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Naimless

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Posts posted by Naimless

  1. spacer.pngMoonlight on the Riverbend

    Moon laughed a soft, delicate laugh, a kind common in the lavish courts of those who wielded actual power in the world. "You do his ilk too great a kindness." She cooed, her languid gaze taking in the merchant who dared rob a Prince. "But I'm sure a man of his wit and mercantile skill can see the value of making a friends of someone with the means to further his status in this great city." She smiled then, conspiratorial. Her heart all but sang in her chest as she wove her words. Without the raw force of the ocean in her words, she could nonetheless channel her namesake and twist and glide around any obstacle.

    "Good merchant." She gestures to her riding companion. "I will be certain to recall your honest dealings in the future when the Prince is in need of supplies in the coming span of time. Consider this payment...an investment." Her eyes narrowed slightly, her gaze able to cut glass. "The Prince will remember you when it is time. I will make sure of it." She smiled, but in her heart, it was the leopard baring her fangs. The tiger sharpening her claws.

  2. 11 hours ago, Fiery Gift said:

    He did, but the failed rolls earlier worsened his attitude, and his Hit Dice and higher DC from the worse attitude were sufficient to make Urthan's rolls lower than what were needed.

     

    Fair cop. I can't wait to aggressively boost Urthan's Intimidate score over the next few levels.

  3.   spacer.png

    Kaichar

    "What was that? Magic is the what?." The unnatural acoustics mess with his perceptions of sound, and the furry tiefling's ears twitch and flick as the sound bounces off worked stone and down the corridor. He fidgets from his position near the back of the group. But perhaps that makes the most sense in a space like this. Let the small and nimble folks go first while he brings up the rear.

    Mechanics

    Nothing

  4. Urthan

    spacer.pngUrthan Dosk — Half-Orc Barbarian 1 (Armored Hulk)

    AC/T/FF 15/10/15 | HP 11/14 | Init +0 | Speed 30ft | Fort/Ref/Will 6/2/4 | Darkvision 60
    Raging 6/6 | Hero Points ??
    Active Conditions: none

    The Muscle

    "Wow. Greedy, and stupid." Urthan scoffs, moving uncomfortably close to the dwarf. "I think you'd be well advised to forget you ever saw us, Panchi." He says in a friendly 'I could break every bone in your body' kind of tone." He smiles, his short tusks becoming fully visible. "After you tell us what we want to know. Otherwise...I'm like to get upset. And I've got this here big sword. I'd hate to do permanent damage to you. Or your place of business. I really, really would."

    Mechanics

    Intimidate

    Due to Memorable trait, if an attitude change takes place, it lasts 1.5x longer than normal.

     

  5. Where my Rebels at?

    The city of Kintargo welcomes it's latest company of heroes to it's stage! Lilette, played by @athedia in her stage debut, The White Adder, as performed by company veteran @Inash! Bringing Cadenza to life with great skill and aplomb, @Oceane! @Sarcasticfury treading the boards as Fiametta in stylish fashion! @CharmingSatyr joining the cast as John of Patmos! And of course, everyone's favourite deaf-girl-who-should-be-dead Alexis, as played by the person who slept with the director! @iantruesilver (the other guy, running stuff for eeeevil people)!

     

  6. Riina Volso

    spacer.png

    Riina reels as the projectile flies, her shadow roiling and writhing in agitation. "What was that?"


    spacer.png Statistics Block

    Riina
    Female human oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
    NG Medium humanoid (human)
    Init +2; Senses darkvision 120 ft.; Perception +0


    Defense


    AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
    hp 11 (1d8+3)
    Fort +2, Ref +2, Will +2; +2 trait bonus vs. [emotion], [fear], or [pain] spells
    Defensive Abilities uncanny dodge


    Offense


    Speed 30 ft. (20 ft. in armor)
    Ranged light crossbow +2 (1d8/19-20)
    Oracle Spells Known (CL 1st; concentration +7)
       1st (4/day)—bless, cure light wounds, summon monster I
       0 (at will)—detect magic, guidance, light, resistance
       Mystery Shadow


    Statistics


    Str 10, Dex 14, Con 14, Int 10, Wis 10, Cha 18
    Base Atk +0; CMB +2; CMD 12
    Feats Agile Maneuvers, Augment Summoning, Extra RevelationAPG
    Traits adaptive magic, darkest before dawn, desperate focus
    Skills Acrobatics -1 (-5 to jump), Bluff +8, Diplomacy +8, Knowledge (history) +4, Knowledge (planes) +4, Linguistics +1, Spellcraft +4, Use Magic Device +9
    Languages Common, Hallit
    SQ finesse weapon attack attribute, oracle's curse (powerless prophecy), revelations (army of darkness, pierce the shadows), umbral unmasking
    Other Gear hide armor, light crossbow, 40 gp


