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Paro

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  1. ~ Day 61, 2400 (21:20 hrs remain) Zebulon System ~ Alyson's expertise was clearly more towards healing and first aid compared to keeping track of disguised persons of interest in a chaotic crowd of fleeing people. She was able to assist another injured patron. The blaster bolt and the laser bean combined were able to score the plating on the robot and MAX-23's shot was able to penetrate. However, the internal damage did not appear to hit anything vital. The robot's cutting torch sizzled on Thoth's shoulder, but his clothes and body armor protected his skin from getting burned open. The robot used a pinching claw to grab a nearby table from a small booth and pull it from the floor. It held the round flat surface like a shield protecting its rear from attacks. OOC Map Notes: Orange Circled Booth where everyone was playing. Red circled tables are back live again. Lira and Granger are west of Robot Nikki by the stairs Thoth & Robot are only a couple meters west of the orange booth MAX at the Orange Booth Alyson in WNW of Robot, between the big booths Initiative Alyson - Jack Spades Robot - Jack Diamonds Thoth - 10 Spades Lira - 7 Hearts Granger & Extras - 4 Spades MAX-23 - 4 Diamonds Results Alyson failed to see Marlo Granger causes Shaken with AP MAX causes 1 Wound Robot spent Benny to Soak the wound Robot mutli-action, grabbed table from booth, cut Thoth, soaked by armor Robot Stats Toughness 10 (3) Parry 5 Spent 1 Benny
  2. Jace Falcone, Halcyon Field Commander & Acting Expedition Commander Jace had a brief smile, "Great work, Ferny and Simba. Geo, up fast to secure next levels and catch that prey. Ferny, take that dropped grenade and follow." "Glad you are through, Keita. You stay with us. Baba, you and Yat take the rest of your team and secure the engine room. As long as we have clear path between teams, we can potentially back each other up," he continued giving instructions as he quickly moved after the two xeno-forms that could climb better without reliance on the ladder. "Team Alpha, follow me." Geo was fast, but Ferny was not quite on the same level of speed. Jace moved quickly but struggled to keep up with the mega-xeno. OOC Team Assignments: Alpha: Jace, Geo, Ferny, Carl, Kochinho, Simba, and Keita with Beth piloting. Bravo: Baba, Tiki, Yat, Becky, Mox, and S'hax Actions: Geo Athletics Ferny Athletics Carl Athletics Jace Athletics Kochinho Athletics Simba Athletics Keita Athletics Beth bringing up rear slower and cannot fit on catwalk Character Info Notice: 1d6+2 Parry: 5 Toughness: 6 Base (12 Ballistic, 14 Laser) Bennies: 3/3 Weapon in hand: Laser Rifle
  3. Thanks, I am mostly better. Some coughing and sniffling, but I am still active at work and practicing volleyball. I had to rest extra to be able to play in a tournament last weekend.
  4. Copy that. Once you get your IC template created, then it is not too different with the Clone button. I still have issues with formatting and things are harder when GM posting for more than 2 pictures for characters. But knowing the code for line entry dice rolling does help
  5. You might just need to give it some feedback on its results to correct things
  6. Yeah, still coughing and sniffling, but otherwise doing everything normal. Thanks. :)
  7. Thanks. I updated the sheet for Justiel. For Gaius, I could have his Ring of Protection upgraded to +2 instead and then save the rest... unless there is available gp to also upgrade his Cloack of +2 Resistance of Free Will to +3. If not, I could save the GP for next round of Crafting.
