Akwehawk Posted March 16 Clone Share Posted March 16 (edited) Jarah of Nowhere, Knight-Errant - Ronin/Fighter - Chaotic-Neutral AC 20 (T14/FF16) | HP 49 | Pan 4/4 | CMD 20/FCMD 16 +1 Disarm/Grapple | Init +8 | Character Sheet Acrobatics +8, Bluff +6, Climb +7, Craft (Bows) +6, Diplomacy +8, Handle Animal +7, Intimidate +10, Kn. Engineering +6, Kn. Local +6, Kn. Nobility +6, Perception +6, Profession (Soldier) +5, Ride +7, Sense Motive +5, Sleight of Hand +6, Survival +10, Swim +4 Ok, so if this black market knows about the cave exit, and the fishery was looking to seal their access off. He trailed off while he formulated his words. What if we seal off the hall between the cave exit and the entrance to this complex, and let the fishery seal their basement access. Its not easy, I realize, but we make our own entrance from say, where we killed the lizard? He looked over at the others when he said so. "The man who wields the sword chooses who wields the quill", Jarah of Nowhere Edited March 16 by Akwehawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted March 17 Author Clone Share Posted March 17 Sealing off the access points in here is probably a good idea. As for where we killed the lizard... We'd need to do a lot of digging, and a map to verify where it comes out. Last thing we need is to make a new third tunnel that end up in the mayor's front garden. He shrugged. Might take some time, but it might be worth using the gateway to see the other locations around the continent this spits out. Not sure how important Otari is going to be in the grand scheme of things. This temple might be a good safehouse, or a centralized hub, but not one we can access except through another gateway. Remove the foot traffic option from the whole picture. Besides as of right now, the only thing besides the main gateway its adding to the argument is "traps" and "wet" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mick the Rogue Posted March 18 Clone Share Posted March 18 Davin Creckslant - AC: 15 (TAC: 13/ FF: 12)| HP: 41/41 Davin nods "To properly... manage the tunneling without a bunch of labor, I would need the mold earth spell, and I've already invested quite a bit of gold into this venture already. I think, short term, we should seal this off and gather resources before we can properly... utilize this area. As Johnny said it may be good to not use Otari itself as a hub, but only the temple... but that requires, again, some spell work that neither I or Kokuten are currently proficient with." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted March 19 Clone Share Posted March 19 AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari's Sheet Junbaari nodded. "Assuming the other portals allows travel back here, we wouldn't need other magic presumably. We'd just enter through the big portal and then use it to go somewhere else" The approach appealed to him much more than illicit back alley dealings, even if it likely require mapping out the other portals. "Of course, we'd need to figure out where another such portal was before hand, but that seems like an easier effort than making our own tunnel. Actions/ Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted March 19 Clone Share Posted March 19 DESCRIPTION Luna is a tall fit woman with pale white skin and white hair with kept in a long braid. She has alarmingly bright red eyes that almost seem to have a soft glow to them suggesting the possibility of supernatural influences in her past lineage. Without her armor, the edge of an old scar remains visible and her hands are rough and callused from her long hours of training also showing the faint silver of scales and small claws for fingernails. Her canine teeth started to elongate slightly into fangs with two other molars starting to sharpen as well. Despite her physical and frail appearance, Lunamaria is a lot stronger then her frame would suggest putting many a foe off guard. She is often seen wearing armor and carries with her an exquisitely crafted great sword that belonged to her father.| SHEET Lunamaria Gravendirsh Female, Neutral Good, Human [Masero], Shifter(Dragonblood Shifter) 5 AC/TAC/FFAC: 21/14/19 | HP: 58/60 TEMP HP: 0 NON LETHAL: 05 | S/D/C/I/W/C: +4/+2/+2/+0/+3/-1 | F/R/W: +6/+6/+4 | Move: 20' Init: +2 | CMD: 24 | FCMD: 20 |Shifter time 7/8 Minutes SKILLS: Acrobatics +10, Climb +9, Know (Nature) +5, Perception +11, Stealth +6, Survival +8, Luna was more then happy to seal this place away. She considered the idea of being able to access it from other places though when the thought came to mind. She almost didn't want to speak it knowing it might lead to further discussion. Should she wait until after the fact? No it should be said in case no one actually thought of this possibility. "Uhm...I certainly am for moving on and sealing the place...I'd much rather try and keep our activities as...close to legal as possible given what we have...Though. What if we don't find another portal? Or it too is...in an area that is not accessible to us?" OoC Hide this Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted March 19 Clone Share Posted March 19 Karyuu Kokuten - Tiefling(Ossa), Lawful Neutral Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 Kokuten raised his hand "I'm more than willing to pool some gold together