Neopopulas Posted March 7 Clone Share Posted March 7 Name: Amelia Grey | Class: Fighter | Level: 1 | AC: 16 | HP: 10/12 | Prof: +2 Saves: Str +4, Dex +4, Con +4, Int -1, Wis +2, Cha -2 Fighting StyleArchery: +2 ranged attacks, Second WindBonus Action: 1d10+level per long rest (1/1 LR), Mist WalkerThe Mists whisper to you and guide you through their mysterious eddies. You immediately know if an object you're touching is a Mist talisman (detailed in chapter 3). You recognize where the talisman originates from if you have been to its domain of origin, Sustained Symbiosis1/Long Rest, when failing a saving throw, spend a HD an add the result to the save. (1/1 LR) Attacks: PistolsAttack +8 Damage 1d10+4 Reload: 4 (fire 4 shots then 1 round reload), RapierAttacks +6 Damage: 1d8+4 Passive: Perception - 14 | Investigation - 10 | Insight - 14 Languages• Common • Undercommon • Elvish • Sylvan • Abyssal • Deep Speech, DarkvisionDarkvision out to 60ft, Fey AncestryYou have advantage on saving throws against being charmed, and magic can't put you to sleep. Spotting the approaching .. possible enemies, she makes a quick break to cover to keep out of sight... Mechanics Attack Target To-Hit Damage Notes Weapon Notes Pistol 1 Reload 4/4 Pistol 2 Reload 4/4 Action: Move: Reaction: Basic Opportunity Attacks Name xDiceName xDiceResult xDiceString xDiceRolls roll 14 keep(2d20,highest,1)+6 8,6 Link to comment Share on other sites More sharing options...
Anthr4xus Posted March 11 Author Clone Share Posted March 11 The group leaps into the undergrowth off the road. Setare resets his initial hiding spot when he sees the clear path that Karlov had left behind himself. He quickly moves some broken branches and things around, helping to cover the hole. As the clop of hooves on the wooden road drew nearer, everyone held their breath. The Talons didn't even pause in the steady pace as they continued down the road to the east. As they passed, those who chose to listen could hear them talking amongst themselves. "... kept squirming for nearly half-an-hour. I mean have some consideration, right? We have to stay there until they are confirmed still and I nearly pissed myself from the wait," says one in a deep and gravelly voice, dripping with disdain. "That Vistani dancing girl night afore was squirmer too, eh? HAHAHA", laughs a second, joined in chuckles by the rest as they begin to move past the group. A third, their voice surprisingly high and fine asked, "Vorlov, you would need a stake more impressive than your own to make a woman squirm." The other two erupted into laughter so harsh and violent that they nearly fell from their mounts. The second, apparently Vorlov, merely mumbled a unintelligible response and spurred his horse to a slightly faster trot. Within a few seconds the four vanished down the road, leaving the lot of you alone yet again. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
PureChance Posted March 12 Clone Share Posted March 12 Inquisitor Karlov Mikhail Ilyich Marked Half-elf Grave Cleric AC: 16 (Scale, Shield) | HP: 9/9 () | HD: 0/1 | Speed: 30 ft. | Initiative: +0 Senses: Passive Perception 16, Insight 16, Investigation 12. Darkvision 60ft. StrSave: +0 Athletics: +0 Carrying Capacity: 165 lb. Lift/Push/Drag: 330 lb.: 11 (+0) | DexInitiative: +0 Save: +0 Acrobatics: +0 Slight-of-Hand: +0 Stealth: +0: 10 (+0) | ConSave: +1: 12 (+1) | IntSave: +0 Arcana: 0 History: 0 Investigation: +2* Nature: 0 Religion: +2: 10 (+0) | WisSave: +6 Animal Handling: +4 Insight: +6* Medicine: +4 Perception: +6 Survival: +4: 19 (+4) | ChaSave: +3 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1: 12 (+1) Languages: Common, Elven, Dwarven, Abyssal, Infernal Encumbrance: 81.5lbs (55lbs/110lbs/165lbs) Karlov frowns deeply as he overhears their conversation, somehow his riven face becoming even more deeply lined. Once they have passed, he pushes his way back to the road. "Little wonder the land sinks further into undeath, if that is the standard of order," he growls once they are all back on the path. "Justice should be served, but it is not some spectacle to enjoy." He shoulders his pack and turns to head back down the road from whence they came. "I will do my best to put their bodies to rest, Kelemvor it seems has already granted their souls a merciful freedom." OOC Action: Stealth Bonus Action: — Movement: — Reaction: — Object Interaction: — Concentration: — Actions & Resources Actions: Mace . Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 + 0 bludgeoning damage. Toll the Dead . V,S: Wis Sv., 60 ft., one creature you can see. Failed Save: 1d8 Necrotic damage / 1d12 Necrotic damage if injured. Sacred Flame . V,S: Dex Sv. (no cover), 60 ft., one creature you can see. Failed Save: 1d8 Radiant damage. Bonus Actions: Spare the Dying . V,S: 30 ft., one living creature that has 0 Hit Points. The creature becomes stable. Reactions: Class Features: Eyes of the GraveAt 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity.: 3/4 (Long Rest) Detect Magic: 0/1 (Long Rest) Detect Poison and Disease: 1/1 (Long Rest) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
astronavigatrix Posted March 16 Clone Share Posted March 16 Setare Orfini Charlatan Drow Rogue AC: 14 (Leather) | HP: 9/9 | Speed: 30 ft. Senses: passive Perception 12, Insight 12, Investigation 10 Str:Save: -1 Athletics: -1 9 (-1) | Dex:Initiative: +3 Save: +5 Acrobatics: +5 Slight-of-Hand: +5 Stealth: +5 17 (+3) | Con:Save: +1 13 (+1) | Int:Save: +1 Arcana: +1 History: +1 Investigation: +1 Nature: +1 Religion: +1 12 (+1) | Wis:Save: +1 Animal Handling: +1 Insight: +1 Medicine: +1 Perception: +3 Survival: +1 13 (+1) | Cha:Save: +1 Deception: +3 Intimidation: +1 Performance: +1 Persuasion: +3 12 (+1) Languages: You can speak, read, and write Common, Elvish, and Celestial “My words,” Set says. | ‘My thoughts,’ Set thinks. | My actions . . . Hearing the way the supposed 'soldiers' speak turns Set's stomach. He's well aware that the abuse of power is hardly limited to Drow, but to this extent and in such flagrantly vile ways... were he a more righteous man, he might consider slitting the throats of those particular men in the night, had he the opportunity. And strange as it feels to agree with a religious type, he can't help but nod his agreement at Karlov's assessment, lip curling in disgust. "Least I won't be hesitating if we end up having to fight any of them. Considering the way they talk, their behavior's probably the standard." He follows back toward the road, slowly, carefully, mindful not to make any noise that might be loud enough to be heard by the riders. "I know we weren't planning on running into them, but maybe actively avoiding them and anywhere they might be would be the smart thing to do." OOC OOC Movement: — Action: — Bonus Action: — Reaction: — Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
BlackPhoenix Posted March 17 Clone Share Posted March 17 <p><img alt="FalkenPortrait.jpg" data-loaded="true" data-ratio="125.00" src="https://mwbaldrcdkstack-ipbuploads6f377ba5-6asvxg6ywium.s3.us-east-1.amazonaws.com/monthly_2023_08/FalkenPortrait.jpg.7b7b19ee5cbc7bb1eca0397b9e071d83.jpg" style="float:left;padding-right:2px" width="120"><span style="font-size:20px;"><strong>Falken Windriver</strong></span> <span style="font-size:12px;"><em>(Human Fighter 1)</em></span> - <a href="https://www.myth-weavers.com/sheets/?id=2446153">sheet</a> <span style="font-size:10px;"><strong>AC:</strong> 15 | <strong>HP:</strong> 12/12 | <strong>Initiative:</strong> +4 | <strong>Passive Perception:</strong> 14 | <strong>Speed:</strong> <s>30</s> 20, encumbered (carrying 118.5 over 70/140/210) <strong>Stats:</strong> STR <span class="mwooc"><span class="mwooc-shown">14</span><span class="mwooc-hidden">Athletics +2</span></span> (+2), DEX <span class="mwooc"><span class="mwooc-shown">18</span><span class="mwooc-hidden">Acrobatics +6 Sleight of Hand +4 Stealth +6</span></span> (+4), CON 14 (+2), INT <span class="mwooc"><span class="mwooc-shown">14</span><span class="mwooc-hidden">Arcana +2 History +2 Investigation +2 Nature +2 Religion +2</span></span> (+2), WIS <span class="mwooc"><span class="mwooc-shown">15</span><span class="mwooc-hidden">Animal Handling +4 Insight +2 Medicine +2 Perception +4 