Drunva Posted January 18 Clone Share Posted January 18 AC: 24(26 vs Fiends) | HP: 112/112 NL Damage: 21| Burn: 3|Denrag Sheet | Elemental Overflow: 2/+4 (+2 Con|+2 Dex) Denrag briefly reeled from the fell power hurled against him, but managed to will himself into action nonetheless. The situation had certainly escalated, with the two greater demons making an appearance. He knew they were likely a more pressing threat, but his plan to draw away the small ones had unfortunately worked to perfection. Still while the tiny things were annoying, he needed to help contain the larger demons. Digging deep within himself for a third time, he called forth his signature power, and a silver gale whipped about him as he aimed at the nearest of the larger demons. The silver wind washed forth, carrying with it disruptive energies which would hopefully hinder any fell powers they tried to loose on him or his companions. At the expression of such power, the ever blowing barrier of wind around him temporarily crackled with energy, empowered to foil arcane as well as mundane projectiles. His body also adapted to the power coursing through him, growing tougher and more agile to aid him in the combat. Actions/ Mechanics Active Effects: Haste (Round 3/7) | State of Impossibility (3/10) Defiant Armor (DR 2/- vs Evil Outsiders) Will save vs DC 21 Knowledge-The planes to ID new demons Move: Gather Power Standard: take 1 Burn fire a Disruptive Rare-Earth (Silver) Air Blast Silver Bludgeoning damage Bane damage If hit the Demon must pass a DC 21 + Spell level concentration check for SLAs or Spells for 1 round. 25% Miss chance to Rays and ranged spell attacks (as well as mundane) for 1 round Name xDiceName xDiceResult xDiceString xDiceRolls Will save 23 1d20+9 14 Knowledge-The planes 27 1d20+7 20 Air Blast 20 1d20+15 5 Silver Bludgeoning damage 25 4d6+15 3,2,4,1 Bane damage 7 2d6 2,5 Link to comment Share on other sites More sharing options...
Leonidas1789 Posted January 18 Clone Share Posted January 18 (edited) Sabrael Gandhari - Human Sorceress (Character sheet) AC: 28 | HP: 63/63 | Speed: 30' | Initiative: +12 | Damage Reduction: 5 acid, 5 cold | Fast Healing 1 | Condition: Normal Sabrael's companions had rushed forward too quickly, and arguably fallen in their enemies' trap. The newly arrived demons seemed especially dangerous. The sorceress found herself engaged in melee with one of the remaining quasits; she quickly targeted the creature with yet another fire spell, despite being aware of its resistance to that element. Cast: Burning Arc. (Save DC: 18, Base damage: 24). If the spell killed the creature, she would move forward to try and rescue her friends; but she doubted it. OOC N/A Edited January 18 by Leonidas1789 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Burning Arc potential damage 24 7d6 5,1,2,6,6,2,2 Link to comment Share on other sites More sharing options...
