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Scarlet Citadel: Level 1: Dungeon and Crypts


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Estriel Ilyakrana (Luke Hobbs) - Elven Rogue (MW Character Sheet)spacer.png


AC: 14 | HP: 10/10 | HD: 1/1d8 | Initiative: +3 | PP: 12 | Sneak Attack: +1d6 | DM Inspiration: 1/1


 

With careful aim, Estriel tried to shoot between the spaces left by their companions. Mindful of not hitting one of them from behind. His height didn't help make his targets more visible over his tall companions.

 

ActionsTry to shoot Zombie 1 or 2 with sneak attack, otherwise Zombie 4. In that order of preference.

 



Mechanics

Main Hand: Short Bow
Off Hand: -


Action: -
Bonus Action: -
Move: -
Manipulate: -

 

Edited by yxanthymir (see edit history)
Name
Damagage
7
1d6+3 [[4]]
Sneak Attack
10
2d6 [[5,5]]
Attack (Shortbow)
22
1d20+5 [[17]]
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Sir Robin Hawkwood - Elfmarked Paladin (MW Character Sheet)spacer.png


AC: 18 | HP: 12/12 | HD: 1/1d10 | Initiative: -1 | PP: 12 | Divine Sense: 4/4 | Lay on Hands: 5/5 | DM Inspiration: 1/1


Elendris had decided to heed Robin's advice and do what he suggested; at least the shadow elf could be reasoned with.

"Thank you, Lady Elendris." the knight said as he replaced her in the party's front line.

His armor would provide him with a significant advantage; the paladin raised his sword and attacked the most damaged zombie within his range. 

 



Mechanics

Main Hand: Longsword
Off Hand: Shield


Action: 
Bonus Action: 
Move: 
Manipulate: Search furs, lifting and moving them one by one with the tip of his sword.

.

 

 

 

 

Edited by Leonidas1789 (see edit history)
Name
Longsword attack: To hit
16
1d20+5 [[11]]
Longsword Damage
6
1d8+3 [[3]]
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Level 1: Dungeon and Crypts


 

Ingyrd again launched her magically conjured thorny whip passed Elendris and toward the undead that she was fighting but the vine had missed its mark due to Ingyrd trying to avoid hitting her companion.

 

Arik bellowed incoherently as he let his inner bear take control as he brought his axe hard down toward the undead in front of Elendris. The mighty blow opened a gaping hole in the creature's chest where one could see the now non-beating heart of the undead as the organ hung from dried veins and black ichor dripped from it. But the reality was even under the mighty blow the zombie had not fallen.

 

Elendris used her sword for protection as she stepped westward, as she did Luke fired off an arrow from his bow into the gap and caught the critically wounded zombie directly between the eyes with the projectile, the back of its head exploding outward from the impact, gray matter covering the zombie behind it as it finally crumbled like a ragdoll to the floor.

 

Sir Robin quickly stepped in to take Elendris's place in the front line and brought his longsword upward in a stabbing arc toward the other wounded zombie, the blade driving deep into the creature's shoulder before being pulled free.

 

As other zombies stepped up the two in front threw their bodies toward Arik, repeatedly slamming against him with the brute force of their rotting bodies and flailing limbs, one completely losing an eye in the process as it popped out of its socket and hung from rotting tissue like a broken spring against its cheek.

 


Gaoler's Bedchamber

(Scene Notes)


 MarksdayThursday, the 9th of Low SummerMay @ 3:08 pm


 

We Are in Combat

Arik (raging)
Elendris (dodging)

Zombie #4 (readied melee)
Zombie #5 (readied melee)
Zombie #6 (readied dash)

 

Everyone is up!!

 

Map is Active

(Please refer to active map spoiler below.)
Please use coordinates or directions when moving.

