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Faeryl_

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  1. Alexis The tiefling woman hums in interest. "Oh? Some sort of otherworldly bargain gone wrong then? Or, gone not-quite-right? Gotta watch those; they'll get ya when you least expect it. Not that I actually have much experience with bargains of that variety; my knowledge on the subject is all academic in nature." Statblock [URL=/sheets/?id=2889416][B][SIZE=+1]Alexis Noveila[/SIZE][/B][/URL] Female NE Tiefling Dread Necromancer/Duskblade, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 28/28, [B]DR[/B] 2/B and M, [B]Speed[/B] 30 ft. [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 5, [B]Ref[/B] 4, [B]Will[/B] 6, [B]Base Attack Bonus[/B] 3 [B] Masterwork Short Sword [/B] +7 (1d6-1, 19-20/x2) [B] Light Mace [/B] +6 (1d6-1, x2) [B] Mithral Chain Shirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 8, Dex 16, Con 12, Int 14, Wis 15, Cha 13 [B]Condition[/B] None Female NE Tiefling Dread Necromancer/Duskblade, Level 3, Init 3, HP 28/28, DR 2/B and M, Speed 30 ft. AC 17, Touch 13, Flat-footed 14, Fort 5, Ref 4, Will 6, Base Attack Bonus 3 Masterwork Short Sword +7 (1d6-1, 19-20/x2) Light Mace +6 (1d6-1, x2) Mithral Chain Shirt (+4 Armor, +3 Dex) Abilities Str 8, Dex 16, Con 12, Int 14, Wis 15, Cha 13 Condition None Current Effects HP: 28/28 Darkvision 60 ft. Resist Cold/Electricity/Fire 5 Darkness SLA 1/day (Caster Level 3) Negative Energy Burst 1/day (DC 12 for half of 1d4 damage; affects anything within 5 ft.) Rebuke Undead 5/day (as a 4th level cleric)
  2. Vs Trip (Realized I hadn't been doing opposed rolls on trip. Woops. Ah well. It won this round of 'trip the skeleton'.) Fang cracks one of the bones on the Horror. Blech. Dusty. He doesn't manage to knock it down a second time, however.
  3. ((I was under the impression we were waiting for our client to acknowledge our presence.))
  4. ((Realized belatedly that I made a second mistake. Skell #2's actions will stand as is, but it was supposed to be Skell #1 that was acting; I said the wrong name.)) Horror #1 continues to attack Ryzia. Attack Damage Electric Meanwhile, Winter whips her sling at the other Horror. Alas, her slung stone shatters against the wall behind the creature. Sling into melee (vs AC 12 due to Grapple) Damage Init Order: Skell #2, Gwain/Fang, Ryzia, Jorenis, Skell #1, Winter (Map has not changed, but it's there if needed.) Ryzia, Gwain/Fang and Jorenis are up again.
  5. Alexis Alexis smirks at Damian's misfortune. "First time being gawked at?" She stage whispers to him as they walk. "Don't worry, the kids will get bored eventually. You're just a novelty because you're new." By her tone, it's unclear if the tiefling is trying to be reassuring or mocking. Statblock [URL=/sheets/?id=2889416][B][SIZE=+1]Alexis Noveila[/SIZE][/B][/URL] Female NE Tiefling Dread Necromancer/Duskblade, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 28/28, [B]DR[/B] 2/B and M, [B]Speed[/B] 30 ft. [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 5, [B]Ref[/B] 4, [B]Will[/B] 6, [B]Base Attack Bonus[/B] 3 [B] Masterwork Short Sword [/B] +7 (1d6-1, 19-20/x2) [B] Light Mace [/B] +6 (1d6-1, x2) [B] Mithral Chain Shirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 8, Dex 16, Con 12, Int 14, Wis 15, Cha 13 [B]Condition[/B] None Female NE Tiefling Dread Necromancer/Duskblade, Level 3, Init 3, HP 28/28, DR 2/B and M, Speed 30 ft. AC 17, Touch 13, Flat-footed 14, Fort 5, Ref 4, Will 6, Base Attack Bonus 3 Masterwork Short Sword +7 (1d6-1, 19-20/x2) Light Mace +6 (1d6-1, x2) Mithral Chain Shirt (+4 Armor, +3 Dex) Abilities Str 8, Dex 16, Con 12, Int 14, Wis 15, Cha 13 Condition None Current Effects HP: 28/28 Darkvision 60 ft. Resist Cold/Electricity/Fire 5 Darkness SLA 1/day (Caster Level 3) Negative Energy Burst 1/day (DC 12 for half of 1d4 damage; affects anything within 5 ft.) Rebuke Undead 5/day (as a 4th level cleric)
  6. There is a location within the dungeon you can use to effectively gain an instant rest. You have to find it first, and it only works once per person, but it exists! I'll tell you it's not far from where you are though. RE: Grapple. D'oh! You're right! I dun it again! Ignore that attack then. RE: TWF + Unarmed attack. I'll allow this as Multi-weapon Fighting as Blue Jay suggested for now. It seems there may be further debate to come on the matter for the mods which may change things later. Also! There is a 3rd level to this dungeon, but the entrance isn't obvious. You have to either learn about it IC or stumble across it by chance.
