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Ember: The Dead Sun


Morph3us

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        Kutaeg Lightbrow Dwarf Bard- College of Lore


        AC: 13 | HP: 53/65 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Bardic Inspiration: 4/4d8 | DM Inspiration: 0/1 | 

 

Kutaeg shook his head in embarrassment, "I tell you what, knowing how to sing 'The Battle of Ridge River' in three languages does not make one smart. I am sorry if I caused any delay to our mission. The chair was rocking, it was the only thing in here with a rhythm. I thought I might be able to get something from that rhythm. I was right, but I still don't know if it was worth it...."

       
               

                       

                                Mechanics                        

               

       
       
               

                       

                                Main Hand: Longsword                        

                       

                                Off Hand: shield  

                                Level 1 Spells: 4/4                        

                       

                                Level 2: 3/3                        

 

                                Level 3 3/3                        

 

                                Level 4: 1/1                        

 

                                Spell DC: 15                        

                                Spell Attack: +7                        

                       


                       

                                Action: Perception check

                              Bonus Action: None
                                Move: None
                                Manipulate: None.                        

                       

                                Free: Speech.                        

                       

                                                         

               

       

         

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Bhalgurn Frostmead Dwarf BarbarianTOzYWz8.png.ddd7d07cf18086c753c41cb63e7a05e2.png


AC: 15/17 (Heedless/shield) | HP: 62/68 | HD: 7/7d12 | Initiative: +1 | PP: 14 | Rages: 4/4 | DM Inspiration: 0/1 | Javelins: 10/10

"Well, you're alive," Bhalgurn said joyfully. "And if whatever ya saw on that chair inspires one o' yer ballads, then it was probably worth it. Anyways, if we're goin' ta explore this place, might as well get ta it."

Bhalgurn started by heading into the cellar to inspect the storage containers and the workbench. He hoped there would be something that might offer a hint on where on this planet they might need to go to find out more about the Dawnbringer. At the very least, they could learn a bit about this forgotten civilization. Either way would make for an interesting afternoon.

Mechanics

Main Hand: None

Off Hand: None


Action: none
Bonus Action: None
Move: None
Manipulate: None.

Free: Speech.

 

Name
Investigation, in case its needed
6
1d20 6
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Kutaeg's mind is still reeling. Given time, he may piece together more of what he saw before the dream was shattered when Gundin roused him. Bhalgurn expands the investigation while waiting for the him to recover. The warrior climbs down into the gloomy cellar, prepared to check out its contents.

The necromantic wisps down here are drawn to the living like monochrome moths to a flame. Of course, fire is hazardous to moths--while here the danger is reversed!

Bhalgurn paces among the storage containers but finds himself distracted by the gathering necrotic presence. It feels metaphysically cold, a chill to the soul instead of the body. And it's getting worse.

That distraction foils his investigation. He finds himself rushing, opening sacks and lifting lids but barely checking inside before moving on. All the while he feels a slight but mounting pressure on his life force.

He could stick around to try again but it would be more hazardous. Alternatively, he could head for the workbench and just grab everything he can to look at with the others.

OOC:

DC 10 Con save for half of 2d6 Necrotic damage. He could try investigating again with the danger this time being DC 12; it's getting worse the longer he's down here.

Name
roll
6
2d6 1,5
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Grommash Dwarf Artificer


AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1


As Gundin followed Bhalgurn to lend his ever-helpful hand, Grommash popped his head down and found himself torn between competing curiosities. With his spectacles changing lenses, he observed the wisps dancing around his companion, noting their interactions with keen interest. His mind buzzed with questions—what were these ethereal apparitions, and how did they relate to the mysteries surrounding Kutaeg and the rocking chair?

Yet, amidst the allure of the dancing lights, Grommash's gaze fell upon the storage containers lining the cellar. His eyes widened at the sight of a workbench, a treasure trove of materials and potential discoveries. His inner hoarder yearned to catalogue and explore every item, but caution prevailed. Before indulging his impulses, Grommash knew he must first ensure that these dancing lights posed no harm to his companions.

With a resolute nod, he focused his attention on the wisps, his analytical mind probing their nature and intent.

 

OOC:

He is seeing if they seem to be harmful to Bhalgurn but also investigating the workbench for anything that catches his eyes.

