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Faeryl_

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  1. Yeah, this site is really out of whack sometimes. It just ate my post edit too.
  2. Jorenis' long knife skitters across the skeleton's rib cage, dealing almost no harm at all. The other skeleton takes a swing at Ryzia. Skell 1 Attack Damage Electricity It is now Winter's turn.
  3. Brianna The Paladin has her weapon drawn, but has not yet entered a ready stance. On the off-chance that Narlvog or any of his followers/companions wish to surrender peacefully. Given their religion, she rather doubts it, but there is always a choice. She also must resist the call of her blood to rend these fools into so much meat paste. Urgh, her hidden nature is acting up again. She fights it down with a grimace. Statblock [URL=/sheets/?id=1789045][B][SIZE=+1]Brianna[/SIZE][/B][/URL] Female CG Succubus Succubus||Paladin of Freedom, [B]Level[/B] 5, [B]Init[/B] 7, [B]HP[/B] 55/55, [B]DR[/B] 5/Cold Iron or Good, [B]Speed[/B] 30 ft./Fly 50 ft. (Average) [B]AC[/B] 23, [B]Touch[/B] 13, [B]Flat-footed[/B] 20, [B]Fort[/B] 15, [B]Ref[/B] 14, [B]Will[/B] 12, [B]Base Attack Bonus[/B] 5 [B] Claws [/B] +7 (1d6+2, x2) [B] Greatsword +1 [/B] +8 (2d6+4, 19-20/x2) [B] Masterwork Chain Shirt[/B] (+4 Armor, +3 Dex, +6 Natural) [B]Abilities[/B] Str 14, Dex 16, Con 16, Int 14, Wis 13, Cha 26 [B]Condition[/B] None Female CG Succubus Succubus||Paladin of Freedom, Level 5, Init 7, HP 55/55, DR 5/Cold Iron or Good, Speed 30 ft./Fly 50 ft. (Average) AC 23, Touch 13, Flat-footed 20, Fort 15, Ref 14, Will 12, Base Attack Bonus 5 Claws +7 (1d6+2, x2) Greatsword +1 +8 (2d6+4, 19-20/x2) Masterwork Chain Shirt (+4 Armor, +3 Dex, +6 Natural) Abilities Str 14, Dex 16, Con 16, Int 14, Wis 13, Cha 26 Condition None Current Condition 55/55 HP Crusader's Strike Readied? Y/N, Expended? Y/N Martial Spirit Stance Active? Y/N Smite Evil: 2/2 daily uses remaining; Teleport 3/3 daily uses remaining Lay on Hands 40/40 HP remaining Turn Undead 10/10 daily uses remaining (Cleric Level 1) Condition: None Active Effects SLA (Always active; Brianna is currently appearing as Human.) DR 2/Cold Iron or Good; Spell Resistance 15 Flaw: Pride of Arms (takes a -4 penalty on attack rolls with any non-martial weapon {ex Simple, Exotic, Unarmed, etc) Flaw: Solitary Paragon (takes a -4 penalty on attack rolls against foes she flanks) Aura of Resolve (Su): Beginning at 3rd level, a paladin of freedom is immune to compulsion effects. Each ally within 10 feet of him gains a +4 morale bonus on saving throws against compulsion effects. This ability otherwise functions identically to the paladin's aura of courage class feature. Paladin Code of Conduct: A paladin of freedom must be of chaotic good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin of freedom's code requires that she respect individual liberty, help those in need (provided they do not use the help for lawful or evil ends), and punish those who threaten or curtail personal liberty. Other Abilities Other Abilities: Aura of Good (detects as good aligned) Darkvision 60 ft. Divine Health Divine Grace Chaotic, Evil and Extraplanar Subtypes (alignment detects as Chaotic Evil) Telepathy (50 ft. range) Tongues *Spell-Like Abilities: Change Shape Charm Person Suggestion Detect Thoughts Detect Evil Detect Good * - All SLAs are At-Will usage unless otherwise stated.
  4. Really just waiting for Jorenis to decide what they want to do with their turn (if anything). I know paladinred (Winter) specifically said they'd be slower on the uptake for the next while so I can just have her use her sling constantly easily enough.
