Grand Poobah Posted March 25 Clone Share Posted March 25 Nizell is not going to stop Kerapsis going after the crystal, what could possibly go wrong? She will however may her way into the corridor and once the others are finished with Dash'ken she will move forward to the door and Listen Name xDiceName xDiceResult xDiceString xDiceRolls Listen 31 1d20+13 18 Link to comment Share on other sites More sharing options...
Roughtrade Posted March 25 Clone Share Posted March 25 Carmine does not expect Kerapsis is going to be stupid enough to go after the crystal. He will follow down the corridor to the next obstacle. Curious about the side rooms, Carmine pokes into the smaller chamber to investigate the object within. In no way a front line fighter, Carmine will not step into the first rank. As they are not blocked out, Carmine's Player is not expecting to find much of interest in the side rooms but Carmine is too curious to pass them by. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Michael Posted March 26 Author Clone Share Posted March 26 The room to the north is bare, the room to the south contains an ancient forge, which...well relative to the rest of this complex, hasn't fared too badly in time's embrace. A lump of metal sits on an anvil, it's silvery hue and slightly magical aura suggesting it might be mithril, and as such worth something to someone with smithing skills. Nizell can hear some voices beyond the door, although it sounds more like meaningless gibbering than speech. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Roughtrade Posted March 26 Clone Share Posted March 26 Carmine will collect the lump. Money has it's uses. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Polyphemus Posted March 27 Clone Share Posted March 27 Kerapsis|Female, Medium Outsider (Tanar'ri, Extraplanar, Evil, Chaotic), Vrock, Cleric 2 HP: 21/21 | AC/Touch/FF: 21/13/18 | Str/Dex/Con/Int/Wis/Cha: +4/+3/+3/+0/+3/+0 | F/R/W: +6/+6/+6 | Speed: 30ft | Spells Active: Kerapsis is tempted to snatch up the crystal, but she's too proud to do it after Molgrug asked her to. "Grab it yourself," Kerapsis snaps back at Molgrug as she follows the others out of the room to the west. Catching up with Nizell by the closed door she says "let's keep moving" and opens the door, moving into the room. OOC / Actions Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Michael Posted April 2 Author Clone Share Posted April 2 (edited) Kerapsis pushes through the next door along, and discovers the creatures making the gibbering. They are foul, misshapen lumps, looking like two goblins that somehow got mushed together and then were slow roasted over a fire. They have 4 arms, 2-4 legs, and a large lumpy head with 2 mouths and 2-4 eyes. They hold crude weapons in each hand. A rotten smell exudes from them suggesting that on top of everything else that must have been done to them, they have also been turned into undead. The south half of the room holds an altar upon which rests an ornate black-silver sceptre. The gibbering undead multigoblins attack! Roll init with your next post, have an action if you beat monster init of 13 Edited April 2 by Michael (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls monster init 13 1d20+4 9 Link to comment Share on other sites More sharing options...
Roughtrade Posted April 2 Clone Share Posted April 2 Carmine AC 14 | Init +3 | Fort 04 - Reflex 07 - Will 10 | Claw +3 (1d3+1) | Eldritch Blast +5 (1d6) Carmine follows Kerapsis into the room. He observes the mushy goblinoids and curls his lip at the sight of their deformed bodies. And he spots the scepter laying openly on the alter. Torn between attacking the zombie-jamboree and collecting the scepter, he dithers for a moment on which action to take. OOC Dark One's Own Luck = +2 Bonus to a single save. Changeable as Standard Action. Currently on Reflex. Detect Magic is Active Rolled Crappy Init. Moved into room and 1 block south so my icon is not blocking anyone. Technically should be standing in doorway. Name xDiceName xDiceResult xDiceString xDiceRolls Initiative +3 4 1d20+3 1 Link to comment Share on other sites More sharing options...
Polyphemus Posted April 2 Clone Share Posted April 2 (edited) Kerapsis|Female, Medium Outsider (Tanar'ri, Extraplanar, Evil, Chaotic), Vrock, Cleric 2 HP: 21/21 | AC/Touch/FF: 21/13/18 | Str/Dex/Con/Int/Wis/Cha: +4/+3/+3/+0/+3/+0 | F/R/W: +6/+6/+6 | Speed: 30ft | Spells Active: Kerapsis chuckles to herself at the sight of the deformed undead. Whatever being or phenomena made these abominations must have a sense of humor. She takes another step into the room and snarls, attempting to assert her power over the pitiful freakish undead. But the crudely put together beasts seem to resist her efforts. OOC / Actions My posting may be sporadic for a bit. Should be fine for combat and most other posts, but feel free to move things along if I start to lag behind. Rebuke undead: highest HD affected is cleric level -2 (0)... Edited April 2 by Polyphemus (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Init 19 1d20+3 16 Rebuke undead 6; 11 1d20+2; 2d6+2 [4]; [4,6,3] Link to comment Share on other sites More sharing options...
