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Ember: The Dead Sun


Morph3us

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Inspecting the chair and its surroundings seems to be going well. That is, up until Kutaeg plops himself in the seat without warning and starts to rock along with it. That is alarming enough. To make matters worse, he seems to be in a faraway trance. His eyes make a vacant stare "out" the window despite that it's far too grimed up to actually see anything through. He does not respond when presumably asked what the heck he just did that for.

OOC:

We'll deal with what he's seeing once you get him out of there! I assume someone will try but you have a few options for who and how.

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Bhalgurn Frostmead Dwarf BarbarianTOzYWz8.png.ddd7d07cf18086c753c41cb63e7a05e2.png


AC: 15/17 (Heedless/shield) | HP: 62/68 | HD: 7/7d12 | Initiative: +1 | PP: 14 | Rages: 4/4 | DM Inspiration: 0/1 | Javelins: 10/10


"Huh," was all Bhalgurn could muster to say as Kutaeg suddenly threw caution to the wind and sat himself on the chair. It was like his mind went blank the second he sat, but he'd at least try to communicate to him. "Hey, Kutaeg, ol' friend. Can ya hear me?" Bhalgurn shrugged to Grommash. "It doesn't look like anythin' is goin' on in his head. He's usually the one ta deal with stuff like this. If we can't talk ta him, maybe I can pry him out of the chair with my axe handle? Not sure I want ta touch that chair..."

 

Mechanics

Main Hand: None

Off Hand: None


Action: perception check on the self rocking chair to see if he can see anything out of the ordinary, besides the obvious of course.
Bonus Action: None
Move: None
Manipulate: None.

Free: Speech.

 

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Grommash Dwarf Artificer


AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1


As Kutaeg, seemingly entranced, was drawn into the rocking chair, Grommash took a step back, his scruffy chin feeling the tug of contemplation. In the midst of his pondering, Gundin, ever vigilant and attuned to mystical anomalies, knelt down to meet Kutaeg's eyes. With a metallic snap of his fingers, a low groan escaped Grommash, a signal that the unusual occurrence was beyond his immediate comprehension.

Without the need for words, Gundin, anticipating the need, produced a contraption crafted by Grommash himself. A marvel of ingenuity, the contraption mirrored the effects of Detect Magic, a tool designed to unveil the hidden forces at play.

Grommash, holding the contraption in his hands, activated it with a deliberate gesture. The device hummed to life, its enchanted mechanisms resonating with the pulse of magic in the room. As Grommash swept the contraption over the scene, his eyes narrowed with the focus of a craftsman. The hidden threads of magic, once concealed, were now laid bare before him.

In this melding of technology and mysticism, Grommash sought to unravel the enchantments that surrounded Kutaeg and the rocking chair. The air hummed with possibilities as the dwarf, armed with his own creation and a keen mind, delved into the mystical tapestry that woven itself around the unsuspecting dwarf in the enchanted seat.

OOC: If its ok I want Grommashs spells to be more contraptions he has made.

 

Mechanics

Main Hand: Radiant Musket

Off Hand: None


Spell DC: 15, Spell Attack: +7

Level 1 Spells: 4/4

Level 2: 3/3


Action: None

Bonus Action: None

Move: None

Manipulate: None.

Free: Speech.

 

 

Edited by Guardian3404 (see edit history)
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Grommash examines the auras present in the room with the help of his scanner device. They appear to his mind's eye as indescribable colors in excess of those normally visible. Quick adjustments screen auras he already knew to expect from his own gear. Further refinements tune out more that emanate from the equipment of his new companions.

There may be others elsewhere, for example, under the trap door. Fortunately his magical sight will last for a while if he maintains concentration on it.

