Tecmes Posted February 22 Clone Share Posted February 22 I think you moved the PHX by jumping rather than walking. That's the only way I can make sense of the +5 to hit the Caesar. Though even then I'm a bit confused: it looks like light woods to me. What am I missing? Anwyhow: Phoenix T8 shooting & physical 2MPLs and 1 ERLL at Caesar. Physical: Kick the Po Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 23 Author Clone Share Posted February 23 8 hours ago, Tecmes said: I think you moved the PHX by jumping rather than walking. That's the only way I can make sense of the +5 to hit the Caesar. Though even then I'm a bit confused: it looks like light woods to me. What am I missing? I must have gotten the modifiers flipped between you and @Cirlot. I've updated the post with the correct modifiers and verified that you walked. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted February 23 Clone Share Posted February 23 Guess I should've sprinted to go 1 more space since I can't shoot anything this round anyway. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cirlot Posted February 24 Clone Share Posted February 24 Even though the odds on the Po are better, the potential angle on the Casear is too tempting to pass up: stick with original declarations from when I posted movement. Cirlot - Shooting Phase - Turn 8 on the Caesar. Cirlot - Physical Attack Phase - Turn 8 Kick the Po! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Demented Posted February 24 Clone Share Posted February 24 Demented T8 Weapon Attacks Alpha Strike the Caesar. Physicals pending. (Sorry-I jut have too many options to pick one before the shooting ends). Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 24 Author Clone Share Posted February 24 Turn 8 physical phase is up. The Caesar lost a DHS and an MPL, and is now standing in a fire, while the Po was shaken around a bit and is stunned for two rounds. In return, the Starslayer lost a little leg armor. Here's the Caesar's current armor/structure: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecmes Posted February 24 Clone Share Posted February 24 Quite an hilarious amount of misses all around! Those targeting computers really are old. Maybe blown tubes? Physical: Maintain stomp on Po. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Demented Posted February 24 Clone Share Posted February 24 Demented T8 Physicals Hatchet on the Caesar, no aim. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 25 Author Clone Share Posted February 25 Turn 9 movement phase is up. The Banshee made it off the field, and the Po is stunned for another turn. The Po is down to 20 armor on the rear and right side, while the Caesar still looks like the previous post, but with only 9 armor remaining on its right arm. 13 hours ago, Tecmes said: Quite an hilarious amount of misses all around! Those targeting computers really are old. Maybe blown tubes? This is my new headcanon. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cirlot Posted February 25 Clone Share Posted February 25 (edited) Unless I'm mistaken I can stack with the Peregrine as it's a non-'Mech unit? If so declaration is: Cirlot - Starslayer Movement Phase - Turn 9 Turn to Face NE (1 MP) -> Walk (Backwards) into Hex 1316 (2 MP) End: 1316, Facing NE. No Torso Twist. My TMM will be crat but I'm hoping to draw some of the Casear's fire from the Pixie and Scar. Plus if I mathed this right I can still lay down dual large laser fire (admittedly from the least advantageous firing angle) and sink down to 7 for next round. Keeps the pressure on and maybe ends with a punch to the Perigrine to boot . . . Starslayer Shooting Phase - Turn 9 Both Large Lasers at the Casear. Starslayer Physical Attack Phase - Turn 9 Punch the Peregrine? It's possible that I can't as we're sharing a hex. Need to dig out my copy of Total Warfare to be sure. Edited February 25 by Cirlot (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecmes Posted February 25 Clone Share Posted February 25 (edited) Phoenix T9 move IF Scarabus doesn't move to 1514: Backup to 1514 and face S ELSE Turn SW then backup to 1713 IF SCB is blocking my way: move to 1315 and face SE Phoenix T9 shoot Either way, 2MPLs & one ERLL at Caesar (or Peregrine if on 1315) Phoenix T9 physical Kick the Po. That is fun. Also, I'm rather confused. On the Caesar's paper doll, the LA is to the left of the doll picture, but wouldn't it be the *right* arm from the Mech's perspective? Edited February 25 by Tecmes (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Demented Posted February 25 Clone Share Posted February 25 Yeah, the record sheets have always been a weird. They look like you're viewing the 'Mech head-on, but the sides are mirror imaged so that the left side remains on the left and right on the right. Honestly, it's just easier that way. Demented T9 Move Run 1313>1711>1912>1913>1614 end 1614 Facing S. Demented T9 Weapon Attacks Alpha strike the Caesar. Demented T9 Physical Attacks Hatchet the Caesar, on the punch table. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted February 25 Clone Share Posted February 25 (edited) Tbolt t9 move To 1711 facing 1611. Torso twist S tbolt T9 attack Alpha strike on Caesar (unless it’s dead in which case switch to Po) Edited February 26 by Inash (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecmes Posted February 26 Clone Share Posted February 26 @Inash Attack *declarations* are simultaneous. So you can't do conditionals there and hence that Caesar may end up totalled cored out and most of our shots useless, but hey we won't complain about overkill there! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Demented Posted February 26 Clone Share Posted February 26 Also, you can't make it to 1611 without sprinting, meaning no weapons fire at all. The best you can manage while running is 1711. That's a heavy woods in 2009, 3 MP to enter. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts