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Chapter 1: A Grey Beginning (Group 1)


Anthr4xus

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The beds of the Wightwatcher and the impact of your drinks helped pull you into a deeper and more restful sleep than you remember. Your dreams are of quiet and peaceful times, happy memories (however sparse they may be), and comforting, secure places.

Turning slightly in your sleep, your dreams begin to shift. Dark clouds and ominous weather seems to swell up in your dreams. Drops of water or blood begin to cascade down. It is with some confusion and disorientation that you realize the wetness you feel is not happening only in your dreams. Bleary eyed, you awaken to look around. The Wightwatcher Inn, as well as most of the interesting characters that you had just met the night before, had vanished. Whether the Mists had moved you from within it, or taken the Inn and left you behind.

Your equipment lays scattered around you, having been similarly transposed to the mossy, mist shrouded field that you now find yourself in. A drizzle of chill rain falls all around, seeming to be slowly awakening itself, slowly building in rapidity and ferocity, tearing through and evaporating low mist as you watch. It is a quick count to realize that of the more than a dozen people at the inn last night, only six of you are here. You appear to be in a large clearing, edged by thick trees on three sides and a wood-paved road on the fourth. The road seems to run mostly east and west, although it is obvious that no one has replaced the paving on this road in quite some time. Thick gray clouds hang low in the sky, and the rain continues to build, but unaccompanied by thunder or lightning.

 

OOC

Welcome to another morning in Falkovnia! As you orient yourself and gather your belongings. Go ahead and give me a Wis (Perception) check to see if you can pick up any additional details. If you would like to search the area, you can also give me an Int (Investigation) check, or you could Help someone else doing so.

If there are other skills or spells you would like to utilize, feel free to do so and make whatever rolls are appropriate for it.

 

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Falken Windriver Falken Windriver
Human Folk Hero, Fighter


AC: 16 (Leather) | HP: 12/12 (1d10+2) | Speed: 30 ft.
Senses: passive Perception 14, Insight 12, Investigation 12
Str: 14 (+2) | Dex: 1 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 15 (+2) | Cha: 11 (+0)
Languages: You can speak, read, and write Common, and Elvish


Falken opens his eyes, only to receive a drop of water straight into his left eye. He sits up straight, rubbing his eyes, after which he takes a look around. "Ah, damn it!", he curses, before sighing heavily, having been ripped away from one of the few pleasant moments he had since arriving in this cursed placed. He pulls himself up, then sighs once more as he sees his belongings scattered around, before picking up his bow and quiver, scanning around for potential threats.

Finding no immediate threat, he proceeds in waking up everyone not already awake, and helping everyone back on their feet. Finally, he picks up the remaining of his belongings.

OOC

Perception check: 11

Will use the Help action to assist someone on an Investigation check.

 

Name
Perception
11
1d20+4 7
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cf5335c15e1ade02c5cc8926c4541dfefe71d523_hq.png.6cb5582e5cbc1b5f6bc15aebf035f5f2.png
Name: Illian Drakar | Class: Wizard | Level: 1 | AC: 11 | HP: 8 | Prof: +2
Saves: Str +1, Dex +1, Con +2, Int +2, Wis +0, Cha +1

Arcane RecoveryOnce per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 1, and none of the slots can be 6th level or higher.Spell CastingYou can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 12, Spell Attack +4) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.
Attacks: DaggerProficient: Yes

Attack Type: Melee

Reach: 5ft.

Range: 20ft./60ft.

Damage: 1d4+1

Damage Type: Piercing

Weight: 1lb.

Cost: 2 GP

Properties:
Finesse, Light, Thrown
Fire BoltCasting Time:
1 action

Range/Area:
120ft.

Components:
V, S

Duration:
Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Passive: Perception-10 | Investigation-10 | Insight-14
Elemental Adept (Fire)Spells you cast ignore resistance to fire damage, and when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.

Illian had been in blissful sleep, the first he had in a while, before being shaken awake by a rough hand. Illian's eyes darted open and he rolled away in the wet grass, the runes on his glove lighting up as he produced a spark between his index finger and thumb. he held the spell and aimed it at his attacker, His vision still blurry he used his free hand to wipe away the water and the sleep from his eyes. Once he did Illian could see who had awoken him and dropped his head and sighed in relief, dropping the spell as he did so.