OzzyKP Posted January 18 Clone Share Posted January 18 (edited) Sunna Halvesen——————————Round 3 Sunna was worried about being left behind, now she wished she was. Being in the wrong place at the wrong time, she took the brunt of the damage from the new combatants. The suddenness of it was too much for even her fast reflexes, and she was badly burned by the rapidly moving lava. Then, while still reeling from the heat and the burns, she was struck by a black bolt from the new creature, draining her life and energy. She quickly realized that she couldn't get close to this new threat, hovering as they were over the lava, so rushed down to help Denrag fend off the fiends that were surrounding him. Shifting into a more defensive pose, Sunna cut at one quasit with her blade and kicked another one. OOC and Actions Sunna Halvesen------------------------- HP: 54 (88 base, -19 fire, -15 negative levels) AC: 31 (10 base, +7 armor, +3 Dexterity, +4 dodge, +4 natural armor, +2 shield, +1 haste) - DR 2/- vs Evil Outsiders Hands: Waveblade & Madu ===== Reactions ===== Reflex save vs lava (5 base, +3 DEX, +2 resistance) Fort save vs. poison (if needed) (7 base, +2 CON, +2 resistance) ===== Actions ===== Free: Knowledge (planes) to ID new enemies: Take 10 + 16 = 26 (with 1 extra bit of info) Move: 30 ft to L10 Swift: Martial Flexibility to add Two-Weapon Fighting feat Free: Activate Combat Expertise (only -1 attack thanks to madu shield) -2 attack for +2 dodge AC Standard: Attack K9 and K10 Attack vs. K9: 22 (6 BAB, +6 STR, +3 enhancement, +2 bane, +1 weapon focus, +2 dedicated adversary, +1 haste, +1 sacred, -2 combat expertise, -2 TWF, -2 power attack, -3 negative levels) -------Waveblade dmg vs. K9: 27 (1d6 base, +6 STR, +3 enhancement, +2 bane, +2d6 bane, +2 weapon specialization, +2 dedicated adversary, +4 power attack) Attack vs. K10: 21 (6 BAB, +6 STR, +1 weapon focus, +2 dedicated adversary, +1 haste, +1 sacred, -2 combat expertise, -2 TWF, -2 power attack, -3 negative levels) -------Madu dmg vs. K10: 15 (1d6 base, +6 STR, +2 weapon specialization, +2 dedicated adversary, +4 power attack) -------Unarmed dmg vs. K10: 20 (1d8 base, +6 STR, +2 weapon specialization, +2 dedicated adversary, +4 power attack) Grrr, I forgot about the negative levels, and then I forgot that if I bash with the madu I lose the AC from it. So switching my 2nd attack to be unarmed. I've adjusted the attack bonuses for both attacks in bold above, but I rerolled the damage since it changes from d6 to d8. Ugh, not a great start. Ongoing Effects and Daily Use Things Ongoing Effects: Haste (+1 attack, +1 AC, +20 ft move, +1 extra attack): 5 rounds remaining Judgment, Justice (+1 sacred attack): till combat ends Remaining Resources: Martial Flexibility Remaining: 6/7 Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 3/3 1st level spells: 2/2 Arrows: 40/40 CLW Wand: 50/50 Protection vs. Evil wand: 50/50 Edited January 20 by OzzyKP (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Reflex save vs lava 19 1d20+10 9 Fort save vs. poison (if needed) 29 1d20+11 18 Attack vs. K9 26 1d20+17 9 Waveblade dmg vs. K9 27 3d6+19 4,1,3 Attack vs. K10 26 1d20+13 13 Madu dmg vs. K10 15 1d6+14 1 Unarmed dmg vs. K10 20 1d8+14 6 Link to comment Share on other sites More sharing options...
Penchant Posted January 20 Author Clone Share Posted January 20 (edited) Quake attacks a demon hitting 3 times 50, 33, 31 (114pts) Denrag blasts at the same demon but misses. (knowledge check 27) Sabrael attacks the quasit which takes minor damage Sunna attacks K9 and K10 doing 27 and 20 points respectively. They hang on with just a few hit points left. (knowledge check 31) Sunna and Denrag know that these are Nabasu demons (CR8): Nabasu can steal life just by looking at people (30ft radius burst) and get more powerful when people die from it. Nabasu have powerful spell like abilities including Mass hold person, Enervation, Silence, Vampiric Touch, Telekinesis, Deeper Darkness and of course Teleport Though one of them is very damaged, the Nabasu square off on the flying lion shifting into position (5' steps). Their eyes flash with a sickening blackness that pulls at the very soul. @Grand Poobah Quake must make two DC 18 Fort saves or gain 1 negative level each, (two possible negative levels) Nabasu 1 (the damaged one) bites and claws at Quake, the teeth finding purchase. He takes 19 points of (Evil and Cold Iron) damage Nabasu 2 tries to activate an ability defensively but looses the effect Quasits around Denrag all attempt to flee (AoO all around) Quasit on Sabrael claws and bites at her but has no chance at hitting while alone. It starts to flee as well. It does make a rude gesture before it leaves though. The party has initiative. Edited January 20 by Penchant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Quasit Reflex DC 18 24 1d20+5 19 Nabasu 1 melee attacks 21; 25; 38 1d20+20;1d20+20;1d20+20 [1]; [1,5]; [1,5,18] Nabasu 1 damage 10; 9 1d8+6;2d6 [4]; [4,6,3] Nabasu 2 concentration 21 1d20+13 8 Quasit attacks 23; 23; 12 1d20+7;1d20+7;1d20+5 [16]; [16,16]; [16,16,7] Link to comment Share on other sites More sharing options...