    Special Abilities


    Agile Maneuvers Use DEX instead of STR for CMB
    Army of Darkness (Su) Summon creatures with shadow creature template.
    Augment Summoning Summoned creatures have +4 to Strength and Constitution.
    Darkvision (120 feet) You can see in the dark (black and white only).
    Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
    Pierce the Shadows (Su) Gain/increase darkvision or see in darkness.
    Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round.
    Umbral Unmasking You cast no shadow (DC 15 Perception to notice)
    Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

    spacer.png Actions

     

     

  7. Urthan

    spacer.pngUrthan Dosk — Half-Orc Barbarian 1 (Armored Hulk)

    AC/T/FF 15/10/15 | HP 11/14 | Init +0 | Speed 30ft | Fort/Ref/Will 6/2/4 | Darkvision 60
    Raging 6/6 | Hero Points ??
    Active Conditions: none

    Sibling 'Diplomacy'

    The broad-shouldered half-orc leans against a nearby wall, all steel and muscle in a heady combination of calm, and thinly veiled threat. He smiles a toothy smile at the dwarf as his sibling begins her diplomatic relationship with the boat-seller, and he waits patiently, watchfully. Like a cat waiting for it's prey to so much as twitch. His hands don't go anywhere near the hilt of his sword, but they don't need to. Just the presence of steel, borne by his imposing figure is likely enough.

    Mechanics

     

     

  8.   spacer.png

    Kaichar

    "Definitely would be a change of pace." He nods agreeably. "Don't know if I could ever feel comfortable in an inn though." He confesses. "I'm too used to the outdoors, I think." His rumbling voice is contemplative. "But nature is change. Gotta change with it." Once morning breaks and the watch is over, Kaichar busies himself with his meditations, channelling the energy he will likely need for the day's trials.

    Mechanics

    Little bit of healing to shore up Kaichar would be just fine, thanks.

  9.   spacer.png

    Kaichar

    "Quite the job." The tiefling rumbles to his watch companion quietly. "Probably give your sister a heart attack to hear this story." He comments on the predicament the group finds themselves in. "But I suppose she'd want to hear the story anyway." He nods to himself. "Might be nice to come into town as the hero."

    Mechanics

     

     

  10.   spacer.png

    Kaichar

    The big tiefling nods and rubs his chin. "You can wake me for the small hours." He offers, now that everyone is together. "Like to be up with the sun anyway so it's no trouble for me." Kaichar adds. "There's enough of us to watch in pairs, if you think that's a good idea." He suggests to the group. "But solo is fine too." 

    Mechanics

     

     

  11. Urthan

    spacer.pngUrthan Dosk — Half-Orc Barbarian 1 (Armored Hulk)

    AC/T/FF 15/10/15 | HP 11/14 | Init +0 | Speed 30ft | Fort/Ref/Will 6/2/4 | Darkvision 60
    Raging 6/6 | Hero Points ??
    Active Conditions: none

    Turning In

    "Uh..." Urthan furrows his thick brow. "I guess we found his favourite whore..." He scratches his head, puzzling through all the information suddenly laid at the group's feet. "That's uh. A lot of info. Not really my strong suit, you know?" He gestures to the hunk of metal strapped to his back that he calls a sword. "I guess we...go talk to this lady? Squeeze her till she squeals? Politely."

    Mechanics

     

     

  12. Riina Volso

    spacer.png

    Feeling uneasy, the youngest of Keanu's siblings backs towards the group, but keeps her crossbow in hand. Her living shadow made it harder to act at the best of times, when danger was afoot. Perhaps it was safest to stay armed for now.

     

    "What was all that about?" She asked, a tremble in her voice. "Undead? Why on Golarion would someone do such a thing?" She added aloud. "To cause chaos after attacking a caravan?"


    spacer.png Statistics Block

    Riina
    Female human oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
    NG Medium humanoid (human)
    Init +2; Senses darkvision 120 ft.; Perception +0


    Defense


    AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
    hp 11 (1d8+3)
    Fort +2, Ref +2, Will +2; +2 trait bonus vs. [emotion], [fear], or [pain] spells
    Defensive Abilities uncanny dodge


    Offense


    Speed 30 ft. (20 ft. in armor)
    Ranged light crossbow +2 (1d8/19-20)
    Oracle Spells Known (CL 1st; concentration +7)
       1st (4/day)—bless, cure light wounds, summon monster I
       0 (at will)—detect magic, guidance, light, resistance
       Mystery Shadow


