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prophane

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  1. : The road to Artonbruek, south of Rookroost, Bandit Kingdoms : Earthday, Sixth of (festival week) Time: after noon Weather: Cold, 53°, cloudy skies and mild wind from the south Sunrise/set: just after 6am/ just before 6:30pm Character Present: Arwi, Finn, Kelarith, Nessia, Rindo, Snowbelle After re-arranging Rindo back into the crawlspace, Amira, her guards, and her wagon, approach the ferry compound. There are no windows on the outside wall of the compound, though some 2nd story windows can be seen on some of the buildings inside the compound. A couple of arrow slits can be seen above and to the sides of the stout, iron-banded, wooden gate. Amira nods for someone to go up and bang on the gate, announcing their presence. OOC Character Status Arwi HP 12/12 FP 7/12 Combat Move/Dodge 5/9 (1) || Finn HP 10/10 FP 8/10 Combat Move/Dodge 5/9 (0) || Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) || Nessia HP 12/12 FP 9/12 Combat Move/Dodge 4/7 (1) || Rindo HP 10/10 FP 9/10 Combat Move/Dodge 4/7 (1) || Snowbelle HP 15/15 FP 8/13 Combat Move/Dodge 4/7 (2) ||
  2. : The Broken Oak Inn, Burle, Viscounty of Salinmoor, Keoland : Moonday, Third of (festival week) Time: around 3:00pm Weather: Warming 79° and getting a bit stuffy Sunrise/set: just before 5am/ just after 6pm Characters Present: everyone The young man nods and smiles in a friendly manner "Aye, the sinkhole, that, here, nearby on our land. " he says, nodding, looking the party over. His gaze rests a bit longer on both Kelvan and Drezghl, though his friendly demeanor does not change. "Well, like ya said, it's getting late in the day. Ma's got something cooking, she always makes more'n we need, just in case some friends are passin' through. She'd tan my hide if I wasn't inviting ya'll to supper. She'll be tellin's ya that you can camp out in the barn loft, so if'n ya want to put yer mounts and packs in there, feel welcome, but then, come on in and we'll eat and talk about the sinkhole." He nods in the direction of the barn, then moves to re-enter the house. "I'm jus' gonna let Ma an Toman, that's me brother, know that we got guests for dinner." He smiles and nods again before heading back into the farmhouse. OOC Character Status Drezghl HP 17/17|| FP 16/16|| Combat Move/Dodge 7/10 || Hinami HP 11/11 || FP 13/13 || Combat Move/Dodge 7/12 || Kelvan HP 9/9|| FP 12/12|| Combat Move/Dodge 6/10 || Maria HP 10/10|| FP 13/13 || PI 5/5 || Combat Move/Dodge 5/8 || Quill HP -/-|| FP -/-|| Combat Move/Dodge -/- || Zurana HP 20/20 || FP 15/15 || Combat Move/Dodge 8/12 ||
  3. Ozemur and Valthjofr have taken their turns. For PbP style, we're doing group initiative, but I will allow everyone to run through their entire turn individually instead of forcing everyone to move, then all missile attacks, then melee attacks and spells. Once were into melee, I will require declarations of spells and melee movement (retreats and fighting withdrawals) before initiative is rolled. so time for the rest of you to take your turns!
  4. Brave Ozemur rushes forward and flings his axe at these unliving foes but the spinning weapon flies wide and thuds into the floor beyond creatures. The eerie and raspy notes of Valthjofr's flute seem to be absorbed by the earthen walls of the tunnel, though the undead beings facing the group appear to be wary of it. OOC It is not clear what effect the bone whistle/ turning had had just yet. Once all the PCs have gone, then I'll run the NPCs and then the undead so you can see their reaction. Acted: Ozemur is about 5' from the undead. Valthjofr is 25' away Not Acted: Yngvildr, Reginleif, Falki, Æsbiorn, Southlander Marching Order 1st rank: Yngvildr, Ozemurt 2nd rank: Æsbiorn, Southlander 3rd rank: Reginleif, Valthjofr 4th rank: Falki Exploration Group Movement: 60' Turn (6' per minute) Current turn: 8 Time elapsed since last GM post: 2m Minutes until next turn: 8m Light source 30' radius Extra Torches Remaining : 4
  5. In case you don't have access to it, here are some handy dandy little charts that I use with my in-person games
  6. Sorry my week filled up on me again. Three concerts and my kids play... I will get to reading and posting tonight. We'll do side initiative and I think we'll use theater of the mind for this old school endeavor.
