Anthr4xus Posted October 30, 2023 Author Clone Share Posted October 30, 2023 As Falken spoke he continued to watch the forest. Even over the talk of the others and with the rain, Falken noticed that the trees were clear of birds, squirrels and other small creatures. Perhaps it was nothing, the small travelers of the forest disliked standing in the rain as much as any sensible person, but with the Mists and the Wightwatcher and the other unknowns of their situation, Falken was on edge and their absence felt ominous. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
astronavigatrix Posted October 30, 2023 Clone Share Posted October 30, 2023 (edited) Setare Orfini Charlatan Drow Rogue AC: 14 (Leather) | HP: 9/9 | Speed: 30 ft. Senses: passive Perception 12, Insight 12, Investigation 10 Str:Save: -1 Athletics: -1 9 (-1) | Dex:Initiative: +3 Save: +5 Acrobatics: +5 Slight-of-Hand: +5 Stealth: +5 17 (+3) | Con:Save: +1 13 (+1) | Int:Save: +1 Arcana: +1 History: +1 Investigation: +1 Nature: +1 Religion: +1 12 (+1) | Wis:Save: +1 Animal Handling: +1 Insight: +1 Medicine: +1 Perception: +3 Survival: +1 13 (+1) | Cha:Save: +1 Deception: +3 Intimidation: +1 Performance: +1 Persuasion: +3 12 (+1) Languages: You can speak, read, and write Common, Elvish, and Celestial “My words,” Set says. | ‘My thoughts,’ Set thinks. | My actions . . . "Set, in case anyone missed it last night." And my, what a group this is. At the very least, the gloom outside is enough he has no need to shield his eyes, though he scrunches his face up at the sensation of rain on his skin nonetheless. Most of them choose to maintain relative silence- or at least, some modicum of composure, save for the loud one from the end of the night before. Setare favors him with a blatant roll of his eyes before turning his gaze to their surroundings, fingers interlocking behind his head. "It's a lucky thing though," he adds, eyes going from Falken, to Amelia to Rhortigern, "that I seem to be stuck with people who know the area. Better than I might in any case. I have to wonder if the mists have a sense of humor, along with being prone to displacing people on a whim." He talks to fill the silence, because without something to distract him from it, he's going to give in to his nerves. His eyes scan the tree line again, pushing himself to try and see through the rain, just in case there's something hiding out in the dark, waiting for them to let their guard down just because of a little rain. After all, just because most people wouldn't go out in this doesn't mean most monsters wouldn't. OOC OOC Movement: — Action: — Bonus Action: — Reaction: — I don’t always have OOC content to post, but if I did, it would go here, below the Movement, Action, Bonus Action, and Reaction (which will always be there). Those need to contain the mechanical explanation of your otherwise natural language post. Perception Edited October 30, 2023 by astronavigatrix (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception 7 1d20+3 4 Link to comment Share on other sites More sharing options...