    Statistics


    Str 10, Dex 14, Con 14, Int 10, Wis 10, Cha 18
    Base Atk +0; CMB +2; CMD 12
    Feats Agile Maneuvers, Augment Summoning, Extra RevelationAPG
    Traits adaptive magic, darkest before dawn, desperate focus
    Skills Acrobatics -1 (-5 to jump), Bluff +8, Diplomacy +8, Knowledge (history) +4, Knowledge (planes) +4, Linguistics +1, Spellcraft +4, Use Magic Device +9
    Languages Common, Hallit
    SQ finesse weapon attack attribute, oracle's curse (powerless prophecy), revelations (army of darkness, pierce the shadows), umbral unmasking
    Other Gear hide armor, light crossbow, 40 gp


    Special Abilities


    Agile Maneuvers Use DEX instead of STR for CMB
    Army of Darkness (Su) Summon creatures with shadow creature template.
    Augment Summoning Summoned creatures have +4 to Strength and Constitution.
    Darkvision (120 feet) You can see in the dark (black and white only).
    Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
    Pierce the Shadows (Su) Gain/increase darkvision or see in darkness.
    Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round.
    Umbral Unmasking You cast no shadow (DC 15 Perception to notice)
    Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

    spacer.png Actions

     

     

  13. 51 minutes ago, Rhallan said:

    Does Rebel's take place primarily in the city? Meaning if I make a character with a "city" archetype (Alley Witch for example) they won't be useless for most of the AP?

    That's correct. Similar to Curse of the Crimson Throne that makes place for a good 80% of it's runtime, Hell's Rebels is much the same. There is some time spent outside the city, but the vast majority of the adventure takes place within the walls of Kintargo.

  14. Riina Volso

    spacer.png

    Finally free, Riina retrieves her crossbow and raises it to her shoulder like Keanu showed her. She cast her gaze to the treeline, watching for threats coming at them from a different angle. She breathed slowly, trying to remember the lessons her brother had given her over the years. Keep a wide stance, brace. Breathe.


    spacer.png Statistics Block

    Riina
    Female human oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
    NG Medium humanoid (human)
    Init +2; Senses darkvision 120 ft.; Perception +0


    Defense


    AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
    hp 11 (1d8+3)
    Fort +2, Ref +2, Will +2; +2 trait bonus vs. [emotion], [fear], or [pain] spells
    Defensive Abilities uncanny dodge


    Offense


    Speed 30 ft. (20 ft. in armor)
    Ranged light crossbow +2 (1d8/19-20)
    Oracle Spells Known (CL 1st; concentration +7)
       1st (4/day)—bless, cure light wounds, summon monster I
       0 (at will)—detect magic, guidance, light, resistance
       Mystery Shadow


    Statistics


    Str 10, Dex 14, Con 14, Int 10, Wis 10, Cha 18
    Base Atk +0; CMB +2; CMD 12
    Feats Agile Maneuvers, Augment Summoning, Extra RevelationAPG
    Traits adaptive magic, darkest before dawn, desperate focus
    Skills Acrobatics -1 (-5 to jump), Bluff +8, Diplomacy +8, Knowledge (history) +4, Knowledge (planes) +4, Linguistics +1, Spellcraft +4, Use Magic Device +9
    Languages Common, Hallit
    SQ finesse weapon attack attribute, oracle's curse (powerless prophecy), revelations (army of darkness, pierce the shadows), umbral unmasking
    Other Gear hide armor, light crossbow, 40 gp


    Special Abilities


    Agile Maneuvers Use DEX instead of STR for CMB
    Army of Darkness (Su) Summon creatures with shadow creature template.
    Augment Summoning Summoned creatures have +4 to Strength and Constitution.
    Darkvision (120 feet) You can see in the dark (black and white only).
    Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
    Pierce the Shadows (Su) Gain/increase darkvision or see in darkness.
    Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round.
    Umbral Unmasking You cast no shadow (DC 15 Perception to notice)
    Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

    spacer.png Actions

    Move Action: Retrieve Crossbow.
    Action: Ready Action - Fire crossbow at new threat coming from the treeline.

     

  15.   spacer.png

    Kaichar

    "Hey!" Kaichar doesn't quite shout. "You haven't had enough danger?" He looks around at the group. "We've gotta camp here, especially with the storm rolling in." He frowns. "Let's try and avoid spooking the horses huh?. A stampede won't travel far, but once it's over, you'll wish you were dead." 

    Mechanics

     

     

  16.   spacer.png

    Kaichar

    "We can keep watches." Kaichar rumbles. "A few of us are hurt." He gestures to the acid burns to his body to punctuate his point. "We can't do her or ourselves any good if we're food for worms." He says, sadly. "It's not ideal, but it's how we are - unless you've got some extra magics we don't know about, I don't think we can risk pressing on." When injured, animals went to ground. That was just the way of things. It was just sensible.

    Mechanics

     

     

  17. 31 minutes ago, Maester1216 said:

    I presumed as much, just didn't see any on the other apps and wanted to be sure I hadn't missed something.

    Yep, that's correct. The 'reason to protest' is a scene bonus, and separate from your Campaign Trait.

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