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Imrael (Elven Fighter/MU) (Lando's pc)


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Rolled Stats (my actual dice) : 16,13,16,11,14,12

 

Name: Imrael Race: Elf Sex: Female

Ht: 5'9" Wt: 145 lbs Hair: Blonde Eyes: Hazel

Class: Fighter/MU Level: 1 XP: 0 / 4,500

Alignment: Chaotic Good

 

Attributes

STR: 16 +2

INT: 16 +2

DEX: 14 +1

WIS: 12

CON: 13 +1

CHA: 11

 

Saving Throws

Death Ray or Poison: 12

Magic Wands: 13

Paralysis or Petrify: 14

Dragon Breath: 15

Spells: 17

 

Combat Info:

Attack Bonus: +1

AC: 17 (Chainmail, Shield, dex)

HP: 7

Move: 20' / 10'

Carrying Capacity: 70 / 180

 

Special Abilities: All Elves have Darkvision (see page 43) with a 60' range. They are able to find secret doors more often than normal (1-2 on 1d6 rather than the usual 1 on 1d6). An Elf is so observant that one has a 1 on 1d6 chance to find a secret door with a cursory look. Elves are immune to the paralyzing attack of ghouls. Also, they are less likely to be surprised in combat, reducing the chance of surprise by 1 in 1d6.

Saving Throws: Elves save at +1 vs. Paralysis or Petrify, and +2 vs. Magic Wands and Spells.

Fighter/Magic-User: These characters may both fight and cast magic spells; further, they are allowed to cast magic spells while wearing armor. These characters roll six-sided dice (d6) for hit points.
 

Equipment

Clothing (common) / Cloak (worn)

Chainmail (AC 15, 40 wt)

Shield (+1 AC, 5 wt)

Longsword (AB: 1+2 = +3, 1d8 dmg, 4 wt)

(2) Daggers (AB: 1+2= +3 (melee or thrown), 1d4 dmg, 1 wt)

Backpack

- 50' hemp rope (1 wt)

- 1 week rations (14 wt)

- 1 waterskin (full) (1 wt)

- 1 whetstone (1 wt)

- jar of ink / 1 quill (.5 wt)

- small bag of chalk

- Spellbook (1 wt)

 

Total Weight: 69.5 lbs

 

Money: 12 gp, 9 sp

 

Spells

1st: Read Magic, Detect Magic

 

 

 

 

 

 

 

 

 

 

 

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Edited by Lando The Archmagi (see edit history)
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