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WolfBirch

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  1. It would make the most sense to give it to someone who does not have a good ranged attack. I don't remember Kirit having a ranged attack, but maybe he would not want to use a wand.
  2. We should pass the Lost and Found on the way to the Dragonfly Ride after the Calliope.
  3. Name | Class Artificer 1 | AC: 15 | HP: 10/10 | Prof: +2 | PP: 11 | Saves: Str +1 / Dex +2 / Con +4 / Int +6 / Wis +1 / Cha -1 | Special Abilities darkvision, Carnival Companion, Carnival Fixture, Magical Tinkering, Chameleon Carapace, Secondary Arms, Sleepless, Telepathy, Ritual Casting Attacks: Lt Hammer | +3 | 1d6+1 bludgeoning, Light Crossbow | +4 | 1d8+2 piercing (80/320) Prepared Spells | Spell DC: 14 | Spell Attack +6 | Hit Dice d8 (1/1) | Death Saves: 0/0 Cantrips: Mending, Acid Splash Level 1 | (2/2) | Tasha's Caustic brew, Grease, Alarm, Catapult Chit'Thal starts giggling uncontrollably for a minute. "Thanks! See you later!" He calls after Red and Northwind bursting into another fit of giggles and clicking. "To the Dragonflies it is! Dragonfly flutter by." He adds amused by his own joke as strange as it is. As they walk a few steps forward he points at the Calliope and starts giggling again. "Well, will you look at that!" Mechanics MOVE: to the Calliope ACTION: none BONUS ACTION: none REACTION: none CONCENTRATION: none OOC: hope it is okay that I said it is his day off.
  4. Fixit is very mechanical / logical and likes to do things in order, but he is not so obsessive the he will insist on at. If someone wants to suggest a different order, he will follow / go with the group. I think that we can at least go to the calliope for now. When we hear from Jasmine, we can add her requested location to the list.
  5. Name | Class Cleric 6 | AC: 19 | HP: 33/57 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (2/2) Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life, Blessed Healer | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320) Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (6/6) | Death Saves: 0/0 Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save) Level 1 | (3/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic) Level 2 | (0/3) | Hold Person C (WIS), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6), Blindness Deafness (CON) Level 3 | (2/3) | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, [Aura of Vitality C (2d6+5 for 1 minute)], Revivify, Spirit Guardians C (WIS 3d8 radiant), Remove Curse "Argh, take the time ye need, me hearty. I'll wait for ye in Port." He replies to Nikoletta as he helps her with her boots. Barkvin helps bury the dragonborn with the others. (Unless this is already done.) He listens to what Tel says to Aaliyah, "There are those who do evil who are followers of all the goddesses. Death is as natural a part of the cycle of life as the sun is. I respect Umbra and give her due reverence. Often Sola helps me send souls to Umbra's care. The problem is when they refuse to stay with her." Once everyone is buried and prayed over and everything is packed up, Barkvin will head back to Port. Mechanics MOVE: return to Port ACTION: bury the dragonborn BONUS ACTION: none REACTION: none. CONCENTRATION: none OOC: none Free 1 level bump whenever plus benefits of a long rest. Need to add arm stats
  6. We already have a vote for the Dragonfly Rides, so we can add the Calliope to the list. Maybe go there first since it is closest. Siegfried - Hall of Illusions (and Dragonfly Ride) Ilse - Mystery Mines (and Hall of Illusions) EEEK! - Dragonfly Ride Gavin - Dragonfly Ride (and calliope) Fixit - (Feasting Orchard) Jasmine - Perhaps we go in this order: Calliope, Dragonfly Ride, Feasting Orchard, Hall of Illusions and finally Mystery Mines
  7. Revivify requires diamonds worth 300 gp, so 3 worth 25 each is a start toward having another casting of the spell available. I am good with selling the jewelry and statue. Maybe buy some more diamonds. Would be willing to carry the portable hole.
  8. So the votes to far as as follows: Siegfried - Hall of Illusions (and Dragonfly Ride) Ilse - Mystery Mines (and Hall of Illusions) EEEK! - Dragonfly Ride Gavin - Fixit - (Feasting Orchard) Jasmine - Fixit will recommend visiting the Feasting Orchard. When I take the family to an amusement park, I am the one who likes to make a route around the park. One attraction then the next, in a nice orderly fashion. But there is nothing wrong with running back and forth all of over the park (the way my kids do it). Fixit is logical so will recommend following a logical course. I think we have 8 punches, so eight attractions each to visit. Looking at the map perhaps we start with the Mystery Mines, then the Hall of Illusions, Feasting Orchard and then the Dragonfly ride. Adding in there where Gavin and Jasmine would like to visit. If anyone has other ideas, please share. I hope this isn't too META gaming for anyone. If so, we can discuss this all in character. Will make an in character post about this soon. I really just wanted to list what the votes were so far.
