Xiadais Posted February 1 Clone Share Posted February 1 (edited) Shroom | HP 18/18 | AC 17 | Speed 30' Condition channeling Cooldowns none Durations none "Go back to sleep, nice doggies. Errr, yeppit, I think taxidermies are supposed to be sleeping?" Shroom spawns a heavy snowfall over the dogs, and scoops a big chunk of wood which he uses to attempt to bash Dog 1 over the head. Actions 1, 2. Winter's Clutch positioned to hit just the 3 doggies. DC17 basic Reflex 10' burst Persistent difficult terrain Cold damage 3. Elemental Blast vs dog 1 Melee impulse attack vs AC To hit Bludgeoning damage If it needs to be retargeted due to Dog 1 being already dead, change to a ranged attack against Dog 2 (ranged version of EB is identical except for loss of STR mod, +1, to damage which the melee version gets) Edited February 1 by Xiadais Fixing the darned image, again (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Cold damage 4 2d4 2,2 To hit 8 1d20+7 1 Bludgeoning damage 6 1d8+1 5 Link to comment Share on other sites More sharing options...
Eagleheart Posted February 1 Author Clone Share Posted February 1 (edited) The dogs seem largely unaffected by the cold, and by studying them (and watching what happens) Ruth can tell that they are also somewhat resistant to piercing and slashing weapons, but she and Tulki are still able to do some damage to them. They continue to attack, but only Shroom is actually caught in their jaws. Dog 1 Strike x2 vs Shroom Strike vs Drizzle Dog 2 Stride Strike x2 vs Tulki Dog 3 Stride Strike vs Drizzle Strike vs Tulki Party turn @Xiadais @severalservals @Rumsztyk @LargestFriend Map Edited February 1 by Eagleheart (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Reflex saves 20,8,17 repeat(1d20+5,3) 15,3,12 Dog 1 Strike 1 8; 6 1d20+7;1d6+2 [1]; [1,4] Dog 1 Strike 2 18; 8 1d20+2;1d6+2 [16]; [16,6] Dog 1 Strike 3 2; 5 1d20-3;1d6+2 [5]; [5,3] Dog 2 Strike 1 11; 7 1d20+7;1d6+2 [4]; [4,5] Dog 2 Strike 2 4; 8 1d20+2;1d6+2 [2]; [2,6] Dog 3 Strike 1 8; 11 1d20+7;1d6+2+1d4 [1]; [1,6,3] Dog 3 Strike 2 11; 6 1d20+2;1d6+2 [9]; [9,4] Link to comment Share on other sites More sharing options...
LargestFriend Posted February 1 Clone Share Posted February 1 (edited) Action 1: Devise a Stratagem, free RK, strategic strike (nature, dunno if it still needs to be rolled or if I know everything about the dogs) Action 2: Strike the same dog with my scarf Action 3: Stow away my scarf "Alright, listen up fellas! These dogs here got some pretty thick hides, resistant to shop objects. What we need... is some bluntforce." After stowing away her weapon, cracking her knuckles and punching her palm. Rolls: Roll Roll Roll Roll Quick OOC thing: I think my DOS roll should be 1 higher since I used 2 as my weap prof instead of 3. Dunno if that changes anything. Edited February 1 by LargestFriend (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Roll 25 1d20 + 4 + 2 19 Roll 16 1d20 + 2 14 Roll 6 1d6 +1 5 Roll 4 1d6 4 Link to comment Share on other sites More sharing options...
Rumsztyk Posted February 1 Clone Share Posted February 1 (edited) "Ooh! I have something for that!" Drizzle wags his tail excitedly. Gathering leftover power from his Spellstrike, he pours it into his shield for extra durability. Then, with a flick of his wrist, the shovel turns into a mace and delivers a wallop! Drizzle valiantly hides behind his shield with dazzling speed. 1. Enter Arcane Cascade 2. Interact to switch damage type of Tricky Pick (bludgeoning) 3. Shielding Strike (Strike + Raise Shield 19 AC + recharge Spellstrike) 18 to hit doggo 1 for 10 bludgeoning + 1 force Shielding StrikeDamage, bludgeoning Edited February 2 by Rumsztyk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Shielding Strike 18 1d20+7 11 Damage, bludgeoning 11 1d6+5 6 Link to comment Share on other sites More sharing options...