  5. You may or may not need the reminder, but here are the basic traits of undead: . I know psionics has some energy-based attacks, so you should be good if you have one of those. Bear in mind, however, that some monsters in Sanctuary may have special abilities not seen on traditional monsters.
  6. As far as I can tell, Hardwood Arrows have no special effect beyond being less likely to break on a miss. Which is irrelevant if you don't track mundane ammunition anyway. Beyond that, the only suggestion I have for you is either Favored Enemy: Undead to help punch through skeleton and zombie DR or picking up a cheap sling as a backup. It's still a ranged weapon so all your feats should work with it.
  7. Obviously we need a boxing glove arrow to do blunt damage.
  8. Looks to me like it very clearly states that blunt arrows to NL damage. Yep. Still nonlethal. No special notes about undead or skeletons. This one looks like nonlethal is optional. You can use a blunt arrow to deal nonlethal damage. Alas, Pathfinder equipment is not permitted here. Only approved PF feats.
  9. If you can find the source of those arrows and point me to it (or quote the text), we'll see what it says.
  10. Viera Viera remains where she is, unable to get close due to the Entangle spell. There were only two guards anyway, so it's fine, she's sure. [URL=/sheets/?id=1771729][B][SIZE=+1]Viera[/SIZE][/B][/URL] Female CN Human Fighter 6/Rogue 1||Psychic Warrior 7, [B]Level[/B] 7, [B]Init[/B] 6, [B]HP[/B] 99/99, [B]DR[/B] 1/-, [B]Speed[/B] 30 ft. [B]AC[/B] 19, [B]Touch[/B] 14, [B]Flat-footed[/B] 17, [B]Fort[/B] 8, [B]Ref[/B] 7, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1, [B]Power Points[/B] 21/21 [B]Deep Crystal Scythe [/B] +11/+7 (2d4+6, 19-20/x4) [B]Chain Shirt +1[/B] (+5 Armor, +2 Dex, +2 Misc) [B]Abilities[/B] Str 18, Dex 14, Con 14, Int 13, Wis 14, Cha 8 [B]Condition[/B] None Female CN Human Fighter 6/Rogue 1||Psychic Warrior 7, Level 7, Init 6, HP 99/99, DR 1/-, Speed 30 ft. AC 19, Touch 14, Flat-footed 17, Fort 8, Ref 7, Will 5, Base Attack Bonus 6/1, Power Points 21/21 Deep Crystal Scythe +11/+7 (2d4+6, 19-20/x4) Chain Shirt +1 (+5 Armor, +2 Dex, +2 Misc) Abilities Str 18, Dex 14, Con 14, Int 13, Wis 14, Cha 8 Condition None Current Condition 99/99 HP and 21/21 Power Points (5/5 Dagger of the Manifester +1); Tyche's Touch (24 hrs) Damage Reduction 1/- (Lesser Iron Ward Diamond Crystal: 10/10 points) Lesser Fiendslayer Crystal: +1d6 damage to Evil Outsiders Armbands of Might: +2 bonus on Str-based checks. When using Power Attack, any penalty of -2 or greater grants an additional +2 bonus damage. Psionic Focus: Y/N Grudge Keeper: If you are damaged in combat, you suffer a -2 penalty on attack rolls, skill checks, saving throws, and ability checks until you damage the foe who caused you harm. This penalty does not apply if you cannot discern the source of the damage. This penalty disappears when the combat ends. (Active: Y/N) Solitary Paragon: You gain no benefit from flanking a foe and instead suffer a -4 penalty on attack rolls made against a foe you flank.
  11. If blunt arrows do non-lethal damage, then they wouldn't have been any use against Skeletons anyway. Undead cannot take NL damage.
  12. Downside to everyone favoring slashing/piercing weapons! If these were your typical 1 HD skeletons, it wouldn't matter nearly as much. Alas for you guys, these are "tough" skeletons with 4 HD. This may take awhile... or maybe I'll just halve their max HP instead so we don't stall on this simply because you guys don't have the right equipment.
  13. If you wish, you can occupy the squares with the chests. It counts as difficult terrain and requires a DC 5 Balance check to straddle them and fight, but it's doable (if only because otherwise this would be very boring for you).
  14. Do you have any ranged weapons on Jorenis or would you prefer to skip his turn since there are no safe spots to stand in melee with the skeletons?
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