. Snake News prints and content blasts are given permission for a six-year trial run, at which point their license will be re-evaluated. [WTP] Commission an exploration of Region 022 for 2.5 Kroesids, to be paid at a later date. The debacle at the Aonach went nearly as well as could have been expected. Even if the Coalition liked to hang over peaceful proceedings like a black cloud to rile things up. Given that things had ended with a promise of productive violence amidst posturing and bravado, that was a step in the right direction--and encouragement enough for the Alliance to act of their own accord. Within a solar month, the Alliance convenes with representatives from Kan, welcoming them to the Alliance's embassy in Deargabh to discuss business. The topic is straightforward enough: Expansion into the western hemisphere, from which the Alliance might seek more hospitable lands. With luck, children might breathe fresh, unfiltered atmosphere for the first time in two thousand years. There is no attempt to haggle or talk down the price the White Pawns might extract for their services, but a bargain struck, and a promise to remit payment within nine solar years--barring extenuating circumstances. In addition, Kanite representatives are invited to visit Anjahar at any time to strengthen diplomatic ties between the two nations. In return, the Alliance's list of requests is extensive, but doable: Topographical surveys, analysis of local flora and fauna, weather patterns over the last one hundred years, and any available research on prolific viruses and bacteria which new settlers may need to inoculate themselves against. Most importantly, however, the kanmarran ambassadors ask for information on any claims against this land over the last century--not wanting to repeat the confrontation at the Aonach a second time. News and Rumors The Voice of the Compact, Taio Wakari, has been hospitalized. Known as the oldest living kanmarra of the current generation, Taio has acted as the head representative for the Alliance's eighteen clans (and counterbalance to Anjahar's military council) for decades. This comes after a flurry of diplomatic activity--not the least of which was an appearance at the Jy'mar Festival of Ability only years ago. He remains in critical condition, and an interim representative is currently in the process of being appointed by committee. Alliance scientists have been reaching out to attend seminars on advancements in the field of biotechnology. An outgoing request for Gene Samples and other significant advancements have been floated by many kanmarran research institutions, with a promise to reward any forthcoming Elect handsomely for useful information. Resource Tracking Stat Changes: +2 Dip Treasure: 0 (+3 at end of Round) Organizations: N/A Faith: N/A Tech Changes: N/A
  24. The answer comes not from the sailor, who seems to be devoting his every effort to not fidgeting under the needle. Instead, Taio is the one to speak as he approaches Prisca. “Yes. The answer is yes.” A wry, gravel-like chuckle rumbled past his lips. “It is tradition among our soldiers to carry a piece of our history upon their backs. Ours, theirs. Deeds they’ve accomplished. Battles they have won. Hopes for their future. Sometimes, those who leave the service choose to have the slate wiped clean. Leave the service. We induce an early molt in those cases, to honor their wishes.” “Of course, these newer whelps are softer than we were. We didn’t use ink. We carved it into our carapace in my day. I suppose it’s prettier like this. Fewer molting problems.” Taio cracked idly, waving a claw in the air. If there is one idea that transcends culture and species, it is likely that of the old scoffing at the sensibilities of the young. “I am about to deploy on my first tour since my training runs in Rana’s Embrace. Ghhk..!” The sailor grasps onto the back of the chair hard enough that it creaks with the exertion… which only leads to a mostly silent noise of disappointment from Taio. “I come from a minor family, married into one of the Ten. Top of my class.. It is my hope that I will return to add to my tale when it is done.” “Not to my chair, if you don’t stop whimpering.” The artist grunts, sweeping braided hair back to stay out of her way while she works. As the performance winds down, one of the stagehands can be seen tinkering with the small terminal attached to the speaker system. The translations streamline into the native tongues of the Glix, Jy’mar, and the ArkHive—as well as Low Imperial for the High Lord and zir pleasure. “It is an honor to have such esteemed leaders in our midst. Ours is a proud, but humble acknowledgment of our beginnings. Should it be of interest, we will happily provide a recording to the ArkHive and Imperial libraries alike, in the interest of preserving our histories. Do you have any questions? Notes, critiques?” Taio’s eyes shine with mirth at the very idea of it. Noting the presence of the Blogger Queen, one of the jewelers brings over a piece that they had previously been working on. A necklace with a carved jade ornament in .. what could be presumed as a stylized approximation of a Glix. It was hung on a thin black cord that was adorned with pieces of preserved coral--ostensibly from Kanmarran waters.
  25. Entry Compared to the neon discord of the Coalition, the kanmarran showcase begins as a much quieter affair. A portable screen stands nearly ten feet high--encircling much of the exhibit as workers move to push setpieces into position. Amidst those readily visible, Taio Wakari stands with a heavy sort of scowl. The broad-shouldered male is dressed in robes made of synthetic fibers--woven with rich shades of violets, blues, and silver lining wound in intricate patterns. As he moves about, the most striking thing about the elder kanmarran is his carapace... Delicate carvings span the entirety of the back plate, carefully burnt into the exoskeleton. The male himself is a mural--save, perhaps, for some rather jagged cracks that interrupt the artistry. Battle wounds, perhaps. But, where most of his kind would molt into a new skin with this amount of damage, metal plates are bolted key places to hold the carapace together without causing undue harm. He greets any passersby with a sort of blunt affect--neither overly friendly, nor overly cold. Roughly an hour into the display, the workers pull away the portable barriers to reveal a large stage--and with it, two dozen more kanmarra of varying ages--all of them adults. They are dressed in similar affect--many of them bearing symbols depicting their lineage within the Clans. Speakers whir to life on either side of the stage, attached to a microprocessor that is loaded with the Arkhive's xenolinguistic database. Combined with some rudimentary processes from the Biarbu, the entire system translates the spoken, native word of the Eucrus Alliance into Low Imperial, as well as the languages of each of the judges, participants, overlaid at different pitches and staggered in such a way as to avoid becoming pure, white noise. Taio Wakari steps to the head of the group and turns out to face the audience, claws slapping onto his knees. His voice booms, reminiscent of the roil of the Sea of Clouds in its intensity. "LISTEN! Hear. Us. Well!" The dancers follow suit in their movements, slightly delayed from the leader in this call and response. "Prepare. Yourself!" Taio calls again. The dancers stomp in rhythm, their claws bouncing from chitinous plate to chitinous plate on their legs and thighs. "I die. I die. I live!" The dancers reply as they posture aggressively, arms crossing their bodies as their claws collide with their opposing forearms. "Dark above! Fire below!" Taio bellows, the assembled dancers' claws resting on their hips, while he reaches with a trembling claw down to the floor and raises it up high, as if to emulate a plume of fire. In the background, stagehands move a massive model replica of an Alliance capital ship across the stage in what becomes more apparent as an interpretive retelling of kanmarran history--the evacuation of their homes during the War of Eternal Bombardment. As the ship moves through the stage, members of each Clan help each other to 'board', fleeing from some unseen calamity off-screen--though the implication is quite clear. The effects are largely practical and possibly quite quaint depend on one's view of art--it is never more obvious than when the stagehands set the 'ship' down, and the weight hitting the floor reverberates near the exhibit. Holographic displays do provide knee high plumes of fire in compromise--to avoid bringing true pyrotechnics aboard a civilian gathering. The assembled dancers whoop and continue the response, clacking, stomping. "For we are the ones who stand! So that those on our backs may climb!" "HOLD. FAST!" At the barked command, each kanmarran sweeps up a leg, snatching up what looks to be a ceremonial (and clearly dull) polearm and clasping it between both claws. The shafts are polished, dark wood, and the "blades" are made of some darkened steel. The stagehands, now dressed in more muted, darker colors, collide with the line of dancers and are shoved away, tumbling backward off the front of the stage and racing off behind the curtains. "Duty within! Life will out! The Vigil stands!" Nearly half of the dancers hold their position with the polearms as if in a defensive line, while ten kanmarra, each bearing a different mark of Clan heraldry convene in a circle behind them. They lock claws and clash in a mock fight, before Taio breaks through the circle and shoves two of them aside as if to break the dispute. The ten lock arms, with Taio reaching up from the heavens and laying his claw in the center of the circle. Ten claws follow suit to meet his own. An agreement is struck. The beginning of the Compact. Holographic images shine in the background as those playing the role of 'diplomats' move to the side--a highlight reel of Kanmarran society. Births, children playing.. Great artists, engineers.. Scientists, studying kanmarran patients in what looks to be some sort of medical stasis tank. Dozens of different lives are arrayed in a short vignette that exemplifies a life of service, but also beauty and culture beyond that of simply war. "The sun shines again!" The lights dim, the kanmarran performers set down props and leave the stage. A twenty minute break is taken while Taio fields questions from any passersby about Kanmarran history--or meanings within the performance that may have been missed. When the curtain rises again, it is a variety of artistic endeavors. One Kanmarran in military dress leans on what looks to be a modified tattooing chair, their back exposed while the artist begins to inscribe a small mosaic along the ridges of his carapace. At a different table, a female crafter demonstrates the process behind some kanmarran jewelry--weaving bracelets with large gemstones that are common to more aquatic environments. At another, a sculptor begins to set up a table. And finally, one particularly androgynous kanmarran who stands at nearly eight feet tall seems to be hosting an arm wrestling contest.
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