 

Show Active Maps

spacer.png

Level 1: Dungeon and Crypts

Show Bookkeeping

PASSIVE PERCEPTION SCORES

Ingyrd 15 | Elendris 12 | Estriel 12 | Robin 12 | Arik 11  

INITIATIVE (Round 3)

PC's

 

Zombies

MECHANICS

Arik
Used Rage (1 of 2 remaining)
Takes 4 hit points of bludgeoning damage from Zombie #2's slam. (Reduced to 2, resistant)
Takes 5 hit points of bludgeoning damage from Zombie #3's slam. (Reduced to 2, resistant)
Has 9 of 15 hit points remaining.

 

Zombie #1
Takes 6 hit points of slashing damage from Arik's greataxe.
Takes 17 hit points of piercing damage from Estriel's shortbow.
Has taken a total of 39 hit points of damage.
IS DEAD!!

 

Zombie #2
Takes 6 hit points of slashing damage from Sir Robin's longsword.
Has taken a total of 13 hit points of damage.
Is heavily wounded.

CONDITIONS

Estriel
Has torch lit. (31 minutes remaining)

 

Ingyrd
Has torch lit. (31 minutes remaining)

DESCRIPTIONS

Abilities

RageIn battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.

When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.

You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

 

Items

TorchA torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee Attack with a burning torch and hit, it deals 1 fire damage.

 

Default Marching Order
Arik
Robin
Estriel
Elendris
Ingyrd

ARIK LOSTCUB

Hit Points: 9/15 

Resistances: Cold
Hit Dice: 0/1
Bear Hug: 2/3 *L
Rage: 1/2 *L

XP: 40/300
DM Inspiration: 1/1

ELENDRIS VESSICARI

Hit Points: 9/9 

Immunities: Magic Sleep

Resistances: (ADV Charmed)

Vulnerabilities: Sunlight Sensitivity
Hit Dice: 1/1
Hexblade's Curse: 1/1 *S

Path of Darkness: 3/3 *L
Spell Slots 1st Level: 1/1 *S (ATK +5 DC 13)

XP: 40/300
DM Inspiration: 1/1

ESTRIEL ILYAKRANA

Hit Points: 10/10

Immunities: Magic Sleep

Resistances: (ADV Charmed)
Hit Dice: 1/1

XP: 40/300
DM Inspiration: 1/1

INGYRD MOONDANCER

Hit Points: 9/10 
Hit Dice: 0/1
Stalwart Will: 1/1 *S

Spell Slots 1st Level: 2/2 *L (ATK +5 DC 13)

XP: 40/300
DM Inspiration: 0/1

SIR ROBIN HAWKWOOD

Hit Points: 12/12

Immunities: Magic Sleep

Resistances: (ADV Charmed)

Hit Dice: 1/1

Divine Sense: 4/4 *L
Lay On Hands: 5/5 *L

XP: 40/300
DM Inspiration: 1/1

 

 

Name
Zombie #1 Undead Fortitude (DC 22)
12
1d20+3 9
Zombie #2 attacks Arik | Bludgeoning damage
17;4
1d20+3;1d6+1 "14";"3"
Zombie #3 attacks Arik | Bludgeoning damage
21;5
1d20+3;1d6+1 "18";"4"
Zombie #1 Undead Fortitude (DC 11)
12
1d20+3 9
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Ingyrd Moondancer - Bearfolk Druidspacer.png


AC: 12/14 (natural/shield) | HP: 9/10 | HD: 0/1d8 | Initiative: -1 | PP: 15 | Stalwart Will: 1/1 | Spell Slots 1st 2/2 | DM Inspiration: 0/1


"<<Steady on, Arik!>>" Ingyrd said to the younger Bearfolk in Northern as he received a bludgeoning. She was watching him closely, ready to imbue him with healing magic as required. So far, he was withstanding the onslaught with impressive resistance. "He sure knows how to take a hit," she said to the others, admiring his resilience. She pointed her staff at the undead that Hawkwood had sliced open and once again shot her thorny vine at it, hoping to put it down for good. 



Mechanics

Main Hand: Oak Staff
Off Hand: Torch


Action: Cast Thorn Whip on closest, most damaged undead, #2 I think?
Bonus Action: None.
Move: None
Manipulate: None.

