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Little Trouble in Big Absalom


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HrrooomShroomSporetongue.jpeg.a5ac7713059b75664b87ffd18965ec33.jpeg

Shroom | HP 18/18 | AC 17 | Speed 30'

Condition channeling

Cooldowns none

Durations none

 

"Go back to sleep, nice doggies. Errr, yeppit, I think taxidermies are supposed to be sleeping?" Shroom spawns a heavy snowfall over the dogs, and scoops a big chunk of wood which he uses to attempt to bash Dog 1 over the head.

 

Actions

1, 2. Winter's Clutch positioned to hit just the 3 doggies.

  • DC17 basic Reflex
  • 10' burst
  • Persistent difficult terrain
  • Cold damage

3. Elemental Blast vs dog 1

  • Melee impulse attack vs AC
  • To hit
  • Bludgeoning damage
  • If it needs to be retargeted due to Dog 1 being already dead, change to a ranged attack against Dog 2 (ranged version of EB is identical except for loss of STR mod, +1, to damage which the melee version gets)

 

Edited by Xiadais
Fixing the darned image, again (see edit history)
Name
Cold damage
4
2d4 2,2
To hit
8
1d20+7 1
Bludgeoning damage
6
1d8+1 5
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The dogs seem largely unaffected by the cold, and by studying them (and watching what happens) Ruth can tell that they are also somewhat resistant to piercing and slashing weapons, but she and Tulki are still able to do some damage to them. They continue to attack, but only Shroom is actually caught in their jaws.

Dog 1
:TwoActions:Strike x2 vs Shroom
:OneAction:Strike vs Drizzle

Dog 2
:OneAction:Stride
:TwoActions:Strike x2 vs Tulki

Dog 3
:OneAction:Stride
:OneAction:Strike vs Drizzle
:OneAction:Strike vs Tulki

Party turn @Xiadais @severalservals @Rumsztyk @LargestFriend
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Reflex saves
20,8,17
repeat(1d20+5,3) 15,3,12
Dog 1 Strike 1
8; 6
1d20+7;1d6+2 [1]; [1,4]
Dog 1 Strike 2
18; 8
1d20+2;1d6+2 [16]; [16,6]
Dog 1 Strike 3
2; 5
1d20-3;1d6+2 [5]; [5,3]
Dog 2 Strike 1
11; 7
1d20+7;1d6+2 [4]; [4,5]
Dog 2 Strike 2
4; 8
1d20+2;1d6+2 [2]; [2,6]
Dog 3 Strike 1
8; 11
1d20+7;1d6+2+1d4 [1]; [1,6,3]
Dog 3 Strike 2
11; 6
1d20+2;1d6+2 [9]; [9,4]
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  • Action 1: Devise a Stratagem, free RK, strategic strike (nature, dunno if it still needs to be rolled or if I know everything about the dogs)
  • Action 2: Strike the same dog with my scarf
  • Action 3: Stow away my scarf

"Alright, listen up fellas! These dogs here got some pretty thick hides, resistant to shop objects. What we need... is some bluntforce." After stowing away her weapon, cracking her knuckles and punching her palm.

Rolls:

Roll

Roll

Roll

Roll

Quick OOC thing: I think my DOS roll should be 1 higher since I used 2 as my weap prof instead of 3. Dunno if that changes anything.

Edited by LargestFriend (see edit history)
Name
Roll
25
1d20 + 4 + 2 19
Roll
16
1d20 + 2 14
Roll
6
1d6 +1 5
Roll
4
1d6 4
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"Ooh! I have something for that!" Drizzle wags his tail excitedly. Gathering leftover power from his Spellstrike, he pours it into his shield for extra durability. Then, with a flick of his wrist, the shovel turns into a mace and delivers a wallop! Drizzle valiantly hides behind his shield with dazzling speed.

1. Enter Arcane Cascade

2. Interact to switch damage type of Tricky Pick (bludgeoning)

3. Shielding Strike (Strike + Raise Shield 19 AC + recharge Spellstrike)

18 to hit doggo 1 for 10 bludgeoning + 1 force

Shielding StrikeDamage, bludgeoning

Edited by Rumsztyk (see edit history)
Name
Shielding Strike
18
1d20+7 11
Damage, bludgeoning
11
1d6+5 6
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HrrooomShroomSporetongue.jpeg.a5ac7713059b75664b87ffd18965ec33.jpeg

Shroom | HP 10/18 | AC 17 | Speed 30'

Condition channeling

Cooldowns none

Durations Timber Sentinel 10/10HP 10/10rounds

 

Hrroo'om ribbits in pain as Dog 1 sinks its teeth into him. He counters with another wooden bash, followed by spawning a new mushroom north(?) of him, so that it will cover himself, Drizzle, and Tulki.