  9. Name | Class Rogue 4/Wizard 2 | AC: 17 mage armor (14) | HP: 27(+9 temp)/27 | Prof: +3 | PP: 13 | Saves: Str -1 / Dex +7 / Con +1 / Int +6 / Wis +0 / Cha +1 | Portent (8) Special Abilities darkvision, Sneak Attack, Incisive Sense, Blessing of the Moonweaver, Cunning Action, Steady Aim, Ear for deceit, Eye for Detail, Insightful Fighting, Divination Savant, Portent | Attacks: Rapier | +7 | 1d8+4 pierciing, Shortbow +1 | +8 | 1d6+5 piercing (80/320 ), Dagger | +7 | 1d4+4 piercing (20/60) Prepared Spells | Spell DC: 14 | Spell Attack +6 | Hit Dice 4d8/2d6 (6/6) | Death Saves: 0/0 Cantrips: Light, Booming Blade, Mind Sliver, Green-flame Blade, Sacred Flame, Vicious Mockery Level 1 | (2/3) | Thunderwave, Find Familiar, Chromatic Orb, Shield, Magic Missile, Mage Armor, Healing Word (1/day), Silvery Barbs, Dissonant Whispers The golden-red haired princess smiled as they make their way down slowly and carefully to rescue her dear friend. "That sounds great" She reaches down and picks up the squirrel placing Aurora on her shoulder. "That will be great Mickey. Once we get in position we can see what size distraction will be needed. No use using a woodman's axe to fillet a sardine." She says quietly. OOC: Let us know what we see when we get down close to Taran. Mechanics MOVE: Goes to the beach as close to Taran as she can without being seen. ACTION: none BONUS ACTION: none REACTION: none CONCENTRATION: none OOC: none
  10. Name | Class Artificer 1 | AC: 15 | HP: 10/10 | Prof: +2 | PP: 11 | Saves: Str +1 / Dex +2 / Con +4 / Int +6 / Wis +1 / Cha -1 | Special Abilities darkvision, Carnival Companion, Carnival Fixture, Magical Tinkering, Chameleon Carapace, Secondary Arms, Sleepless, Telepathy, Ritual Casting Attacks: Lt Hammer | +3 | 1d6+1 bludgeoning, Light Crossbow | +4 | 1d8+2 piercing (80/320) Prepared Spells | Spell DC: 14 | Spell Attack +6 | Hit Dice d8 (1/1) | Death Saves: 0/0 Cantrips: Mending, Acid Splash Level 1 | (2/2) | Tasha's Caustic brew, Grease, Alarm, Catapult Chit'Thal's many eyes go wide. The carnival that he had been working at for these many years was suddenly new and exciting as he viewed it from the eyes of a guest. He reaches out to catch a falling seed and then takes an offered dandelion and blows on the seeds making a wish in his insectoid heart. "Northwind!" He says the walking tree. "Red!" He calls out clicking joyful to the squirrel. "How are you today? It is great to see you. What a beautiful day it is." He adds excitedly. As they discuss the map he adds, "All of these places are great. We can go wherever you like." Mechanics MOVE: none ACTION: none BONUS ACTION: none REACTION: none CONCENTRATION: none OOC: hope it is okay that I said it is his day off.