for more Mold Earth spells if thats what it takes in the short run. I also agree with Johnny. After we seal it off (and have looked around to know there's no immediate danger or loot we're sealing in), we could arrange our travel to the destination we planned on proper... and then go to the temple there to go back here. Though, I doubt our destination is good as a base of operations, too... So perhaps we ought to consider which location among all these possible points will work for us as a base." OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted March 22 Clone Share Posted March 22 AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari's Sheet "If I recall the passage sealed itself through some mechanism correct? And Davin was able to bypass it with magic of his own. Perhaps we could activate it again? " He glanced at the mage for confirmation. "As to finding another portal, we can use the gate here to examine the locations from this end first can't we?" He wasn't exactly sure how the thing worked, but it sounded plausible. Actions/ Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted March 22 Clone Share Posted March 22 Karyuu Kokuten - Tiefling(Ossa), Lawful Neutral Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 The swordsman nodded. "Sounds like we're in agreement. Lets get out of here and dry ourselves, then?" OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mick the Rogue Posted March 23 Clone Share Posted March 23 Davin Creckslant - AC: 15 (TAC: 13/ FF: 12)| HP: 41/41 Davin looked over to Luna and shook his head. "The Watchtower and the Church have a monopoly on portals like this. If they found this... I don't even know what they would do. It is unlikely most of you would be allowed to retain such knowledge. Myself and Kokuten may even be in danger if it gets out." he shakes his head. "But yes, let's get out of here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted March 24 Clone Share Posted March 24 AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari's Sheet "Hopefully between Kokuten and yourself we can figure out how this chamber seals itself and be on our way." Sunrod in hand he began the journey back to the front of the complex where hopefully those more versed in actual magic could figure the thing out. Actions/ Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted March 25 Author Clone Share Posted March 25 The group would make their way back up to the main room that had the passage way down to the primary Gateway. Puddles followed them as a reminder of their experience only a few minutes earlier and the passage that led to most likely the Elemental Plane of Water. The temple had many hidden secrets still, and likely more questions before answers started to make themselves obvious. Now the question loomed how to activate the defensive means to seal the passage way. Johnny's experience down here before with Raalk had somehow activated it. But the process had also wiped the memory from his mind. If that was part of the defensive measures it might become problematic to continue to utilize that security system. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mick the Rogue Posted March 25 Clone Share Posted March 25 Davin Creckslant - AC: 15 (TAC: 13/ FF: 12)| HP: 41/41 Davin paused "There is an alternative... When we first came thru here we met a mud mephit... An... Entity from the plane of mud. They have the ability to move earth ... It might take some convincing but Quagmire might be willing to close the door so to speak.... If I can find him " he said looking from one to the other Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Akwehawk Posted March 25 Clone Share Posted March 25 (edited) Jarah of Nowhere, Knight-Errant - Ronin/Fighter - Chaotic-Neutral AC 20 (T14/FF16) | HP 49 | Pan 4/4 | CMD 20/FCMD 16 +1 Disarm/Grapple | Init +8 | Character Sheet Acrobatics +8, Bluff +6, Climb +7, Craft (Bows) +6, Diplomacy +8, Handle Animal +7, Intimidate +10, Kn. Engineering +6, Kn. Local +6, Kn. Nobility +6, Perception +6, Profession (Soldier) +5, Ride +7, Sense Motive +5, Sleight of Hand +6, Survival +10, Swim +4 If he could do that, can he close the cave exit wing and block access to the fishery and maybe make a new exit? He asked no one in particular. "The man who wields the sword chooses who wields the quill", Jarah of Nowhere Edited March 25 by Akwehawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mick the Rogue Posted March 25 Clone Share Posted March 25 Davin Creckslant - AC: 15 (TAC: 13/ FF: 12)| HP: 41/41 Davin gave a shrug. "No idea. I am beginning to regret not focusing on conjuration in the Watchtower." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted March 25 Clone Share Posted March 25 Karyuu Kokuten - Tiefling(Ossa), Lawful Neutral Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 As they made their way to the exit chamber, Kokuten lagged behind, considering the past events. "...I wish I'd concentrated more on non-combat lessons as a whole." He finally said. "Instead of merely what I could use to supplement my style. I would be able to be of more help, then. Could we not simply pull the level with a rope and some tackles, though?" OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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