Free: None.

 

 

Name
Thorn Whip to hit
24
1d20+5 19
Thorn Whip DMG
3
1d6 3
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Arik Lostcub - Bearfolk Barbarianspacer.png



The damn undead thing didn't go down even though it had taken a wound that would have killed a living thing several times over. That was aggravating enough, but then the thing struck back. Arik was going to take a swing to try to finish it off for real this time, but then one of his companions put paid to it. He was too angry to think about anything but the next enemy that piled into strike at him and Robin at his side. Praise from his elder bearfolk was heard but he lacked the cognitive capacity to reply, only enough to try and split the next zombie in line. "<Die, you rotten whoresons!>" He swore at them in Northern, which he often lapsed into in times of stress. The young cub took a swing at the nearest zombie, with preference to the one Robin had been harrying.



Mechanics

 

___________________________________________________

Main Hand: Nordmansch Greataxe
Off Hand: Nordmansch Greataxe

___________________________________________________

Action: Swing at zombie #2 if it's still standing, the nearest one if not.
Bonus Action: N/A
Move: N/A
Manipulate: N/A

Character Sheet

 

Arik Lostcub - Bearfolk (Grizzlehide) Barbarian 1 

___________________________________________________
STATS

Str 16 (+3) Dex 12 (+1) Con 16 (+3) Int 10 (+1) Wis 12 (+1) Cha 8 (-1)
HP 9/15 Resistances: Cold HD 1d12 AC 14 (unarmored defense) Speed 30 ft. 

Passive Perception 11 Initiative +1
DM Inspiration Yes
Languages Common, Darakhul, Northern
Background Outlander Feature  Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people per day, provided the land offers berries, small game, water, and so forth.

___________________________________________________
WEAPONS

Nordmansch Greataxe +5 attack, 1d12+3 slashing damage
Bite +5 attack, 1d6+3 piercing damage
Bear Hug* (3/day) +5 attack, 1d6+3 bludgeoning damage plus target is grappled.

___________________________________________________
PROFICIENCIES

Proficiency +2 Saving Throws Strength +5, Constitution +5 
Skills Athletics +5, Stealth +3, Nature +2, Perception +3, Survival +3, Intimidation +1
Instruments Drums +3
Weapons All
Armor Light, medium

___________________________________________________
FEATS 

 

___________________________________________________
RACIAL FEATURES

Natural Armor. Your hide is thick and tough, granting you a natural AC of 13 + your Dexterity modifier.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Bear Hug (3/day). When you take the Attack action, you can make an unarmed strike as a bonus action. If you hit, you can grapple the target in addition to dealing damage to it. You can use this ability a number of times equal to your Constitution modifier (minimum of 1), and you regain all expended uses when you finish a long rest.

Thick Coat. You are resistant to cold damage.

___________________________________________________
CLASS FEATURES

Rage (2/day)
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

 

Unarmored Defense
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

 

Equipment

 

___________________________________________________

General Inventory (86 lbs.)

Nordmansch Greataxe - 10 lbs.

4 x Javelins - 8 lbs.

2 x Handaxes - 4 lbs.

Hunting Trap - 25 lbs.

8 x Torches - 8 lbs.
10 x Rations - 20 lbs.

Tinderbox - 1 lb.
Waterskin - 5 lbs.

Backpack - 5 lbs.
 


Coin Purse (0.2 lbs.)
Platinum: 0
Gold: 9
Electrum: 0
Silver: 6
Copper: 0

 

Encumbrance

Max Load: 480 lbs. (30 x STR (powerful build))

Current Weight: 86.2 lbs.