  11. Name | Class Cleric 6 | AC: 19 | HP: 33/57 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (2/2) Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life, Blessed Healer | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320) Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (6/6) | Death Saves: 0/0 Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save) Level 1 | (3/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic) Level 2 | (0/3) | Hold Person C (WIS), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6), Blindness Deafness (CON) Level 3 | (2/3) | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, [Aura of Vitality C (2d6+5 for 1 minute)], Revivify, Spirit Guardians C (WIS 3d8 radiant), Remove Curse The cleric stays with Nikoletta for a time, giving her space to breath. He makes sure the corpse is fully consumed by the flames. Looking about he finds the other bodies have been buried. He offers a prayer over them to the goddesses. Barkvin joins the rest of the party as they finish questioning the dead dragonborn. "Aye, shall we head back to Port. Let them know it is taken care of, then get some well earned rest." He holds his new arm and clenches his teeth as the phantom pains affect him for a moment, then he goes on as though nothing had happened. Looking at the dragonborn, "I don't know if these will burn, shall we bury it?" He asks as he kneels down and quickly rifles through the pockets. Mechanics MOVE: none ACTION: check the dragonborn's pockets. BONUS ACTION: none REACTION: none. CONCENTRATION: none OOC: none Free 1 level bump whenever plus benefits of a long rest. Need to add arm stats
  12. Name | Class Cleric 6 | AC: 19 | HP: 33/57 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (2/2) Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life, Blessed Healer | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320) Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (6/6) | Death Saves: 0/0 Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save) Level 1 | (3/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic) Level 2 | (0/3) | Hold Person C (WIS), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6), Blindness Deafness (CON) Level 3 | (2/3) | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, [Aura of Vitality C (2d6+5 for 1 minute)], Revivify, Spirit Guardians C (WIS 3d8 radiant), Remove Curse Barkvin turns away from the smouldering remains. He walks over and places a kind hand on Nikoletta's shoulder; a green hand, his own hand. "Aye, it is okay. You have been through a lot. Just rest me hearty. The emotions will come when they come." He says as though he knows what he is talking about. Mechanics MOVE: none ACTION: none BONUS ACTION: none REACTION: none. CONCENTRATION: none OOC: none Free 1 level bump whenever plus benefits of a long rest. Need to add arm stats
  13. Name | Class Rogue 4/Wizard 2 | AC: 17 mage armor (14) | HP: 27(+9 temp)/27 | Prof: +3 | PP: 13 | Saves: Str -1 / Dex +7 / Con +1 / Int +6 / Wis +0 / Cha +1 | Portent (8) Special Abilities darkvision, Sneak Attack, Incisive Sense, Blessing of the Moonweaver, Cunning Action, Steady Aim, Ear for deceit, Eye for Detail, Insightful Fighting, Divination Savant, Portent | Attacks: Rapier | +7 | 1d8+4 pierciing, Shortbow +1 | +8 | 1d6+5 piercing (80/320 ), Dagger | +7 | 1d4+4 piercing (20/60) Prepared Spells | Spell DC: 14 | Spell Attack +6 | Hit Dice 4d8/2d6 (6/6) | Death Saves: 0/0 Cantrips: Light, Booming Blade, Mind Sliver, Green-flame Blade, Sacred Flame, Vicious Mockery Level 1 | (2/3) | Thunderwave, Find Familiar, Chromatic Orb, Shield, Magic Missile, Mage Armor, Healing Word (1/day), Silvery Barbs, Dissonant Whispers Eilonwy's eyes and mouth go wide. "Thanks the gods. We must rescue him. I don't think that any of us are blunt power, besides you Aurora, in the form of a bear or such. No, I think that we must rely on stealth and magic. If we can distract the pirates and rescue Taran with the pirates not knowing what happened; that would be best. Let's get a closer look." She follows Hen Wen toward the beach, moving slowly and carefully. OOC: She is not trying to leave the group behind, but is not waiting. Mechanics MOVE: Goes to the beach as close to Taran as she can without being seen. ACTION: none BONUS ACTION: none REACTION: none CONCENTRATION: none OOC: none
  14. Name | Class Cleric 6 | AC: 19 | HP: 33/57 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (2/2) Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life, Blessed Healer | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320) Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (6/6) | Death Saves: 0/0 Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save) Level 1 | (3/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic) Level 2 | (0/3) | Hold Person C (WIS), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6), Blindness Deafness (CON) Level 3 | (2/3) | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, [Aura of Vitality C (2d6+5 for 1 minute)], Revivify, Spirit Guardians C (WIS 3d8 radiant), Remove Curse The cleric piles the remains of the half orc/ half goliath on the rock with some sticks thrown on top. As he piles it up, he searches the pockets and the body for anything of value. "Argh, Murdain, did ye find what ye were looking for? Here take the head and do what you need, but then lets burn it also. I would hate to see this thing come back." He shudders as he thinks of it. He clears aside any loose brush or grass near by. Setting the severed head aside for Mudain, he burns the corpse. Flames of sunlight shoot out of his glowing pink hand and consume the horrible man. He chants, "Great Mother Sun Goddess, may your holy light which grants us warmth and sight, now become a consuming fire and devour the flesh of our enemy that he return to the torment of Umbra's abyss and return to this world of thy glorious light never more." He then blows on the glowing fingers of his human hand that the flames came out of and puts the black glove back on it, flexing the fingers. Mechanics MOVE: none ACTION: he will cast burning hands and burn up the remains of Indominous. BONUS ACTION: none REACTION: none. CONCENTRATION: none OOC: none Free 1 level bump whenever plus benefits of a long rest. Need to add arm stats
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