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Rajkumari, The Monkey Queen


Ulysses Dare

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Rajkumari, The Monkey Queen

 

Origin: Half-vanara

Classes:

Unchained Monk (Drifting Lotus) 5th

Sage (Resolute, Votary) 5th

Age: 19
Gender: Female
Height: 5' 1"
Weight: 114 lbs
Eyes: Honey amber
Skin: Jasmine
Hair: Ash Blond


Faith: Vudran pantheon

  Ability Modifier
STR: 10 +0
DEX: 20 +5
CON: 16 +3
INT: 12 +1
WIS: 20 +5
CHA: 14 +2

Size: Medium
Speed: 30 ft, climb 20 ft

Senses: low-light vision, scent
Defenses: evasion, stalwart

Fort Save: +8
Ref Save: +9
Will Save: +9

Hit Points: 70
Armor Class: 23
CMD: 28
 
Combat
+1 Merciful Unarmed Strike (+11; 5d6, x2)
Chi gong: +11 (3d6, x2)
CMB with Unarmed Strike (+11)
Sling, masterwork (+11; 1d4, x2)
 

spacer.pngArtist: mansarali


"You're probably feeling wobbly because your chakras are misaligned. Well, that and..." (holds up belt) "Your pants are around your ankles."


Appearance

Should you spy her walking down the street Rajkumari would, at first glance, simply appear to be a attractive young woman. True, she's certainly exotic. Her jasmine skin and ash-blonde hair, tied in braids to keep it out of her face, aren't features one commonly sees paired together.

But then you'd notice the tail: the furry, fawn-colored monkey's tail that grows from her backside and swishes as she walks. Of course, that assumes she didn't draw your attention to the tail first—say by using it to pick up, carry, or wave things around. Or by hanging from it. Okay, so you probably noticed the tail first.

Looking closer, other exotic features become evident. Starting with her eyes, striking almond-shaped eyes colored a rich honey-amber. A fine down of the same light brown fur that graces her tail covers the rest of her body. Across her skin, the delicate tracery of various arcane tattoos blend their burnt umber lines with the warm saffron undertones of her complexion.

Rajkumari's preferred style of dress is loose-fitting, colorful and—by the standards of traditional society—rather immodest. Above all else, she's never without her crown: a finely-wrought tiara of gold and silver filigree. Because, her father told her, a princess should always look the part.

History

Surprisingly, the part about her being royalty is quite true—although much less grandiose that one might assume from the title. While Rajkumari's father, Rajinder, is indeed the king of several vānara tribes in Sikari, the free-spirited monkey folk don't afford their rulers the same deference as humans do. The Raja of the Treetops' primary role is presiding over formal events and arbitrating disputes between tribes. In practice, this means he attends a lot of parties.

Even for the Impossible Lands, Rajkumari's mother, Wei Yahui, is unusual. A pilgrim from the distant land of Tian Xia, she journeyed west to find the land of Iro-Shu's birth. After a harrowing journey across the mountains and through the surrounding jungle, she arrived at Mandir Indradhanush, the Temple of Rainbows.

Nestled in a remote jungle valley, surrounded by dozens of waterfalls which were the source of it's name, the ancient temple was the domain of the great seer, Maharishi Sumati. The wise old naga welcomed the newcomer into her circle. When the king of the local vanara was brought to the temple for healing, Yahui was his nurse. Opposites attract, they say, and, after one thing lead to another, so Rajkumari was born.

The half-dozen disciples who dwelt at the temple had studied virtually every esoteric practice known to Vudra and, as she grew up, Rajkumari received a comprehensive education in arts both mystic and martial. An immensely curious child, she drank in knowledge like a sponge.

When she came of age, the Maharishi called her into an audience. She'd done an augury and it showed that Rajkumari, much like her mother, should journey to the west. The old wise woman suggested that she travel to the Isle of Jalmeray and provided her with a letter of introduction to the Houses of Perfection. So she set out on her journey.