  7. : The Broken Oak Inn, Burle, Viscounty of Salinmoor, Keoland : Moonday, Third of (festival week) Time: around 3:00pm Weather: Warming 79° and getting a bit stuffy Sunrise/set: just before 5am/ just after 6pm Characters Present: everyone The front door opens and a good-sized young man stands in the doorway. He is probably near his twentieth year. Though tall, he has to look up to Zurana a bit. This seems to catch him off guard and the easy smile that had been upon his face changes to something else. He stammers, "Um, uh, um, good day, strangers. I'm Milat Ranel," he says, making a slight bow. "What can I do for you?" OOC Character Status Drezghl HP 17/17|| FP 16/16|| Combat Move/Dodge 7/10 || Hinami HP 11/11 || FP 13/13 || Combat Move/Dodge 7/12 || Kelvan HP 9/9|| FP 12/12|| Combat Move/Dodge 6/10 || Maria HP 10/10|| FP 13/13 || PI 5/5 || Combat Move/Dodge 5/8 || Quill HP -/-|| FP -/-|| Combat Move/Dodge -/- || Zurana HP 20/20 || FP 15/15 || Combat Move/Dodge 8/12 ||
  8. ok then, you've found the two that you were following!
  9. The group pushes onward, following the two figures. The mumbling Southlander follows with a little urging, though he does not seem to be paying attention to where he is or where he is going. The path once again descends a bit from the burial chamber and after a short distance, comes to a three way intersection. Straight ahead, it appears that the tunnel climbs up into yet another barrow mound. To the right, the tunnel seems to widen, though not like the burial mounds. Just at the edge of the torchlight, two figures can be seen standing. The appear to be dressed like Reavers, but that is where the similarity ends. They are facing away, but then turn and raise their hands above their heads. Blackened fingers end in sharp claws. Sickly yellow specks of light can be seen glowing from their sunken eye sockets. Stringy white hair falls from dead skulls. Their skin is thin and white and covered in strange tattoos and markings, similar to the body found nailed to the tree. These are clearly some sort of walking dead! The lifeless warriors open their mouths, yet no sound emerges as they advance! OOC Uhoh! it is time for battle! They are 25' away! Most of you have a move of 30' or more. If you advance quickly enough, they could be engaged in the wider part of the tunnel and more than two might be able to fight. Marching Order 1st rank: Yngvildr, Ozemurt 2nd rank: Æsbiorn, Southlander 3rd rank: Reginleif, Valthjofr 4th rank: Falki Exploration Group Movement: 60' Turn (6' per minute) Current turn: 8 Time elapsed since last GM post: 2m Minutes until next turn: 8m Light source 30' radius Extra Torches Remaining : 4
  10. : The Broken Oak Inn, Burle, Viscounty of Salinmoor, Keoland : Moonday, Third of (festival week) Time: around 3:00pm Weather: Warming 79° and getting a bit stuffy Sunrise/set: just before 5am/ just after 6pm Characters Present: everyone After another hour of walking, the group crests a small hill and see what must be the Ranel farm ahead. The place looks abandoned from a distance, though thin wisps of smoke can be seen exiting the chimney. The fences are in poor condition, they look as if they could not hold if faces with something stronger than a mild breeze. The fields are overgrown with grass and weeds, obviously untended for some time. Getting a bit closer, the farmhouse itself, the barn, and the immediate premises around them all appear in good order. On the far side of the house, the garden looks newly planted. A few cows, some chickens, and a few goats wander about the barnyard. The sound of horses can be heard from the stables. Carrot snorts and the couple of horses with the group neigh and whinny in response. It seems the Ranels have just given up farming most of the land and instead farm for personal use only. Whatever the case, an afternoon breeze brings just a hint of an evening chill followed by the more welcome smells of fresh bread and tasty dinner being prepared in the farmhouse. OOC Character Status Drezghl HP 17/17|| FP 16/16|| Combat Move/Dodge 7/10 || Hinami HP 11/11 || FP 13/13 || Combat Move/Dodge 7/12 || Kelvan HP 9/9|| FP 12/12|| Combat Move/Dodge 6/10 || Maria HP 10/10|| FP 13/13 || PI 5/5 || Combat Move/Dodge 5/8 || Quill HP -/-|| FP -/-|| Combat Move/Dodge -/- || Zurana HP 20/20 || FP 15/15 || Combat Move/Dodge 8/12 ||
