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Character Creation Rules


The Eyeball Kid

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  1. Create a thread in this folder titled: Character Name, Race Class Level. Mark it "WIP" while working on it and "Ready for Review" when you're ready for me to take a look at it.
  2. You will be creating an 11th level character.
  3. Application Format: Any you want. You can make it as fancy as you like if that's your thing, but it doesn't have to be. If accepted I will ask you to make and maintain a Myth-Weavers character sheet and attach it to the game. These are going to get complicated given the level and, unfortunately, a lot will probably not make it into the game. Given the power level I am going to want to see a build, but you don't have to spell out the details of every ability, power and spell for me, you can give me a bare bones listing of the choices you are making for the character. I'm also completely fine with working out, and reviewing, the narrative portion of your character concept to make sure we have something we can work with before you dive into the crunch.
  4. Stats: You can roll 4d6 six times, dropping the lowest, and assign the rolls as you wish or use a 27 point point-buy. If you don't like your rolls you can have one re-roll and then switch to point-buy if you're still not happy with the result.
  5. Hit Points: Max at first level, roll or take the average for the rest. You can do a mixture of these (five levels rolled, five average, for example). If you roll and roll a 1 or 2 you can re-roll it but if you roll low again, you're stuck with it.
  6. Allowed Races: Any official race is fine. If it shows up in multiple sources, use the most recent. You can customize your lineage and I'll consider races customized per Tasha's, though I'd probably rather not without a compelling reason. Variant Human is fine.
  7. Allowed Classes: Any official class and archetype. Multiclassing is allowed.
  8. Allowed Backgrounds: Any official background is fine. I might also consider third party material for this as long as the class feature is comparable to the official ones. I saw this elsewhere and I'm going to try something a bit different than I usually do. Rather than banning backgrounds that give feats or spells, I'm going to say that if your background doesn't provide a feat or a spell list you can take a feat for free, with the following restriction:
    1. No feats that grant a +1 to an attribute.
    2. No -5/+10 feats
    3. No Lucky or Polearm Master
  9. Alignment: As long as you can work with others, any is fine. Being evil (and especially continuing to be evil) will put you at a slight disadvantage in the end game.
  10. Equipment: Per background and class. You can sell unwanted equipment for half-price. You also get an additional 7500gp and either a very rare magic item and an uncommon one, or two rare magic items, subject to my approval. You can buy magic items with your gold, though only rare or lower and only one additional rare item. And, unfortunately, there's not a pricing guide that I like consistently, so you're just going to have to ask me about prices. A list will be compiled here. Wizards can buy scrolls and scribe them in their spellbook; details can be found here.
  11. Appearance / Personality: Give me a paragraph for each in addition to (or expanding on) Personality/Ideals/Bonds/Flaws. A picture would be nice but not required.
  12. Adventure Hook: Either someone you care about has been ensnared in sin and signed a contract with Asmodeus (see Lost Souls) or you yourself have (see Souls of the Damned). In either event this poor unfortunate soul has been murdered before they could fulfill their end of the bargain and, per their contract, has been damned to Hell. Choose one of the entries, modify one to fit your character, or come up with your own entirely.
  13. Character History: You're eleventh level so you'll have had quite the storied life up until now. Given the number of applications I'm likely to get, I can't read all about it, fascinating though I'm sure it is. Give me the highlights, focusing on your most significant deeds, perhaps how you acquired one of your magic items or a particularly significant foe/achievement. Tell me about how you came to Asmodeus' attention, how and why he courted you as well as how you resisted his temptations (or didn't). Tell me about your relationship with the lost soul you chose (or how you lost your own).

 

 

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The Sins

Sins to the Self

  • Anger The sin of anger fuels wrath, vengeance, and inner turmoil. It takes root in Avernus, the domain of the archdevil Zariel.
  • Greed This sin leads to a life of accumulating wealth and sharing very little—a sin nurtured in Minauros, the domain of the archdevil Mammon.
  • Jealousy The jealous are never satisfied with what they have. Phlegethos, the domain of the archdevils Belial and Fierna, is where jealousy thrives.
  • Pride Some say that this is the original sin which led to all other sins and is the sin that led to the fall of Asmodeus and thus is his domain.

Sins to the Other

  • Betrayal Betraying a loved one, a god, or a sovereign can damn one’s soul to Stygia, the domain of the archdevil Levistus.
  • Deceit Lying that leads to harm is, like Maladomini, the domain of the archdevil Baalzebul.
  • Harm Mutilating or torturing an enemy is wicked work that warms the ice-cold heart of Mephistopheles, the archdevil who presides over Cania.
  • Murder Killing an innocent or family member is evil business that comes home to roost in Dis, the domain of the archdevil Dispater.
  • Oppression Unjustly imprisoning enemies and denying their freedom is the devil’s work and reflective of Malbolge, the domain of the archdevil Glasya.
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  • 2 weeks later...