"Ah, it's you, sorry." He said as he stood, the moisture dripping from his cloak and his hair. Illian looked around the clearing and noticed others, most he recognized from the tavern he had fallen asleep at. "Where are we?" Illian asked while examining the area.

Name
Investigation
22
1d20+2 20
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spacer.png
Name: Amelia Grey | Class: Fighter | Level: 1 | AC: 16 | HP: 12 | Prof: +2
Saves: Str +4, Dex +4, Con +4, Int -1, Wis +2, Cha -2

Fighting Style, Second Wind, Mist WalkerThe Mists whisper to you and guide you through their mysterious eddies. You immediately know if an object you're touching is a Mist talisman (detailed in
chapter 3). You recognize where the talisman originates from if you have been to its domain of origin
, Sustained Symbiosis1/Long Rest, when failing a saving throw, spend a HD an add the result to the save.
Attacks: Pistols, Rapier
Passive: Perception - 14 | Investigation - 10 | Insight - 14
Languages, Darkvision, Fey Ancestry

Amelia mumbles to herself.. "Awhells..." rolling so she can get up on her knees and take a look around, gloomy and unsurprised she sighs and starts collecting her things. The first thing is the hat to keep the light rain off her but a close second are her weapons "Well either that was a really nice dream or a really shit way to lose a good inn, i don't know which, but i'm not happy either way."

Standing straighter as she lifts her pack she takes stock of who is still around. Dream or vision or mirage.. She is pretty certain everything she learned was correct, which means there are likely undead around somewhere by this point. She was no stranger to monsters, but she preferred one on one to dealing with a massed enemy.

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Set2b.png.af6234f708b5711a218e96203c0530ce.png Setare Orfini

Charlatan Drow Rogue


AC: 14 (Leather) | HP: 9/9 | Speed: 30 ft.
Senses: passive Perception 12, Insight 12, Investigation 10
Str: 9 (-1) | Dex: 17 (+3) | Con: 13 (+1) | Int: 12 (+1) | Wis: 13 (+1) | Cha: 12 (+1)
Languages: You can speak, read, and write Common, Elvish, and Celestial


“My words,” Set says. | ‘My thoughts,’ Set thinks. | My actions . . .


He's not sure when he notices the change in atmosphere, only that the instant it registers fully, he's awake. Like most things he does in (what is usually) private, it's silent. Controlled. His eyes snap open, pupils dilating to take in the gloom, the creeping mist and coalescing moisture in the air. His own things are within easy reach, thankfully, and tempting as it is to scoop up a thing or two that aren't his own, he knows better than that. In these circumstances, fostering goodwill is more important than his near-compulsive desire to simply take.

It is so very tempting though.

Tugging his cloak onto his shoulders, he doesn't bother to wake anyone, leaving his pack in the shadows of the tree he deigns to climb, attempting to peer out over the mist-laden dark. Yet despite his considerable ability to see in the dark, his eyes cannot penetrate the mist, and as the rain begins to fall in earnest, he tugs his cloak further over his head, grateful that he's not liable to soak through quickly. He cannot, likely, say the same for the rest.

Luckily most of them are waking already, so he slinks from his perch like an overlarge cat, picking up his pack as he creeps over roots and moss-laden stone to eye their collected number with some consideration.

"We hardly knew where we were last night," Set drawls as he hitches his pack higher, fingers drumming against the strap idly. "In this mist and this coming rain, we'll be lucky if we can figure out where our feet are, soon enough. The situation's hardly ideal, but it'll only get worse if we linger, I think. We should get moving- I doubt the direction much matters, if the mists are what decide where we'll end up, hmmm?"

OOC

OOC

Movement: —

Action: —

Bonus Action: —

Reaction: —

 

 

 

Edited by astronavigatrix (see edit history)
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Looking around, Falken noticed that, particularly to the north past the road, there were tall midnight-black deciduous trees mixed in amongst the conifers that made up the majority of the forest around them. Those trees were unmistakable to anyone who had spent some time wandering Falkovnia, much less the last three years. They were certainly in or just south of the Vigila Forest. As he gathered up his belongings, he confirmed that everything was there. It seems like whatever drawer, chair, or vanity things had been set in, those items simply fell to the ground when the furniture and inn vanished around them.