 

 

Edited by PatronSaint
clarifying attack target (see edit history)
Name
Greataxe Attack vs. Zombie
17
1d20+5 12
Greataxe Damage vs. Zombie
7
1d12+5 2
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Estriel Ilyakrana (Luke Hobbs) - Elven Rogue (MW Character Sheet)spacer.png


AC: 14 | HP: 10/10 | HD: 1/1d8 | Initiative: +3 | PP: 12 | Sneak Attack: +1d6 | DM Inspiration: 1/1


 

Estriel was feeling like a killing machine. Every strike a kill. Not that a zombie was killed since he was already dead, but he couldn't stop feeling bad for that destructive behavior. First things first. Survive, then brood around that thought.

 

One more arrow fired. A careful aim for the best space. 

 

ActionsTry to shoot Zombie 3 with sneak attack, otherwise Zombie 4. In that order of preference.

 



Mechanics

Main Hand: Short Bow
Off Hand: -


Action: -
Bonus Action: -
Move: -
Manipulate: -

 

Name
Sneak Attack
2
1d6 2
Attack (Shortbow)
19
1d20+5 14
Damage
9
1d6+3 6
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Sir Robin Hawkwood - Elfmarked Paladin (MW Character Sheet)spacer.png


AC: 18 | HP: 12/12 | HD: 1/1d10 | Initiative: -1 | PP: 12 | Divine Sense: 4/4 | Lay on Hands: 5/5 | DM Inspiration: 1/1


Robin was amazed by Hobbs' ability to inflict damage to those foul Undead creatures.

That priest is full of surprises; he certainly knows how to wield a bow the paladin thought to himself.

But congratulations would have to wait; the party's situation was relatively good, but not excellent. Despite the bottleneck's tactical advantage, Arik had already been wounded.

"Can you withstand more wounds, Arik?" Robin asked the bearfolk.

Without waiting for an answer, he slashed the nearest zombie with his sword.

 

  

 



Mechanics

Main Hand: Longsword
Off Hand: Shield


Action: Attack nearest zombie
Bonus Action: 
Move: 
Manipulate: 

 

 

 

 

 

Edited by Leonidas1789 (see edit history)
Name
Longsword Damage
11
1d8+3 8
Longsword attack: To hit
17
1d20+5 12
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Elendris Vessicari - Shadow Elf Warlock (MW Character Sheet)Elendris.png


AC: 16 | HP: 9/9 | HD: 1/1d8 | Initiative: +3 | PP: 12 | Hexblade's Curse: 1/1 | Path of Darkness: 3/3 | Spell Slots 1st 1/1 | DM Inspiration: 1/1


 

“Do not falter, you are doing well!” said Elendris.


She looked for an opening from behind Sir Robin, hoping to score a hit on the undead without getting in the way.

 



Mechanics

Main Hand: Longsword
Off Hand: Shield


Action: If an enemy is within melee range, attack it. Otherwise, ready an attack to hit an enemy entering melee range.
Bonus Action: 

Reaction:
Move: 
Manipulate: 

 

     

Name
attack
11
1d20+5 6
damage
5
1d8+3 2
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  • 3 weeks later...

spacer.png


Level 1: Dungeon and Crypts


 

Ingyrd pointed her staff at the undead that Hawkwood had sliced open and once again shot her thorny vine at it, hoping to put it down for good but the vine managed only to slash across its arm.

 

Arik took a swing at the nearest zombie, with preference to the one Robin had been harrying. His axe easily lopping off a limb, but the thing still stood before him.

 

Luke released an arrow into the chest of the zombie in front of Sir Robin and while the arrow struck deep within its dead flesh it did very little to stop the thing.

 

Sir Robin lopped the head off the one in front of Arik with a swing of his sword and the headless creature finally collapsed but another of the creatures raced up to take its place.

 

Elendris slashed into the zombie in front of Sir Robin as she thrust her blade from around the corner.

 

It was Sir Robin who took the brunt of the attacks this time, deflecting one only to have another slam hard into his chest as the wind was knocked from him. The knight could feel the bruising beneath his armor.

 


Gaoler's Bedchamber

(Scene Notes)


 MarksdayThursday, the 9th of Low SummerMay @ 3:08 pm


 

We Are in Combat

Arik (raging)
Zombie #4 (readied melee)
Zombie #5 (readied melee)
 

Everyone is up!!