Mister Mephistopheles' Emporium of Magical Marvels

mrm.jpg.3ff028ca3c5426d75435fbed7c626ebc.jpg

The Forbidden Section

  • Amulet of the Planes
  • Probably not going to allow the Horn of Valhalla
  • Manual of Golems

Price List

Alchemy Jug (uncommon) 200 gp
All Purpose Tool, +1 (uncommon) 400 gp
All Purpose Tool, +2 (rare) 4500 gp
Amulet of the Devout, +1 (uncommon) 425 gp
Amulet of the Devout, +2 (rare) 4250 gp
Armblade (Common) 100 gp
Armor, +1 (rare) 3000 gp + armor cost
Armor, Adamantine (uncommon) 500 gp + armor cost
Armor, Mithril (uncommon) 450 gp + armor cost
Arrow Catching Shield (rare) 4500 gp
Astral Shard (rare) 4200 gp
Bag of Holding (uncommon) 500 gp
Belt of Hill Giant Strength (rare) 4000 gp
Blood Spear (uncommon) 375 gp
Boots of Elvenkind (uncommon) 500 gp
Boots of False Tracks (common) 60 gp
Boots of Striding and Springing (uncommon) 300 gp
Brooch of Shielding (uncommon) 375 gp
Cloak of Displacement (rare) 4500 gp
Cloak of Elvenkind (uncommon) 1000 gp
Cloak of the Manta Ray (uncommon) 350 gp
Cloak of Protection (uncommon) 3000 gp
Clothes of Mending (common) 50 gp
Crystal Blade (rare) 5000 gp
Dagger of Blindsight (rare) 1000 gp
Decanter of Endless Water (uncommon) 4000 gp
Dimensional Shackles (rare) 3000 gp
Docent (rare) 4500 gp
Dragon Vessel, Slumbering (uncommon) 200 gp
Dragon Vessel, Stirring (rare) 2000 gp
Dust of Disappearance (uncommon) 200 gp
Eyes of Minute Seeing (uncommon) 150 gp
Gauntlet's of Ogre Power (uncommon) 600 gp
Glamoured Studded Leather Armor (rare) 3500 gp
Glamourweave Clothing (common) 50 gp
Gloves of Thievery (uncommon) 1000 gp
Goggles of Night Vision (uncommon) 400 gp
Hell Hound Cloak (rare) 2000 gp
Helm of Comprehending Languages (uncommon) 300 gp
Heward's Handy Haversack (rare) 2000 gp
House of Cards (uncommon) 300 gp
Iron Bands of Bilarro (rare) 3000 gp
Javelin of Lightning (uncommon) 350 gp
Keoghtom's Ointment (uncommon) 400 gp
Knave's Eye Patch (rare) 2000 gp
Lantern of Revealing (uncommon) 1500 gp
Molten Bronze Skin (rare) 1500 gp + armor cost
Necklace of Adaption (uncommon) 500 gp
Pearl of Power (uncommon) 400 gp
Periapt of Proof against Poison (rare) 4700 gp
Potion of Climbing (common) 50 gp
Potion of Healing, Greater (uncommon) 200 gp
Potion of Healing, Superior (rare) 600 gp
Potion of Resistance (uncommon) 500 gp
Psi Crystal 300 gp
Ring of Evasion (rare) 5000 gp
Ring of Feather Falling (rare) 2200 gp
Ring of Fire Resistance (rare) 3500 gp
Ring of Jumping (uncommon) 250 gp
Ring of Mind Shielding (uncommon) 400 gp
Ring of Protection (rare) 3000 gp
Ring of Swimming (uncommon) 300 gp
Rind of Warmth (uncommon) 480 gp
Rogue's Mantle (rare) 4000 gp
Rope of Climbing (uncommon) 350 gp
Rope of Entanglement (rare) 2000 gp
Saddle of the Cavalier (uncommon) 250 gp
Scroll (Cantrip) (common) 15 gp
Scroll (First Level) (common) 50 gp
Scroll (Second Level) (uncommon) 130 gp
Scroll (Third Level) (uncommon) 250 gp
Scroll (Fourth Level) (rare) 1000 gp
Scroll (Fifth Level) (rare) 1750 gp
Serpent Scale Armor (uncommon) 1200 gp
Shard of Xeulan (rare) 4200 gp
Shield, +1 (uncommon) 450 gp

Shield, +2 (rare)

4000 gp
Shield, Boomerang (uncommon) 250 gp
Shield, Sentinel (uncommon) 300 gp
Shiftweave Clothing (common) 100 gp
Starshot Crossbow (rare) 2500 gp
Stone of Good Luck (uncommon) 500 gp
Sunblade (rare) 3500 gp
Tankard of Sobriety (common) 25 gp
Thermal Cube (common) 50 gp
Vicious Weapon (rare) 1200 gp
Wand of Magic Detection (uncommon) 300 gp
Wand of Pyrotechnics (common) 65 gp
Wand of Secrets 250 gp
Weapon, +1 (uncommon) 500 gp + weapon cost
Weapon, +2 (rare) 2500 gp + weapon cost
Weapon of Warning (uncommon) 400 gp + weapon cost
Winged Ammunition (uncommon) 50 gp each
Winged Boots (uncommon) 5000 gp
   
   
   
   

 

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