Even in the growing rain, a wan light filters through the grey clouds as the sun continues to mount. A flock of dark birds, silent with distance, cross overhead heading south. The forest stirs and murmurs wordless conversations with the rustling of the rain among the needles and branches. The smells of pine, loam and rain fill the morning air as everyone begins to stir.

Illian moves slowly yet purposefully around the clearing. He noted the strange black trees breaching the canopy, but lacked the context to know their significance, other than the ominousness that their strange appearance carried with it. He also noted places where the turf of the clearing was broken up and disturbed. There were two old campfires partially buried and roughly segmenting the clearing into thirds, exactly as a brigade would arrange the area if bivouced here for a night or two. Tent pegs and latrine digs would explain the disturbed turf. He nodded to himself in confirmation as the group began to stir, and he spotted Setare drop out of a tree at the edge of the clearing. There were troops, perhaps troops with civilians, roughly two dozen individuals, that had camped in this very spot for at least a full day no more than a week ago. They were careful in cleaning and clearing the spot as they prepared to move on, meaning they were not in an urgent hurry, and likely intended to return to this spot at some point in the future. There were faint signs of even older encampments, but given the care and military precision given to the area it is hard to tell how many.

 

Edited by Anthr4xus (see edit history)
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spacer.png Rhortigern Vanhaldred

Variant Human Fiendslayer, Mutant Blood Hunter


AC: 15 (Studded Leather) | HP: 14/14 (1d10+2+2) | Speed: 30 ft.
Senses: passive Perception 11, Insight 11, Investigation 14
Str: 10 (+0) | Dex: 16 (+3) | Con: 14 (+2) | Int: 14 (+2) | Wis: 12 (+1) | Cha: 8 (-1)
Languages: You can speak, read, and write Common, Balok, Elvish, and Dwarfish


“My words,” Rhort says. | ‘My thoughts,’ Rhort thinks. | My actions . . .


Rhort muttered a string of curses as he rose from the ground with a splitting headache. He lurched to a nearby tree and only after relieving himself of last night's libations did he remember passing out on a bed and not in some field.

“Blight me!” he rushed to get his equipment and arm himself. "Of course that was too bloody good to be bloody true! NEVER expect a good thing to be what it presents itself in this bloody place. Wightwatcher Inn my arse!"

He looked over at the rest of the company strewn about this field. Then looked around to investigate just what might have placed them in Vigila and why!

OOC

Movement: —

Action: —

Bonus Action: —

Reaction: —

   I don’t always have OOC content to post, but if I did, it would go here, below the Movement, Action, Bonus Action, and Reaction (which will always be there). Those need to contain the mechanical explanation of your otherwise natural language post.

 

Name
Investigation
7
1d20+4 3
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token_1-3.png.80b517fb3733af2d43343fa50882a4af.pngInquisitor Karlov Mikhail Ilyich

Marked Half-elf Grave Cleric


AC: 16 (Scale, Shield) | HP: 9/9 () | HD: 1/1 | Speed: 30 ft. | Initiative: +0
Senses: Passive Perception 16, Insight 16, Investigation 12. Darkvision 60ft.
Str: 11 (+0) | Dex: 10 (+0) | Con: 12 (+1) | Int: 10 (+0) | Wis: 19 (+4) | Cha: 12 (+1)
Languages: Common, Elven, Dwarven, Abyssal, Infernal


 

 

Karlov slowly shifts beneath the rain, the drops beading on his brow and beard, running in furrows down his well-lined face. As a rough hand shakes him awake, his eyes snap open and he peers suspiciously at both the lanky man already moving on, and the clearing as a whole. Mentally he catalogues the group against whom he spoke to the previous evening, whilst his hands search for the thick grey cloak he's accustomed to wearing. He runs the evening and night though his mind - naught touched his lips but water, and he cannot recall an opportunity for poison to be slipped in. Nor can he recall any magic enchanting him. Which leaves only the foul sorcery of this land itself, or something that escaped his vision. His mark itches beneath his robes, before beginning to glow a faint silvery-blue, just barely shining through the rough weave of his underclothes as he channels the magic within. He begins strapping his grey scale armour on again as he searches for any signs of magic in the clearing around them. "Godforsaken indeed," he agrees grimly with the rude man from the previous evening.