 

Map is Active

(Please refer to active map spoiler below.)
Please use coordinates or directions when moving.

 

Show Active Maps

spacer.png

Level 1: Dungeon and Crypts

Show Bookkeeping

PASSIVE PERCEPTION SCORES

Ingyrd 15 | Elendris 12 | Estriel 12 | Robin 12 | Arik 11  

INITIATIVE (Round 4)

PC's

 

Zombies (4)

MECHANICS

Sir Robin
Takes 5 hit points of bludgeoning damage from Zombie #6's slam.
Has 7 of 12 hit points remaining.

 

Zombie #2
Takes 3 hit points of slashing damage from Ingyrd's Thorn Whip.
Takes 7 hit points of slashing damage from Arik's Greataxe.
Takes 11 hit points of slashing damage from Sir Robin's longsword.
Has taken a total of 34 hit points of damage.
IS DEAD!!!

 

Zombie #3
Takes 11 hit points of piercing damage from Estriel's shortbow.
Takes 5 hit points of slashing damage from Elendris's longsword.
Has taken a total of 16 hit points of damage.
Is heavily wounded.

CONDITIONS

Estriel
Has torch lit. (31 minutes remaining)

 

Ingyrd
Has torch lit. (31 minutes remaining)

DESCRIPTIONS

Abilities

RageIn battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.

When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.

You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

 

Items

TorchA torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee Attack with a burning torch and hit, it deals 1 fire damage.

 

Default Marching Order
Arik
Robin
Estriel
Elendris
Ingyrd

ARIK LOSTCUB

Hit Points: 9/15 

Resistances: Cold
Hit Dice: 0/1
Bear Hug: 2/3 *L
Rage: 1/2 *L

XP: 40/300
DM Inspiration: 1/1

ELENDRIS VESSICARI

Hit Points: 9/9 

Immunities: Magic Sleep

Resistances: (ADV Charmed)

Vulnerabilities: Sunlight Sensitivity
Hit Dice: 1/1
Hexblade's Curse: 1/1 *S

Path of Darkness: 3/3 *L
Spell Slots 1st Level: 1/1 *S (ATK +5 DC 13)

XP: 40/300
DM Inspiration: 1/1

ESTRIEL ILYAKRANA

Hit Points: 10/10

Immunities: Magic Sleep

Resistances: (ADV Charmed)
Hit Dice: 1/1

XP: 40/300
DM Inspiration: 1/1

INGYRD MOONDANCER

Hit Points: 9/10 
Hit Dice: 0/1
Stalwart Will: 1/1 *S

Spell Slots 1st Level: 2/2 *L (ATK +5 DC 13)

XP: 40/300
DM Inspiration: 0/1

SIR ROBIN HAWKWOOD

Hit Points: 7/12

Immunities: Magic Sleep

Resistances: (ADV Charmed)

Hit Dice: 1/1

Divine Sense: 4/4 *L
Lay On Hands: 5/5 *L

XP: 40/300
DM Inspiration: 1/1

 

 

Name
Zombie #2 Undead Fortitude (DC 12)
14
1d20+3 11
Zombie #2 Undead Fortitude (DC 16)
4
1d20+3 1
Zombie #6 Attacks Sir Robin | Bludgeoning
18;5
1d20+3;1d6+1 "15";"4"
Zombie #3 Attacks Sir Robin | Bludgeoning
4;2
1d20+3;1d6+1 "1";"1"
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Arik Lostcub - Bearfolk Barbarianspacer.png



Another undead fell before the combined adventurers, which spurred Arik to further aggression. He didn't growl anything coherent, which was probably for the best as all he could think of were exceptionally profane comments to make sailors and farmers blush. But he did keep roaring and swinging his hefty axe, this time going for the torso with an overhead strike since lopping off limbs seemed ineffectual against these foul (smelling) abominations. The attack struck home, and the smell he'd been briefly contemplating was all that restrained him from leaning in for an opportunistic bite.