OzzyKP Posted January 20 Clone Share Posted January 20 (edited) Sunna Halvesen——————————Round 4 Momentarily relieved to see the quasits leave Denrag, she quickly slashes at two of them as they depart. Sunna starts to worry when she sees them heading toward Sabrael though. She moves to follow the fleeing demons and calls out, "Sabrael, they are coming your way! Come across the bridge so I can clear them off of you!" She remembers a tactic to more effectively catch flying enemies and adjusts her approach, then she lunges forward to attack two more of the winged beasts, then readies to hit them again if they continue to fly away. She takes a quick glance over at the new demons currently fighting Quake and recognizes them instantly, "Those are Nabasu's" she yells, "they've got some powerful spells. Enervation, silence, vampiric touch, deeper darkness, mass hold person and can steal life just by looking at people. They already got me good, watch out!" OOC and Actions Sunna Halvesen------------------------- HP: 54 (88 base, -19 fire, -15 negative levels) AC: 29 (10 base, +7 armor, +3 Dexterity, +2 dodge, +2 combat expertise, +4 natural armor, +1 haste) - DR 2/- vs Evil Outsiders Hands: Waveblade & Madu ===== Reactions ===== AoO #1 (6 BAB, +6 STR, +3 enhancement, +2 bane, +1 weapon focus, +2 dedicated adversary, +1 haste, +1 sacred, -2 combat expertise, -2 power attack, -3 negative levels) ----- AoO #1 Waveblade dmg (1d6 base, +6 STR, +3 enhancement, +2 bane, +2d6 bane, +2 weapon specialization, +2 dedicated adversary, +4 power attack) AoO #2 (6 BAB, +6 STR, +3 enhancement, +2 bane, +1 weapon focus, +2 dedicated adversary, +1 haste, +1 sacred, -2 combat expertise, -2 power attack, -3 negative levels) ---- AoO #2 Waveblade dmg (1d6 base, +6 STR, +3 enhancement, +2 bane, +2d6 bane, +2 weapon specialization, +2 dedicated adversary, +4 power attack) ===== Actions ===== Move: to F8 Swift: Martial Flexibility to add Death from Below feat Free: Activate Combat Expertise: -1 attack (with madu) for +2 dodge AC Standard: Attack G7 & G8 Attack vs G7: (6 BAB, +6 STR, +3 enhancement, +2 bane, +1 weapon focus, +2 dedicated adversary, +1 haste, +1 sacred, -1 combat expertise, -2 TWF, -2 power attack, -3 negative levels) -------Waveblade dmg vs. G7: (1d6 base, +6 STR, +3 enhancement, +2 bane, +2d6 bane, +2 weapon specialization, +2 dedicated adversary, +4 power attack) Attack vs. G8: (6 BAB, +6 STR, +1 masterwork, +1 weapon focus, +2 dedicated adversary, +1 haste, +1 sacred, -1 combat expertise, -2 TWF, -2 power attack, -3 negative levels) -------Madu dmg vs G8: (1d6 base, +3 STR, +2 weapon specialization, +2 dedicated adversary, +4 power attack) ===== AoOs for their upcoming turn (if needed) ===== AoO #3 (6 BAB, +6 STR, +3 enhancement, +2 bane, +1 weapon focus, +2 dedicated adversary, +1 haste, +1 sacred, -1 combat expertise, -2 power attack, -3 negative levels, +2 death from below) -----AoO #3 Waveblade dmg (1d6 base, +6 STR, +3 enhancement, +2 bane, +2d6 bane, +2 weapon specialization, +2 dedicated adversary, +4 power attack) AoO #4 (6 BAB, +6 STR, +3 enhancement, +2 bane, +1 weapon focus, +2 dedicated adversary, +1 haste, +1 sacred, -1 combat expertise, -2 power attack, -3 negative levels, +2 death from below) -----AoO #4 Waveblade dmg (1d6 base, +6 STR, +3 