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Little Trouble in Big Absalom


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"Ack! I don't like it here anymore!" Drizzle shudders, wondering how to handle the scary doll. Shoveling, picking, macing? Truly, a dilemma.

Drizzle will start in the second row, third column of the yellow rectangle (starting from the top left).

1st action: Recall Knowledge

2nd action: Stride 2 squares right

3rd action: Raise Shield

Recall knowledge (Arcana or Occultism)

Edited by Rumsztyk (see edit history)
Name
Recall knowledge (Arcana or Occultism)
8
1d20+5 3
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Tulki| HP 15/15 | AC 17 | Speed 25'

Condition: None

 

Everything here is just too weird, says Tulki. We should just go back to our sewer. I understand the sewer.

 

 

Actions
  • Action 1:
    • Esoteric Lore vs Doll
    • Esoteric Lore vs Std DC for Doll's Level
  • Action 2:
    • Sip from Chalice, for 2THP until the end of his next turn
  • Action 3:
    • Stride up to the northeast corner of the yellow square and try and crouch for cover behind the thing that looks like it might be a barrel or a chest.

 

Name
Esoteric Lore vs Std DC for Doll's Level
13
1d20+7 6
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Tulki isn't certain if this doll has any weaknesses at all... but he thinks bludgeoning damage might do the trick.

The doll points at Drizzle, and he suddenly feels his life force being sapped away.

Camilla
:TwoActions:Harm vs Drizzle - basic Fortitude save, DC 18
:OneAction:Prepare to Aid

@Xiadais is up. You can start anywhere in the yellow area.
 

Map

spacer.png

 

Name
Harm damage
11
3d8 3,4,4
Aid
18
1d20+10 8
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Shroom Portrait

Shroom | HP 14/18 | AC 17 | Speed 30'

Condition channeling

Cooldowns none

Durations Timber Sentinel 10/10HP 10/10rounds

Exploration Activity Repeat a Spell (Timber Sentinel)

Hrroo'om was paying far too much attention to placing his precious Shieldcap mushrooms to notice the threat in time. He side-eyes Ruth. "Arrrrrrre you okay with this?" rolls off his tongue.

He turns to the doll. "Please stand down! Your toys attacked us and would not stop! We were just defending ourselves!"

It looks like the doll is trying to kill them all, though, so he rallies to the defense of Drizzle, launching a massive snowball in the direction of the doll and mount.

Actions

Starting in the bottom left yellow space

1, 2. Winter's Clutch (centered so the northmost of the 2 western squares of the 10' burst clips the doll and mount - the persistent difficult terrain should minimally inhibit his melee allies' approach)

Cold damage

3. Step (SE, so he is W of the crate, around the corner, 1 square S of the center of the yellow rectangle)

 

Edited by Xiadais
Fixing (see edit history)
Name
Cold damage
7
2d4 4,3
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The doll cries out as the snowball falls upon her, while the horse looks quite tough and seems not to be affected.

Predictably, the doll doesn't listen to reason. Her horse charges forward and tries to strike Drizzle, but they're a bit off-target.

Horsey
:TwoActions:Stride x2
:OneAction:Headbutt vs Drizzle

@LargestFriend @severalservals and @Rumsztyk are up.
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Camilla Reflex save
16
1d20+10 6
Horsey Reflex save
23
1d20+5 18
Headbutt vs Drizzle
12; 4
1d20+8;1d8+2 [4]; [4,2]
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The situation rapidly became scary.

The brave little kobold knew, though, that allies had his back. So he went for a whack.

First he courageously put the barrel lid between himself and the enemies, then jumped in the air to deliver an overhead BONK. His mace-style shovelpick, coated in a bubble of saltwater, drizzled over the angry doll.

 

 

1 action Raise Shield

2 action Spellstrike (Briny Bolt)

Spellstrike Hero Point reroll

Spellstrike(Briny Bolt)

Edited by Rumsztyk (see edit history)
Name
Spellstrike(Briny Bolt)
15
1d20+7 8
Spellstrike Hero Point reroll
8
1d20+7 1
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Tulki| HP 15/15 | AC 17 | Speed 25'

Condition: None

 

Drizzle! squeaks Tulki. Emboldened by the sight of his comrade standing alone and bearing the brunt of the eerie doll's wrath, he rushes up to help.

 

Actions
  • Action 1:
    • Stride 2 squares South, 3 squares East to end up just south of the horse.
  • Action 2:
    • Give Drizzle a sip from Chalice (which is an action for Tulki but not for Drizzle, if I'm reading my character sheet right)
  • Action 3:
    • Attack the doll if possible (since she's mounted on the horse, I *think* she's in Tulki's reach and she's just depicted as being north of the horse for clarity) or the horse if that's not possible.
    • Strike
    • Damage on Hit
    • Add 2 to damage if he's attacking the doll, for his Esoteric Lore, and the attack counts as magic.

 

Name
Strike
26
1d20+6 20
Damage on Hit
5
1d6+2 3
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Drizzle's attack misses, while Tulki's hits quite solidly.

Ruth is able to deduce that the doll is soulbound - and, considering its behavior, the soul is probably that of a young girl. You can only guess at why she's attacking you, but it doesn't seem like she's about to stop.

She perks up when she sees Ruth. "Oh! You're like me! C'mon, let's play!"

...however, her idea of 'play' is quite rough.

Camilla
:ThreeActions: Strike x3 vs Ruth - Shroom's tree takes 3 damage

@Xiadais is up.
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Strike 1
11; 4
1d20+10;1d6+2 [1]; [1,2]
Strike 2
13; 5
1d20+6;1d6+2 [7]; [7,3]
Strike 3
17; 3
1d20+2;1d6+2 [15]; [15,1]
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Shroom Portrait

Shroom | HP 14/18 | AC 17 | Speed 30'

Condition channeling

Cooldowns none

Durations Timber Sentinel 7/10HP 8/10rounds

Exploration Activity Repeat a Spell (Timber Sentinel)

Hrroo'om watches around the corner as the beatings continue. 'This doll does not understand play...'

He steps out and causes another large snowball to fall on the doll. "My Shieldcap can only help you if you stand within its reach!" he instructs his companions.

Actions

1. Stride N, N, N, NE

2, 3. Winter's Clutch (origin point is the NE corner of the square the doll's token is in, so it'll hit the doll and horsey)

DC17 basic Reflex Cold damage

Edited by Xiadais
fixed image, as always (see edit history)
Name
DC17 basic Reflex Cold damage
3
2d4 1,2
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