  8. I think I still need to go over my character's finances. But good to know ChatGPT will help. :)
  9. Rua'thil inside Tamarak, 6-limbed Dragon-like Outsider Mini-stats , Initiative: +3 Perception: +15 (Darkvision) AC: 34 (31 flat-footed, 19 Touch) - With Mage Armor, +4 w/Shield, +3 w/Barkskin HP: 133 Current: 133 CMB: +9 CMD: 28 (25ff) Fort: +11 Reflex: +11 Will: +16 Special: +2 SV vs. Enchantments, Immune to Sleep, Dragon Style +2 SVs vs. Paralysis/Stun, Current Conditions in Effect: Power Attack (-2 Att/+4(6)dmg), Combat Reflexes (AoO=3), Feather Step (5ft Step Diff Terrain), Snake Style (Sense Motive Check +26 for AC as Immediate Action), Dragon Style (ignore Diff Terrain for Charge/Run/Withdraw, +2 Dmg 1st Strike), Snake Sidewind (+4 CMD v. Trip/Checks Prone, Use Sense Motive to Crit Confirm), +1 Dmg when flanking Current Weapon in Hand: Cold Iron Mwk Lucerne Hammer (+11, 1d12+7 dmg) or Unarmed (+11, 1d6+6+1d6 Electricity), Bite (+11, 1d6+6+1d6 Electricity), 2x Claws (+11,1d4+6+1d6 Electricity) Stunning Fist (DC16): 3/3 Remaining Spells Remaining: O-Level (Mage hand, Acid Splash, Light, Guidance, Message, Detect Magic) 1st Level 4/5 (Lsr Eidolon Rejuv, Shield, Mage Armor, Expeditious Retreat) 2nd Level 4/4 (Haste, See Invis, Barkskin, Evolution Surge) Energy Attacks Evolution: Pick one energy type: acid, cold, electricity, or fire. All natural attacks +1d6 dmg of type Rua'thil/Tamarak did not need a chair, comfortable enough for the dragon form to sit on the rear haunches like a dog would and their chest was still at height to match their companions at the table. With the waitress serving them but leaving quickly to be about her business that did not offer much in the way of news gathering from her. "We are not sure how well we would do working the room to gather up the latest news and rumors. While we wait, Kuluil mayhap you could inconspicuously make a circuit of the room to overhear what else may be on the folks' minds... other than our arrival and appearance."
  10. To get really rolling again, I am hoping for some reply from Scotley. Wrap up any off-camera shopping, please. If anyone is accompanying George, that is fine. Otherwise, we shall wrap up the night activities soonish and then I assume you all are returning to the Hospice.
  11. ~ Night: North Point, vicinity of the Bank of Abadar ~ There was a note left for George at the Temple of Abadar that was likely from Ishani. It read: Letter Dear Friend; If you are who I assume, I shall be at The Tavern in the tap room. I do not know what assistance I can provide, but I shall do what I can. At least we should talk. Sincerely, I
  12. Day 9 mid-afternoon, In Brinestump Marsh Scouring the area leading to the cave entrance and its surroundings, no one found any recent tracks that indicated humanoid activity. There was some drag marks that made less sense. There were no paw prints or anything, but something (like a bag or a animal carcass) was dragged into the cavern according to a smooth part of some dirt that was unnatural. It was not a trail but a single print found with nothing else that gave any indication what was dragged except it was not something rigid. Barlo was not much help on the nettles like everyone else, "Obviously these are nettles of some kind, and if they break your skin it will likely hurt." "However, I cannot tell much else about this kind of vines or nettles that is out of the ordinary. I do not think they are edible either. But they do not look like a monster in disguise like strangle vines." To prove his point he used a cantrip to magically push and move some vines with his mage hand spell. Nothing unusual happened except the typical reaction by any mundane vegetation to being moved or touched. Witch's Map Combat Information Good Guy Info Arradon 5 dmg Barlo Hawkins HP: 23/23 Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence) Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic) 1st level: 2/4 (Charm Person, CLW, Silent Image, Grease)