When asked how she came to be so far away from her home, Rajkumari's usual response is "I was was kidnapped by pirates". This story isn't entirely true. The ship that anchored in the secluded cove was indeed a pirate ship. But Rajkumari, who'd never seen a sailing ship up close before, wasn't kidnapped. She snuck on board. After several hours spent avoiding the crew and poking her nose into odd corners, she fell asleep in one of the crow's nests. The ship had already sailed with the morning tide when she was discovered.

The pirates were none to pleased when they discovered their stowaway and, being pirates, Rajkumari quickly found herself fighting in earnest for the first time in her life. Fortunately, she proved to be far more skilled that the ship's crew in such matters. Sadly, they remained her betters when it came to the arts of navigation and ship handling. So the ship ran aground. After delivering the pirates to the local authorities, she set out to explore this strange new land.

Personality

The title of Monkey Queen began as a joke; a nickname bestowed on her because of her tiara. But she found the incredulous reaction it sparks to be so entertaining that she's kept up the fib ever since.

Despite her claims to royalty, both real and embellished, Rajkumari isn't remotely haughty or spoiled. Indeed her personal habits are quite austere and she's perfectly willing to get her hands dirty whenever the situation calls for it.

It's probably inevitable that the child of a human ascetic and vanara swami would be full of contradictions. The pull of two very different parents left its mark on Rajkumari.

Thanks to her mother's strict adherence to Iro-shu's tenets, Rajkumari grew up with simple tastes and little interest in material wealth. Despite this, she remains attached to the ornate—and to be quite frank, gaudy—tiara that her father gifted her as a “crown”.

While she's quite a home spending hours meditating on the nature of the universe, she also loves to chatter on about anything and everything. When doing so, she's prone to elaboration, exaggeration, equivocation, and outright fabrication whenever it makes for a better yarn.

 

Edited by Ulysses Dare (see edit history)
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Origin

Half-vanara

Size: Medium
Type: Humanoid (human, vanara)
Speed: 30 feet, Climb 20 feet
Limbs: 2 arms, 2 legs, 1 tail
Languages: Common, Vanara
 
 

Quick On The Pickup (potent)

Specialized Training (potent)

Convenient Appendage (auxiliary), Climber (auxiliary), Keen Senses (utility)

Skill Familiarity (aux, +2 acrobatics/stealth), Disciplined Magic (aux), Specialized Familiarity (Sleight of Hand) (utility)

Tail Hang (phenomenal auxiliary), Treebourne Agility (auxiliary)

FCBs

UMonk: +5 skill points, +5/6 combat talent
Sage: +5 skill points, +5/6 magic talent

Class: Unchained Monk

Unchained Monk (Drifting Lotus) 5th

+5 BAB; +4 fort/ ref, +1 will; 5d10; 4+int

AC bonus (WIS +1)

bonus feat (1st, 2nd):

evasion

fast movement (+10 ft)

flurry of blows (+1 bonus attack)

ki pool (1/2 lvl +Wis pts)

ki power (4th, 4th): Empty body, Qinggong Power (barkskin)

ki strike (magic)

purity of body

still mind

stunning fist

style strike (5th)

unarmed strike (1d8)

Proficiencies: martial tradition

Casting (low, CL 2)

Spell pool (lvl+wis)

Blended training (1st, 2nd, 3rd, 4th, 5th): Scout, Great Senses, Honed Sense; Fencing (Distracting), Expert Feint; Distant Teleport

Unarmed expert: Open hand

Warp expert: Warp, pouncing teleport; Personal warp

Lotus style (5th): Branch

Class: Sage

Sage (Resolute, Votary) 5th

+2 BAB; +4 fort/ref/will; 6d6; 4+int

Proficiencies: martial tradition

AC bonus (1 + wis)

chi gong (3d6)

combat talents (2nd, 4th): Beastmastery (Beast Empath), Animal Empathy, Wild Speaker

esoteric training (2): enhancer, infuser

enhance talents (4th): (Bodily Enhancement): Cripple, Steal Senses

Improved unarmed strike

combat talents (4th): Scoundrel (Natural Rogue), Master Thief

ki pool (5 + wis mod points)

meditation (2d6)

style talents (1st, 3rd, 5th): Crippling Strike [strike]; Alter Movement (enhance)

esoteries (1st, 2nd, 3rd, 4th, 5th): Stunning Fist, Enhance Armaments, Rubber Ki, Soul Stitching