Neopopulas Posted October 30, 2023 Clone Share Posted October 30, 2023 Name: Amelia Grey | Class: Fighter | Level: 1 | AC: 16 | HP: 12 | Prof: +2 Saves: Str +4, Dex +4, Con +4, Int -1, Wis +2, Cha -2 Fighting StyleArchery: +2 ranged attacks, Second WindBonus Action: 1d10+level per long rest, Mist WalkerThe Mists whisper to you and guide you through their mysterious eddies. You immediately know if an object you're touching is a Mist talisman (detailed in chapter 3). You recognize where the talisman originates from if you have been to its domain of origin, Sustained Symbiosis1/Long Rest, when failing a saving throw, spend a HD an add the result to the save. Attacks: PistolsAttack +6 Damage 1d10+3 , RapierAttacks +6 Damage: 1d8+4 Passive: Perception - 14 | Investigation - 10 | Insight - 14 Languages• Common • Undercommon • Elvish • Sylvan • Abyssal • Deep Speech, DarkvisionDarkvision out to 60ft, Fey AncestryYou have advantage on saving throws against being charmed, and magic can't put you to sleep. "Whatever gets me out of the rain, i guess.." she was used to fighting monsters.. different kinds of monsters, but she wasn't going to let that worry her. "From what i remember from the Inn last night, people were talking mostly about the walking dead.. I suspect they will be only a large problem en mass." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
BlackPhoenix Posted October 30, 2023 Clone Share Posted October 30, 2023 <img alt="FalkenPortrait.jpg" data-loaded="true" data-ratio="125.00" src="https://mwbaldrcdkstack-ipbuploads6f377ba5-6asvxg6ywium.s3.us-east-1.amazonaws.com/monthly_2023_08/FalkenPortrait.jpg.7b7b19ee5cbc7bb1eca0397b9e071d83.jpg" style="float:left;padding-right:2px" width="120"><span style="font-size:20px;"><strong>Falken Windriver</strong></span> <span style="font-size:12px;"><em>(Human Fighter 1)</em></span> - <a href="https://www.myth-weavers.com/sheets/?id=2446153">sheet</a> <span style="font-size:10px;"><strong>AC:</strong> 15 | <strong>HP:</strong> 12/12 | <strong>Initiative:</strong> +4 | <strong>Passive Perception:</strong> 14 <strong>Stats:</strong> STR <span class="mwooc"><span class="mwooc-shown">14</span><span class="mwooc-hidden">Athletics +2</span></span> (+2), DEX <span class="mwooc"><span class="mwooc-shown">18</span><span class="mwooc-hidden">Acrobatics +6 Sleight of Hand +4 Stealth +6</span></span> (+4), CON 14 (+2), INT <span class="mwooc"><span class="mwooc-shown">14</span><span class="mwooc-hidden">Arcana +2 History +2 Investigation +2 Nature +2 Religion +2</span></span> (+2), WIS <span class="mwooc"><span class="mwooc-shown">15</span><span class="mwooc-hidden">Animal Handling +4 Insight +2 Medicine +2 Perception +4 Survival +4</span></span> (+2), CHA <span class="mwooc"><span class="mwooc-shown">11</span><span class="mwooc-hidden">Deception +0 Intimidation +0 Performance +0 Persuasion +0</span></span> (+0) <strong>Saves:</strong> STR +4 | DEX +4 | CON +4 | INT +2 | WIS +2 | CHA +0 <strong>Longbow (ranged - 150/600)</strong> +8, damage 1d8+4 piercing, Sharpshooter feat <strong>Shortsword</strong> +6, damage 1d6+4 piercing <strong>Other:</strong> Second Wind | Sharpshooter</span> Falken Windriver (Human Fighter 1) - sheet AC: 15 | HP: 12/12 | Initiative: +4 | Passive Perception: 14 Stats: STR 14Athletics +2 (+2), DEX 18Acrobatics +6 Sleight of Hand +4 Stealth +6 (+4), CON 14 (+2), INT 14Arcana +2 History +2 Investigation +2 Nature +2 Religion +2 (+2), WIS 15Animal Handling +4 Insight +2 Medicine +2 Perception +4 Survival +4 (+2), CHA 11Deception +0 Intimidation +0 Performance +0 Persuasion +0 (+0) Saves: STR +4 | DEX +4 | CON +4 | INT +2 | WIS +2 | CHA +0 Longbow (ranged - 150/600) +8, damage 1d8+4 piercing, Sharpshooter feat Shortsword +6, damage 1d6+4 piercing Other: Second Wind | Sharpshooter Falken smacked his lips, disappointed in himself. "Sorry folks, I tend to forget that not everyone has had the displeasure of surviving here for a while. I'll attempt to be brief." He takes a deep breath before continuing. "Those black trees, are nicknamed the sentries of death." Motioning to the ground, he adds: "It is said that