enhancement, +2 bane, +2d6 bane, +2 weapon specialization, +2 dedicated adversary, +4 power attack) AoO #5 (6 BAB, +6 STR, +3 enhancement, +2 bane, +1 weapon focus, +2 dedicated adversary, +1 haste, +1 sacred, -1 combat expertise, -2 power attack, -3 negative levels, +2 death from below) -----AoO #5 Waveblade dmg (1d6 base, +6 STR, +3 enhancement, +2 bane, +2d6 bane, +2 weapon specialization, +2 dedicated adversary, +4 power attack) Ongoing Effects and Daily Use Things Ongoing Effects: Haste (+1 attack, +1 AC, +20 ft move, +1 extra attack): 4 rounds remaining Judgment, Justice (+1 sacred attack): till combat ends Two-weapon fighting: 9 rounds remaining Death from Below feat (+2 attack vs. flying enemies with AoOs or readied actions): 10 rounds remaining Remaining Resources: Martial Flexibility Remaining: 5/7 Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 3/3 1st level spells: 2/2 Arrows: 40/40 CLW Wand: 50/50 Protection vs. Evil wand: 50/50 Edited January 20 by OzzyKP (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls AoO #1 33 1d20+15 18 AoO #1 Waveblade dmg 26 3d6+19 3,2,2 AoO #2 18 1d20+15 3 AoO #2 Waveblade dmg 33 3d6+19 2,6,6 Attack vs G7 22 1d20+14 8 Waveblade dmg vs. G7 25 3d6+19 2,2,2 Attack vs. G8 27 1d20+10 17 Madu dmg vs G8 17 1d6+11 6 AoO #3 22 1d20+18 4 AoO #3 Waveblade dmg 32 3d6+19 5,5,3 AoO #4 28 1d20+18 10 AoO #4 Waveblade dmg 30 3d6+19 1,5,5 AoO #5 23 1d20+18 5 AoO #5 Waveblade dmg 30 3d6+19 4,1,6 Link to comment Share on other sites More sharing options...
Drunva Posted January 21 Clone Share Posted January 21 AC: 24(26 vs Fiends) | HP: 112/112 NL Damage: 27| Burn: 4|Denrag Sheet | Elemental Overflow: 2/+4 (+2 Con|+2 Dex) Nabasu, death demons, it would seem that this war was every bit as dire as the strange voice had made out if such vile creatures were already making an appearance. Still, the Diamond Crusaders would handle it as they had struggles before. "Thanks Sunna," he said in gratitude as the brawler helped drive the tiny demons away from him and informed them all of . As she moved to help support Sabrael, Denrag turned back to the pair of Nabasu facing Quake. Once more he pulled into his reserves; there was no room for holding back in this fight. Noting the damaged Nabasu and trusting Quake to finish it off, Denrag chose to weaken the other hell creature. The winds around him howled once more as he launched another blast of wind at the ugly creature, this time infused with the essence of cold iron to overcome the demons natural resistance as well as warding energies to suppress it's magical abilities. Actions/ Mechanics Active Effects: Haste (Round 4/7) | State of Impossibility (4/10) Defiant Armor (DR 2/- vs Evil Outsiders) Elemental Overflow: 20% chance to negate criticals/sneak attack Move: Gather Power Standard: take 1 Burn fire a Disruptive Rare-Earth (Cold Iron) Air Blast Cold Iron Bludgeoning damage Bane damage If hit the Demon must pass a DC 21 + Spell level concentration check for SLAs or Spells for 1 round. 25% Miss chance to Rays and ranged spell attacks (as well as mundane) for 1 round Name xDiceName xDiceResult xDiceString xDiceRolls Air Blast 18 1d20+15 3 Cold Iron Bludgeoning damage 29 4d6+16 5,3,2,3 Bane damage 5 2d6 2,3 Link to comment Share on other sites More sharing options...