Mechanics

 

___________________________________________________

Main Hand: Nordmansch Greataxe
Off Hand: Nordmansch Greataxe

___________________________________________________

Action: Swing at zombie #6
Bonus Action: N/A
Move: N/A
Manipulate: N/A

Character Sheet

 

Arik Lostcub - Bearfolk (Grizzlehide) Barbarian 1 

___________________________________________________
STATS

Str 16 (+3) Dex 12 (+1) Con 16 (+3) Int 10 (+1) Wis 12 (+1) Cha 8 (-1)
HP 9/15 Resistances: Cold HD 1d12 AC 14 (unarmored defense) Speed 30 ft. 

Passive Perception 11 Initiative +1
DM Inspiration Yes
Languages Common, Darakhul, Northern
Background Outlander Feature  Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people per day, provided the land offers berries, small game, water, and so forth.

___________________________________________________
WEAPONS

Nordmansch Greataxe +5 attack, 1d12+3 slashing damage
Bite +5 attack, 1d6+3 piercing damage
Bear Hug* (3/day) +5 attack, 1d6+3 bludgeoning damage plus target is grappled.

___________________________________________________
PROFICIENCIES

Proficiency +2 Saving Throws Strength +5, Constitution +5 
Skills Athletics +5, Stealth +3, Nature +2, Perception +3, Survival +3, Intimidation +1
Instruments Drums +3
Weapons All
Armor Light, medium

___________________________________________________
FEATS 

 

___________________________________________________
RACIAL FEATURES

Natural Armor. Your hide is thick and tough, granting you a natural AC of 13 + your Dexterity modifier.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Bear Hug (3/day). When you take the Attack action, you can make an unarmed strike as a bonus action. If you hit, you can grapple the target in addition to dealing damage to it. You can use this ability a number of times equal to your Constitution modifier (minimum of 1), and you regain all expended uses when you finish a long rest.

Thick Coat. You are resistant to cold damage.

___________________________________________________
CLASS FEATURES

Rage (2/day)
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

 

Unarmored Defense
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

 

Equipment

 

___________________________________________________

General Inventory (86 lbs.)

Nordmansch Greataxe - 10 lbs.

4 x Javelins - 8 lbs.

2 x Handaxes - 4 lbs.

Hunting Trap - 25 lbs.

8 x Torches - 8 lbs.
10 x Rations - 20 lbs.

Tinderbox - 1 lb.
Waterskin - 5 lbs.

Backpack - 5 lbs.
 


Coin Purse (0.2 lbs.)
Platinum: 0
Gold: 9
Electrum: 0
Silver: 6
Copper: 0

 

Encumbrance

Max Load: 480 lbs. (30 x STR (powerful build))

Current Weight: 86.2 lbs.

 

 

Edited by PatronSaint (see edit history)
Name
Greataxe Attack vs. Zombie 6
8
1d12+5 3
Greataxe Attack roll
13
1d20+5 8
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Estriel Ilyakrana (Luke Hobbs) - Elven Rogue (MW Character Sheet)spacer.png


AC: 14 | HP: 10/10 | HD: 1/1d8 | Initiative: +3 | PP: 12 | Sneak Attack: +1d6 | DM Inspiration: 1/1


 

Now that the battle was reaching its conclusion, Estriel was feeling nervous. His hand was starting to quiver. That surprised him, even under a potential death threat, his aim did not faltered. He was praying for one more perfect shot, yet expecting failure.


Lady Lada, guide my hand. He whispered before releasing the next arrow.

 

ActionsTry to shoot Zombie 4 with sneak attack, otherwise Zombie 5. In that order of preference.

 



Mechanics

Main Hand: Short Bow
Off Hand: -


Action: -
Bonus Action: -
Move: -
Manipulate: -

 

Name
Attack (Shortbow)
14
1d20+5 9
Sneak Attack
5
1d6 5
Damage
7
1d6+3 4
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Ingyrd Moondancer - Bearfolk Druidspacer.png


AC: 12/14 (natural/shield) | HP: 9/10 | HD: 0/1d8 | Initiative: -1 | PP: 15 | Stalwart Will: 1/1 | Spell Slots 1st 2/2 | DM Inspiration: 0/1


Ingyrd winced as Hawkwood was pummeled next. It seemed the undead could put some power behind their blows when needed. He didn't appear too hurt, but she offered to take his place anyways. "Let me know if you need a breather, Hawkwood," she growled as she targeted the next most injured looking undead with her thorny whip.



Mechanics

Main Hand: Oak Staff
Off Hand: Torch


Action: Cast Thorn Whip on closest, most damaged undead, #3 I think? If it's already dead from Hobbs and Arik, target the next closest one instead.
Bonus Action: None.
Move: None
Manipulate: None.

Free: None.

 

 

Name
Thorn Whip DMG
2
1d6 2
Thorn Whip to hit
9
1d20+5 4
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Sir Robin Hawkwood - Elfmarked Paladin (MW Character Sheet)spacer.png


AC: 18 | HP: 07/12 | HD: 1/1d10 | Initiative: -1 | PP: 12 | Divine Sense: 4/4 | Lay on Hands: 5/5 | DM Inspiration: 1/1


Robin is badly hurt and his pain is real. But he feels insulted by Ingyrd's offer.

She did not offer Arik to replace him on the front line when he was wounded the paladin thinks. I wonder why that is. Does she think little of me?

"Thank you, Lady Ingyrd. Tis but a flesh wound" he tells the bearfolk, trying to hide his annoyance under a jovial tone.

With that, the knight slashes the most injured looking zombie with his sword.

 

  

 



Mechanics

Main Hand: Longsword
Off Hand: Shield


Action: Attack nearest zombie
Bonus Action: 
Move: 
Manipulate: 

 
Edited by Leonidas1789 (see edit history)
Name
Longsword attack: To hit
14
1d20+5 9
Longsword Damage
6
1d8+3 3
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Elendris Vessicari - Shadow Elf Warlock (MW Character Sheet)Elendris.png


AC: 16 | HP: 9/9 | HD: 1/1d8 | Initiative: +3 | PP: 12 | Hexblade's Curse: 1/1 | Path of Darkness: 3/3 | Spell Slots 1st 1/1 | DM Inspiration: 1/1


 

Elendris stayed at her position, watching for any opportunity to assist with a quick thrust against the zombies, while also keeping an eye down the stairs lest something else struck at them from the side. 

 

She wondered if there were necromancers in the dungeons - the supposed owner being the prime suspect - or whether the zombies had risen as a result of ambient negative energy. 'We'll soon find out,' she mused.  

 



Mechanics

Main Hand: Longsword
Off Hand: Shield


Action: If an enemy is within melee range, attack it. Otherwise, ready an attack to hit an enemy entering melee range.
Bonus Action: 

Reaction:
Move: 
Manipulate: 

 

     

Name
Damage (Slashing)
8
1d8+3 5
Longsword To-Hit
19
1d20+5 14
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Level 1: Dungeon and Crypts


 

Arik's axe struck home, and the smell he'd been briefly contemplating was all that restrained him from leaning in for an opportunistic bite. The blow wasn't enough to take the creature down, but it was a start.

 

Luke put an arrow through the eye socket of the zombie in front of Sir Robin, dropping it instantly as it crumbled to the ground.

 

Ingyrd tried the magical conjured whip on the one in front of Arik, but the whip just missed its mark as she had to avoid hitting her kin with it.

 

Sir Robin slashed the creature in front of Arik across the belly with his sword as intestines and black ichor poured out from the wound, but it did not fall.

 

Moving across her allies Elendris moved to down the wounded creature, slipping her longsword around the corner in a skilled thrust that pierced all the way through the creature before she pulled the blade to the side and finished opening its bowls. A gaping hole could be seen in its midsection now where organs hung damaged and useless, still it remained on its feet.