  11. : Beneath the abandoned bathhouse, Foreign Quarter, City and Domain of Greyhawk : Moonday, Third of (festival week) Time: around 5:35pm Weather: Moderate, 66°, partly cloudy, steady, light breeze from the northwest Sunrise/set: just before 6am/ just after 6pm Characters Present: Emily, Fili, Hank, Harolde, and Richard. Alvan carefully slides across the ledge, as does Richard. Hank hoists Harolde and gets him across. Finally, only Emily stands alone on the far side, everyone else having successfully crossed. OOC Just waiting for rolls from Emily The ledge give +5 to the climbing roll. And for those of you that still don't have Climbing, that defaults to DX-5... so with the bonus for the ledge, its a base DX roll. Character Status Emily HP 10/10 || FP 4/12 || ER 0/1 || 0-Enc 5/8, 1-Enc 4/7 || tired at 11pm || Carrying Sunlight level Cont Light Coin Fili HP 10/11 || FP 6/11 || 0-Enc 6/9, 1-Enc 4/8 || tired at 11pm Hank HP 10/13 || FP 7/13 || 0-Enc 7/10, 1-Enc 5/9 || tired at 11pm Harolde HP 12/12 || FP 5/14 || PI 3/3 || 2-Enc 4/7, 3-Enc 3/6 || tired at 11pm, Poisoned (-1 Move/Dodge), crippled left leg Richard HP 10/10 || FP 7/10 || 0-Enc 5/8 || tired at 11pm Healing by Harolde: 1 Minor Healing on Hank 1 Minor healing on himself
  12. ok well, nothing really for me to respond to on the two most recent posts. When the group is ready to move on, post it up and I'll let you know what happens!
  13. ...and I'm back! though another slightly busy week again: concerts Tuesday, Wednesday, and Friday. Daughter's play Thursday and Saturday evening. But I plan to hit at least one of my 4 pbp games each night before heading out.
  14. Yngvildr moves swiftly toward the other passage that leads out of the other side of the chamber and catches a glimpse of... something. As best as she can make out, two figures dressed in ragged clothing quickly moved out of sight as she approached. Meanwhile, the man looks around, wild-eyed rambling on in the tongue of the Southlanders as Ozemur prepares another torch before the other one finally goes out. As if on cue, the stranger's voice trails off, disappearing into the darkness. A new torch flares up in Ozemur's hand, casting flickering shadows across the burial chamber. OOC Another burial mound chamber. This one has an exit on the far side and someone is cowering where the purple dot is. Marching Order 1st rank: Yngvildr, Ozemurt 2nd rank: Æsbiorn 3rd rank: Reginleif, Valthjofr 4th rank: Falki Exploration Group Movement: 60' Turn (6' per minute) Current turn: 8 Time elapsed since last GM post: 6m Minutes until next turn: 10m Light source 30' radius Extra Torches Remaining : 4
  15. : The Broken Oak Inn, Burle, Viscounty of Salinmoor, Keoland : Moonday, Third of (festival week) Time: just before 2:00pm Weather: Warming 79° and getting a bit stuffy Sunrise/set: just before 5am/ just after 6pm Characters Present: everyone Even with all the loud talk of bandits and ambushes, no one reveals themselves or makes any sound. Just the birds, the wind in the leaves, and the quietly flowing creek nearby can be heard. Drez and Zurana do their best to spot any watchers, but they just can't see anyone. OOC Character Status Drezghl HP 17/17|| FP 16/16|| Combat Move/Dodge 7/10 || Hinami HP 11/11 || FP 13/13 || Combat Move/Dodge 7/12 || Kelvan HP 9/9|| FP 12/12|| Combat Move/Dodge 6/10 || Maria HP 10/10|| FP 13/13 || PI 5/5 || Combat Move/Dodge 5/8 || Quill HP -/-|| FP -/-|| Combat Move/Dodge -/- || Zurana HP 20/20 || FP 15/15 || Combat Move/Dodge 8/12 ||
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