Jump to content

Terran

Members
  • Posts

    1,425
  • Joined

  • Last visited

About Terran

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Brother Christo Vanleaf, Grey Elf Bard-Cleric QUICK STATS: AC=19, Touch=14, FF=17 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6 _____________________________________________________________________________ When Sugrin moves into the room with the trio of Orcs in order to hit them with a colorful illusion, Brother Christo understands that the maneuver is both brave and risky at the same time. Realizing that his little buddy was possibly in peril and needed some relief from the Orcs after only one of the huge brutes succumbed to the tiny Gnome's magical tricks, the Grey Elf takes a single step forward. Once Father Christo can clearly see the remaining two huge, tall Orcs in the room, the holy man points his right index finger at the warrior who is accompanying the Shaman and utters the ancient word of power, "Panic-ia," which gives rise to a level of intense fear inundating and overpowering the brute! Show Mechanics Move: 5 ft. step as shown on map Standard Action: Cast Cause Fear on Non-Shaman Orc who remains upright - Will Save DC 14 or Frightened for 4 rounds. If Orc makes the Will save, then the Foe Shaken for 1 round Free Action: Swift Action: Move Action: Cause Fear Spell CAUSE FEAR Necromancy [Fear, Mind-Affecting] Level: Brd 1, Clr 1, Death 1, Sor/Wiz 1 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature with 5 or fewer HD Duration: 1d4 rounds or 1 round; see text Saving Throw: Will partial Spell Resistance: Yes The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect. Cause fear counters and dispels remove fear. Continuing Effects: None
  2. Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=18, Touch=12, FF=18 / HP= 8/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ Looking over the party members in an effort to determine their relative health, Father Bramblemane says a silent prayer to the gods that, so far, no one has been hurt badly. As such, Wilwick pauses to see what, if anything, the zombies do before he decides upon his course of action, whether it be an attack, healing prayers or divine spells or something else entirely. Mechanics Swift Action: Free Action: Delay Action until right after the zombies take their turn Standard Action: Contingent Move Action: Contingent Move: Full Round Action: Continuing Effects: None
  3. Oh, those are cool effects! Also, thanks for the info! 😀
  4. I think that approaching the Dwarves that we are tracking an Ankeg might be the best start to explain why we are here. It's simple and easier to explain at first than the witch after we get a 'feel' for the Duoro. Explain that's when we found body/message nearby from years ago. Perhaps trade of knowledge? We can always bring up the witch thereafter, instead of leading with a more complicated issue, once we get a better feel for the situation. With any luck, we might establish a relationship if we both have a common enemy.
  5. Camlann Health Since your posts don't have an ongoing hit point count, it's harder for me to keep folks healed because every round I have to constantly go back and try to piece together the battle all the way back to the beginning to try and figure it out. Based on reading through the last three pages of posts, I think you might be down -12 hit points? However, I also need to know Camlann's max hit point count as well so I can juggle my healing resources, since a PC with 30 hit points down 12 is less of a priority than a PC with 13 hit points down only 5. Please let me know so I can post my actions. It would be helpful even if you include an ongoing hit point count in future posts, such as 18/30 (random example), perhaps in the spoiler. Basically, I just need to be able to compare apples to apples. Thanks! 😀
  6. Terran

    Ooc

    How are we handling hit points when we level? Max, Half+1, Half, Roll?
  7. Brother Christo Vanleaf, Grey Elf Bard-Cleric QUICK STATS: AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6 _____________________________________________________________________________ When Brother Vanleaf sees his little buddy, Sugrin, race into action moving toward the frontline the Elf holds his attack until he determines what the Gnome illusionist is up to, but will attack before the enemy can act. Show Mechanics Move: Standard Action: Free Action: Delay Action until after Sugrin, but will act before the Orcs Swift Action: Move Action: Continuing Effects: None
  8. Terran

    Ooc

    Did we level up after the practice combat?
  9. Terran

    Ooc

    Thanks for the help! 😀
  10. Terran

    Ooc

    How much do we have to spend? Does Raze and Anhotep get 500 GP each for the 1000 GP charge on their Cloaks of Charisma (instead of usual half-price of 500 GP)? Not complaining, just asking is all so I can go shopping. __________________________________________________________________________ Should be 2 Cloaks claimed, and 2 Cloaks sold. See Loot Link. 4/5/2024 4 cloaks of resistance+1 4000 2000 Anhotep, Raisin
  11. Ulfgrim Ironhide, Warrior from the North - Northern Barbarian QUICK STATS: AC=20, Touch=13, FF=18 / HP=52/55 / Init=4 / Saves: Fort=9, Reflex=5, Will=6 _________________________________________________________________________ Assuming the majority are in agreement to have the undamaged ship anchor within bow range while Maiden is rowed ashore, Ulfgrim asks the Captain to covertly alert the second vessel about the plan without allowing those on shore to see or hear the tactical preparations. After the preparations have been arranged and the crew of the captured ship know to be ready to attack if necessary, the huge warrior returns to the main group of his clan mates and says in a low voice, "It's arranged." Looking around the group, the barbarian adds, "I'm not qualified for ᛈᚨᚱᛚᛖᚤ, but I can stand directly behind our negotiator to add a physical presence to the proceedings." While there is still time to plan before going ashore, Ulfgrim asks, "What's the plan for disembarking, our tactical formation once on land, who will conduct the parley, and what are our specific goals?" After hearing the advice and opinion of others, the warrior suggests, "Perhaps we should agree on a word and also a signal or gesture that tells everyone to attack if they see or hear the cue, just in case." Mechanics Free Action: Speak Move Action: Swift Action: Move: Standard Action: Continuing Effects: None
×
×
  • Create New...