In any case, there are four present:

  • Evocation roils down the stairs like invisible fog. It is faint and seems dormant.
  • Kutaeg is shrouded in three different auras.
    • The first afflicting him is an Enchantment. This is no surprise; it must be whatever Suggestion or similar compelled him to sit down.
    • The bard is also affected by a Divination. That is more interesting.
    • Finally, and most troubling, is a haze of necromancy that surrounds him in the chair. This one doesn't seem to be applied to him so much as co-located in the same space.

The chair itself seems mundane.

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Grommash Dwarf Artificer


AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1


 

Puzzlement settled over Grommash's features, a rare occurrence for the seasoned dwarf, but one that stirred excitement within him. Scratching the top of his balding head, he turned to Bhalgurn, explaining the arcane patterns he discerned. A sinister grin crept over his face as he suggested, half-jokingly, "We could see if Gundin can yank or slap him out of this trance." The mischievous twinkle in his eye revealed a readiness for experimentation, a trait that had guided him through countless forges and fantastical realms alike. The prospect of unraveling the mysteries before them, even at the risk of jest, fueled the old dwarf's sense of adventure.

Mechanics

Main Hand: Radiant Musket

Off Hand: None


Spell DC: 15, Spell Attack: +7

Level 1 Spells: 4/4

Level 2: 3/3


Action: None

Bonus Action: None

Move: None

Manipulate: None.

Free: Speech.

 

 

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Bhalgurn Frostmead Dwarf BarbarianTOzYWz8.png.ddd7d07cf18086c753c41cb63e7a05e2.png


AC: 15/17 (Heedless/shield) | HP: 62/68 | HD: 7/7d12 | Initiative: +1 | PP: 14 | Rages: 4/4 | DM Inspiration: 0/1 | Javelins: 10/10


After Grommash explained the magics he saw affecting Kutaeg, Bhalgurn wondered about the divination aspect. Perhaps the chair was showing him something it thought was important? Regardless, they couldn't just leave Kutaeg there, and the active dwarf really didn't want to wait around for him to move, so when Grommash suggested hitting Kutaeg, Bhalgurn smiled. "Hittin' thin's until they behave properly is usually my 'go-to' solution," he said with a chuckle. "Let's try it out, but first, let's check out the rest o' this floor and have a look below the trap door, in case there's a button that says, 'press 'ere ta stop chair magic.'"

Bhalgurn took another pass around this bottom floor, specifically looking for anything that might explain the chair, or stop it. If he saw nothing, he would open the trap door to have a peek below.

OOC: In case investigation is more appropriate for these rolls, subtract 4.

Mechanics

Main Hand: None

Off Hand: None


Action: perception check on the self rocking chair to see if he can see anything out of the ordinary, besides the obvious of course.
Bonus Action: None
Move: None
Manipulate: None.

Free: Speech.

 

Edited by foxtrot636 (see edit history)
Name
Perception (bottom floor)
9
1d20+4 5
Perception (under trap door)
19
1d20+4 15
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Bhalgurn doesn't notice anything interesting or useful about the floor surrounding the chair.

He has more luck when peeking under the trap door.

The barbarian's darkvision pierces the gloom below. It would otherwise be even more opaque than the shadowy level the group entered on. He sees, in monochrome: More storage containers, a pair of simple cots, a workbench, and faint wisps of gray vapor (?) coiling on the cellar floor.

If Grommash takes a look, the odds are* he doesn't see the wisps themselves until Bhalgurn points them out. However, he immediately registers necromancy within them thanks to his ongoing Detect Magic.

Meanwhile, Kutaeg continues to rock in the chair.

OOC:

*With a +0 mod it is less likely he would have visually noticed them on his own.

Are these necromancy signatures connected? If so, how? They appear as two separate sources but Arcana or Investigation could tell whether they are related. Grommash has a good bonus for the latter. 🙂

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Bhalgurn Frostmead Dwarf BarbarianTOzYWz8.png.ddd7d07cf18086c753c41cb63e7a05e2.png


AC: 15/17 (Heedless/shield) | HP: 62/68 | HD: 7/7d12 | Initiative: +1 | PP: 14 | Rages: 4/4 | DM Inspiration: 0/1 | Javelins: 10/10


Bhalgurn wasted no time pointing out what he discovered in the cellar to his new companion. "Like gods damned will o' the whisps or somethin'," he said to the inventor. "Let me try ta measure where the whisps are formin' down below, see if ya can find anythin' interestin'." Bhalgurn began moving around and trying to help Grommash with whatever he was going to do next.