Grand Poobah Posted January 21 Clone Share Posted January 21 Ok I don't know if cut and past works : Show this Fort is +9 and +11 vs demon abilities add swift action adaptive defence for +15 total Will save vd DC21 Will save vd DC18 Hover vs DC15 Attacks at 4 to powerattack attack 1 bite attack 2 bite attack 1 claw attack 2 claw attack 1 tail slam Damage Bite 1 damage Bite 2 damage claw 1 damage claw 2 damage tail slam span widget Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grand Poobah Posted January 21 Clone Share Posted January 21 (edited) Quake goes for the epicenter ***again OOC: OK worked out how to paste!!!!! Thanks! Quake is getting seriously pissed as the demon takes attack after attack with half of his attempts going wide. The creatues lash out at him and barely resists their life draining attacks. He lets out another roar as he lets loose at the demon again. This time most of them connect and the first one drops and the second looks like it may follow. QUAKE STAT BLOCK sheet ST 26 DEX 12 CON 14 INT 12 WIS 19 CHA 9 Initiative 2 AC 34 Touch 16 FF 32 | DR 5/Evil SR 12 Saves Fort 9, Ref 9, Will 6 | Resistance 10 : Cold, Acid, and Elec Speed 50 [70 shifter,100 haste] | Fly 100 average Darkvision 60 Bite +16[+22 demon] +grab for 3d6+9 [+6+2d6]demon Claw x 2&Tail Slam +16+16+16 [+22] for 1d8+9[+6+2d6D] Full Power Attack (-4)[demon]:+18/+13/+16/+16/+16 For 5d6+23/5d6+23/1d8+2d6+11/1d8+2d6+11/1d8+2d6+11 Special: scent, grab, pounce, rake Spells: Haste (included in stats), Sprinting Form*: 20 feet Sky Hunter Form* 100 feet average (LASTING) saves and workings Fort save Fort save Edited January 21 by Grand Poobah (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fort save 24 1d20+15 9 Fort save 21 1d20+15 6 attack 1 bite 37 1d20+18 19 attack 2 bite 21 1d20+13 8 attack 1 claw 29 1d20+16 13 attack 2 claw 30 1d20+16 14 attack 1 tail slam 28 1d20+16 12 Bite 1 damage 45 5d6+23 5,1,6,4,6 Bite 2 damage 42 5d6+23 6,2,3,2,6 claw 1 damage 28 2d6+19+1d8 1,4,4 claw 2 damage 34 2d6+19+1d8 3,6,6 tail slam 32 2d6+19+1d8 2,5,6 Link to comment Share on other sites More sharing options...