Survival +4</span></span> (+2), CHA <span class="mwooc"><span class="mwooc-shown">11</span><span class="mwooc-hidden">Deception +0 Intimidation +0 Performance +0 Persuasion +0</span></span> (+0) <strong>Saves:</strong> STR +4 | DEX +4 | CON +4 | INT +2 | WIS +2 | CHA +0 <strong>Longbow (ranged - 600', piercing)</strong> <s>+8</s> <strong><span style="color:rgb( var(--mwpalette-Accent_2) );">+3</span></strong>, damage 1d8+4<span style="color:rgb( var(--mwpalette-Accent_2) );"><strong>+10</strong> (Sharpshooter feat active)</span> | Arrows: 26 remaining <strong>Shortsword (piercing)</strong> +6, damage 1d6+4 <strong>Other:</strong> Second Wind | Sharpshooter</span></p> Falken Windriver (Human Fighter 1) - sheet AC: 15 | HP: 12/12 | Initiative: +4 | Passive Perception: 14 | Speed: 30 20, encumbered (carrying 118.5 over 70/140/210) Stats: STR 14Athletics +2 (+2), DEX 18Acrobatics +6 Sleight of Hand +4 Stealth +6 (+4), CON 14 (+2), INT 14Arcana +2 History +2 Investigation +2 Nature +2 Religion +2 (+2), WIS 15Animal Handling +4 Insight +2 Medicine +2 Perception +4 Survival +4 (+2), CHA 11Deception +0 Intimidation +0 Performance +0 Persuasion +0 (+0) Saves: STR +4 | DEX +4 | CON +4 | INT +2 | WIS +2 | CHA +0 Longbow (ranged - 600', piercing) +8 +3, damage 1d8+4+10 (Sharpshooter feat active) | Arrows: 26 remaining Shortsword (piercing) +6, damage 1d6+4 Other: Second Wind | Sharpshooter Falken holds his breath as the riders pass, always keeping his eyes trained on them. Once the danger appears to have passed, he sighs quietly. Following Karlov back onto the road, he replies to the cleric's comment: "Don't be mistaken; this isn't justice - it's meant to feed fear into the people and make them obedient. And for the most part, it's working." Looking at Setare, he adds: "Which is why I'm hiding at the first sight of anyone. And why I don't plan on going to Lekar." He looks ahead. "Well, we better get moving again, before nightfall." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
PureChance Posted March 19 Clone Share Posted March 19 Inquisitor Karlov Mikhail Ilyich Marked Half-elf Grave Cleric AC: 16 (Scale, Shield) | HP: 9/9 () | HD: 0/1 | Speed: 30 ft. | Initiative: +0 Senses: Passive Perception 16, Insight 16, Investigation 12. Darkvision 60ft. StrSave: +0 Athletics: +0 Carrying Capacity: 165 lb. Lift/Push/Drag: 330 lb.: 11 (+0) | DexInitiative: +0 Save: +0 Acrobatics: +0 Slight-of-Hand: +0 Stealth: +0: 10 (+0) | ConSave: +1: 12 (+1) | IntSave: +0 Arcana: 0 History: 0 Investigation: +2* Nature: 0 Religion: +2: 10 (+0) | WisSave: +6 Animal Handling: +4 Insight: +6* Medicine: +4 Perception: +6 Survival: +4: 19 (+4) | ChaSave: +3 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1: 12 (+1) Languages: Common, Elven, Dwarven, Abyssal, Infernal Encumbrance: 81.5lbs (55lbs/110lbs/165lbs) Karlov grumbles as they set off down the rutted road again, the skies remaining stubbornly grey and overcast. "People cannot run forever, evil will not be content in its corner. Like darkness, it will spread in their wake, forever nipping at their heels until they turn and drive it back. " he replies grimly. It's clear what he thinks they should be doing, no matter the consequence. But then, when has a priest of Kelemvor ever feared death? OOC Action: Stealth Bonus Action: — Movement: — Reaction: — Object Interaction: — Concentration: — Actions & Resources Actions: Mace . Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 + 0 bludgeoning damage. Toll the Dead . V,S: Wis Sv., 60 ft., one creature you can see. Failed Save: 1d8 Necrotic damage / 1d12 Necrotic damage if injured. Sacred Flame . V,S: Dex Sv. (no cover), 60 ft., one creature you can see. Failed Save: 1d8 Radiant damage. Bonus Actions: Spare the Dying . V,S: 30 ft., one living creature that has 0 Hit Points. The creature becomes stable. Reactions: Class Features: Eyes of the GraveAt 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity.: 3/4 (Long Rest) Detect Magic: 0/1 (Long Rest) Detect Poison and Disease: 1/1 (Long Rest) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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