He backs up to the middle of the clearing, watching suspiciously though the steady drizzle all around. "For those of you I did not speak to last night, my name is Karlov Mikhail Ilyich," he introduces himself quietly. "I wonder what happened to the remainder of the patrons, or were they as much a figment as the inn itself? Perhaps I was seeking corruption from within the belly of the beast already, blindly accusing those within when we were surrounded all already. I wound rather travel in the opposite direction to whatever we are being guided hmm? For I can only imagine we would be guided ill."

He looks towards the wizard, who has been picking their way carefully round the ground with a degree of fastidiousness Karlov can respect. Leave no stone unturned in the search for sinners.

 

OOC

Action: Cast Detect Magic (Mark of Detection), Perception

Bonus Action: —

Movement: -

Reaction: -

Object Interaction: -

Actions & Resources

Actions:

Mace . Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 + 0 bludgeoning damage.

Light Crossbow (loading, ranged, two-handed). Ranged Weapon Attack: +2 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 0 piercing damage.

 

Bonus Actions:

 

Reactions:

 

Class Features:

Eyes of the Grave: 4/4 (Long Rest)

Detect Magic: 0/1 (Long Rest)

Detect Poison and Disease: 1/1 (Long Rest)

Name
Perception
18
1d20+6 12
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Rhortigern was too focused on wiping the splatter of his vomit from his boots and fighting the ringing headache to notice little more than his own equipment dropped in the clearing when whatever they were set on vanished in the night. The building patter of rain on his head did nothing to help the situation.

Karlov, like Illian, noticed the eerie pillars of woody black that broke through the canopy of the conifers to the north but lacked the knowledge of what the geographic meaning may be. They did speak to something deep in his spirit, though. Not so much a clear message of benevolence or malevolence, but rather a recognition of significance, much like the deep feeling intermingled with the fear and despair when he looked down on the sigils and runes that had been rendered on his chest by the cultists. Those black spires of jet wood were important, is some ineffable manner.

The wood paved road was somewhat interesting to Karlov, having not really seen the like before. Roads in Faerun tended to be paved with stones, if they were paved at all. To the west down the road he thought he could faintly hear some distant clatter, but it was momentary and difficult to make out at all with the sounds of others moving about in the clearing.