Leonidas1789 Posted January 21 Clone Share Posted January 21 (edited) Sabrael Gandhari - Human Sorceress (Character sheet) AC: 28 | HP: 63/63 | Speed: 30' | Initiative: +12 | Damage Reduction: 5 acid, 5 cold | Fast Healing 1 | Condition: Normal Sunna was correct; demons were flying to Sabrael 's side of the river; if she did not react, she would soon find herself surrounded, with her companions on the other side and unable to help. The sorceress whispers a few words and vanishes from sight ! Cast: Vanish She then proceeds to cross the river, where she can be more helpful in the fight anyway - unless her companions manage to dispatch the party's enemies without further help of her spells. OOC N/A Edited January 21 by Leonidas1789 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Penchant Posted January 21 Author Clone Share Posted January 21 The team takes down more demons. Faced with a difficult foe, the remaining Nabasu changes tactics and rolls away from Quake and then teleports. The keen eyed in the group notice that the demon appears near the city gates. It's eyes flare as it did before and several of the men manning the walls cry out in pain and terror as their life force is stolen. One of their souls visibly stream into the Nabasu and it seems to feel a little better about itself. The downed men immediately turn into Ghouls and start doing battle with the living on the walls. OOC: The guardmen will be able to handle the ghouls, they are not intended to affect the battle. Sunna attacks two more Quasits, killing one instantly Denrag tries to blast a Nabasu but his shot goes wide Quake furiously attacks the demons killing one and wounding the other Sabrael vanished and moves Nabasu steps back from Quake (grants an AoO) and teleports across the field The party has Initiative Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted January 21 Clone Share Posted January 21 AC: 24(26 vs Fiends) | HP: 112/112 NL Damage: 34| Burn: 5|Denrag Sheet | Elemental Overflow: 2/+4 (+2 Con|+2 Dex) Denrag bit back curse as the Nabasu teleported away from Quake. He had been hoping to prevent such an eventuality. Worse still, the hellspawn had teleported towards more innocents and unleashed its hellish powers upon them. Still, far as it had moved, the creature was still within his effective range. "I'll try and restrict it's use of power!" He called to the others as the winds around him howled once more. He was beginning to push himself farther than was safe, but his earlier failures had already caused the death of more people, he had to help drop this last nabasu as quickly as possible. He pulled his right hand back, a gale of wind condensing briefly before being launched forward, clearing the distance between himself and the demon with ease. Unlike his previous attempts, this blast was devoid of cold iron or silver, but the extra effort would hopefully see it land with increased force. Actions/ Mechanics Active Effects: Haste (Round 5/7) | State of Impossibility (5/10) Defiant Armor (DR 2/- vs Evil Outsiders) Elemental Overflow: 25% chance to negate criticals/sneak attack Move: Gather Power ( Standard: take 1 Burn fire an Empowered Disrupting Extended range Air Blast Bludgeoning damage Bane damage Total damage: 28* 1.5 = 42 + 8 (bane) = 50 bludgeoning damage (Burn calculation: 1 (Extended) + 1 (Empower) + 1 (Disrupting) - 1 (Gather power) -1 (Infusion specialization) = 1 Burn taken If hit the Demon must pass a DC 21 + Spell level concentration check for SLAs or Spells for 1 round. 25% Miss chance to Rays and ranged spell attacks (as well as mundane) for 1 round Name xDiceName xDiceResult xDiceString xDiceRolls Air Blast 27 1d20+15 12 Bludgeoning damage SyntaxError: Unknown token from character . 4d6+16*1.5 Bane damage 8 2d6 6,2 Air blast Bludgeoning damage 28 4d6+16 3,6,2,1 Link to comment Share on other sites More sharing options...
Grand Poobah Posted January 22 Clone Share Posted January 22 (edited) Aoo Bite QUAKE STAT BLOCK sheet ST 26 DEX 12 CON 14 INT 12 WIS 19 CHA 9 Initiative 2 AC 34 Touch 16 FF 32 | DR 5/Evil SR 12 Saves Fort 9, Ref 9, Will 6 | Resistance 10 : Cold, Acid, and Elec Speed 50 [70 shifter,100 haste] | Fly 100 average Darkvision 60 Bite +16[+22 demon] +grab for 3d6+9 [+6+2d6]demon Claw x 2&Tail Slam +16+16+16 [+22] for 1d8+9[+6+2d6D] Full Power Attack (-4)[demon]:+18/+13/+16/+16/+16 For 5d6+23/5d6+23/1d8+2d6+11/1d8+2d6+11/1d8+2d6+11 Special: scent, grab, pounce, rake Spells: Haste (included in stats), Sprinting Form*: 20 feet Sky Hunter Form* 100 feet average (LASTING) Quake takes a snap at the demon as it tries to escape. He looks about noticing the demons new position. He takes off towards the creature bounding lightly as allowed with his wings. He stops just out of reach crouching ready to pounce. Edited January 22 by Grand Poobah (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Aoo Bite 23 1d20+18 5 Damage Aoo 35 5d6+23 5,2,2,2,1 Link to comment Share on other sites More sharing options...
Leonidas1789 Posted January 24 Clone Share Posted January 24 (edited) Sabrael Gandhari - Human Sorceress (Character sheet) AC: 28 | HP: 63/63 | Speed: 30' | Initiative: +12 | Damage Reduction: 5 acid, 5 cold | Fast Healing 1 | Condition: Normal Sabrael takes a few more steps to the East and crosses the bridge. Once on the other side, she casts yet another Haste spell, to make sure her allies are energized until the end of the fight. Cast: Haste, targeting Denrag, Sunna and herself. OOC N/A Edited January 24 by Leonidas1789 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
OzzyKP Posted January 28 Clone Share Posted January 28 Sunna Halvesen——————————Round 5 "Thanks Sabrael," Sunna says to the unseen sorceress as she once more feels the quickening magic flow through her. She attacks the nearby quasit, hoping to finish it off and then hustles back over the bridge to try and aid Quake with the remaining Nabasu. OOC and Actions Sunna Halvesen------------------------- HP: 54 (88 base, -19 fire, -15 negative levels) AC: 29 (10 base, +7 armor, +3 Dexterity, +2 dodge, +2 combat expertise, +4 natural armor, +1 haste) - DR 2/- vs Evil Outsiders Hands: Waveblade & Madu ===== Reactions ===== ===== Actions ===== Free: Activate Combat Expertise: -1 attack (with madu) for +2 dodge AC Standard: Attack G8 Move: 60 ft to V11 Attack vs. G8 : (6 BAB, +6 STR, +3 enhancement, +2 bane, +1 weapon focus, +2 dedicated adversary, +1 haste, +1 sacred, -1 combat expertise, -3 negative levels) -------Waveblade dmg vs G8 : (1d6 base, +6 STR, +3 enhancement, +2 bane, +2d6 bane, +2 weapon specialization, +2 dedicated adversary) Ongoing Effects and Daily Use Things Ongoing Effects: Haste (+1 attack, +1 AC, +20 ft move, +1 extra attack): 11 rounds remaining Judgment, Justice (+1 sacred attack): till combat ends Two-weapon fighting: 8 rounds remaining Death from Below feat (+2 attack vs. flying enemies with AoOs or readied actions): 9 rounds remaining Remaining Resources: Martial Flexibility Remaining: 5/7 Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 3/3 1st level spells: 2/2 Arrows: 40/40 CLW Wand: 50/50 Protection vs. Evil wand: 50/50 Name xDiceName xDiceResult xDiceString xDiceRolls Attack vs. G8 35 1d20+18 17 Waveblade dmg vs G8 25 3d6+15 3,4,3 Link to comment Share on other sites More sharing options...
Penchant Posted January 29 Author Clone Share Posted January 29 (edited) Quake nips at the demon as it moves, but bites only air. Denrag successfully blasts the demon as it flashes across the battlefield. It makes a concentration check Sabrael refreshes haste Sunna kills another demon and then moves. The Demon trying to take him down a notch, blasts Quake with Enervation hitting touch AC 31. He takes 3 negative levels. The party has initiative Edited January 29 by Penchant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls roll 28 1d20+14 14 Ranged touch vs Quake 31 1d20+18 13 negative levels 3 1d4 3 Link to comment Share on other sites More sharing options...
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