Skill Focus (1): Sleight of Hand

Combat-hardened

Stalwart

Devout vows

Feats

Other Virtual feats: Improved Grapple, Improved Unarmed Strike, Mobility, Tree Hanger

Bonus feats: Cantrips, Combat Stamina, Endurance, Stunning Fist, Toughness, Unarmed Combatant

 

1st (origin): Additional Traits

Traits

Combat: Resilient
Magic: Transcendent Intuition (Nature)
Social:
Race:
Region: Intuitive Hands
Faith: Pilgrim
Religion: Child of Nature

Drawback: Attached

Skills

Unchained Monk: Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Swim (Str).

Sage: Acrobatics (Dex), Appraise (Int), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Swim (Str)

Traits: Bluff (Cha), Handle Animal (Cha), Survival (Wis)

Background Skills (10 pts): Appraise (Int), Artistry (Int), Craft (Int), Handle Animal (Cha), Knowledge (engineering), Knowledge (geography), Linguistics (Int)*, Lore (Int), Perform (Cha), Profession (Wis), Sleight of Hand (Dex)*

*not a class skill

Skill points from talents: +5 acrobatics (Leap), +5 bluff (fencing), +5 climb (Climb), +5 handle animal (beastmastery), +5 perception (Great Senses), +5 sleight of hand (scoundrel), +5 stealth (scout)

Bonuses: +2 acrobatics (circumstance), climb +8 (racial)

Unified Tradition: Yoga

Yoga

Yoga, is a common casting tradition in Vudra but rare outside of it. It's practitioners seek to balance and awaken their chakras—energy centers located throughout their bodies—through the use of physical conditioning, diet, study, and meditation. Once opened these chakras enable practitioners to perform amazing feats. This knowledge also allows them to manipulate the chakras of others—for good or ill. A yogi gains one spell point plus one for every six levels in their casting class.

Casting Ability Modifier: Wisdom

Bonus Combat Talents:

Bonus Magic Talents: choose from Death, Enhancement, or Life spheres

General Drawbacks: Somatic Casting (2x), Mental Focus

Sphere Drawbacks: Lycanthropic (Alteration), Deathful Touch (Death), Destructive Touch (Destruction), Bodily Enhancement (Enhancement), Touch Of Light (Light), Weapon-bound (Mana), Limited Nature (2x, Nature), Personal Conflict (War), Personal Warp (Warp)

Boons: Easy Focus

Spherecaster

Caster Level: 5th

Spell Points: 20

Talents [Casting Tradition (2) plus Warp Expert (2) plus Enhancer (enhance) (1) plus Style Talent (2) plus Blended Training (1)]:

Enhancement (Bodily Enhancement, Enhance Armaments): Crippling Strike [strike], Natural Enhancement; Alter Movement (enhance), Cripple (enhance), Steal Senses (enhance)

Warp ( Personal Warp): Distant Teleport, Pouncing Teleport

Equipment

Dragon Tattoo (+2): +1 Merciful
Zodiac Tattoo (+2): Calming, Fortification (light)
 
Other Magic Items
 
Mundane Items
Tiara 150 gp
Healer's kit 50 gp
Sling, masterwork 300 gp

 

Edited by Ulysses Dare (see edit history)
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Request for GM approval:

Quote

Treebourne Agility: The monkey-like vanara have an affinity for climbing, and the craftier among them attempt to integrate this skill into their combat training. Vanara with this racial trait gain the Athletics sphere as a bonus talent at 1st level, but must select the (climb) package. Additionally, they may use their Dexterity modifier for Climb checks instead of their Strength modifier. This replaces nimble. [Youxia HB]

Under the Origins system, Nimble would be an Auxiliary talent. So could I take this trait as one?

Edited by Ulysses Dare (see edit history)
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