 

Mechanics

Main Hand: Radiant Musket

Off Hand: None


Spell DC: 15, Spell Attack: +7

Level 1 Spells: 4/4

Level 2: 3/3


Action: None

Bonus Action: None

Move: None

Manipulate: None.

Free: Speech.

 

 

Name
Investigation
15
1d20+7 8
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Bhalgurn Frostmead Dwarf BarbarianTOzYWz8.png.ddd7d07cf18086c753c41cb63e7a05e2.png


AC: 15/17 (Heedless/shield) | HP: 59/68 | HD: 7/7d12 | Initiative: +1 | PP: 14 | Rages: 4/4 | DM Inspiration: 0/1 | Javelins: 10/10


Bhalgurn felt his life force begin to drain away from him as he began to look through the containers. Frightened, he was unable to thoroughly search the containers, but his stout body was able to shrug off the worst of the life drain. He decided to just grab the items on the bench and get out of there. He dropped the items on the floor in front of Grommash and Kutaeg and pulled himself out of the necrotic environment.

Mechanics

Main Hand: None

Off Hand: None


Action: none
Bonus Action: None
Move: None
Manipulate: None.

Free: Speech.

 

Edited by foxtrot636 (see edit history)
Name
Con Save
20
1d20+5 15
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Gundin shadows Bhalgurn until the barbarian decides to abscond back to the ground floor. Unfortunately the dutiful metal servant also proves susceptible to the haze of necromancy gathered in the cellar. The effects are understated so far: tiny spots of rust that will come off with the right spell or even a thorough polish. Still, these are early signs that the environment down there is hazardous to all who visit.

Upon their return, Bhalgurn deposits assorted small tools and papers collected from the workbench. Grommash inspects them first. The writing is alien to him but the hardware is more familiar. Some of the tools resemble those he uses for the finer aspects of work on his contraptions. One could also mistake them for a jeweler's: there are calipers, slender pliers, magnifying glasses, and the like. That's not all, though. There is also a mortar and pestle and other items one might find an alchemist puttering about with in his lab.

The artificer assesses that, while this equipment could probably be put to other uses, the main reason for it was to maintain the magic powering the lighthouse over the years. If there are any supplies left for that purpose, they are probably to be found in the cellar. Bhalgurn's investigation of the storage down there was (understandably!) distracted.

OOC:

Neither constructs in general nor Steel Defenders in particular seem immune to Necrotic damage. I think Gundin has to make the same save.

Also, the equipment collectively counts as Alchemist's and Jeweler's tools. They would cost around 75 GP so it's a neat little find.

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        Kutaeg Lightbrow Dwarf Bard- College of Lore


        AC: 13 | HP: 53/65 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Bardic Inspiration: 4/4d8 | DM Inspiration: 0/1 | 

 

Kutaeg looked around, all the unopened crates, and apparently, hidden magical traps , had his wheels spinning. "So much t'see, so little time. Just gonna make a quick scan, a little sniff, and little whistel before we move on..." And just like that he peered across the cargo, sniffed the air, and whistled between his front teeth, all the while looking for any magical vibes permiating from the boxes.

 

       
               

                       

                                Mechanics                        

               

       
       
               

                       

                                Main Hand: Longsword                        

                       

                                Off Hand: shield  

                                Level 1 Spells: 4/4                        

                       

                                Level 2: 3/3                        

 

                                Level 3 3/3                        

 

                                Level 4: 1/1                        

 

                                Spell DC: 15                        

                                Spell Attack: +7                        

                       


                       

                                Action: Perception check

                              Bonus Action: None
                                Move: None
                                Manipulate: None.                        

                       

                                Free: Speech.                        

                       

Arcana                                                         

               

       

         

Name
Arcana
17
1d20+6 11
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  • 2 weeks later...

Grommash Dwarf Artificer


AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1


As Gundin's metal form began to show signs of necrotic rust, his mechanical eyes surveyed the damage with a hint of concern. In a moment of silent communication, Gundin's gaze met Grommash's, who was already prepared with a rag and oil in hand. Understanding passed between them, a testament to the bond forged through countless trials.

 

OOC: Cast mend if needed.

 

Mechanics

Main Hand: Radiant Musket

Off Hand: None


Spell DC: 15, Spell Attack: +7

Level 1 Spells: 4/4

Level 2: 3/3


Action: None

Bonus Action: None

Move: None

Manipulate: None.

Free: Speech.

 

 

Name
Gundin Con
14
1d20+2 12
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