 

Actions

1. Elemental Blast vs dog 1

  • Melee impulse attack vs AC
  • Attack vs Dog 1
  • If it needs to be retargeted due to Dog 1 being already dead, change to a ranged attack against Dog 3 (ranged version of EB is identical except for loss of STR mod, +1, to damage which the melee version gets)

2, 3. Timber Sentinel in the "corner" between himself and the two kobolds

  • 10HP, AC10

 

Edited by Xiadais
Fixing the darned image, again (see edit history)
Name
Attack vs Dog 1
16; 2
1d20+7;1d8+1 [9]; [9,1]
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Tulki| HP 15/15 | AC 17 | Speed 25'

Condition: None

 

Stupid fake dog! Tulki hisses in frustration, then bellows at the dog he's fighting and flourishes his wicked little blade.

You shouldn't bother kobolds. We are mighty dragonkin! You will see!

Meanwhile silently praying, Please help, Great Wyrm! My sword doesn't bother it much! I never learned about strange beasts like this!

Actions
  • Action 1: Intimidating Glare to Demoralize without language. Add 1 to the Intimidate roll if the dog is level 1 or lower, from Dragon's Presence.
    • Intimidate
  • Action 2: Strike vs Dog 3
    • Strike 1 vs Dog 3
    • Damage vs Dog 3
  • Action 3: Strike 2 vs Dog 3
    •  Strike 2 vs Dog 3
    • Damage vs Dog 3

 

Name
Intimidate
19
1d20+7 12
Strike 1 vs Dog 3
20
1d20+6 14
Damage vs Dog 3
7
1d6+2+2 3
Strike 2 vs Dog 3
15
1d20+2 13
Damage vs Dog 3
8
1d6+2+2 4
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Unfortunately the dogs are quite immune to Tulki's taunts, and Ruth deduces that they are mindless undead. But you whittle them down all the same, killing one while Tulki gets started on another.

Dog 2
:OneAction:Stride
:TwoActions:Strike x2 vs Ruth - 2nd strike is a crit, but the tree takes the damage

Dog 3
:OneAction:Strike vs Tulki
:TwoActions:Strike x2 vs Drizzle

Party turn @Rumsztyk @Xiadais @LargestFriend @severalservals
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Strike 1 vs Ruth
9; 5
1d20+7;1d6+2 [2]; [2,3]
Strike 2 vs Ruth
22; 3
1d20+2;1d6+2 [20]; [20,1]
Strike vs Tulki
13; 6
1d20+7;1d6+2 [6]; [6,4]
Strike 1 vs Drizzle
7; 8
1d20+2;1d6+2 [5]; [5,6]
Strike 2 vs Drizzle
4; 6
1d20-3;1d6+2 [7]; [7,4]
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Tulki| HP 15/15 | AC 17 | Speed 25'

Condition: None

 

Tulki decides that if the dogs are too dead or dumb to scare, they might be easy to fool. He raises the flask in his off-hand up like a club to get the dog's attention and then tries to snake his blade through its guard.

Actions
  • Action 1:
    • Feint vs Dog 3 (At this point I'm just trying different mechanics for fun :))
    • Feint vs Dog 3 Perception
  • Action 2: Strike vs Dog 3
    • Attack 1 vs Dog 3
    • Damage
  • Action 3: Strike 2 vs Dog 3
    • Strike 2 vs Dog 3
    • Damage

 

Name
Feint vs Dog 3 Perception
15
1d20+7 8
Attack 1 vs Dog 3
14
1d20+6 8
Damage
9
1d6+2+2 5
Strike 2 vs Dog 3
13
1d20+2 11
Damage
5
1d6+2+2 1
Strike 3 vs Dog 3, dropping Feint as an action
12
1d20-2 14
Damage if hit
9
1d6+4 5
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Drizzle looks between the dogs, seemingly distracted by others... Swallowing his fear, he decides not to employ his shield this time, positioning himself better for a grand walloping, his mace-shovel-pick catching fire as it slices the air.