  7. Ryzia's morningstar proves far more effective at striking bone. It doesn't hurt a lot, but it's better than what her sword was doing. Init Order: Skell #2, Gwain/Fang, Ryzia, Jorenis, Skell #1, Winter (Map has not changed, but it's there if needed.) The prone skeleton crawls to its feet, provoking attacks from everyone within range, and attempts to free itself of the binding strands of kelp. (Jorenis and Fang may take an AoO vs Skell 2.) Attack v Fang Damage Electricity Edit: Ignore the attack roll. It should be a grapple roll instead. To save time, since the modifiers are the same, we'll use the same roll result of 20. IIRC, Kelpstrand rolled 22 to grapple, so it is not freed.
  8. Yes, TWF and Flurry have always been possible together. You just can't flurry with non-monk weapons last I checked. Hopefully a mod will get back to you/us with an official ruling soon. Personally, I'd be fine with allowing it, but I default to RAW (rules as written) whenever possible.
  9. Don't look at me, Alexis is fully willing to leave the guy who got drunk the night before work behind. Although on the other hand, forcing him to work despite a hangover might be more punishing. No lie ins for you!
  10. To be clear, darlis does not need to do anything at this time except bear this in mind for the future. It's partially my fault for not catching what they were doing earlier. Not really sure where they got the idea they could use FoB with drow long knives or automatically use unarmed strike with a full attack. It's not like UAS is a secondary natural weapon like Bite, which would permit such use. If they can explain their reasoning and point to where it says this is allowed (even/especially if it's some mod post I missed), then I'll permit it going forward. Otherwise, much like critical confirmation rolls vs immune-to-crits skellies, I'll just ignore their UAS roll going forward if they continue to post it.
  11. There is! And that is indeed its name! Alas, Jorenis does not have it. I double checked.
  12. Jorenis focuses on the still standing skeleton, one blade bouncing off an upraised shield while the other chips away at bone ineffectually. A sudden kick rattles the creature, but does not stop its single-minded determination to end Ryzia. ((In the future, please specify which enemy you are attacking. Jorenis is in range of both enemy combatants and their AC are different.))
  13. Jorenis: Once again, Undead like Skeletons are immune to critical hits. Additionally, I assume you've been using flurry of blows? That's the only way I know of with your current set up to get an unarmed strike alongside weapon attacks in a full attack. However, Flurry only works with special Monk Weapons. Drow Long Knives are not Monk Weapons, ergo you cannot flurry with them. I didn't bring it up previously because I'd missed it, but I'm mentioning it now. I'll resolve the current attacks as is, but keep this in mind for the future. You can TWF with your knives, or you can flurry with unarmed strikes. Not both at once in this case.
  14. Reminder that undead are immune to critical hits. Since this one doesn't have a shield, that would have succeeded, but it's undead, so no dice. The grapple also should have prevented it from attacking normally since it's wielding a longsword (which is not a light weapon) but I forgot. It missed anyway, so it's fine.
  15. The skeleton drops its bow and pulls out a jagged sword, thrusting it at Fang's face. Attack Damage Electricity Init Order: Skell #2, Gwain/Fang, Ryzia, Jorenis, Skell #1, Winter Gwain/Fang, Ryzia and Jorenis may now act.
  16. Winter's spell blasts a rib out of one skeleton's chest, but it doesn't slow it down any. (Rest of post TBD. Need to know target of Kelpstrand.) Init Order: Skell #2, Gwain/Fang, Ryzia, Jorenis, Skell #1, Winter
  17. I did look up the spell myself, yes. I know what Kelpstrand does. I just need to know which skeleton you targeted. Of course, I can always just assume you want to target skeleton 2, where Fang is.