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<img alt="FalkenPortrait.jpg" data-loaded="true" data-ratio="125.00" src="https://mwbaldrcdkstack-ipbuploads6f377ba5-6asvxg6ywium.s3.us-east-1.amazonaws.com/monthly_2023_08/FalkenPortrait.jpg.7b7b19ee5cbc7bb1eca0397b9e071d83.jpg" style="float:left;padding-right:2px" width="120"><span style="font-size:20px;"><strong>Falken Windriver</strong></span> <span style="font-size:12px;"><em>(Human Fighter 1)</em></span> - <a href="https://www.myth-weavers.com/sheets/?id=2446153">sheet</a> <span style="font-size:10px;"><strong>AC:</strong> 15 | <strong>HP:</strong> 12 | <strong>Initiative:</strong> +4 | <strong>Passive Perception:</strong> 14 <strong>Stats:</strong> STR <span class="mwooc"><span class="mwooc-shown">14</span><span class="mwooc-hidden">Athletics +2</span></span> (+2), DEX <span class="mwooc"><span class="mwooc-shown">18</span><span class="mwooc-hidden">Acrobatics +6 Sleight of Hand +4 Stealth +6</span></span> (+4), CON 14 (+2), INT <span class="mwooc"><span class="mwooc-shown">14</span><span class="mwooc-hidden">Arcana +2 History +2 Investigation +2 Nature +2 Religion +2</span></span> (+2), WIS <span class="mwooc"><span class="mwooc-shown">15</span><span class="mwooc-hidden">Animal Handling +4 Insight +2 Medicine +2 Perception +4 Survival +4</span></span> (+2), CHA <span class="mwooc"><span class="mwooc-shown">11</span><span class="mwooc-hidden">Deception +0 Intimidation +0 Performance +0 Persuasion +0</span></span> (+0) <strong>Saves:</strong> STR +4 | DEX +4 | CON +4 | INT +2 | WIS +2 | CHA +0 <strong>Longbow (ranged - 150/600)</strong> +8, damage 1d8+4 piercing, Sharpshooter feat <strong>Shortsword</strong> +6, damage 1d6+4 piercing <strong>Other:</strong> Second Wind | Sharpshooter</span>
FalkenPortrait.jpgFalken Windriver (Human Fighter 1) - sheet
AC: 15 | HP: 12 | Initiative: +4 | Passive Perception: 14
Stats: STR 14Athletics +2 (+2), DEX 18Acrobatics +6
Sleight of Hand +4
Stealth +6
(+4), CON 14 (+2), INT 14Arcana +2
History +2
Investigation +2
Nature +2
Religion +2
(+2), WIS 15Animal Handling +4
Insight +2
Medicine +2
Perception +4
Survival +4
(+2), CHA 11Deception +0
Intimidation +0
Performance +0
Persuasion +0
(+0)
Saves: STR +4 | DEX +4 | CON +4 | INT +2 | WIS +2 | CHA +0
Longbow (ranged - 150/600) +8, damage 1d8+4 piercing, Sharpshooter feat
Shortsword +6, damage 1d6+4 piercing
Other: Second Wind | Sharpshooter

Still looking at the trees, Falken grunts. "The Vigila Forest.", he says plainly, as if it was obvious to everyone. Looking left and right towards each path away, he adds: "So this must be the Watcher's Road. Meaning Lekar is that way.", he adds, pointing to the path leading to his left.

As Karlov introduced himself, the hunter does the same. "Glad to meet you all, though I wish it wasn't this abrupt. I'm Falken Windriver." He takes a moment to observe his companions-of-necessity. "I agree," he says, responding to the Drow, "we should get moving. Lekar is the only remaning town - it's this way."

As the people finish picking up their belongings, the Human's hunting instincts make him look around for clues.

 

OOC

Checking if a Survival check might reveal something else: Survival

 

Name
Survival
13
1d20+4 9
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Name: Amelia Grey | Class: Fighter | Level: 1 | AC: 16 | HP: 12 | Prof: +2
Saves: Str +4, Dex +4, Con +4, Int -1, Wis +2, Cha -2

Fighting Style, Second Wind, Mist Walker, Sustained Symbiosis
Attacks: Pistols, Rapier
Passive: Perception - 14 | Investigation - 10 | Insight - 14
Languages, Darkvision, Fey Ancestry

"I'm glad that someone knows where we might be. I, on the other hand have no idea.." She checks her pistols and then her rapier. The rest of her gear comes last.

"All i know is that this isn't where i grew up..."

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cf5335c15e1ade02c5cc8926c4541dfefe71d523_hq.png.6cb5582e5cbc1b5f6bc15aebf035f5f2.png
Name: Illian Drakar | Class: Wizard | Level: 1 | AC: 11 | HP: 8 | Prof: +2
Saves: Str +1, Dex +1, Con +2, Int +2, Wis +0, Cha +1

Arcane RecoveryOnce per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 1, and none of the slots can be 6th level or higher.Spell CastingYou can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 12, Spell Attack +4) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.
Attacks: DaggerProficient: Yes

Attack Type: Melee

Reach: 5ft.

Range: 20ft./60ft.

Damage: 1d4+1

Damage Type: Piercing

Weight: 1lb.

Cost: 2 GP

Properties:
Finesse, Light, Thrown
Fire BoltCasting Time:
1 action

Range/Area:
120ft.

Components:
V, S

Duration:
Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Passive: Perception-10 | Investigation-10 | Insight-14
Elemental Adept (Fire)Spells you cast ignore resistance to fire damage, and when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.

"The names Illian, Illian Drakar." The young soldier responded as he picked through the earth, noting the drow in the tree he said nothing and stuck to his investigation. He recognized the markings in the earth: tents, foot movement, the two campfires. "There were troops here, some kind of military movement perhaps. Judging by the tracks they might have had civilians with them. About twelve individuals look like they camped here and were not in a rush when leaving." Illian announced to the others, stood, and dusted himself off before moving.

"Then there's the eerie black trees cresting the canopy over there," Illian said pointing to it while digging something out of his pack. "Does anybody know anything about either of those?" He asked, one knee in the dirt as he checked his belongings. Once assured that everything is there he stands and looks down either side of the road. Looking down to his soiled robes he took a few moments to clean them. From the tip of his finger a soft glow emitted, and with each twirl of his finger he whisked away the dirt. It was a simple spell but useful for keeping himself tidy.

Actions

Actions:

Cast Prestidigitation

 

Bonus Actions:

 

Reactions:

 

Class Features:

Arcane Recovery

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<img alt="FalkenPortrait.jpg" data-loaded="true" data-ratio="125.00" src="https://mwbaldrcdkstack-ipbuploads6f377ba5-6asvxg6ywium.s3.us-east-1.amazonaws.com/monthly_2023_08/FalkenPortrait.jpg.7b7b19ee5cbc7bb1eca0397b9e071d83.jpg" style="float:left;padding-right:2px" width="120"><span style="font-size:20px;"><strong>Falken Windriver</strong></span> <span style="font-size:12px;"><em>(Human Fighter 1)</em></span> - <a href="https://www.myth-weavers.com/sheets/?id=2446153">sheet</a> <span style="font-size:10px;"><strong>AC:</strong> 15 | <strong>HP:</strong> 12 | <strong>Initiative:</strong> +4 | <strong>Passive Perception:</strong> 14 <strong>Stats:</strong> STR <span class="mwooc"><span class="mwooc-shown">14</span><span class="mwooc-hidden">Athletics +2</span></span> (+2), DEX <span class="mwooc"><span class="mwooc-shown">18</span><span class="mwooc-hidden">Acrobatics +6 Sleight of Hand +4 Stealth +6</span></span> (+4), CON 14 (+2), INT <span class="mwooc"><span class="mwooc-shown">14</span><span class="mwooc-hidden">Arcana +2 History +2 Investigation +2 Nature +2 Religion +2</span></span> (+2), WIS <span class="mwooc"><span class="mwooc-shown">15</span><span class="mwooc-hidden">Animal Handling +4 Insight +2 Medicine +2 Perception +4 Survival +4</span></span> (+2), CHA <span class="mwooc"><span class="mwooc-shown">11</span><span class="mwooc-hidden">Deception +0 Intimidation +0 Performance +0 Persuasion +0</span></span> (+0) <strong>Saves:</strong> STR +4 | DEX +4 | CON +4 | INT +2 | WIS +2 | CHA +0 <strong>Longbow (ranged - 150/600)</strong> +8, damage 1d8+4 piercing, Sharpshooter feat <strong>Shortsword</strong> +6, damage 1d6+4 piercing <strong>Other:</strong> Second Wind | Sharpshooter</span>
FalkenPortrait.jpgFalken Windriver (Human Fighter 1) - sheet
AC: 15 | HP: 12 | Initiative: +4 | Passive Perception: 14
Stats: STR 14Athletics +2 (+2), DEX 18Acrobatics +6
Sleight of Hand +4
Stealth +6
(+4), CON 14 (+2), INT 14Arcana +2
History +2
Investigation +2
Nature +2
Religion +2
(+2), WIS 15Animal Handling +4
Insight +2
Medicine +2
Perception +4
Survival +4
(+2), CHA 11Deception +0
Intimidation +0
Performance +0
Persuasion +0
(+0)
Saves: STR +4 | DEX +4 | CON +4 | INT +2 | WIS +2 | CHA +0
Longbow (ranged - 150/600) +8, damage 1d8+4 piercing, Sharpshooter feat
Shortsword +6, damage 1d6+4 piercing
Other: Second Wind | Sharpshooter

Replying to Illian's question about the black trees, Falken says: "Yes, that's how I know this is the Vigila Forest; those trees are only found there."

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token_1-3.png.80b517fb3733af2d43343fa50882a4af.pngInquisitor Karlov Mikhail Ilyich

Marked Half-elf Grave Cleric


AC: 16 (Scale, Shield) | HP: 9/9 () | HD: 1/1 | Speed: 30 ft. | Initiative: +0
Senses: Passive Perception 16, Insight 16, Investigation 12. Darkvision 60ft.
Str: 11 (+0) | Dex: 10 (+0) | Con: 12 (+1) | Int: 10 (+0) | Wis: 19 (+4) | Cha: 12 (+1)
Languages: Common, Elven, Dwarven, Abyssal, Infernal


 

 

Karlov lets his eyes wander where they will, drawn by the power inscribed upon him. Nothing catches their gaze in the immediacy, but like the wizard, he feels the pull of those tall distant trees. "Vigila," he rolls the word around his mouth, as if trying to extract hidden insight from the letters. "I know not what they are, save that they have a certain spiritual weight to them - for good or evil I cannot say." He turns to the archer, the only one apparently familiar with their surroundings. "Would this forest be near where we started the night, or have we been spirited across this realm again in the darkness."

Sensing the mans clear desire to ge moving, he strides forward to the stage wooden road, testing it with a solid boot, the sole already beginning to cake with mud in the rain. "This Watcher's Road is strange, no?" he talks to no-one in particular, feeling the wood bend and creak beneath his weight. "You think we would be better headed for this town than meeting soldiers out here, Falken." It doesn't seem to be a question. "The Talons have seemed thorough in their recruitment from what I've heard on my brief passage. Though I do wonder what they would be doing all the way out here?" He draws his cloak tighter round against the persistent damp, gears turning inside his steel mind as he tries to puzzle out the situation.

 

OOC

Action: —

Bonus Action: —

Movement: —

Reaction: —

Object Interaction: —

Concentration: Detect Magic

Actions & Resources

Actions:

Mace . Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 + 0 bludgeoning damage.

Light Crossbow (loading, ranged, two-handed). Ranged Weapon Attack: +2 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 0 piercing damage.

 

Bonus Actions:

 

Reactions:

 

Class Features:

Eyes of the Grave: 4/4 (Long Rest)

Detect Magic: 0/1 (Long Rest)

Detect Poison and Disease: 1/1 (Long Rest)

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spacer.png Rhortigern Vanhaldred

Variant Human Fiendslayer, Mutant Blood Hunter


AC: 15 (Studded Leather) | HP: 14/14 (1d10+2+2) | Speed: 30 ft.
Senses: passive Perception 11, Insight 11, Investigation 14
Str: 10 (+0) | Dex: 16 (+3) | Con: 14 (+2) | Int: 14 (+2) | Wis: 12 (+1) | Cha: 8 (-1)
Languages: You can speak, read, and write Common, Balok, Elvish, and Dwarfish


“My words,” Rhort says. | ‘My thoughts,’ Rhort thinks. | My actions . . .


"I don't care," Rhortigern groaned quietly to himself as the others introduced themselves...though he decided to memorize their names in case they might not die in the next few hours. He had already introduced himself in the bloody inn and the post-inebriation nausea left him in no mood to repeat himself right now.

"Evil most like," he glumly replied to Karlov. "Safe bet is always on evil if you're feeling something weird here...or maybe I should say CORRUPTION!"

That overly dramatic mummery sent him into a coughing fit and near lurch. After recovering, he went, "Eh...In all honesty, we could have been spirited to the other side of bloody Falkovnia or the Inn could have just been a dream this whole time. Mists are funny like that. Anyway, Falken is right, Lekar is the capital of what passes for civilization here. Although to be frank, it's the worse place to go if you don't want to be pressed into the Talons. Hope you enjoy fighting monsters and facing horrors what grind your sanity into powder. Me? I seem to recall some fine fellow telling me that I needed a bath so Lekar it is for me."

OOC

Movement: —

Action: —

Bonus Action: —

Reaction: —

   I don’t always have OOC content to post, but if I did, it would go here, below the Movement, Action, Bonus Action, and Reaction (which will always be there). Those need to contain the mechanical explanation of your otherwise natural language post.

 

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