Xiadais Posted February 2 Clone Share Posted February 2 (edited) Shroom | HP 10/18 | AC 17 | Speed 30' Condition channeling Cooldowns none Durations Timber Sentinel 10/10HP 10/10rounds Hrroo'om ribbits in pain as Dog 1 sinks its teeth into him. He counters with another wooden bash, followed by spawning a new mushroom north(?) of him, so that it will cover himself, Drizzle, and Tulki. Actions 1. Elemental Blast vs dog 1 Melee impulse attack vs AC Attack vs Dog 1 If it needs to be retargeted due to Dog 1 being already dead, change to a ranged attack against Dog 3 (ranged version of EB is identical except for loss of STR mod, +1, to damage which the melee version gets) 2, 3. Timber Sentinel in the "corner" between himself and the two kobolds 10HP, AC10 Edited February 2 by Xiadais Fixing the darned image, again (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack vs Dog 1 16; 2 1d20+7;1d8+1 [9]; [9,1] Link to comment Share on other sites More sharing options...
severalservals Posted February 5 Clone Share Posted February 5 Tulki| HP 15/15 | AC 17 | Speed 25' Condition: None Stupid fake dog! Tulki hisses in frustration, then bellows at the dog he's fighting and flourishes his wicked little blade. You shouldn't bother kobolds. We are mighty dragonkin! You will see! Meanwhile silently praying, Please help, Great Wyrm! My sword doesn't bother it much! I never learned about strange beasts like this! Actions Action 1: Intimidating Glare to Demoralize without language. Add 1 to the Intimidate roll if the dog is level 1 or lower, from Dragon's Presence. Intimidate Action 2: Strike vs Dog 3 Strike 1 vs Dog 3 Damage vs Dog 3 Action 3: Strike 2 vs Dog 3 Strike 2 vs Dog 3 Damage vs Dog 3 Name xDiceName xDiceResult xDiceString xDiceRolls Intimidate 19 1d20+7 12 Strike 1 vs Dog 3 20 1d20+6 14 Damage vs Dog 3 7 1d6+2+2 3 Strike 2 vs Dog 3 15 1d20+2 13 Damage vs Dog 3 8 1d6+2+2 4 Link to comment Share on other sites More sharing options...
Eagleheart Posted February 5 Author Clone Share Posted February 5 (edited) Unfortunately the dogs are quite immune to Tulki's taunts, and Ruth deduces that they are mindless undead. But you whittle them down all the same, killing one while Tulki gets started on another. Dog 2 Stride Strike x2 vs Ruth - 2nd strike is a crit, but the tree takes the damage Dog 3 Strike vs Tulki Strike x2 vs Drizzle Party turn @Rumsztyk @Xiadais @LargestFriend @severalservals Map Edited February 5 by Eagleheart (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Strike 1 vs Ruth 9; 5 1d20+7;1d6+2 [2]; [2,3] Strike 2 vs Ruth 22; 3 1d20+2;1d6+2 [20]; [20,1] Strike vs Tulki 13; 6 1d20+7;1d6+2 [6]; [6,4] Strike 1 vs Drizzle 7; 8 1d20+2;1d6+2 [5]; [5,6] Strike 2 vs Drizzle 4; 6 1d20-3;1d6+2 [7]; [7,4] Link to comment Share on other sites More sharing options...
severalservals Posted February 5 Clone Share Posted February 5 Tulki| HP 15/15 | AC 17 | Speed 25' Condition: None Tulki decides that if the dogs are too dead or dumb to scare, they might be easy to fool. He raises the flask in his off-hand up like a club to get the dog's attention and then tries to snake his blade through its guard. Actions Action 1: Feint vs Dog 3 (At this point I'm just trying different mechanics for fun :)) Feint vs Dog 3 Perception Action 2: Strike vs Dog 3 Attack 1 vs Dog 3 Damage Action 3: Strike 2 vs Dog 3 Strike 2 vs Dog 3 Damage Name xDiceName xDiceResult xDiceString xDiceRolls Feint vs Dog 3 Perception 15 1d20+7 8 Attack 1 vs Dog 3 14 1d20+6 8 Damage 9 1d6+2+2 5 Strike 2 vs Dog 3 13 1d20+2 11 Damage 5 1d6+2+2 1 Strike 3 vs Dog 3, dropping Feint as an action 12 1d20-2 14 Damage if hit 9 1d6+4 5 Link to comment Share on other sites More sharing options...
Rumsztyk Posted February 5 Clone Share Posted February 5 (edited) Drizzle looks between the dogs, seemingly distracted by others... Swallowing his fear, he decides not to employ his shield this time, positioning himself better for a grand walloping, his mace-shovel-pick catching fire as it slices the air. Step to flank Dog 2 with Ruth Spellstrike (Ignition) Spellstrike Damage (Bludgeoning+Fire+Force) Edited February 5 by Rumsztyk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Spellstrike 24 1d20+7 17 Damage (Bludgeoning+Fire+Force) 18 1d6+4+2d6+1 3,4,6 Link to comment Share on other sites More sharing options...