their roots reach into the realm of the dead. I'm told this forest is haunted, and I never cared to validate that." He then points to the West. "Lekar is indeed the only thing left that resembles civilization, but it's not great either. There you will find the leader of Falkovnia, General Vladeska Drakov. She is supported by her elite soldiers, the Talons. The Talons patrol the land, and everyone they see is drafted either into a soldier, or as labor." The Human looks around the area. "This is a camping ground used by the Talons. They will move civilians to and from the East, where there's farmable land. The civilians are not going by choice, but it is one of the rare source of food remaining. Plus, there is the penalty for resisting. And you'll only resist once." "Speaking of which, there is only one form of punishment for crime - any crime: impalement. You'll see plenty of those if you get near Lekar. And it doesn't take much for something to be called 'a crime'." "So, if you want to go to Lekar, I suggest you lay low and don't draw attention to yourself." After a brief moment, he adds: "And don't think that spending some time there will be relaxing either, even if you manage to stay out of sight. There isn't enough beds for everyone and even less food; you can expect to be hungry." Falken sighs heavily. "So, what's the alternative? You can keep roaming the land, but besides the occasional encounter with roaming undeads, there are also other weird creatures, and it's likely that they'll see you as their next meal." He motions vaguely around, adding "It's also possible to hide in one of the many ruins of cities and villages that were destroyed by the hordes of zombies. With some luck, it's possible to avoid those undeads. Oh, and every full moon, those hordes come out to raid the land. Lekar has resisted so far because it's fortified, but they still lose a good number of civilians-drafted-into-soldiers in the process. At the same time, it's the largest population center, so it tends to attract the undead. And the next full moon is in about 2 weeks." "So there you have it: be killed by roaming zombies, a zombie horde, killed by the enforcing arm of Drakov, or life of servitude and misery. So many great options to look forward to!" Hi sarcasm is accompanied by an expression of anger - clearly not amusement. One last thought comes to the wearied man: "Oh! And people are still people! If you have something they need, they might not ask nicely. And people in Falkovnia need practically everything." He lets out a final heavy sigh, his face clearly showing anger. His hand rises to cover his face, rubbing his eyes, then his beard, as he calms down. After a few moments, he says, calmly: "We need to think about gathering food..." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bulldog Posted October 30, 2023 Clone Share Posted October 30, 2023 Name: Illian Drakar | Class: Wizard | Level: 1 | AC: 11 | HP: 8 | Prof: +2 Saves: Str +1, Dex +1, Con +2, Int +2, Wis +0, Cha +1 Arcane RecoveryOnce per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 1, and none of the slots can be 6th level or higher., Spell CastingYou can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 12, Spell Attack +4) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus. Attacks: DaggerProficient: Yes Attack Type: Melee Reach: 5ft. Range: 20ft./60ft. Damage: 1d4+1 Damage Type: Piercing Weight: 1lb. Cost: 2 GP Properties: Finesse, Light, Thrown, Fire BoltCasting Time: 1 action Range/Area: 120ft. Components: V, S Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). Passive: Perception-10 | Investigation-10 | Insight-14 Elemental Adept (Fire)Spells you cast ignore resistance to fire damage, and when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2. "So we've got forced military conscription or be impaled, the creatures of the night, and the wild to contend with," Illian said as he noted all of that in his head and sighed. He looked to the others, wiping the rain that had accumulated on his forehead and had begun to run down the middle of his face. "I agree this place, Lekar, doesn't sound like the best idea. Neither does being out in unfamiliar territory though. Though I trust Falken to guide us through these, Perilous, lands." Illian said with a smile. "Whatever we decide to do we should move quickly. These roads are clearly used." Actions Actions: Bonus Actions: Reactions: Class Features: Arcane Recovery Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Neopopulas Posted October 31, 2023 Clone Share Posted October 31, 2023 Name: Amelia Grey | Class: Fighter | Level: 1 | AC: 16 | HP: 12 | Prof: +2 Saves: Str +4, Dex +4, Con +4, Int -1, Wis +2, Cha -2 Fighting StyleArchery: +2 ranged attacks, Second WindBonus Action: 1d10+level per long rest, Mist WalkerThe Mists whisper to you and guide you through their mysterious eddies. You immediately know if an object you're touching is a Mist talisman (detailed in chapter 3). You recognize where the talisman originates from if you have been to its domain of origin, Sustained Symbiosis1/Long Rest, when failing a saving throw, spend a HD an add the result to the save. Attacks: PistolsAttack +6 Damage 1d10+3 , RapierAttacks +6 Damage: 1d8+4 Passive: Perception - 14 | Investigation - 10 | Insight - 14 Languages• Common • Undercommon • Elvish • Sylvan • Abyssal • Deep Speech, DarkvisionDarkvision out to 60ft, Fey AncestryYou have advantage on saving throws against being charmed, and magic can't put you to sleep. "Gods.. Might as well just walk back into the mists at this point..." She doesn't seem to be entirely joking either "I agree though we might as well most, standing here is pointless." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
PureChance Posted November 1, 2023 Clone Share Posted November 1, 2023 (edited) Inquisitor Karlov Mikhail Ilyich Marked Half-elf Grave Cleric AC: 16 (Scale, Shield) | HP: 9/9 () | HD: 1/1 | Speed: 30 ft. | Initiative: +0 Senses: Passive Perception 16, Insight 16, Investigation 12. Darkvision 60ft. StrSave: +0 Athletics: +0 Carrying Capacity: 165 lb. Lift/Push/Drag: 330 lb.: 11 (+0) | DexInitiative: +0 Save: +0 Acrobatics: +0 Slight-of-Hand: +0 Stealth: +0: 10 (+0) | ConSave: +1: 12 (+1) | IntSave: +0 Arcana: 0 History: 0 Investigation: +2* Nature: 0 Religion: +2: 10 (+0) | WisSave: +6 Animal Handling: +4 Insight: +6* Medicine: +4 Perception: +6 Survival: +4: 19 (+4) | ChaSave: +3 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1: 12 (+1) Languages: Common, Elven, Dwarven, Abyssal, Infernal Karlov's riven face grows only more so as Falken talks. "I can see why Kelemvor tasked me with this cruel land. Challenge I asked for, and so I received," he growls and grumbles. "For all of Lekar's crimes though, it seems the land carries the more severe - these sentries of death as you call them have done a poor job." He steps over the road, no longer drawn to follow it's creaking path to impalement. "My hands would be bound in this fortress of a city with how you describe it. If you are willing to guide us in the wilds and away from these Talons, many of our number would be better pleased. I would offer my talents in healing as payment for your service - quieting the undead is duty and comes free regardless" he bargains with the haggard old soldier. "These outlying villages you speak of seem they would need the most help, and be the best place for those seeking evil to hide" he suggests. "Unless the rot stems from the heart..." OOC Action: — Bonus Action: — Movement: — Reaction: — Object Interaction: — Concentration: Detect Magic Actions & Resources Actions: Mace . Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 + 0 bludgeoning damage. Light Crossbow (loading, ranged, two-handed). Ranged Weapon Attack: +2 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 0 piercing damage. Bonus Actions: Reactions: Class Features: Eyes of the GraveAt 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity.: 4/4 (Long Rest) Detect Magic: 0/1 (Long Rest) Detect Poison and Disease: 1/1 (Long Rest) Edited November 1, 2023 by PureChance (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception (DC 10/20) 16 1d20+6 10 Link to comment Share on other sites More sharing options...
Anthr4xus Posted November 1, 2023 Author Clone Share Posted November 1, 2023 Setare watches the treeline, but saw little more than moving branches and rustling leaves. Everyone begins to knot up by the roadside as the discussion continues about where everyone should go. The clouds overhead continue to brighten, even as the rain continues to increase. OOC As everyone gathers near the road, everyone give me a fresh perception check. Beating DC 10 allows you to pick up a sudden crashing noise, like a tree falling among dense forest some distance away. You even notice a small flock of dark shadows of birds taking to wing in that same direction. Beating DC 20 allows you to also pick up the soft sound of what you think may be footsteps against the wooden paving of the road around the bend, roughly a quarter of a mile to the west. It's not necessarily that the source of the sound is trying to be quiet, but rather that it is still quite a bit off and masked by the sound of the rain and everyone talking. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
BlackPhoenix Posted November 1, 2023 Clone Share Posted November 1, 2023 <img alt="FalkenPortrait.jpg" data-loaded="true" data-ratio="125.00" src="https://mwbaldrcdkstack-ipbuploads6f377ba5-6asvxg6ywium.s3.us-east-1.amazonaws.com/monthly_2023_08/FalkenPortrait.jpg.7b7b19ee5cbc7bb1eca0397b9e071d83.jpg" style="float:left;padding-right:2px" width="120"><span style="font-size:20px;"><strong>Falken Windriver</strong></span> <span style="font-size:12px;"><em>(Human Fighter 1)</em></span> - <a href="https://www.myth-weavers.com/sheets/?id=2446153">sheet</a> <span style="font-size:10px;"><strong>AC:</strong> 15 | <strong>HP:</strong> 12/12 | <strong>Initiative:</strong> +4 | <strong>Passive Perception:</strong> 14 <strong>Stats:</strong> STR <span class="mwooc"><span class="mwooc-shown">14</span><span class="mwooc-hidden">Athletics +2</span></span> (+2), DEX <span class="mwooc"><span class="mwooc-shown">18</span><span class="mwooc-hidden">Acrobatics +6 Sleight of Hand +4 Stealth +6</span></span> (+4), CON 14 (+2), INT <span class="mwooc"><span class="mwooc-shown">14</span><span class="mwooc-hidden">Arcana +2 History +2 Investigation +2 Nature +2 Religion +2</span></span> (+2), WIS <span class="mwooc"><span class="mwooc-shown">15</span><span class="mwooc-hidden">Animal Handling +4 Insight +2 Medicine +2 Perception +4 Survival +4</span></span> (+2), CHA <span class="mwooc"><span class="mwooc-shown">11</span><span class="mwooc-hidden">Deception +0 Intimidation +0 Performance +0 Persuasion +0</span></span> (+0) <strong>Saves:</strong> STR +4 | DEX +4 | CON +4 | INT +2 | WIS +2 | CHA +0 <strong>Longbow (ranged - 150/600)</strong> +8, damage 1d8+4 piercing, Sharpshooter feat <strong>Shortsword</strong> +6, damage 1d6+4 piercing <strong>Other:</strong> Second Wind | Sharpshooter</span> Falken Windriver (Human Fighter 1) - sheet AC: 15 | HP: 12/12 | Initiative: +4 | Passive Perception: 14 Stats: STR 14Athletics +2 (+2), DEX 18Acrobatics +6 Sleight of Hand +4 Stealth +6 (+4), CON 14 (+2), INT 14Arcana +2 History +2 Investigation +2 Nature +2 Religion +2 (+2), WIS 15Animal Handling +4 Insight +2 Medicine +2 Perception +4 Survival +4 (+2), CHA 11Deception +0 Intimidation +0 Performance +0 Persuasion +0 (+0) Saves: STR +4 | DEX +4 | CON +4 | INT +2 | WIS +2 | CHA +0 Longbow (ranged - 150/600) +8, damage 1d8+4 piercing, Sharpshooter feat Shortsword +6, damage 1d6+4 piercing Other: Second Wind | Sharpshooter "Right...", says Falken, having finally calmed down. He looks around, before adding: "We could head to Silbervas. It's probably as friendly as we'll find, and at least those there all agree on now drawing attention. We'll have to head West, then branch South before we..." He's stopped mid-sentence as he suddenly turns to face the faint crashing noise. He reflexively grabs his longbow and loads an arrow. "What was that?" OOC & Rolls Perception Name xDiceName xDiceResult xDiceString xDiceRolls Perception 19 1d20+4 15 Link to comment Share on other sites More sharing options...