  13. Rua'thil inside Tamarak, 6-limbed Dragon-like Outsider Mini-stats , Initiative: +3 Perception: +15 (Darkvision) AC: 34 (31 flat-footed, 19 Touch) - With Mage Armor, +4 w/Shield, +3 w/Barkskin HP: 133 Current: 133 CMB: +9 CMD: 28 (25ff) Fort: +11 Reflex: +11 Will: +16 Special: +2 SV vs. Enchantments, Immune to Sleep, Dragon Style +2 SVs vs. Paralysis/Stun, Current Conditions in Effect: Power Attack (-2 Att/+4(6)dmg), Combat Reflexes (AoO=3), Feather Step (5ft Step Diff Terrain), Snake Style (Sense Motive Check +26 for AC as Immediate Action), Dragon Style (ignore Diff Terrain for Charge/Run/Withdraw, +2 Dmg 1st Strike), Snake Sidewind (+4 CMD v. Trip/Checks Prone, Use Sense Motive to Crit Confirm), +1 Dmg when flanking Current Weapon in Hand: Cold Iron Mwk Lucerne Hammer (+11, 1d12+7 dmg) or Unarmed (+11, 1d6+6+1d6 Electricity), Bite (+11, 1d6+6+1d6 Electricity), 2x Claws (+11,1d4+6+1d6 Electricity) Stunning Fist (DC16): 3/3 Remaining Spells Remaining: O-Level (Mage hand, Acid Splash, Light, Guidance, Message, Detect Magic) 1st Level 4/5 (Lsr Eidolon Rejuv, Shield, Mage Armor, Expeditious Retreat) 2nd Level 4/4 (Haste, See Invis, Barkskin, Evolution Surge) Energy Attacks Evolution: Pick one energy type: acid, cold, electricity, or fire. All natural attacks +1d6 dmg of type Rua'thil/Tamarak appeared to relax slightly and smiled at the waitress. Though, that might have looked too predatory as an afterthought. When they spoke, their voice was that of a female half-elf in sound, so they determined it would be less intimidating. "The meat stew shall be fine. And some wine or fruit juice if you have... and some bread and cheese as well."
  14. ~ Day 61, 2400 (21:20 hrs remain) Zebulon System ~ While Alyson bent over to help a wounded bystander, she was actually able to do something useful. "Do move, I shall spray this and you will feel better... just a moment... there." Thoth was able to distract the Robot momentarily. He could see a momentarily lag in its movements, almost like it was not sure what to do about the short man in front of it. OOC Map Notes: Orange Circled Booth where everyone was playing. Red circled tables are back live again. Lira and Granger are west of Robot Nikki by the stairs Thoth & Robot are only a couple meters west of the orange booth MAX at the Orange Booth Alyson in WNW of Robot, between the big booths Initiative Alyson - Joker Granger & Extras - Ace Spades MAX-23 - Jack Clubs Lira - 10 Clubs Thoth - 9 Spades Robot - 6 Diamonds Results Alyson succeeded Thoth succeeded, Robot distracted (-2 Traits) Robot Stats Toughness 10 (3) Parry 5
  15. Jace Falcone, Halcyon Field Commander & Acting Expedition Commander Jace nodded, "Copy, Carl. Pull back a sec. Let Geo get a wider opening and then let us see about using a crate for mobile cover or something. I don't think they would really risk a frag grenade, so we have potential for dose or tangler. I wonder if Ferny can fling a grenade up to them. Let's have her try here in a moment." "Bravo, keep trying to link us up. This is going to be hairy since we did not get much surprise and the captain is being obstinate." He continued to direct actions as he moved close to the opening. Once in position, he sticks his laser rifle pointed up through the opening and pulls the trigger to spray some suppressive fire in preparation for Ferny's grenade throw. "Kochinho, talk to Beth about another way up to the Bridge that perhaps would only work for those like you and Ferny. Simba, get ready to fire as well." OOC Team Assignments: Alpha: Jace, Geo, Ferny, Carl, Kochinho, and Simba with Beth piloting. Bravo: Baba, Tiki, Yat, Keita, Becky, Mox, and S'hax Actions: Geo Athletics Ferny Athletics Carl Vigor recovery Jace Suppressive Fire Beth and Kochinho talking Simba Firing. Character Info Notice: 1d6+2 Parry: 5 Toughness: 6 Base (12 Ballistic, 14 Laser) Bennies: 3/3 Weapon in hand: Laser Rifle
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