 

The heavily damage zombie tried to slam out at Sir Robin, but he knocked it away with his shield.

 

Another of the creatures came rushing into the fray, this one still having a piece of chain attached to its wrist as he slammed the cold metal upside Arik's head, opening a major gash as the bearkfolk's blood flowed freely.

 


Gaoler's Bedchamber

(Scene Notes)


 MarksdayThursday, the 9th of Low SummerMay @ 3:08 pm


 

We Are in Combat

Arik (raging)
Zombie #5 (readied melee)
 

Everyone is up!!

 

Map is Active

(Please refer to active map spoiler below.)
Please use coordinates or directions when moving.

 

Show Active Maps

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Level 1: Dungeon and Crypts

Show Bookkeeping

PASSIVE PERCEPTION SCORES

Ingyrd 15 | Elendris 12 | Estriel 12 | Robin 12 | Arik 11  

INITIATIVE (Round 5)

PC's

 

Zombies (3)

MECHANICS

Arik
Takes 12 hit points of bludgeoning damage from Zombie #4's slam. (reduced to 6 resistant)
Has 3 of 15 hit points remaining.

 

Zombie #3
Takes 12 hit points of piercing damage from Luke's shortbow.
Has taken a total of 28 hit points of damage.
IS DEAD!!!

 

Zombie #6
Takes 8 hit points of slashing damage from Arik's greataxe.
Takes 6 hit points of slashing damage from Sir Robin's longsword.
Takes 8 hit points of slashing damage from Elendris' longsword.
Has taken a total of 22 hit points of damage.
Is critically wounded.

CONDITIONS

Estriel
Has torch lit. (31 minutes remaining)

 

Ingyrd
Has torch lit. (31 minutes remaining)

DESCRIPTIONS

Abilities

RageIn battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.

When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.

You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

 

Items

TorchA torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee Attack with a burning torch and hit, it deals 1 fire damage.

 

Default Marching Order
Arik
Robin
Estriel
Elendris
Ingyrd

ARIK LOSTCUB

Hit Points: 3/15 

Resistances: Cold
Hit Dice: 0/1
Bear Hug: 2/3 *L
Rage: 1/2 *L

XP: 40/300
DM Inspiration: 1/1

ELENDRIS VESSICARI

Hit Points: 9/9 

Immunities: Magic Sleep

Resistances: (ADV Charmed)

Vulnerabilities: Sunlight Sensitivity
Hit Dice: 1/1
Hexblade's Curse: 1/1 *S

Path of Darkness: 3/3 *L
Spell Slots 1st Level: 1/1 *S (ATK +5 DC 13)

XP: 40/300
DM Inspiration: 1/1

ESTRIEL ILYAKRANA

Hit Points: 10/10

Immunities: Magic Sleep

Resistances: (ADV Charmed)
Hit Dice: 1/1

XP: 40/300
DM Inspiration: 1/1

INGYRD MOONDANCER

Hit Points: 9/10 
Hit Dice: 0/1
Stalwart Will: 1/1 *S

Spell Slots 1st Level: 2/2 *L (ATK +5 DC 13)

XP: 40/300
DM Inspiration: 0/1

SIR ROBIN HAWKWOOD

Hit Points: 7/12

Immunities: Magic Sleep

Resistances: (ADV Charmed)

Hit Dice: 1/1

Divine Sense: 4/4 *L
Lay On Hands: 5/5 *L

XP: 40/300
DM Inspiration: 1/1

 

 

Name
Zombie #3 Undead Fortitude (DC 17)
8
1d20+3 5
Zombie #4 crit on Arik
6
1d6 6
Zombie #6 Undead Fortitude (DC 13)
17
1d20+3 14
Zombie #6 attacks Sir Robin | bludgeoning
10;6
1d20+3;1d6+1 "7";"5"
Zombie #4 attacks Arik | bludgeoning
23;6
1d20+3;1d6+1 "20";"5"
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