Bobcloclimar Posted February 26 Author Clone Share Posted February 26 More attacks on a dead mech = more chances for an ammo crit = bigger explosions. It's a win-win situation! 1711 should be sufficient to get a backshot on the Caesar, at range 5, although it will cross the light woods hex in 1514. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted February 26 Clone Share Posted February 26 Oh Dagnabbit! You're right. 1711 it is. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 27 Author Clone Share Posted February 27 No fewer than three separate lasers converged on the cockpit of the Caesar, turning its pilot, and the hapless pilot of the Corsair, into a fine vapor. Missiles from the Archer rained down and blew chunks out of the right skirt armor of the Po, opening up a rent in the armor into which the Pixie planted a swift boot, shattering it from within. The Peregrine turned and broke for the north, pursued by the nearly unscratched lance. We can call the scenario here, or we can attempt to chase down the Peregrine for giggles. And yes, there were four headshots in that last round. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted February 27 Clone Share Posted February 27 I'm fine with calling it. The Peregrine will be hard to hit, and really there isn't anything we can do to keep it from fleeing next turn. If we don't call it, the tbolt will stand still and try to hit it with missiles. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecmes Posted February 27 Clone Share Posted February 27 Yeah, I think we can call it. Technically the odds of the Peregrine suviving a few turns and doing some damage is reasonable, but any reasonable VTOL pilot would have been fleeing since a couple turns! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cirlot Posted February 28 Clone Share Posted February 28 Yeah, in a campaign scenario the Peregrine would be buggering off to report on the outcome and we'd be focused on salvaging what was left of the Caesar. And, YIKES that was brutal. Funny, but brutal. Like, it makes sense - best way to salvage a nearly intact 'Mech is a headcap but . . . . ouch. Yeah. Rough way to go. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Demented Posted February 28 Clone Share Posted February 28 Nooo, one more round please. I can swat the VTOL, and I need the hatchet to do something useful. Demented T10 Move Run to 1405. Demented T10 Weapon Attacks Alpha strike the VTOL Demented T10 Physicals Hatchet the Peregrine. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecmes Posted February 29 Clone Share Posted February 29 OK l'ets indulge the axe-wielding maniac. I can understand the urge. I think we've learned that playing a missile boat, though, is not great fun, as without movement you lose a great part of the tactics... Phoenix T9 Back up to 1509 and turn to SW Fire: both ERLL at the peregrine Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cirlot Posted February 29 Clone Share Posted February 29 The Starslayer will jump to 1311 but I think I'm nonviable for the shooting phase - jumping and range put me at +5 with the large lasers, add the Peregrine's TMM and I'm 12+ which makes the shot impossible. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted March 2 Author Clone Share Posted March 2 (edited) KABOOM! The Pixie skewers the Peregrine's stabilizers, sending it spiraling out of control before the Scarabus jumps up and slices the VTOL in half. Its SRM stores cook off in a massive explosion as Demented sticks the landing, ending the skirmish in the most perfect of superhero poses. On 2/27/2024 at 10:12 AM, Tecmes said: Yeah, I think we can call it. Technically the odds of the Peregrine suviving a few turns and doing some damage is reasonable, but any reasonable VTOL pilot would have been fleeing since a couple turns! Speaking of "some" damage, I played it out on my own... and the Peregrine got an ammo crit on the Starslayer and knocked Cirlot out for two turns. 😛 Thanks for playing, guys. I'll be putting up a retrospective questionnaire in the next day or two. Edited March 2 by Bobcloclimar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecmes Posted March 2 Clone Share Posted March 2 I think the Scarabus's got his wish! Thanks a bunch for the game. I certainly appreciated the careful manner in which you ran this! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted March 5 Clone Share Posted March 5 That was a lot of fun, even if I did get to be a missile boat for most of it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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