  18. Oh, right. I forgot you mentioned that. Alas, no, I cannot see that post. Never did. I only saw you bring up that it was 'pending approval' or something. Looks like the Horror needs a 19 or 20 to beat your grapple check. Despite it technically being an attack roll, if their number is bigger than yours, it still fails on a nat 20. Vs Grapple Exact opposite of what they needed to roll. Guess whichever skeleton your Kelpstrand was targeting is now grappled.
  19. Yeah, this site is really out of whack sometimes. It just ate my post edit too.
  20. Jorenis' long knife skitters across the skeleton's rib cage, dealing almost no harm at all. The other skeleton takes a swing at Ryzia. Skell 1 Attack Damage Electricity It is now Winter's turn.
  21. Brianna The Paladin has her weapon drawn, but has not yet entered a ready stance. On the off-chance that Narlvog or any of his followers/companions wish to surrender peacefully. Given their religion, she rather doubts it, but there is always a choice. She also must resist the call of her blood to rend these fools into so much meat paste. Urgh, her hidden nature is acting up again. She fights it down with a grimace. Statblock [URL=/sheets/?id=1789045][B][SIZE=+1]Brianna[/SIZE][/B][/URL] Female CG Succubus Succubus||Paladin of Freedom, [B]Level[/B] 5, [B]Init[/B] 7, [B]HP[/B] 55/55, [B]DR[/B] 5/Cold Iron or Good, [B]Speed[/B] 30 ft./Fly 50 ft. (Average) [B]AC[/B] 23, [B]Touch[/B] 13, [B]Flat-footed[/B] 20, [B]Fort[/B] 15, [B]Ref[/B] 14, [B]Will[/B] 12, [B]Base Attack Bonus[/B] 5 [B] Claws [/B] +7 (1d6+2, x2) [B] Greatsword +1 [/B] +8 (2d6+4, 19-20/x2) [B] Masterwork Chain Shirt[/B] (+4 Armor, +3 Dex, +6 Natural) [B]Abilities[/B] Str 14, Dex 16, Con 16, Int 14, Wis 13, Cha 26 [B]Condition[/B] None Female CG Succubus Succubus||Paladin of Freedom, Level 5, Init 7, HP 55/55, DR 5/Cold Iron or Good, Speed 30 ft./Fly 50 ft. (Average) AC 23, Touch 13, Flat-footed 20, Fort 15, Ref 14, Will 12, Base Attack Bonus 5 Claws +7 (1d6+2, x2) Greatsword +1 +8 (2d6+4, 19-20/x2) Masterwork Chain Shirt (+4 Armor, +3 Dex, +6 Natural) Abilities Str 14, Dex 16, Con 16, Int 14, Wis 13, Cha 26 Condition None Current Condition 55/55 HP Crusader's Strike Readied? Y/N, Expended? Y/N Martial Spirit Stance Active? Y/N Smite Evil: 2/2 daily uses remaining; Teleport 3/3 daily uses remaining Lay on Hands 40/40 HP remaining Turn Undead 10/10 daily uses remaining (Cleric Level 1) Condition: None Active Effects SLA (Always active; Brianna is currently appearing as Human.) DR 2/Cold Iron or Good; Spell Resistance 15 Flaw: Pride of Arms (takes a -4 penalty on attack rolls with any non-martial weapon {ex Simple, Exotic, Unarmed, etc) Flaw: Solitary Paragon (takes a -4 penalty on attack rolls against foes she flanks) Aura of Resolve (Su): Beginning at 3rd level, a paladin of freedom is immune to compulsion effects. Each ally within 10 feet of him gains a +4 morale bonus on saving throws against compulsion effects. This ability otherwise functions identically to the paladin's aura of courage class feature. Paladin Code of Conduct: A paladin of freedom must be of chaotic good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin of freedom's code requires that she respect individual liberty, help those in need (provided they do not use the help for lawful or evil ends), and punish those who threaten or curtail personal liberty. Other Abilities Other Abilities: Aura of Good (detects as good aligned) Darkvision 60 ft. Divine Health Divine Grace Chaotic, Evil and Extraplanar Subtypes (alignment detects as Chaotic Evil) Telepathy (50 ft. range) Tongues *Spell-Like Abilities: Change Shape Charm Person Suggestion Detect Thoughts Detect Evil Detect Good * - All SLAs are At-Will usage unless otherwise stated.
  22. Really just waiting for Jorenis to decide what they want to do with their turn (if anything). I know paladinred (Winter) specifically said they'd be slower on the uptake for the next while so I can just have her use her sling constantly easily enough.
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