astronavigatrix Posted November 1, 2023 Clone Share Posted November 1, 2023 (edited) Setare Orfini Charlatan Drow Rogue AC: 14 (Leather) | HP: 9/9 | Speed: 30 ft. Senses: passive Perception 12, Insight 12, Investigation 10 Str:Save: -1 Athletics: -1 9 (-1) | Dex:Initiative: +3 Save: +5 Acrobatics: +5 Slight-of-Hand: +5 Stealth: +5 17 (+3) | Con:Save: +1 13 (+1) | Int:Save: +1 Arcana: +1 History: +1 Investigation: +1 Nature: +1 Religion: +1 12 (+1) | Wis:Save: +1 Animal Handling: +1 Insight: +1 Medicine: +1 Perception: +3 Survival: +1 13 (+1) | Cha:Save: +1 Deception: +3 Intimidation: +1 Performance: +1 Persuasion: +3 12 (+1) Languages: You can speak, read, and write Common, Elvish, and Celestial “My words,” Set says. | ‘My thoughts,’ Set thinks. | My actions . . . Truly, he is lucky. Allowing the information to wash over him, Setare picks out pertinent bits to keep well in mind, long fingers toying absently with one of the straps of his pack. "So, West it is," Setare begins amicably, pale mouth pulling into a grim smile. How friendly it actually is comes swiftly under suspicion, as his next words are said with irreverent good cheer. "Terribly glad we all agree. Because if anyone had tried to land us in a situation to be forcibly conscripted, I'd swiftly slit their throat and then my own." He won't be made someone's lapdog. Not now and not ever again. However he'd planned to soften that 'joke' however, swiftly flees his mind at the sound of something seemingly crashing down not far off. Ah, Hells. "And here I was hoping this walk would remain nice and quiet." He squints further in the direction of the sound, though his hand is slowly reaching for a blade. "Can anyone tell what that was, by chance?" OOC OOC Movement: — Action: — Bonus Action: — Reaction: — Perception Edited November 1, 2023 by astronavigatrix (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception 14 1d20+3 11 Link to comment Share on other sites More sharing options...
RedDingo Posted November 2, 2023 Clone Share Posted November 2, 2023 (edited) Rhortigern Vanhaldred Variant Human Fiendslayer, Mutant Blood Hunter AC: 15 (Studded Leather) | HP: 14/14 (1d10+2+2) | Speed: 30 ft. Senses: passive Perception 11, Insight 11, Investigation 14 Str:Save: +3 Athletics: +3 Carrying Capacity: 240 lb. Lift/Push/Drag: 480 lb. 10 (+0) | Dex:Initiative: −1 Save: −1 Acrobatics: −1 Slight-of-Hand: −1 Stealth: −1☆ ☆ disadvantage on Dexterity (Stealth) checks from Chainmail Armor. 16 (+3) | Con:Save: +2 14 (+2) | Int:Save: +0 Arcana: +0 History: +0 Investigation: +0 Nature: +0 Religion: +0 14 (+2) | Wis:Save: +2 Animal Handling: +2 Insight: +2 Medicine: +2 Perception: +2 Survival: +2 12 (+1) | Cha:Save: +1 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1 8 (-1) Languages: You can speak, read, and write Common, Balok, Elvish, and Dwarfish “My words,” Rhort says. | ‘My thoughts,’ Rhort thinks. | My actions . . . Rhortigern sneered at the naive statement that the Talons had not done enough to stem the tide of undead...as though the tide could be stemmed. "Let's see you do better. I'd wager that after a month, you'll all wonder if the gods have forsaken you..." He drew his sword and walked further. "Lekar or Silbervas? It makes no difference!" OOC Movement: — Action: — Bonus Action: — Reaction: — I don’t always have OOC content to post, but if I did, it would go here, below the Movement, Action, Bonus Action, and Reaction (which will always be there). Those need to contain the mechanical explanation of your otherwise natural language post. Edited November 3, 2023 by RedDingo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception 9 1d20+1 8 History about Vigila and Undead 16 keep(2d20,highest,1)+4 12,1 Link to comment Share on other sites More sharing options...
Neopopulas Posted November 2, 2023 Clone Share Posted November 2, 2023 Name: Amelia Grey | Class: Fighter | Level: 1 | AC: 16 | HP: 12 | Prof: +2 Saves: Str +4, Dex +4, Con +4, Int -1, Wis +2, Cha -2 Fighting StyleArchery: +2 ranged attacks, Second WindBonus Action: 1d10+level per long rest, Mist WalkerThe Mists whisper to you and guide you through their mysterious eddies. You immediately know if an object you're touching is a Mist talisman (detailed in chapter 3). You recognize where the talisman originates from if you have been to its domain of origin, Sustained Symbiosis1/Long Rest, when failing a saving throw, spend a HD an add the result to the save. Attacks: PistolsAttack +6 Damage 1d10+3 , RapierAttacks +6 Damage: 1d8+4 Passive: Perception - 14 | Investigation - 10 | Insight - 14 Languages• Common • Undercommon • Elvish • Sylvan • Abyssal • Deep Speech, DarkvisionDarkvision out to 60ft, Fey AncestryYou have advantage on saving throws against being charmed, and magic can't put you to sleep. "Lovely, Setare.. Lovely.." She suddenly pauses and her hands drift down to rest on her guns "Forget what was that.. who was that.. because I hear footsteps..." Name xDiceName xDiceResult xDiceString xDiceRolls Perception 21 1d20+4 17 Link to comment Share on other sites More sharing options...