Xiadais Posted February 5 Clone Share Posted February 5 (edited) Shroom | HP 10/18 | AC 17 | Speed 30' Condition channeling Cooldowns none Durations Timber Sentinel 4/10HP 9/10rounds 'Undead?' Hrroo'om ribbits in his head. 'Interesting.' He whirls his hands around his kinetic aura, scooping up some glowing spores, which he presses into two globs and hurls at Dog 3. Actions 1, 2. Elemental Blast vs dog 3 Ranged impulse attack vs AC - vitality damage (remove the +1 in the damage, that was for the melee version) (presumably lesser cover, too) Strike 1(1,2) 3. Elemental Blast vs dog 3 Ranged impulse attack vs AC - vitality damage (remove the +1 in the damage, that was for the melee version) (presumably lesser cover, too) Strike 2(3) Edited February 6 by Xiadais changed to ranged vs dog 3 since dog 2 is probably dead (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Strike 1(1,2) 16; 6 1d20+7;1d8+4+1 [9]; [9,1] Strike 2(3) 18; 3 1d20+2;1d8+1 [16]; [16,2] Link to comment Share on other sites More sharing options...
LargestFriend Posted February 6 Clone Share Posted February 6 (edited) OOC: Not sure if Dog 2 is still alive or dead, gonna assume alive. Ruth sighs a breath of relief as she cracks her knuckles. "I don't like hurting dumb creatures, but zombies? Free pickings!" Though as she's ready to strike, she plans out her attacks... only to realize she is not in an advantageous spot... so she comes up with another plan. Action 1: Devise a stratagem Action 2: Grapple the dog Rolls Roll Roll Edited February 6 by LargestFriend (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Roll 8 1d20 +7 1 Roll 13 1d20 +4 9 Link to comment Share on other sites More sharing options...
Eagleheart Posted February 8 Author Clone Share Posted February 8 (edited) Drizzle nearly obliterates the second dog, and Shroom's elemental strikes kill the third. "You broke my toys!" You hear the girl's voice you'd heard earlier, coming from the east. It sounds much closer this time. Edited February 8 by Eagleheart (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Xiadais Posted February 8 Clone Share Posted February 8 (edited) Shroom | HP 14/18 | AC 17 | Speed 30' Condition channeling Cooldowns Ocean's Balm self 10min Durations Timber Sentinel 10/10HP 10/10rounds Exploration Activity Repeat a Spell (Timber Sentinel) Hrroo'om sags, panting, as the final dog falls. 'I feel like we got very lucky there,' he thinks to himself. The child's voice echoes through the halls. 'Her toys? Uh oh. We didn't have much choice—they attacked us—but this is not getting us off on the right foot. Wait, her toys? Might not be a normal little girl...' Shroom spawns a new mushroom further to the east, lovingly tickles the gills under the cap of the now-regular Shieldcap mushroom that bravely protected Ruth, then collects dew from his aura on his finger pads and rubs it on his wounds. Actions New Timber Sentinel Ocean's Balm (Heal) Edited February 15 by Xiadais Fixing image, applying healing, adding text (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Ocean's Balm (Heal) 4 1d8 4 Link to comment Share on other sites More sharing options...
Rumsztyk Posted February 8 Clone Share Posted February 8 Drizzle's confidence shatters - he yelps and puts his shield over his head. "T-t-these were t-t-toys?! Oh no, we angered the baby voice!" He shuffled around, unsure which direction to face (with his shield). Perception Name xDiceName xDiceResult xDiceString xDiceRolls Perception 14 1d20+6 8 Link to comment Share on other sites More sharing options...
Eagleheart Posted February 9 Author Clone Share Posted February 9 (edited) You proceed to the east. This room holds luxurious furniture, including a child-sized bed with children’s toys piled upon it. Here you are confronted by an obviously-haunted doll who sits astride an animated rocking horse. "You broke my toys," she says again. "You're my new toys now. Let's play!" (I rolled initiative for everyone this time. @severalservals and @Rumsztyk are up first.) Map (you may start anywhere within the yellow area) Edited February 9 by Eagleheart (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative (Perception) for Camilla 20 1d20+8 12 Initiative (Perception) for Princess Sunset (the rocking horse) 14 1d20+6 8 Initiative (Perception) for Ruth 14 1d20+8 6 Initiative (Perception) for Tulki 21 1d20+6 15 Initiative (Perception) for Shroom 19 1d20+5 14 Initiative (Perception) for Drizzle 25 1d20+6 19 Link to comment Share on other sites More sharing options...
Recommended Posts