Mechanics

Main Hand: None

Off Hand: None


Action: My poor attempt at trying to take the help action to assist Grommash with his investigation check.
Bonus Action: None
Move: None
Manipulate: None.

Free: Speech.

 

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Grommash Dwarf Artificer


AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1


 

With a decisive nod, Grommash motioned Gundin towards the trap door, the mechanical companion responding to the unspoken command. As Gundin approaches, Grommash's fingers traced the lines of his thoughtful gaze, investigating the surroundings with a keen eye.

Mechanics

Main Hand: Radiant Musket

Off Hand: None


Spell DC: 15, Spell Attack: +7

Level 1 Spells: 4/4

Level 2: 3/3


Action: None

Bonus Action: None

Move: None

Manipulate: None.

Free: Speech.

 

 

Name
Investigation
17
1d20+7 10
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Grommash observes for some time. Meanwhile, Kutaeg seems stable and not in physical danger.

Eventually the artificer determines the necromancy concentrated near the bard is the original source of that in the cellar. Over time--a long time, he suspects--wisps of the haze surrounding the former sank down and pooled below.

That means the necromancy around Kutaeg has persisted and is not an acute effect like a spell that triggered upon the group's entrance. It may be the cause of all the other auras he can see.

Unfortunately this place just might be haunted after all.

creak... creak... creak...

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Bhalgurn Frostmead Dwarf BarbarianTOzYWz8.png.ddd7d07cf18086c753c41cb63e7a05e2.png


AC: 15/17 (Heedless/shield) | HP: 62/68 | HD: 7/7d12 | Initiative: +1 | PP: 14 | Rages: 4/4 | DM Inspiration: 0/1 | Javelins: 10/10


It seemed they wouldn't be able to find an "off" button for this issue. "Well, I'm not seein' anythin' ta help us here," Bhalgurn said, scratching his head with a confused look on his face. "Let's try yer other idea. Have Gundin try slappin' him ta see if that'll raise him. If that doesn't work, I can take my axe ta the chair, see if it's destruction stops the magic?"

Bhalgurn began to think of all the stories he knew about haunted houses to see if they had any insight into their situation.

Mechanics

Main Hand: None

Off Hand: None


Action: History check to see if Bhalgurn knows any old stories about haunted houses.
Bonus Action: None
Move: None
Manipulate: None.

Free: Speech.

 

Edited by foxtrot636 (see edit history)
Name
History
17
1d20 17
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Grommash Dwarf Artificer


AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1


Grommash, deeply engrossed in examining the cellar door, seemed to momentarily tune out the world around him, including Bhalgurn's suggestions. His mind was a whirlwind of thoughts, primarily focused on devising reasons to deny the haunting nature of their surroundings. However, where Grommash's attention faltered, Gundin's comprehension shone, despite his lack of organic senses. The mechanical construct, understanding Bhalgurn's intent through some unfathomable means, turned its attention toward the entranced Kutaeg.

Gundin paused, a moment of hesitation that almost seemed contemplative, as if the machine were weighing its options or considering the potential consequences of its actions. Then, with a determination that belied his metallic form, Gundin reached forward to lift Kutaeg from the clutches of the rocking chair, which seemed to hold the bard in an unnatural grip.

 

Mechanics

Main Hand: Radiant Musket

Off Hand: None


Spell DC: 15, Spell Attack: +7

Level 1 Spells: 4/4

Level 2: 3/3


Action: None

Bonus Action: None

Move: None

Manipulate: None.

Free: Speech.