Step to flank Dog 2 with Ruth
Spellstrike (Ignition)

Spellstrike

Damage (Bludgeoning+Fire+Force)

Edited by Rumsztyk (see edit history)
Name
Spellstrike
24
1d20+7 17
Damage (Bludgeoning+Fire+Force)
18
1d6+4+2d6+1 3,4,6
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Hrroo'om Portrait

Shroom | HP 10/18 | AC 17 | Speed 30'

Condition channeling

Cooldowns none

Durations Timber Sentinel 4/10HP 9/10rounds

 

'Undead?' Hrroo'om ribbits in his head. 'Interesting.' He whirls his hands around his kinetic aura, scooping up some glowing spores, which he presses into two globs and hurls at Dog 3.

 

Actions

1, 2. Elemental Blast vs dog 3

  • Ranged impulse attack vs AC - vitality damage (remove the +1 in the damage, that was for the melee version) (presumably lesser cover, too)
  • Strike 1(1,2)

3. Elemental Blast vs dog 3

  • Ranged impulse attack vs AC - vitality damage (remove the +1 in the damage, that was for the melee version) (presumably lesser cover, too)
  • Strike 2(3)

 

Edited by Xiadais
changed to ranged vs dog 3 since dog 2 is probably dead (see edit history)
Name
Strike 1(1,2)
16; 6
1d20+7;1d8+4+1 [9]; [9,1]
Strike 2(3)
18; 3
1d20+2;1d8+1 [16]; [16,2]
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OOC: Not sure if Dog 2 is still alive or dead, gonna assume alive.

Ruth sighs a breath of relief as she cracks her knuckles. "I don't like hurting dumb creatures, but zombies? Free pickings!" Though as she's ready to strike, she plans out her attacks... only to realize she is not in an advantageous spot... so she comes up with another plan.

  • Action 1: Devise a stratagem
  • Action 2: Grapple the dog

 

Rolls

Roll

Roll

Edited by LargestFriend (see edit history)
Name
Roll
8
1d20 +7 1
Roll
13
1d20 +4 9
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Drizzle nearly obliterates the second dog, and Shroom's elemental strikes kill the third.

"You broke my toys!" You hear the girl's voice you'd heard earlier, coming from the east. It sounds much closer this time.

Edited by Eagleheart (see edit history)
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Shroom Portrait

Shroom | HP 14/18 | AC 17 | Speed 30'

Condition channeling

Cooldowns Ocean's Balm self 10min

Durations Timber Sentinel 10/10HP 10/10rounds

Exploration Activity Repeat a Spell (Timber Sentinel)

Hrroo'om sags, panting, as the final dog falls. 'I feel like we got very lucky there,' he thinks to himself.

The child's voice echoes through the halls. 'Her toys? Uh oh. We didn't have much choice—they attacked us—but this is not getting us off on the right foot. Wait, her toys? Might not be a normal little girl...'

Shroom spawns a new mushroom further to the east, lovingly tickles the gills under the cap of the now-regular Shieldcap mushroom that bravely protected Ruth, then collects dew from his aura on his finger pads and rubs it on his wounds.

Actions
  • New Timber Sentinel
  • Ocean's Balm (Heal)

 

Edited by Xiadais
Fixing image, applying healing, adding text (see edit history)
Name
Ocean's Balm (Heal)
4
1d8 4
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Drizzle's confidence shatters - he yelps and puts his shield over his head.

"T-t-these were t-t-toys?! Oh no, we angered the baby voice!"

He shuffled around, unsure which direction to face (with his shield).

Perception

Name
Perception
14
1d20+6 8
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You proceed to the east. This room holds luxurious furniture, including a child-sized bed with children’s toys piled upon it. Here you are confronted by an obviously-haunted doll who sits astride an animated rocking horse.

"You broke my toys," she says again. "You're my new toys now. Let's play!"

(I rolled initiative for everyone this time. @severalservals and @Rumsztyk are up first.)
 

Map

(you may start anywhere within the yellow area)

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Initiative (Perception) for Camilla
20
1d20+8 12
Initiative (Perception) for Princess Sunset (the rocking horse)
14
1d20+6 8
Initiative (Perception) for Ruth
14
1d20+8 6
Initiative (Perception) for Tulki
21
1d20+6 15
Initiative (Perception) for Shroom
19
1d20+5 14
Initiative (Perception) for Drizzle
25
1d20+6 19
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