Grand Poobah Posted April 3 Clone Share Posted April 3 (edited) Nizell reads the words from a grease scroll she picked up from their human hoasts. She places the patch so that it will both slow and control the advance of the undead horrors. Thinking to both intice the northern possitioned undead to enter the grease and ready herself she then moves in to be next to the sceptor. Shield at the ready she "Bangs" on it whilst she yells to hopefully draw them towards her and through the grease. "cmon you stinky piles of goblin bits" "Bang, bang, bang" OOC: I assume she cant pick up the sceptor as well. ------ Nizell, Mage Slayer Senses: Darkvision 60ft, Telepathy 100ft Spot/Listen +13 Level 2: HP: 22/22 Speed 40ft Init:3 AC: 21, Touch: 13, Flat-footed: 18 Saves: Fort +7, Ref +6, Will +3 (+1 vs spells) Spells:[5x0, 1x1] No Light, Ghost Sound, Open/Close, Mending, Critical Strike, Cure light W Special: Fast Healing 1, Sneak attack +1d6, Improved Grab (Ex), Detect Magic 1/d, Steel Spells (0,1) Int Edited April 5 by Grand Poobah (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Int 20 1d20+3 17 Link to comment Share on other sites More sharing options...
Michael Posted April 7 Author Clone Share Posted April 7 (edited) Kerapsis attempts to exert supernatural control over the twisted undead, but fails. Nizell lays down some strategic grease, causing one of the critters to fall over. Brandisher rushes in and appraises the situation. The creatures rush to attack, and though they run through the grease they are not affected by it. The one that fell prone managing to get upright as well. The smushed up goblins claw and scratch on arrival. It is clear to the fiends that there's enough working brains left in the binary undead critters that they can probably swing quite a few limbs given the chance, which is a worry, given how well they swung just the one. Carmine takes 8, Kerapsis 7. Sceptre is on altar north adjacent to Kerapsis+critter Actions from Molgrug and Carmine. Edited April 7 by Michael (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls ref save 11 1d20+5 6 some more dex saves 18; 20; 17 1d20+5;1d20+5;1d20+5 [13]; [13,15]; [13,15,12] attack on Carmine, 2 on Kerapsis 16; 24; 10 1d20+6;1d20+6;1d20+6 [10]; [10,18]; [10,18,4] damage on Carmine, Kerapsis 8; 7 1d6+2;1d6+2 [6]; [6,5] Link to comment Share on other sites More sharing options...
TheFred Posted April 7 Clone Share Posted April 7 Whilst the rest of the group are heading off to investigate whatever horrors lurk ahead, Molgrug lingers behind. He's always known he was travelling with a bunch of nincompoops, but even so he can't help but be slightly baffled that after identifying their whole reason for being here they've decided to march off and leave it behind. "Yes, well, you don't mind if I hold on to this, do you?" The ice-entombed whatever-he-is naturally doesn't respond. Unfortunately, the ice also covers the crystal shard, and Molgrug tugs at it to no avail. "Hmm... seems it's a bit iced over... reminds me of a time I had to audit the fourth-quarter returns figures for a group of gelugons. Now that was an interesting case, let me tell you! Hmm... bless it, it's a bit... stuck... grr..." He tries chipping away at the ice with his claws. If only he had been so frazzled by that portal - a simple fire spell would melt all this in no time! Statblock [URL=/sheets/?id=2794812][B]Molgrug[/B][/URL] [B]Senses:[/B] Darkvision 60ft, Spot/Listen +7, [B]Init:[/B] +2 [B]HP:[/B] 16/16 [B]AC:[/B] 17, [B]Touch:[/B] 12, [B]Flat-footed:[/B] 14 [B]Saves:[/B] Fort +5, Ref +5, Will +6 (+2 vs mind-affecting spells, +4 vs poison) [B]Soulmelds:[/B] Mage's Spectacles (1), Lightning Gauntlets (0) [B]Spells:[/B] Command, Resurgence, Obscuring Mist, Sandblast, Detect Magic, Read Magic, Light, Create Water [B]Special:[/B] None Molgrug Senses: Darkvision 60ft, Spot/Listen +7, Init: +2 HP: 16/16 AC: 17, Touch: 12, Flat-footed: 14 Saves: Fort +5, Ref +5, Will +6 (+2 vs mind-affecting spells, +4 vs poison) Soulmelds: Mage's Spectacles (1), Lightning Gauntlets (0) Spells: Command, Resurgence, Obscuring Mist, Sandblast, Detect Magic, Read Magic, Light, Create Water Special: None Name xDiceName xDiceResult xDiceString xDiceRolls Str check to free shard 1 1d20-1 2 Claw damage vs ice (min 1) 3 1d4-1 4 Link to comment Share on other sites More sharing options...