 

 

Name
Athletics if needed
10
1d20+2 8
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Gundin hauls Kutaeg out of the chair with some effort while Bhalgurn ponders for any historical precedent to draw on.

The sudden intervention snaps the bard out of his catatonic state. Grommash observes some changes in the auras of magic that are present. The divination fades when the bard wakes up. The necromancy withdraws but does not dissipate, moving up away from this level of the lighthouse. The enchantment lingers.


Kutaeg experiences the intervening moments very differently. He finds his sense of self drowned in a waking dream and briefly forgets who he actually is.

All the grime evaporates from the windows with a golden glow. The bard looks out at the water beyond from the eyes of an elderly man; he can tell by the gnarled hands on the arm rests.

An age before now, the sea teems with ships. Most are adorned not with conventional white sails but with the deep red of tanbark.

Storms are frequent; this must be after the star died and the world sank, but before the civilization that clung to it faded.

And fade it does. Kutaeg watches a rapid time-lapse of diminishing traffic. The stored supplies start to dwindle instead of being fully maintained. The flow of visitors slows to trickle. He feels someone else's stubborn pride at staffing this landmark to the bitter end.

One night, the blazing light flickers. Before he can consider the situation further, something yanks--


--being wrenched out of the dream is disorienting. Kutaeg struggles through a migraine that slowly fades as he reacquaints himself with the present.

When he presumably recounts what he saw, it completes a thought Bhalgurn had half-put together already.

History is full of examples of legendary hauntings (real or not). A frequent theme is a restless spirit bound to some unfinished worldly business. The torment of their situation can render them hostile until they are finally put to rest.

Name
Kutaeg Psychic Damage
12
3d6 4,5,3
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        Kutaeg Lightbrow Dwarf Bard- College of Lore


        AC: 13 | HP: 53/65 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Bardic Inspiration: 4/4d8 | DM Inspiration: 0/1 | 

 

Kutaeg stumbles back holding his temple in pain, he hugs Gundin , who he presumes lifted him from the dream. "Thank you , Gundin, thank you so much. Oh, I need a..... something...quill...parchment...." the bard, clearly in searing pain, is stumbling through his satchel, doing all he can do with this information. "His story....his story must be told. Old man.... last watcher of the light house.... sun dead, only light from this beacon...this old man...sworn to duty... keep the light burning...watched the world die....." Kutaeg caught his breath, slumped over.... " he moaned in more solemn pain, he reached for his water skin and drank deep.

       
               

                       

                                Mechanics                        

               

       
       
               

                       

                                Main Hand: Longsword                        

                       

                                Off Hand: shield  

                                Level 1 Spells: 4/4                        

                       

                                Level 2: 3/3                        

 

                                Level 3 3/3                        

 

                                Level 4: 1/1                        

 

                                Spell DC: 15                        

                                Spell Attack: +7                        

                       


                       

                                Action: Perception check

                              Bonus Action: None
                                Move: None
                                Manipulate: None.                        

                       

                                Free: Speech.                        

                       

                                                         

               

       

         

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Bhalgurn Frostmead Dwarf BarbarianTOzYWz8.png.ddd7d07cf18086c753c41cb63e7a05e2.png


AC: 15/17 (Heedless/shield) | HP: 62/68 | HD: 7/7d12 | Initiative: +1 | PP: 14 | Rages: 4/4 | DM Inspiration: 0/1 | Javelins: 10/10


Bhalgurn helped to steady Kutaeg as he is freed from his stupor. When he reached for water, Bhalgurn was there to hand him his waterskin. "Wha' possessed ya ta just up and sit in the damn thin'?" the defender asked incredulously. Between the two of them, Bhalgurn was usually the more reckless.

Mechanics

Main Hand: None

Off Hand: None


Action: History check to see if Bhalgurn knows any old stories about haunted houses.
Bonus Action: None
Move: None
Manipulate: None.

Free: Speech.

 

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