Bulldog Posted November 2, 2023 Clone Share Posted November 2, 2023 (edited) Name: Illian Drakar | Class: Wizard | Level: 1 | AC: 11 | HP: 8 | Prof: +2 Saves: Str +1, Dex +1, Con +2, Int +2, Wis +0, Cha +1 Arcane RecoveryOnce per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 1, and none of the slots can be 6th level or higher., Spell CastingYou can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 12, Spell Attack +4) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus. Attacks: DaggerProficient: Yes Attack Type: Melee Reach: 5ft. Range: 20ft./60ft. Damage: 1d4+1 Damage Type: Piercing Weight: 1lb. Cost: 2 GP Properties: Finesse, Light, Thrown, Fire BoltCasting Time: 1 action Range/Area: 120ft. Components: V, S Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). Passive: Perception-10 | Investigation-10 | Insight-14 Elemental Adept (Fire)Spells you cast ignore resistance to fire damage, and when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2. Illian didn't like the prospects that were ahead of them. At least Setare was honest, if not a tidbit worrisome. When the scary-looking woman with weird weapons at her sides said she heard something Illian perked up, trying to hear anything above the noise of the rain and them. He heard nothing except the sound of a loud crash and then a flock of dark birds scattering in the same direction. Which was quickly dismissed as Amelia spoke. "Footsteps? I can't hear anything over this damned weather. Any clue which direction they are coming from?" He said as he tried to see if there was anything in his eyesight. Actions Actions: Bonus Actions: Reactions: Class Features: Arcane Recovery Edited November 2, 2023 by Bulldog (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception 16 1d20 16 Link to comment Share on other sites More sharing options...
BlackPhoenix Posted November 3, 2023 Clone Share Posted November 3, 2023 <img alt="FalkenPortrait.jpg" data-loaded="true" data-ratio="125.00" src="https://mwbaldrcdkstack-ipbuploads6f377ba5-6asvxg6ywium.s3.us-east-1.amazonaws.com/monthly_2023_08/FalkenPortrait.jpg.7b7b19ee5cbc7bb1eca0397b9e071d83.jpg" style="float:left;padding-right:2px" width="120"><span style="font-size:20px;"><strong>Falken Windriver</strong></span> <span style="font-size:12px;"><em>(Human Fighter 1)</em></span> - <a href="https://www.myth-weavers.com/sheets/?id=2446153">sheet</a> <span style="font-size:10px;"><strong>AC:</strong> 15 | <strong>HP:</strong> 12/12 | <strong>Initiative:</strong> +4 | <strong>Passive Perception:</strong> 14 | <strong>Speed:</strong> 30 (carrying 22 over 70/140/210) <strong>Stats:</strong> STR <span class="mwooc"><span class="mwooc-shown">14</span><span class="mwooc-hidden">Athletics +2</span></span> (+2), DEX <span class="mwooc"><span class="mwooc-shown">18</span><span class="mwooc-hidden">Acrobatics +6 Sleight of Hand +4 Stealth +6</span></span> (+4), CON 14 (+2), INT <span class="mwooc"><span class="mwooc-shown">14</span><span class="mwooc-hidden">Arcana +2 History +2 Investigation +2 Nature +2 Religion +2</span></span> (+2), WIS <span class="mwooc"><span class="mwooc-shown">15</span><span class="mwooc-hidden">Animal Handling +4 Insight +2 Medicine +2 Perception +4 Survival +4</span></span> (+2), CHA <span class="mwooc"><span class="mwooc-shown">11</span><span class="mwooc-hidden">Deception +0 Intimidation +0 Performance +0 Persuasion +0</span></span> (+0) <strong>Saves:</strong> STR +4 | DEX +4 | CON +4 | INT +2 | WIS +2 | CHA +0 <strong>Longbow (ranged - 150/600)</strong> +8, damage 1d8+4 piercing, Sharpshooter feat <strong>Shortsword</strong> +6, damage 1d6+4 piercing <strong>Other:</strong> Second Wind | Sharpshooter</span> Falken Windriver (Human Fighter 1) - sheet AC: 15 | HP: 12/12 | Initiative: +4 | Passive Perception: 14 | Speed: 30 (carrying 22 over 70/140/210) Stats: STR 14Athletics +2 (+2), DEX 18Acrobatics +6 Sleight of Hand +4 Stealth +6 (+4), CON 14 (+2), INT 14Arcana +2 History +2 Investigation +2 Nature +2 Religion +2 (+2), WIS 15Animal Handling +4 Insight +2 Medicine +2 Perception +4 Survival +4 (+2), CHA 11Deception +0 Intimidation +0 Performance +0 Persuasion +0 (+0) Saves: STR +4 | DEX +4 | CON +4 | INT +2 | WIS +2 | CHA +0 Longbow (ranged - 150/600) +8, damage 1d8+4 piercing, Sharpshooter feat Shortsword +6, damage 1d6+4 piercing Other: Second Wind | Sharpshooter Falken's eyes widen at the mention of footsteps. "Everybody, hide!", he says quietly before turning towards the forest to the North. He hesitates a moment, curses with tight lips, then heads a few feet into the forest, enough to be hidden by the trees. He sets his backpack on the forest floor and hides, bow in hand, loaded with an arrow. Unfortunately, being in a haunted forest makes him uneasy and he does a poor job at hiding. OOC Stealth Doesn't look like it worked... Let's try again! Stealth Still didn't work, but the site was having issues. For this third time, I went with the Dice Tower - and rolled a miserable 1! :( Name xDiceName xDiceResult xDiceString xDiceRolls Stealth 7 1d20+6 1 Link to comment Share on other sites More sharing options...
RedDingo Posted November 3, 2023 Clone Share Posted November 3, 2023 (edited) Rhortigern Vanhaldred Variant Human Fiendslayer, Mutant Blood Hunter AC: 15 (Studded Leather) | HP: 14/14 (1d10+2+2) | Speed: 30 ft. Senses: Passive Perception 11, Insight 11, Investigation 14 Str:Save: +0 Athletics: +2 Carrying Capacity: 150 lb. Lift/Push/Drag: 300 lb. 10 (+0) | Dex:Initiative: +3 Save: +5 Acrobatics: +3 Slight-of-Hand: +3 Stealth: +3 16 (+3) | Con:Save: +2 14 (+2) | Int:Save: +4 Arcana: +4 History: +4 Investigation: +4 Nature: +2 Religion: +4 Advantage to recall information about fiends, fey, and undead 14 (+2) | Wis:Save: +1 Animal Handling: +1 Insight: +1 Medicine: +1 Perception: +1 Survival: +1* *Advantage when tracking fiends, fey, and undead 12 (+1) | Cha:Save: -1 Deception: -1 Intimidation: -1 Performance: -1 Persuasion: -1 8 (-1) Languages: You can speak, read, and write Common, Balok, Elvish, and Dwarven “My words,” Rhort says. | ‘My thoughts,’ Rhort thinks. | My actions . . . "Oh bullocks!" Rhort slid into a brush at Falk's behest. Footsteps in these woods weren't a good thing. OOC Movement: — Action: — Stealth Bonus Action: — Reaction: — I don’t always have OOC content to post, but if I did, it would go here, below the Movement, Action, Bonus Action, and Reaction (which will always be there). Those need to contain the mechanical explanation of your otherwise natural language post. Edited November 3, 2023 by RedDingo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Stealth 22 1d20+3 19 Link to comment Share on other sites More sharing options...
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