Roughtrade Posted April 7 Clone Share Posted April 7 Carmine AC 14 | Init +3 | Fort 04 - Reflex 07 - Will 10 | Claw +3 (1d3+1) | Eldritch Blast +5 (1d6) Cursing in multiple languages as he withdraws for safety, Carmine glares at the goblin-gooks. "First blood might be yours, but it is your blood which will stain this floor while I play bocce ball with your skulls!" This is followed by a blast of arcane energy at the thing in the doorway. OOC Dark One's Own Luck = +2 Bonus to a single save. Changeable as Standard Action. Currently on Reflex. Detect Magic is Active Target Goblin-Gook furthest on the right that is standing in the doorway. Name xDiceName xDiceResult xDiceString xDiceRolls Ranged Touch Attack vs Goblin-Gook 12 1d20+5 7 Does not feel successful, but just in case.... 6 1d6 6 Link to comment Share on other sites More sharing options...
Michael Posted April 8 Author Clone Share Posted April 8 Correction: Molgrug ignores the dire peril facing his work colleagues, and instead tugs futilely at the shard. He realises there is another force in play apart from ice, because it does not budge, nor can the thing layer of ice on the shard or the creature be chipped. Carmine backpedals and fires off a bolt which goes wide. ROUND 2: Brandisher steps up into the gap left by Carmine, and get a solid hit on one of the critters. Actions from Kerapsis and Nizell Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grand Poobah Posted April 8 Clone Share Posted April 8 (edited) Nizell simply moved forward into the place left for him and attacks the creature that Kerapsis also faces. Her longsword bites deap into it's flesh but the tail ( swings wide?) Tail Attack Longsword Long Sword Damage Tail Damage ----- Nizell, Mage Slayer Senses: Darkvision 60ft, Telepathy 100ft Spot/Listen +13 Level 2: HP: 22/22 Speed 40ft Init:3 AC: 21, Touch: 13, Flat-footed: 18 Saves: Fort +7, Ref +6, Will +3 (+1 vs spells) Spells:[5x0, 1x1] No Light, Ghost Sound, Open/Close, Mending, Critical Strike, Cure light W Special: Fast Healing 1, Sneak attack +1d6, Improved Grab (Ex), Detect Magic 1/d, Steel Spells (0,1) Edited April 8 by Grand Poobah (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Tail Attack 14 1d20+6 8 Longsword 23 1d20+6 17 Long Sword Damage 10 1d8+4 6 Tail Damage 11 3d6+4 4,2,1 Link to comment Share on other sites More sharing options...
Polyphemus Posted April 8 Clone Share Posted April 8 (edited) Kerapsis|Female, Medium Outsider (Tanar'ri, Extraplanar, Evil, Chaotic), Vrock, Cleric 2 HP: 14/21 | AC/Touch/FF: 21/13/18 | Str/Dex/Con/Int/Wis/Cha: +4/+3/+3/+0/+3/+0 | F/R/W: +6/+6/+6 | Speed: 30ft | Spells Active: Kerapsis hisses as one of the undead lands a blow against her. She doubles down her effort in trying to assert her dominance over the undead abominations. OOC / Actions Rebuke undead: highest HD that can be affected is 2HD. total number of HD to rebuke is 6. If their HD is half my level or less, I can command up to 2HD and rebuke the rest. Edited April 8 by Polyphemus (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Rebuke Undead 11; 6 1d20+2; 2d6+2 [9]; [9,2,2] Link to comment Share on other sites More sharing options...
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